Compare commits

..

1 Commits

Author SHA1 Message Date
d4bbcaa53e
remove a lot of the OG extra content and similar references
these are things that are not included in my version because they're
homebrew, because they are a lot of writing/creativity that I don't feel
comfortable stealing/distributing, are resources I'm not distributing,
or so on. this includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one
2025-07-20 23:22:45 -05:00
40 changed files with 557 additions and 65049 deletions

View File

@ -11,10 +11,6 @@ BASE_PATCH_DIR := ./patches/base
BASE_PATCHES := $(wildcard $(BASE_PATCH_DIR)/*.patch)
BASE_PATCHES_OUT := $(subst $(BASE_PATCH_DIR),$(TMPDIR),$(BASE_PATCHES))
DE_OGCSRD_PATCH_DIR := ./patches/de-ogcsrd
DE_OGCSRD_PATCHES := $(wildcard $(DE_OGCSRD_PATCH_DIR)/*.patch)
DE_OGCSRD_PATCHES_OUT := $(subst $(DE_OGCSRD_PATCH_DIR),$(TMPDIR),$(DE_OGCSRD_PATCHES))
# DEFAULT BUILD
all: base
@ -22,7 +18,6 @@ all: base
# CCSRD VERSIONS
base: $(CCSRD) $(BASE_PATCHES_OUT)
de_ogcsrd: base $(DE_OGCSRD_PATCHES_OUT)
# CLEANUPS
@ -40,11 +35,6 @@ $(TMPDIR)/%.patch: $(BASE_PATCH_DIR)/%.patch
@patch $(CCSRD) $< --quiet
@touch $@
$(TMPDIR)/%.patch: $(DE_OGCSRD_PATCH_DIR)/%.patch
$(info >>> BASE '$<')
@patch $(CCSRD) $< --quiet
@touch $@
# OUTPUTS
web: $(CCSRD)

File diff suppressed because it is too large Load Diff

View File

@ -58,9 +58,9 @@
- - [Index](#choose-index){.dropdown-item}
- - [Character Sentence Generator](#character-sentence-generator){.dropdown-item}
- - [PDFs](#pdfs){.dropdown-item}
- - [Player's Guide](og-cspg.html){.dropdown-item}
- - [Player\'s Guide](og-cspg.html){.dropdown-item}
- - [Daft Drafts](og-dd.html){.dropdown-item}
- - [What's in the Book?](#choose-products){.dropdown-item}
- - [What\'s in the Book?](#choose-products){.dropdown-item}
-:::
-:::
-

File diff suppressed because it is too large Load Diff

View File

@ -3,7 +3,7 @@
@@ -6,7 +6,6 @@
version 2.00h (2025-07-19)
- [Player's Guide: OG-CSPG](og-cspg.html){.btn .mt-1 .mb-1 .border}
- [Player\'s Guide: OG-CSPG](og-cspg.html){.btn .mt-1 .mb-1 .border}
-- [Original Content: OG-DD](og-dd.html){.btn .mt-1 .mb-1 .border}
- [Github](https://github.com/callmepartario/og-csrd){.btn .mt-1 .mb-1 .border}
- [☕ Ko-fi](https://ko-fi.com/oldgus){.btn .mt-1 .mb-1 .border}
@ -12,7 +12,7 @@
- [OG-CSRD](#choose-editorial-additions) [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}[(OG-CSRD)]{.og-ref
.og-ref-og}
-- [Old Gus' Daft Drafts](og-dd.html) [(Old Gus\' Daft Drafts)]{.og-ref .og-ref-og}[(OG-DD)]{.og-ref .og-ref-og}
-- [Old Gus\' Daft Drafts](og-dd.html) [(Old Gus\' Daft Drafts)]{.og-ref .og-ref-og}[(OG-DD)]{.og-ref .og-ref-og}
::: {.alert .ps-4 .pb-0}
Alerts include definitions, optional rules, play examples, or other useful information.
@ -20,7 +20,7 @@
*See also: [Planar Character Options --- Descriptors](#planar-character-options-descriptors) and [Planar Character
Options --- Foci](#planar-character-options-foci)*
-##### Old Gus' Daft Drafts --- Flavors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-flavors){.og-h-anchor aria-hidden="true"} {#og-dd-flavors .og-h-small .og-h-small-icon .og-border}
-##### Old Gus\' Daft Drafts --- Flavors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"}[](#og-dd-flavors "Permalink"){.og-h-anchor aria-hidden="true"} {#og-dd-flavors .og-h-small .og-h-small-icon .og-border}
-
-*A collection of free, online options for your best game ever!*
-
@ -30,25 +30,25 @@
-- [Psionic](og-dd.html#flavor-psionic) [(OG-DD)]{.og-ref .og-ref-og}
-- [Ritualist](og-dd.html#flavor-ritualist) [(OG-DD)]{.og-ref .og-ref-og}
-
-*See also: [Old Gus' Daft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts --- Foci](#og-dd-foci),
-and [Old Gus' Draft Drafts --- What\'s in the Book?](#og-dd-product)*
-*See also: [Old Gus\' Daft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts --- Foci](#og-dd-foci),
-and [Old Gus\' Draft Drafts --- What\'s in the Book?](#og-dd-product)*
-
------------------------------------------------------------------------------------------------------------------------
### [Chapter 7]{.og-chap} Descriptor
@@ -6258,7 +6243,6 @@
- [Numenera: The Octopi of the Ninth World](#octopi-of-the-ninth-world-descriptors)
- [Torment: Tides of Numenera---The Explorer's Guide](#torment-the-explorers-guide-descriptors)
- [Torment: Tides of Numenera---The Explorer\'s Guide](#torment-the-explorers-guide-descriptors)
- [Old Gods of Appalachia](#old-gods-of-appalachia-descriptors)
-- [Old Gus' Daft Drafts](#og-dd-descriptors)
-- [Old Gus\' Daft Drafts](#og-dd-descriptors)
- [Path of the Planebreaker](#path-of-the-planebreaker-descriptors)
- [Planar Character Options](#planar-character-options-descriptors)
- [Predation](#predation-descriptors)
@@ -6822,46 +6806,6 @@
Foci](#old-gods-of-appalachia-foci), and [Old Gods of Appalachia --- What's in the
Foci](#old-gods-of-appalachia-foci), and [Old Gods of Appalachia --- What\'s in the
Book?](#old-gods-of-appalachia-product)*
-##### Old Gus' Daft Drafts --- Descriptors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-descriptors){.og-h-anchor aria-hidden="true"} {#og-dd-descriptors .og-h-small .og-h-small-icon .og-border}
-##### Old Gus\' Daft Drafts --- Descriptors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"}[](#og-dd-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#og-dd-descriptors .og-h-small .og-h-small-icon .og-border}
-
-*A collection of free, online options for your best game ever!*
-
@ -69,7 +69,7 @@
-- [Dweenle](og-dd.html#descriptor-dweenle) [(OG-DD)]{.og-ref .og-ref-og}
-- [Elowarin](og-dd.html#descriptor-elowarin) [(OG-DD)]{.og-ref .og-ref-og}
-- [Gazurtoid](og-dd.html#descriptor-gazurtoid) [(OG-DD)]{.og-ref .og-ref-og}
-- [G'nunk](og-dd.html#descriptor-gnunk) [(OG-DD)]{.og-ref .og-ref-og}
-- [G\'nunk](og-dd.html#descriptor-gnunk) [(OG-DD)]{.og-ref .og-ref-og}
-- [Humna-humna](og-dd.html#descriptor-Humna-humna) [(OG-DD)]{.og-ref .og-ref-og}
-- [Kaillerian](og-dd.html#descriptor-kaillerian) [(OG-DD)]{.og-ref .og-ref-og}
-- [Mechan](og-dd.html#descriptor-mechan) [(OG-DD)]{.og-ref .og-ref-og}
@ -85,17 +85,17 @@
-- [Veloxi](og-dd.html#descriptor-veloxi) [(OG-DD)]{.og-ref .og-ref-og}
-- [Yloi](og-dd.html#descriptor-yloi) [(OG-DD)]{.og-ref .og-ref-og}
-
-*See also: [Old Gus' Draft Drafts --- Foci](#og-dd-foci), [Old Gus\' Draft Drafts --- Flavors](#og-dd-flavors), and
-[Old Gus' Draft Drafts --- What\'s in the Book?](#og-dd-product)*
-*See also: [Old Gus\' Draft Drafts --- Foci](#og-dd-foci), [Old Gus\' Draft Drafts --- Flavors](#og-dd-flavors), and
-[Old Gus\' Draft Drafts --- What\'s in the Book?](#og-dd-product)*
-
##### Path of the Planebreaker --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-descriptors){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-descriptors .og-h-small .og-h-small-icon .og-border}
##### Path of the Planebreaker --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"}[](#path-of-the-planebreaker-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-descriptors .og-h-small .og-h-small-icon .og-border}
*Unlock the mysteries of the planes!*
@@ -12148,7 +12092,6 @@
- [Numenera: The Octopi of the Ninth World](#octopi-of-the-ninth-world-foci)
- [Torment: Tides of Numenera---The Explorer's Guide](#torment-the-explorers-guide-foci)
- [Torment: Tides of Numenera---The Explorer\'s Guide](#torment-the-explorers-guide-foci)
- [Old Gods of Appalachia](#old-gods-of-appalachia-foci)
-- [Old Gus' Daft Drafts](#og-dd-foci)
-- [Old Gus\' Daft Drafts](#og-dd-foci)
- [Path of the Planebreaker](#path-of-the-planebreaker-foci)
- [Planar Character Options](#planar-character-options-foci)
- [Predation](#predation-foci)
@ -103,7 +103,7 @@
91)]{.og-ref} ability should be a tier 5 ability instead of tier 4.
:::
-##### Old Gus' Daft Drafts --- Foci[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-foci){.og-h-anchor aria-hidden="true"} {#og-dd-foci .og-h-small .og-h-small-icon .og-border}
-##### Old Gus\' Daft Drafts --- Foci[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"}[](#og-dd-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#og-dd-foci .og-h-small .og-h-small-icon .og-border}
-
-*A collection of free, online options for your best game ever!*
-
@ -116,10 +116,10 @@
-- [Hoards Dross](og-dd.html#focus-hoards-dross) [(OG-DD)]{.og-ref .og-ref-og}
-- [Prepares Delicacies](og-dd.html#focus-prepares-delicacies) [(OG-DD)]{.og-ref .og-ref-og}
-
-*See also: [Old Gus' Draft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts ---
-Flavors](#og-dd-flavors), and [Old Gus' Draft Drafts --- What\'s in the Book?](#og-dd-product)*
-*See also: [Old Gus\' Draft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts ---
-Flavors](#og-dd-flavors), and [Old Gus\' Draft Drafts --- What\'s in the Book?](#og-dd-product)*
-
##### Path of the Planebreaker --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-foci){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-foci .og-h-small .og-h-small-icon .og-border}
##### Path of the Planebreaker --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"}[](#path-of-the-planebreaker-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-foci .og-h-small .og-h-small-icon .og-border}
*Unlock the mysteries of the planes!*
@@ -25961,11 +25888,6 @@
@ -127,11 +127,11 @@
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Old Gus\' Daft Drafts](og-dd.html) includes a few [additional
-**Editor\'s Notes ---** [Old Gus\' Daft Drafts](og-dd.html) includes a few [additional
-cantrips](og-dd.html#choose-abilities).
-:::
-
[(It's Only Magic, page 82)]{.og-ref}
[(It\'s Only Magic, page 82)]{.og-ref}
Cantrips are simple, low-powered spells that almost anyone can learn. In a [modern fantasy](#choose-modern-magic)
@@ -27901,11 +27823,6 @@
@ -139,23 +139,23 @@
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** There are even more [artifacts](og-dd.html#chapter-10-artifacts) in [Old Gus\' Daft
-**Editor\'s Notes ---** There are even more [artifacts](og-dd.html#chapter-10-artifacts) in [Old Gus\' Daft
-Drafts](og-dd.html).
-:::
-
[(Cypher System Rulebook, page 204)]{.og-ref}
Artifacts are more powerful than equipment and can't simply be purchased. [Part 3: Genres](#part-3-genres) offers a few
Artifacts are more powerful than equipment and can\'t simply be purchased. [Part 3: Genres](#part-3-genres) offers a few
@@ -33263,11 +33180,6 @@
- [Selecting Coven Abilities](#covens-abilities) [(IOM, 89)]{.og-ref}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [psionic cults](og-dd.html#psionic-cults) in [Old Gus\' Daft Drafts](og-dd.html) provide
-**Editor\'s Notes ---** The [psionic cults](og-dd.html#psionic-cults) in [Old Gus\' Daft Drafts](og-dd.html) provide
-another example of applying the coven framework.
-:::
-
[(It's Only Magic, page 88)]{.og-ref}
[(It\'s Only Magic, page 88)]{.og-ref}
Magic is a community affair, and magicians are more powerful in groups. A coven is a group of three or more magicians
@@ -35137,11 +35049,6 @@
@ -163,7 +163,7 @@
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Depending on the setting, character options from [Old Gus\' Daft Drafts](#g-dd.html) might be
-**Editor\'s Notes ---** Depending on the setting, character options from [Old Gus\' Daft Drafts](#g-dd.html) might be
-appropriate.
-:::
-
@ -175,23 +175,23 @@
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Foci](#og-dd-foci) and [Flavors](#og-dd-flavors) from [Old Gus\' Daft Drafts](og-dd.html) also
-**Editor\'s Notes ---** [Foci](#og-dd-foci) and [Flavors](#og-dd-flavors) from [Old Gus\' Daft Drafts](og-dd.html) also
-make good character options in a fantasy setting.
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Fantasy Character Options [#](#fantasy-character-options){.og-h-anchor aria-hidden="true"}
#### Fantasy Character Options[](#fantasy-character-options "Permalink"){.og-h-anchor aria-hidden="true"}
@@ -35281,11 +35183,6 @@
Moon](#focus-howls-at-the-moon) or [Sheds Their Skin](#focus-sheds-their-skin). For one who loves throwing bombs, choose
[Bears a Halo of Fire](#focus-bears-a-halo-of-fire). For a healer, choose [Works Miracles](#focus-works-miracles).
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is also
-**Editor\'s Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is also
-good way to allow any PC to become an versatile craftsperson.
-:::
-
###### Artificer or Scholar [#](#fantasy-character-artificer){.og-h-anchor aria-hidden="true"} {#fantasy-character-artificer}
###### Artificer or Scholar[](#fantasy-character-artificer "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-artificer}
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -35297,11 +35194,6 @@
@ -199,11 +199,11 @@
Lead](#focus-spits-fire-and-lead), and [Would Rather Be Reading](#focus-would-rather-be-reading).
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is also
-**Editor\'s Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is also
-good way to allow any PC to become an versatile craftsperson.
-:::
-
###### Assassin or Spy [#](#fantasy-character-assassin-spy){.og-h-anchor aria-hidden="true"} {#fantasy-character-assassin-spy}
###### Assassin or Spy[](#fantasy-character-assassin-spy "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-assassin-spy}
[(Godforsaken, page 20)]{.og-ref}
@@ -35332,11 +35224,6 @@
@ -211,11 +211,11 @@
[Lived Among the Fey](#focus-lived-among-the-fey), and [Masters Spells](#focus-masters-spells).
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [fey flavor](og-dd.html#flavor-fey) in [Old Gus\' Daft Drafts](og-dd.html) is also good way
-**Editor\'s Notes ---** The [fey flavor](og-dd.html#flavor-fey) in [Old Gus\' Daft Drafts](og-dd.html) is also good way
-to give a bard additional magic.
-:::
-
###### Cleric or Priest [#](#fantasy-character-cleric-or-priest){.og-h-anchor aria-hidden="true"} {#fantasy-character-cleric-or-priest}
###### Cleric or Priest[](#fantasy-character-cleric-or-priest "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-cleric-or-priest}
[(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -35368,11 +35255,6 @@
@ -223,11 +223,11 @@
[fighters](#fantasy-character-fighter))
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is
-**Editor\'s Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is
-also good way to give a cleric abilities related to [ritual magic](#ritual-magic).
-:::
-
###### Druid [#](#fantasy-character-druid){.og-h-anchor aria-hidden="true"} {#fantasy-character-druid}
###### Druid[](#fantasy-character-druid "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-druid}
[(Godforsaken, page 21)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -35399,11 +35281,6 @@
@ -235,11 +235,11 @@
Shape](#focus-takes-animal-shape), [Walks the Wild Woods](#focus-walks-the-wild-woods)
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [fey flavor](og-dd.html#flavor-fey) and [ritualist flavor](og-dd.html#flavor-ritualist) in
-[Old Gus' Daft Drafts](og-dd.html) are appropriate choices for a druid.
-**Editor\'s Notes ---** The [fey flavor](og-dd.html#flavor-fey) and [ritualist flavor](og-dd.html#flavor-ritualist) in
-[Old Gus\' Daft Drafts](og-dd.html) are appropriate choices for a druid.
-:::
-
###### Fighter [#](#fantasy-character-fighter){.og-h-anchor aria-hidden="true"} {#fantasy-character-fighter}
###### Fighter[](#fantasy-character-fighter "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-fighter}
[(Godforsaken, page 21)]{.og-ref}
@@ -35452,11 +35329,6 @@
@ -247,11 +247,11 @@
Nobility](#focus-descends-from-nobility) or [Is Idolized by Millions](#focus-is-idolized-by-millions) foci.
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is a good
-**Editor\'s Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is a good
-way to give a merchant a practical set of skills and abilities.
-:::
-
###### Monk or Martial Artist [#](#fantasy-character-monk-or-martial-artist){.og-h-anchor aria-hidden="true"} {#fantasy-character-monk-or-martial-artist}
###### Monk or Martial Artist[](#fantasy-character-monk-or-martial-artist "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-monk-or-martial-artist}
[(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -35489,11 +35361,6 @@
@ -259,11 +259,11 @@
Power](#focus-siphons-power), and [Wields Invisible Force](#focus-wields-invisible-force).
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [psionic flavor](og-dd.html#flavor-psionic) in [Old Gus\' Daft Drafts](og-dd.html) is also
-**Editor\'s Notes ---** The [psionic flavor](og-dd.html#flavor-psionic) in [Old Gus\' Daft Drafts](og-dd.html) is also
-good way to assign psionic powers to a character.
-:::
-
###### Ranger [#](#fantasy-character-ranger){.og-h-anchor aria-hidden="true"} {#fantasy-character-ranger}
###### Ranger[](#fantasy-character-ranger "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-ranger}
[(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -35506,11 +35373,6 @@
@ -271,11 +271,11 @@
Weapons at Once](#focus-wields-two-weapons-at-once).
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [fey flavor](og-dd.html#flavor-fey) in [Old Gus\' Daft Drafts](og-dd.html) is also a good
-**Editor\'s Notes ---** The [fey flavor](og-dd.html#flavor-fey) in [Old Gus\' Daft Drafts](og-dd.html) is also a good
-choice for a ranger who has spent some time wandering the fey wilds.
-:::
-
###### Rogue or Thief [#](#fantasy-character-rogue-or-thief){.og-h-anchor aria-hidden="true"} {#fantasy-character-rogue-or-thief}
###### Rogue or Thief[](#fantasy-character-rogue-or-thief "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-rogue-or-thief}
[(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -35592,11 +35454,6 @@
@ -283,11 +283,11 @@
[sorcerer](#fantasy-character-sorcerer) and [wizard](#fantasy-character-wizard) foci work just as well.
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is
-**Editor\'s Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is
-also good way to give a warlock or witch abilities related to [ritual magic](#ritual-magic).
-:::
-
###### Wild Mage [#](#fantasy-character-wild-mage){.og-h-anchor aria-hidden="true"} {#fantasy-character-wild-mage}
###### Wild Mage[](#fantasy-character-wild-mage "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-wild-mage}
[(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -35605,11 +35462,6 @@
@ -295,11 +295,11 @@
focus that suits this theme is [Uses Wild Magic](#focus-uses-wild-magic).
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [improbability flavor](og-dd.html#flavor-improbability) in [Old Gus\' Daft
-**Editor\'s Notes ---** The [improbability flavor](og-dd.html#flavor-improbability) in [Old Gus\' Daft
-Drafts](og-dd.html) is also good way to make a wild mage even more unpredictable.
-:::
-
###### Wizard [#](#fantasy-character-wizard){.og-h-anchor aria-hidden="true"} {#fantasy-character-wizard}
###### Wizard[](#fantasy-character-wizard "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-wizard}
[(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -35656,11 +35508,6 @@
@ -307,13 +307,13 @@
Matter](#focus-focuses-mind-over-matter), [Takes Animal Shape](#focus-takes-animal-shape)
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is
-**Editor\'s Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is
-also good way to give a wizard abilities related to [ritual magic](#ritual-magic).
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Fantasy Species Descriptors [#](#fantasy-species-descriptors){.og-h-anchor aria-hidden="true"}
#### Fantasy Species Descriptors[](#fantasy-species-descriptors "Permalink"){.og-h-anchor aria-hidden="true"}
@@ -36139,7 +35986,7 @@
supernatural [abilities](#choose-abilities) for 4 [XP](#choose-xp), and pay for their use just as they would any
other---using their stat [Pool](#pool) points (as described in [More Powerful Psionics](#more-powerful-psionics)).
@ -328,11 +328,11 @@
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Note ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html)
-**Editor\'s Note ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html)
-provides any character the ability to master ritual magic.
-:::
-
##### Time [#](#ritual-magic-time){.og-h-anchor aria-hidden="true"} {#ritual-magic-time}
##### Time[](#ritual-magic-time "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-magic-time}
[(Godforsaken, page 56)]{.og-ref}
@@ -41632,10 +41474,6 @@
@ -340,18 +340,18 @@
[weird west](#choose-weird-west) genres.
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Character options from [Old Gus\' Daft Drafts](og-dd.html) might also be appropriate.
-**Editor\'s Notes ---** Character options from [Old Gus\' Daft Drafts](og-dd.html) might also be appropriate.
-:::
-
::: {.alert .ps-4 .pb-0}
###### Modern Magic Flavors [#](#modern-magic-flavors){.og-h-anchor aria-hidden="true"}
###### Modern Magic Flavors[](#modern-magic-flavors "Permalink"){.og-h-anchor aria-hidden="true"}
@@ -44408,11 +44246,6 @@
- [Post-Apocalyptic](#choose-post-apocalyptic) [(295)]{.og-ref}
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Depending on the setting, [Old Gus\' Daft Drafts Descriptors](#og-dd-descriptors) might be
-**Editor\'s Notes ---** Depending on the setting, [Old Gus\' Daft Drafts Descriptors](#og-dd-descriptors) might be
-appropriate.
-:::
-
@ -363,11 +363,11 @@
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more psionics character options, see the [psionic flavor](og-dd.html#flavor-psionic) and
-[psionic cults](og-dd.html#psionic-cults) in [Old Gus' Daft Drafts](og-dd.html).
-**Editor\'s Notes ---** For more psionics character options, see the [psionic flavor](og-dd.html#flavor-psionic) and
-[psionic cults](og-dd.html#psionic-cults) in [Old Gus\' Daft Drafts](og-dd.html).
-:::
-
##### Science Fiction Species Descriptors [#](#science-fiction-species-descriptors){.og-h-anchor aria-hidden="true"}
##### Science Fiction Species Descriptors[](#science-fiction-species-descriptors "Permalink"){.og-h-anchor aria-hidden="true"}
[(Cypher System Rulebook, page 279)]{.og-ref}
@@ -44752,11 +44580,6 @@
@ -375,8 +375,8 @@
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on psionics, see the [psionic flavor](og-dd.html#flavor-psionic) and [psionic
-cults](og-dd.html#psionic-cults) in [Old Gus' Daft Drafts](og-dd.html).
-**Editor\'s Notes ---** For more on psionics, see the [psionic flavor](og-dd.html#flavor-psionic) and [psionic
-cults](og-dd.html#psionic-cults) in [Old Gus\' Daft Drafts](og-dd.html).
-:::
-
[(The Stars are Fire, page 50)]{.og-ref}
@ -387,19 +387,19 @@
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Old Gus\' Daft Drafts](og-dd.html) includes a robust set of rules for
-**Editor\'s Notes ---** [Old Gus\' Daft Drafts](og-dd.html) includes a robust set of rules for
-[Mechs](og-dd.html#chapter-15-mechs).
-:::
-
##### Variable Cost by Tech Rating [#](#vehicles-variable-cost-by-tech-rating){.og-h-anchor aria-hidden="true"} {#vehicles-variable-cost-by-tech-rating}
##### Variable Cost by Tech Rating[](#vehicles-variable-cost-by-tech-rating "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicles-variable-cost-by-tech-rating}
[(The Stars are Fire, page 92)]{.og-ref}
@@ -49344,20 +49162,14 @@
**Editor's Notes ---** Other ways of realizing PCs with horror elements:
**Editor\'s Notes ---** Other ways of realizing PCs with horror elements:
- The [Heartwood Descriptors](#heartwood-descriptors) in [Chapter 20: Fairy Tale](#chapter-20-fairy-tale) might make
- an interesting choice for a horror game. So would the [Hopeless](og-dd.html#descriptor-hopeless) descriptor from
- [Old Gus' Daft Drafts](og-dd.html).
- [Old Gus\' Daft Drafts](og-dd.html).
+ an interesting choice for a horror game.
- If a PCs is---or becomes---a powerful supernatural being, for example, a vampire, werewolf, or demon, the GM might
@ -408,11 +408,11 @@
- A ghost PC might use the [Ghost](#modern-magic-descriptor-ghost) descriptor in [Chapter 14: Modern
- Magic](#chapter-14-a-modern-magic), or the [Has Unfinished Business](og-dd.html#focus-has-unfinished-business) focus
- from [Old Gus' Daft Drafts](og-dd.html).
- from [Old Gus\' Daft Drafts](og-dd.html).
-
-- The [Accelerates Entropy](og-dd.html#focus-accelerates-entropy), [Bears a Curse of
- Stone](og-dd.html#focus-bears-a-curse-of-stone), and [Can Devour Anything](og-dd.html#focus-can-devour-anything)
- foci from [Old Gus' Daft Drafts](og-dd.html) are also useful for creating PCs with horrific abilities.
- foci from [Old Gus\' Daft Drafts](og-dd.html) are also useful for creating PCs with horrific abilities.
+ Magic](#chapter-14-a-modern-magic).
:::
@ -420,9 +420,9 @@
@@ -52845,8 +52657,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** For a dramatically less powerful mundane form, use the ruels for [Handling PCs as
**Editor\'s Notes ---** For a dramatically less powerful mundane form, use the ruels for [Handling PCs as
-Children](#optional-rule-handling-pcs-as-children) or the [Gritty Rules
-Modules](og-dd.html#chapter-8-gritty-rules-modules) in [Old Gus' Daft Drafts](og-dd.html).
-Modules](og-dd.html#chapter-8-gritty-rules-modules) in [Old Gus\' Daft Drafts](og-dd.html).
+Children](#optional-rule-handling-pcs-as-children).
:::
@ -432,7 +432,7 @@
Manifest Cypher](#ability-boost-manifest-cypher){.og-ability},[Boost Manifest Cypher
Function](#ability-boost-manifest-cypher-function){.og-ability}, and[Modify
-Cyphers](#ability-modify-cyphers){.og-ability} abilities into context. Alternately, consider creating a PC with the
-[Crafter Flavor](og-dd.html#flavor-crafter) presented in [Old Gus' Daft Drafts](og-dd.html).
-[Crafter Flavor](og-dd.html#flavor-crafter) presented in [Old Gus\' Daft Drafts](og-dd.html).
+Cyphers](#ability-modify-cyphers){.og-ability} abilities into context.
:::
@ -442,31 +442,31 @@
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Foci from [Old Gus\' Daft Drafts](#og-dd-foci) might also be approrpiate for a fairy tale
-**Editor\'s Notes ---** Foci from [Old Gus\' Daft Drafts](#og-dd-foci) might also be approrpiate for a fairy tale
-setting.
-:::
-
::: {.alert .ps-4 .pb-0}
##### Fairy Tale Descriptors [#](#fairy-tale-descriptors){.og-h-anchor aria-hidden="true"}
##### Fairy Tale Descriptors[](#fairy-tale-descriptors "Permalink"){.og-h-anchor aria-hidden="true"}
@@ -56867,9 +56672,8 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** Depending on the setting, [Fantasy Species Descriptors](#fantasy-species-descriptors), [Modern
-Magic Descriptors](#choose-modern-magic), or [Old Gus' Daft Drafts Descriptors](#og-dd-descriptors) might also be
-**Editor\'s Notes ---** Depending on the setting, [Fantasy Species Descriptors](#fantasy-species-descriptors), [Modern
-Magic Descriptors](#choose-modern-magic), or [Old Gus\' Daft Drafts Descriptors](#og-dd-descriptors) might also be
-appropriate choices.
+**Editor's Notes ---** Depending on the setting, [Fantasy Species Descriptors](#fantasy-species-descriptors) or [Modern
+**Editor\'s Notes ---** Depending on the setting, [Fantasy Species Descriptors](#fantasy-species-descriptors) or [Modern
+Magic Descriptors](#choose-modern-magic) might also be appropriate choices.
:::
###### Bewitched [#](#fairy-tale-descriptor-bewitched){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-bewitched .og-border}
###### Bewitched[](#fairy-tale-descriptor-bewitched "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-bewitched .og-border}
@@ -61020,9 +60824,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** PC with the [alchemist](#npc-alchemist) or engineer type might have one of [modern magic
**Editor\'s Notes ---** PC with the [alchemist](#npc-alchemist) or engineer type might have one of [modern magic
-flavors](#modern-magic-flavors) presented in [Chapter 14: Modern Magic](#chapter-14-a-modern-magic), or the [crafter
-flavor](og-dd.html#flavor-crafter) or [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus' Daft
-flavor](og-dd.html#flavor-crafter) or [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft
-Drafts](og-dd.html).
+flavors](#modern-magic-flavors) presented in [Chapter 14: Modern Magic](#chapter-14-a-modern-magic).
:::
@ -477,7 +477,7 @@
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** There are even more [cyphers](og-dd.html#chapter-9-cyphers) in [Old Gus\' Daft
-**Editor\'s Notes ---** There are even more [cyphers](og-dd.html#chapter-9-cyphers) in [Old Gus\' Daft
-Drafts](og-dd.html).
-:::
-
@ -489,18 +489,18 @@
- [Undead Ward](#fantasy-cypher-undead-ward)
-For more on session preparation, see [Exploration Tables](og-dd.html#chapter-12-exploration-tables) and [NPC
-Tables](og-dd.html#chapter-13-npc-tables) in [Old Gus' Daft Drafts](og-dd.html).
-Tables](og-dd.html#chapter-13-npc-tables) in [Old Gus\' Daft Drafts](og-dd.html).
-
------------------------------------------------------------------------------------------------------------------------
#### Teaching the Rules [#](#teaching-the-rules){.og-h-anchor aria-hidden="true"}
#### Teaching the Rules[](#teaching-the-rules "Permalink"){.og-h-anchor aria-hidden="true"}
@@ -82957,11 +82751,6 @@
Compendium](https://foundryvtt.com/packages/cyphersystem-compendium/) module with all the CSRD's cyphers included,
Compendium](https://foundryvtt.com/packages/cyphersystem-compendium/) module with all the CSRD\'s cyphers included,
and the [Cypher System Community Content](https://foundryvtt.com/packages/cyphersystem-community-module) module
includes macros to roll a random cypher, or caches of cyphers.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-[Old Gus' Daft Drafts](og-dd.html) includes [new subtle cyphers](og-dd.html#chapter-9-cyphers) perfect for pulp
-[Old Gus\' Daft Drafts](og-dd.html) includes [new subtle cyphers](og-dd.html#chapter-9-cyphers) perfect for pulp
-adventure with few supernatural elements.
-:::
:::
@ -510,17 +510,17 @@
- [Foci, Psionic](#psionic-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Foci, Science Fiction](#science-fiction-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Foci, Superhero](#superhero-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Old Gus' Daft Drafts](og-dd.html) [(OG-DD)]{.og-ref .og-ref-og}
- [Old Gus' Unofficial Cypher System Player\'s Guide](#og-cspg) [(OG-CSPG)]{.og-ref}
-- [Old Gus\' Daft Drafts](og-dd.html) [(OG-DD)]{.og-ref .og-ref-og}
- [Old Gus\' Unofficial Cypher System Player\'s Guide](#og-cspg) [(OG-CSPG)]{.og-ref}
-- [Online Character Sheets](#character-sheets-virtual-tabletops) [(OG-DD)]{.og-ref .og-ref-og}
- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Sidekick Character Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
- [What's In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
- [What\'s In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -83361,7 +83148,6 @@
- [Numenera Discovery](#numenera-discovery-product)†
- [Numenera Destiny](#numenera-destiny-product)
- [Old Gods of Appalachia](#old-gods-of-appalachia-product)†
-- [Old Gus' Daft Drafts](#og-dd-product)
-- [Old Gus\' Daft Drafts](#og-dd-product)
- [The Origin](#the-origin-product)
- [Path of the Planebreaker](#path-of-the-planebreaker-product)
- [Predation](#predation-product)
@ -528,7 +528,7 @@
124)]{.og-ref}
:::
-##### Old Gus' Daft Drafts --- What\'s in the Book?[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-product){.og-h-anchor aria-hidden="true"} {#og-dd-product .og-h-small .og-h-small-icon .og-border}
-##### Old Gus\' Daft Drafts --- What\'s in the Book?[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"}[](#og-dd-product "Permalink"){.og-h-anchor aria-hidden="true"} {#og-dd-product .og-h-small .og-h-small-icon .og-border}
-
-*A collection of free, online options for your best game ever!*
-
@ -551,9 +551,9 @@
-- [NPC Tables](og-dd.html#chapter-13-npc-tables) [(OG-DD)]{.og-ref .og-ref-og}
-- [Oddity Generator](og-dd.html#oddity-generator) [(OG-DD)]{.og-ref .og-ref-og}
-
-*See also: [Old Gus' Daft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts --- Foci](#og-dd-foci),
-and [Old Gus' Draft Drafts --- Flavors](#og-dd-flavors)*
-*See also: [Old Gus\' Daft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts --- Foci](#og-dd-foci),
-and [Old Gus\' Draft Drafts --- Flavors](#og-dd-flavors)*
-
##### The Origin --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-origin/){aria-label="Purchase The Origin"} [#](#the-origin-product){.og-h-anchor aria-hidden="true"} {#the-origin-product .og-h-small .og-h-small-icon .og-border}
##### The Origin --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-origin/){aria-label="Purchase The Origin"}[](#the-origin-product "Permalink"){.og-h-anchor aria-hidden="true"} {#the-origin-product .og-h-small .og-h-small-icon .og-border}
*Master perilous new powers in a world that is dangerously askew!*

View File

@ -4,7 +4,7 @@
version 2.00h (2025-07-19)
-- [Player's Guide: OG-CSPG](og-cspg.html){.btn .mt-1 .mb-1 .border}
-- [Player\'s Guide: OG-CSPG](og-cspg.html){.btn .mt-1 .mb-1 .border}
- [Github](https://github.com/callmepartario/og-csrd){.btn .mt-1 .mb-1 .border}
- [☕ Ko-fi](https://ko-fi.com/oldgus){.btn .mt-1 .mb-1 .border}
@ -13,7 +13,7 @@
- [Modifying the Difficulty](#modifying-the-difficulty)
- [Optional Rule: Power Shifts](#optional-rule-power-shifts)
-
-For a condensed version Cypher System rules just for players, see [Old Gus' Unofficial Cypher System Player\'s
-For a condensed version Cypher System rules just for players, see [Old Gus\' Unofficial Cypher System Player\'s
-Guide](og-cspg.html).
:::
@ -22,7 +22,7 @@
- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Cypher Decks](#og-cd) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Player's Guide](#og-cspg) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Player\'s Guide](#og-cspg) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Sidekick Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
@ -30,11 +30,11 @@
.mt-1 .mb-1 .border}
-
-###### Player's Guide [#](#og-cspg){.og-h-anchor aria-hidden="true"} {#og-cspg}
-###### Player\'s Guide[](#og-cspg "Permalink"){.og-h-anchor aria-hidden="true"} {#og-cspg}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-[Old Gus' Unofficial Cypher System Player\'s Guide (OG-CSPG)](og-cspg.html) presents a condensed version of the game
-[Old Gus\' Unofficial Cypher System Player\'s Guide (OG-CSPG)](og-cspg.html) presents a condensed version of the game
-rules and character options just for players. You can read it online or use the PDF to print excerpts for player
-portfolios for descriptors, types, foci, and more.
-
@ -47,48 +47,48 @@
- aria-label="Download PDF: OG-CSPG"}
-:::
-
###### Cypher Decks [#](#og-cd){.og-h-anchor aria-hidden="true"} {#og-cd}
###### Cypher Decks[](#og-cd "Permalink"){.og-h-anchor aria-hidden="true"} {#og-cd}
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -80702,8 +80680,7 @@
facilitate handing out cyphers, using them, and resolving what they do.
- **Select Optional Rules:** Create a list of [optional rules](#choose-optional-rules) you want players to know about,
- and where to find them. If players need to read the rules or character options, consider recommending [Old Gus'
- Unofficial Cypher System Player's Guide](og-cspg.html).
- and where to find them. If players need to read the rules or character options, consider recommending [Old Gus\'
- Unofficial Cypher System Player\'s Guide](og-cspg.html).
+ and where to find them.
- **Something's Still Missing!:** If you\'re adapting a setting to the Cypher System, there are often game mechanics
that don't seem like they quite fit in. Some things might be best harnessed as a Use for
- **Something\'s Still Missing!:** If you\'re adapting a setting to the Cypher System, there are often game mechanics
that don\'t seem like they quite fit in. Some things might be best harnessed as a Use for
@@ -80870,13 +80847,6 @@
Gaming](https://www.montecookgames.com/store/product/consent-in-gaming/){.og-icon .og-mcg} checklist individually with
each player.
-Alternatively, [Old Gus' Unofficial Cypher System Player\'s Guide (OG-CSPG)](og-cspg.html) contains everything players
-Alternatively, [Old Gus\' Unofficial Cypher System Player\'s Guide (OG-CSPG)](og-cspg.html) contains everything players
-need to know to play the game in a condensed format, including all character options presented in the CSRD. You can also
-download the [OG-CSPG in PDF](pdfs/cypher-og-cspg-old-gus-cypher-system-players-guide.pdf) for printable character
-options. New players might also find [Old Gus' Cypher System
-options. New players might also find [Old Gus\' Cypher System
-Quick-Reference](pdfs/cypher-og-csqr-old-gus-cypher-system-quick-reference.pdf) provides basic rules and game vocabulary
-at-a-glance.
-
It's common for players to take a little while to learn the Cypher System\'s vocabulary for game mechanics, especially
if they've already played other games that have a different vocabulary. When you mention a game mechanic like [recovery
It\'s common for players to take a little while to learn the Cypher System\'s vocabulary for game mechanics, especially
if they\'ve already played other games that have a different vocabulary. When you mention a game mechanic like [recovery
rolls](#recovery-rolls) or [the damage track](#the-damage-track), take a moment to define those terms, and point out
@@ -82318,8 +82288,7 @@
::: {#faq-focus .collapse}
::: row
::: {.col .col-md-6}
-If you're a player, you might find character options easier to read in the format [Old Gus\' Unofficial Cypher System
-Player's Guide](og-cspg.html) provides. Let\'s take a look at the [special abilities](#choose-abilities) from an
+Let's take a look at the [special abilities](#choose-abilities) from an
-If you\'re a player, you might find character options easier to read in the format [Old Gus\' Unofficial Cypher System
-Player\'s Guide](og-cspg.html) provides. Let\'s take a look at the [special abilities](#choose-abilities) from an
+Let\'s take a look at the [special abilities](#choose-abilities) from an
example [focus](#choose-focus)---[Helps their Friends](#focus-helps-their-friends).
- **Type Swap Option:** You don't get a [type swap option](#focus-choosing-foci) automatically, but you can choose it
- **Type Swap Option:** You don\'t get a [type swap option](#focus-choosing-foci) automatically, but you can choose it
@@ -83098,7 +83067,6 @@
- [Foci, Psionic](#psionic-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Foci, Science Fiction](#science-fiction-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Foci, Superhero](#superhero-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Old Gus' Unofficial Cypher System Player\'s Guide](#og-cspg) [(OG-CSPG)]{.og-ref}
-- [Old Gus\' Unofficial Cypher System Player\'s Guide](#og-cspg) [(OG-CSPG)]{.og-ref}
- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Sidekick Character Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
- [What's In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
- [What\'s In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}

View File

@ -9,18 +9,18 @@
Related Sections
@@ -1529,27 +1528,6 @@
- [Saytama_sama's Cypher System Cheat Sheet](https://drive.google.com/file/d/1Ul_NzSSBqnEPGSyZlYP98cr8TBz9ll_c){.btn
- [Saytama_sama\'s Cypher System Cheat Sheet](https://drive.google.com/file/d/1Ul_NzSSBqnEPGSyZlYP98cr8TBz9ll_c){.btn
.mt-1 .mb-1 .border}
-
-
-###### Cypher Decks [#](#og-cd){.og-h-anchor aria-hidden="true"} {#og-cd}
-###### Cypher Decks[](#og-cd "Permalink"){.og-h-anchor aria-hidden="true"} {#og-cd}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-[Monte Cook Games](https://www.montecookgames.com/store/){.og-icon .og-mcg} sells a number of useful physical card decks
-across their product lines.
-
-Alternatively, Old Gus' Cypher Decks (OG-CD) includes printable roll tables with card-sized handouts for each cypher,
-Alternatively, Old Gus\' Cypher Decks (OG-CD) includes printable roll tables with card-sized handouts for each cypher,
-reference cards for the rules of cypher use, and templates for you to create your own cyphers ahead of---or during---the
-game.
-
@ -38,10 +38,10 @@
@@ -32210,8 +32188,7 @@
Using Cyphers as Spells
: When using this type of familiar, it's worth considering the optional [Spellcasting](#optional-rule-spellcasting)
: When using this type of familiar, it\'s worth considering the optional [Spellcasting](#optional-rule-spellcasting)
rules, including [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits)---especially the
- spells as cyphers and artifacts option. Using this option, a personal [cypher deck](#og-cd) of pre-selected cypher
- spells can really speed up the process of drawing new cyphers into the sidekick's repertoire.
- spells can really speed up the process of drawing new cyphers into the sidekick\'s repertoire.
+ spells as cyphers and artifacts option.
Spellbound Sidekicks as a Gateway to Another World
@ -56,7 +56,7 @@
+material component that is consumed by casting the spell.
:::
##### First Spell [#](#spellcasting-first-spell){.og-h-anchor aria-hidden="true"} {#spellcasting-first-spell}
##### First Spell[](#spellcasting-first-spell "Permalink"){.og-h-anchor aria-hidden="true"} {#spellcasting-first-spell}
@@ -76355,7 +76330,6 @@
- [Ability Category: Cyphers and Artifacts](#abilities-category-cyphers-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
@ -66,12 +66,12 @@
:::
@@ -80076,10 +80050,6 @@
points in the course of the story that are appropriate for awarding subtle cyphers, especially if the PCs aren't at
points in the course of the story that are appropriate for awarding subtle cyphers, especially if the PCs aren\'t at
their full capacity.
:::
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on distributing cyphers to players, see [Cypher Decks](#og-cd).
-**Editor\'s Notes ---** For more on distributing cyphers to players, see [Cypher Decks](#og-cd).
-:::
:::
@ -98,7 +98,7 @@
- [Anathema Siren](#horror-cypher-anathema-siren) (undead)
@@ -80959,11 +80928,6 @@
a subtle cypher](#player-intrusion-subtle-cypher), or to prevent a manifest cypher they'd been saving for a specific
a subtle cypher](#player-intrusion-subtle-cypher), or to prevent a manifest cypher they\'d been saving for a specific
purpose from expiring.
-Using a [cypher deck](#og-cd) can speed up the distribution and resolution of cyphers without the need to write lengthy
@ -108,28 +108,28 @@
-
------------------------------------------------------------------------------------------------------------------------
#### Using the Rules: Making Meaning [#](#making-meaning){.og-h-anchor aria-hidden="true"} {#making-meaning}
#### Using the Rules: Making Meaning[](#making-meaning "Permalink"){.og-h-anchor aria-hidden="true"} {#making-meaning}
@@ -81746,11 +81710,6 @@
There's no [identification roll](#manifest-cyphers) needed for these, as they are all labeled with
There\'s no [identification roll](#manifest-cyphers) needed for these, as they are all labeled with
trustworthy-looking, tidy handwriting.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The GM hands out three cards from a [cypher deck](#og-cd), and collects Rena's expended [Darning
-The GM hands out three cards from a [cypher deck](#og-cd), and collects Rena\'s expended [Darning
-Needle](#fairy-tale-cypher-darning-needle) cypher card.
-:::
-
- **Rena:** [Ooh, I finally have enough XP to increase my [Pools](#pool) and [advance](#character-advancement) to Tier
2!]{.d-table-cell .pt-1 .pb-1 .pr-3}
- **GM:** [Cool, let's take a short break while you distribute those new cyphers among yourselves, and we\'ll give
- **GM:** [Cool, let\'s take a short break while you distribute those new cyphers among yourselves, and we\'ll give
@@ -82713,13 +82672,6 @@
[Catholicon](#cypher-catholicon) cypher cures any disease of the cypher level or lower. Depending on the setting or
level of the cypher, it might be a \"Panacea Herb\" (fantasy), a \"Theriac Potion\" (fairy tale), or a \"KÜR-ALL\"
pill (science fiction).
-
-- **Cypher Distribution:** [Cypher Decks](#og-cd) speed up randomizing and distributing cyphers at the table. If
- you're playing online, [Cypher System by mrkwnzl](https://foundryvtt.com/packages/cyphersystem) for [Foundry
- you\'re playing online, [Cypher System by mrkwnzl](https://foundryvtt.com/packages/cyphersystem) for [Foundry
- VTT](https://foundryvtt.com/) includes an optional [Cypher SRD
- Compendium](https://foundryvtt.com/packages/cyphersystem-compendium/) module with all the CSRD's cyphers included,
- Compendium](https://foundryvtt.com/packages/cyphersystem-compendium/) module with all the CSRD\'s cyphers included,
- and the [Cypher System Community Content](https://foundryvtt.com/packages/cyphersystem-community-module) module
- includes macros to roll a random cypher, or caches of cyphers.
:::

View File

@ -13,7 +13,7 @@
Sheets](https://www.montecookgames.com/store/product/cypher-system-character-portfolios-and-character-sheets/){.og-icon
.og-mcg} are available for free from Monte Cook Games.
-
-Old Gus' Unofficial Cypher System Character Sheet (OG-CSCS) is a high contrast, form-fillable PDF character sheet that
-Old Gus\' Unofficial Cypher System Character Sheet (OG-CSCS) is a high contrast, form-fillable PDF character sheet that
-allows for additional customization for your character or campaign.
-
-::: {.alert .pb-0}
@ -36,18 +36,18 @@
- aria-label="Download PDF: OG-CSCS (Blank)"}
-:::
-
-Alternatively, Variarte's Cypher System Character Sheet is form-fillable, and features a simple layout with a
-Alternatively, Variarte\'s Cypher System Character Sheet is form-fillable, and features a simple layout with a
-quick-reference to help the GM teach others how to play.
-
-::: {.alert .pb-0}
-[![Thumbnail: Variarte's Cypher System Character Sheet](images/variarte.webp){.img-fluid .border .shadow-sm
-[![Thumbnail: Variarte\'s Cypher System Character Sheet](images/variarte.webp){.img-fluid .border .shadow-sm
-aria-hidden="true"}](pdfs/cypher-variarte-character-sheet-quick-reference.pdf){.d-block .text-center aria-hidden="true"}
-
-- [Download PDF](pdfs/cypher-variarte-character-sheet-quick-reference.pdf){.btn .mt-1 .mb-1 .border
- aria-label="Download PDF: Variarte's Cypher System Character Sheet"}
-:::
-
-###### Sidekick Character Sheet [#](#pdf-sidekick){.og-h-anchor aria-hidden="true"} {#pdf-sidekick}
-###### Sidekick Character Sheet[](#pdf-sidekick "Permalink"){.og-h-anchor aria-hidden="true"} {#pdf-sidekick}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -64,11 +64,11 @@
-:::
-
-::: {.col .col-md-6}
-###### Cheat Sheets [#](#og-csqr){.og-h-anchor aria-hidden="true"} {#og-csqr}
-###### Cheat Sheets[](#og-csqr "Permalink"){.og-h-anchor aria-hidden="true"} {#og-csqr}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Old Gus' Cypher System Quick-Reference provides a 2-page overvew of the game\'s most important rules for players.
-Old Gus\' Cypher System Quick-Reference provides a 2-page overvew of the game\'s most important rules for players.
-
-::: {.alert .pb-0}
-[![Thumbnail: OG-CSQR](images/og-csqr.webp){.img-fluid .border
@ -80,12 +80,12 @@
-
-Alternatively, try these options:
-
-- [mrkwnzl's Cypher System Cheat Sheet](pdfs/Cypher_System_Rolling_Cheat_Sheet.pdf){.btn .mt-1 .mb-1 .border}
-- [Roll for Joy's Cypher System Cheat Sheet](https://roll4joy.org/2022/06/26/cypher-system-1-page-cheat-sheet/){.btn
-- [mrkwnzl\'s Cypher System Cheat Sheet](pdfs/Cypher_System_Rolling_Cheat_Sheet.pdf){.btn .mt-1 .mb-1 .border}
-- [Roll for Joy\'s Cypher System Cheat Sheet](https://roll4joy.org/2022/06/26/cypher-system-1-page-cheat-sheet/){.btn
- .mt-1 .mb-1 .border}
-- [Saki's Cypher System GM Screen](https://actualizedadept.itch.io/cypher-system-gm-screen-csol){.btn .mt-1 .mb-1
-- [Saki\'s Cypher System GM Screen](https://actualizedadept.itch.io/cypher-system-gm-screen-csol){.btn .mt-1 .mb-1
- .border}
-- [Saytama_sama's Cypher System Cheat Sheet](https://drive.google.com/file/d/1Ul_NzSSBqnEPGSyZlYP98cr8TBz9ll_c){.btn
-- [Saytama_sama\'s Cypher System Cheat Sheet](https://drive.google.com/file/d/1Ul_NzSSBqnEPGSyZlYP98cr8TBz9ll_c){.btn
- .mt-1 .mb-1 .border}
--
:::
@ -98,7 +98,7 @@
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-###### Sidekick Character Sheet [#](#sidekicks-sheet){.og-h-anchor aria-hidden="true"} {#sidekicks-sheet}
-###### Sidekick Character Sheet[](#sidekicks-sheet "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-sheet}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -114,12 +114,12 @@
-:::
:::
##### Gaining Sidekicks [#](#sidekicks-gaining){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining}
##### Gaining Sidekicks[](#sidekicks-gaining "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining}
@@ -83019,7 +82925,6 @@
- [Foci, Science Fiction](#science-fiction-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Foci, Superhero](#superhero-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Sidekick Character Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
- [What's In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
- [What\'s In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
------------------------------------------------------------------------------------------------------------------------

View File

@ -6,7 +6,7 @@
------------------------------------------------------------------------------------------------------------------------
-
-::: {.alert .ps-4 .pb-0}
-#### Are You A New Player? [#](#are-you-a-new-player){.og-h-anchor aria-hidden="true"}
-#### Are You A New Player?[](#are-you-a-new-player "Permalink"){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -93,7 +93,7 @@
[Roll20](https://app.roll20.net/) provides free Cypher System implementation, and a free version of the [Cypher System
@@ -60609,58 +60539,6 @@
#### Weird West Character Options [#](#weird-west-character-options){.og-h-anchor aria-hidden="true"}
#### Weird West Character Options[](#weird-west-character-options "Permalink"){.og-h-anchor aria-hidden="true"}
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -109,9 +109,9 @@
-
-At their most profound, Westerns deal with the intersection of the individual and society. You have a sense of what is
-gained and what is lost by belonging to a community as opposed to living in the wilderness where, as an individual,
-you're completely free.
-you\'re completely free.
-
-It's the arrival of civilization in the form of those ranchers and farms and small towns that means that the hero is
-It\'s the arrival of civilization in the form of those ranchers and farms and small towns that means that the hero is
-going to have to sacrifice some of that freedom. The classical Western is fundamentally concerned with the coming of law
-that defines a new society.
-:::
@ -120,9 +120,9 @@
-The central irony of the classical western is that the law has to be established through exactly the kind of personal
-force, strength, violence that the law is meant to suppress.
-
-So, the hero is the perennial outsider who has to use the methods of the outlaw to fight the outlaw---and he's too much
-So, the hero is the perennial outsider who has to use the methods of the outlaw to fight the outlaw---and he\'s too much
-of an outlaw, ultimately because he has killed, because he has seen this other side of life, to ever be fully accepted
-by the townspeople he's been defending.
-by the townspeople he\'s been defending.
-
-So, the hero sacrifices himself for the sake of the law, and he---in a way---wills his own extinction in the name of
-civilization.\"
@ -147,7 +147,7 @@
-:::
-:::
-
##### Suggested Types for a Weird West Game [#](#weird-west-types){.og-h-anchor aria-hidden="true"} {#weird-west-types}
##### Suggested Types for a Weird West Game[](#weird-west-types "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-types}
[(High Noon at Midnight, page 96)]{.og-ref}
@@ -79957,30 +79835,6 @@
@ -157,7 +157,7 @@
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-###### Cyphers Video [#](#cypher-video){.og-h-anchor aria-hidden="true"} {#cypher-video}
-###### Cyphers Video[](#cypher-video "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-video}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-

View File

@ -7,7 +7,7 @@
-
-::: {.col-12 .col-md-6}
-::: {.alert .ps-4 .pb-0}
-##### The Difficulty Dial [#](#the-difficulty-dial){.og-h-anchor aria-hidden="true"} {#the-difficulty-dial .og-h-small}
-##### The Difficulty Dial[](#the-difficulty-dial "Permalink"){.og-h-anchor aria-hidden="true"} {#the-difficulty-dial .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -28,7 +28,7 @@
-:::
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The difficulty dial image is included in [Old Gus\' Cypher System Quick-Reference
-**Editor\'s Notes ---** The difficulty dial image is included in [Old Gus\' Cypher System Quick-Reference
-(OG-CSQR)](#og-csqr). To read the rules of the game in practice, see [An Example of Play](#an-example-of-play).
-:::
-:::
@ -40,23 +40,23 @@
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [The Difficulty Dial](#the-difficulty-dial) presented in [Chapter 11: Rules of the
-**Editor\'s Notes ---** [The Difficulty Dial](#the-difficulty-dial) presented in [Chapter 11: Rules of the
-Game](#chapter-11-rules-of-the-game) provides a visual representation of difficulties, target numbers, and percentage
-chance of success.
-:::
-
::: {.alert .ps-4 .pb-0}
##### Vague Difficulty [#](#vague-difficulty){.og-h-anchor aria-hidden="true"} {#vague-difficulty .og-h-small}
##### Vague Difficulty[](#vague-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#vague-difficulty .og-h-small}
@@ -82181,10 +82147,7 @@
other---confused.
::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-[The Difficulty Dial](#the-difficulty-dial) presented on [Old Gus' Cypher System Quick-Reference](#og-csqr) displays
-[The Difficulty Dial](#the-difficulty-dial) presented on [Old Gus\' Cypher System Quick-Reference](#og-csqr) displays
-difficulties, target numbers, and percentage chance to succeed with a d20 roll.
-
-It's also possible to change the d20 roll to something else, as described under [Task and Fate Dice
+It's possible to change the d20 roll to something else, as described under [Task and Fate Dice
-It\'s also possible to change the d20 roll to something else, as described under [Task and Fate Dice
+It\'s possible to change the d20 roll to something else, as described under [Task and Fate Dice
Resolution](#optional-rule-task-and-fate-dice-resolution).
:::
:::

View File

@ -12,17 +12,17 @@
This section is based on *Skills from Backgrounds* [(235)]{.og-ref} in the [Cypher System
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
-The GM can allow players to choose one or two additional [narrow skills](#skill-categories) appropriate to their PC's
+The GM can allow players to choose one or two additional skills appropriate to their PC's
background. For example, if an [Adept](#type-adept)'s family owns a large vineyard as a result of rolling on the [Adept
-The GM can allow players to choose one or two additional [narrow skills](#skill-categories) appropriate to their PC\'s
+The GM can allow players to choose one or two additional skills appropriate to their PC\'s
background. For example, if an [Adept](#type-adept)\'s family owns a large vineyard as a result of rolling on the [Adept
Background Connection](#adept-background-connection) table, they might be skilled in wine-making or being a sommelier.
Background skills aren't immediately applicable to the game\'s primary adventures, but should instead address other
Background skills aren\'t immediately applicable to the game\'s primary adventures, but should instead address other
@@ -5942,7 +5941,7 @@
new descriptor that fits exactly how the player wants to portray the character.
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on broad and narrow skills, see [Skill Categories](#skill-categories). For more on
+**Editor's Notes ---** For more on
-**Editor\'s Notes ---** For more on broad and narrow skills, see [Skill Categories](#skill-categories). For more on
+**Editor\'s Notes ---** For more on
customizing PCs, see [Optional Rules](#choose-optional-rules).
:::
@ -30,12 +30,12 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [Task Specialization](#ability-task-specialization){.og-ability} doesn\'t seem like a
-**Editor\'s Notes ---** [Task Specialization](#ability-task-specialization){.og-ability} doesn\'t seem like a
-particularly impressive ability, but if applied to a narrow skill important to the setting, or specialized
-knowledge---something other PCs have an assumed inability with---as described under [Skill
-Categories](#skill-categories) might make it an important choice for the right PC.
-
+**Editor's Notes ---**
+**Editor\'s Notes ---**
This ability is a more restrictive replacement for the [Specialization](#ability-specialization){.og-ability} ability in
the 2015 Cypher System Rulebook [(62)]{.og-ref}:
@ -53,7 +53,7 @@
required](#crafting-difficulty-and-time). For [cyphers](#choose-cyphers), [artifacts](#choose-artifacts), other items
-that require [specialized knowledge](#skill-categories), or items unique to a world or species other than your own (such
+that require specialized knowledge, or items unique to a world or species other than your own (such
as a Martian tripod walker), add 5 to the item's level to determine the difficulty of building or repairing it.
as a Martian tripod walker), add 5 to the item\'s level to determine the difficulty of building or repairing it.
Sometimes, if the item is artistic in nature, the GM will add to the difficulty and time required. For example, a crude
@@ -33573,10 +33567,6 @@
@ -66,22 +66,22 @@
- such knowledge). [(OG-CSRD)]{.og-ref .og-ref-og}
:::
##### Equal Advancement [#](#equal-advancement){.og-h-anchor aria-hidden="true"}
##### Equal Advancement[](#equal-advancement "Permalink"){.og-h-anchor aria-hidden="true"}
@@ -54732,7 +54722,7 @@
difficulty of 5. Identifying an object grants PCs the ability to use the object, whether it's a manifest cypher or
difficulty of 5. Identifying an object grants PCs the ability to use the object, whether it\'s a manifest cypher or
an artifact.
- However, without [training or specialization](#skill-categories) in alien technology, advanced technology, or
+ However, without training or specialization in alien technology, advanced technology, or
something similar (which most starting characters don't have), a character has an inability in understanding
something similar (which most starting characters don\'t have), a character has an inability in understanding
advanced and alien tech.
@@ -79858,54 +79848,6 @@
In a way, this is no different than adjudicating a not-so-straightforward solution to a challenge. Sometimes you have to
say \"No, that's not possible.\" But sometimes, if it makes sense, open yourself up to the possibility.
say \"No, that\'s not possible.\" But sometimes, if it makes sense, open yourself up to the possibility.
-::: {.alert .ps-4 .pb-0}
-##### Skill Categories [#](#skill-categories){.og-h-anchor aria-hidden="true"}
-##### Skill Categories[](#skill-categories "Permalink"){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -130,7 +130,7 @@
-
------------------------------------------------------------------------------------------------------------------------
#### NPCs and Death [#](#npcs-and-death){.og-h-anchor aria-hidden="true"}
#### NPCs and Death[](#npcs-and-death "Permalink"){.og-h-anchor aria-hidden="true"}
@@ -80343,9 +80285,7 @@
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}

View File

@ -4,12 +4,12 @@
scibbling in the margins for \"the rules\"---play it your way!
:::
-#### Cypher System Tools [#](#about-tools){.og-h-anchor aria-hidden="true"} {#about-tools .og-h-small}
-#### Cypher System Tools[](#about-tools "Permalink"){.og-h-anchor aria-hidden="true"} {#about-tools .og-h-small}
-
-Additional [tools](#choose-pdfs) are available, including a [Character Sentence
-Generator](#character-sentence-generator) and a number of useful [PDFs](#pdfs).
-
#### Acknowledgements [#](#about-acknowledgements){.og-h-anchor aria-hidden="true"} {#about-acknowledgements .og-h-small}
#### Acknowledgements[](#about-acknowledgements "Permalink"){.og-h-anchor aria-hidden="true"} {#about-acknowledgements .og-h-small}
[Marko Wenzel](https://github.com/mrkwnzl/cyphersystem-foundryvtt), [Qedhup](https://www.youtube.com/@Qedhup),
@@ -572,7 +567,6 @@
@ -25,19 +25,19 @@
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** To get an idea of how this works, try the [Cypher System Character Sentence
-**Editor\'s Notes ---** To get an idea of how this works, try the [Cypher System Character Sentence
-Generator](#character-sentence-generator) at the end of the chapter!
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Skills [#](#skills){.og-h-anchor aria-hidden="true"}
#### Skills[](#skills "Permalink"){.og-h-anchor aria-hidden="true"}
@@ -1272,35 +1261,6 @@
------------------------------------------------------------------------------------------------------------------------
-::: {.alert .ps-4 .pb-0}
-#### Cypher System Character Sentence Generator [#](#character-sentence-generator){.og-h-anchor aria-hidden="true"} {#character-sentence-generator}
-#### Cypher System Character Sentence Generator[](#character-sentence-generator "Permalink"){.og-h-anchor aria-hidden="true"} {#character-sentence-generator}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -67,16 +67,16 @@
-
::: row
::: {.col .col-md-6}
##### Character Creation Checklist [#](#character-creation-checklist){.og-h-anchor aria-hidden="true"} {#character-creation-checklist .og-border}
##### Character Creation Checklist[](#character-creation-checklist "Permalink"){.og-h-anchor aria-hidden="true"} {#character-creation-checklist .og-border}
@@ -80310,7 +80270,7 @@
that don't seem like they quite fit in. Some things might be best harnessed as a Use for
that don\'t seem like they quite fit in. Some things might be best harnessed as a Use for
[XP](#choose-xp)---including new [character advancement](#character-advancement) options, or [player
intrusions](#running-the-game-player-intrusions) that provide a vocabulary for the kinds of cool \"moves\" a player
- can make on a limited basis that aren't addressed by [character creation](#character-sentence-generator). Don\'t
+ can make on a limited basis that aren't addressed by character creation. Don\'t
worry if you don't know how to do it all right now: if there are mechanics you aren\'t sure about, implement them
as [cyphers](#choose-cyphers) at first---this is a good test bed because cyphers can only be used once. Don't worry
too much about game mechanics when writing these, just use own plain language. After the cypher is used, if it's
- can make on a limited basis that aren\'t addressed by [character creation](#character-sentence-generator). Don\'t
+ can make on a limited basis that aren\'t addressed by character creation. Don\'t
worry if you don\'t know how to do it all right now: if there are mechanics you aren\'t sure about, implement them
as [cyphers](#choose-cyphers) at first---this is a good test bed because cyphers can only be used once. Don\'t worry
too much about game mechanics when writing these, just use own plain language. After the cypher is used, if it\'s
@@ -82098,7 +82058,7 @@
example, [Spin Identity](#ability-spin-identity){.og-ability} and [Fast Talk](#ability-fast-talk){.og-ability} are just
extensions of [interacting with a creature](#action-interacting-with-creatures).
@ -84,7 +84,7 @@
-In the Cypher System, the decisions players make through [character creation](#character-sentence-generator) should be
+In the Cypher System, the decisions players make through character creation should be
the foundation of how gameplay itself works. After all, players made those choices to the exclusion of other options,
and the game recommends no two PCs share the same focus, ensuring each has a niche in the group's dynamic. Any ability
and the game recommends no two PCs share the same focus, ensuring each has a niche in the group\'s dynamic. Any ability
a PC gains from their [type](#choose-type) or [focus](#choose-focus), and pays [Pool](#pool) points to activate should
@@ -82657,7 +82617,6 @@
- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}

View File

@ -12,9 +12,9 @@
:::
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts). For an example of these
-**Editor\'s Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts). For an example of these
-concepts in practice, see [An Example of Play](#an-example-of-play).
+**Editor's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts).
+**Editor\'s Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts).
:::
------------------------------------------------------------------------------------------------------------------------
@ -38,7 +38,7 @@
------------------------------------------------------------------------------------------------------------------------
-#### An Example of Play [#](#an-example-of-play){.og-h-anchor aria-hidden="true"}
-#### An Example of Play[](#an-example-of-play "Permalink"){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -51,7 +51,7 @@
-:::
-
-::: {.alert .ps-4 .pb-0}
-##### Characters and Setting [#](#an-example-of-play-characters){.og-h-anchor aria-hidden="true"} {#an-example-of-play-characters .og-h-small}
-##### Characters and Setting[](#an-example-of-play-characters "Permalink"){.og-h-anchor aria-hidden="true"} {#an-example-of-play-characters .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -61,91 +61,91 @@
-
-- **Ori**, a [Naive](#descriptor-naive) [Speaker](#type-speaker) who [Runs Away](#focus-runs-away)
-
- An 8-year old child, and a powerful \"dreamer\" from the human world, Ori's character arc is [Undo a
- An 8-year old child, and a powerful \"dreamer\" from the human world, Ori\'s character arc is [Undo a
- Wrong](#arc-undo-a-wrong), because he brought several of his nightmares into this world, where they are wreaking
- havoc. As part of roleplaying a young child, Ori's player prefers exploration to combat, and almost never attacks a
- havoc. As part of roleplaying a young child, Ori\'s player prefers exploration to combat, and almost never attacks a
- foe directly.
-
-- **Chert**, a [Tough](#descriptor-tough) [Warrior](#type-warrior) who [Abides in Stone](#focus-abides-in-stone)
-
- Eleven feet (3.4 m) tall and with a body of durable quartz, Chert took the [Aid a Friend](#arc-aid-a-friend)
- character arc when joining Ori on his quest. Chert's player is frequently the life of the party, providing comic
- relief with her trademark wholesome cluelessness. Chert's player also enjoys inflicting and taking damage in
- character arc when joining Ori on his quest. Chert\'s player is frequently the life of the party, providing comic
- relief with her trademark wholesome cluelessness. Chert\'s player also enjoys inflicting and taking damage in
- combat.
-
-- **Rena**, a [Mysterious](#descriptor-mysterious) [Explorer](#type-explorer) with [Magic Flavor](#flavor-magic) who
- [Masters Spells](#focus-masters-spells)
-
- As enigmatic as they are ambitious, Rena is a humanoid fox who has been less than forthcoming with their fellow
- party members about their true motives. Rena's player enjoys solving puzzles, casting spells, and is eager to
- increase their PC's sorcerous powers through the [Master a Skill](#arc-master-a-skill) arc.
- party members about their true motives. Rena\'s player enjoys solving puzzles, casting spells, and is eager to
- increase their PC\'s sorcerous powers through the [Master a Skill](#arc-master-a-skill) arc.
-:::
-
-------------------------------------------------------------------------------------------------------------------------
-
-##### Exploring the Sunken Library [#](#an-example-of-play-exploration){.og-h-anchor aria-hidden="true"} {#an-example-of-play-exploration .og-h-small}
-##### Exploring the Sunken Library[](#an-example-of-play-exploration "Permalink"){.og-h-anchor aria-hidden="true"} {#an-example-of-play-exploration .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **GM:** [The other end of the portal's tears open with a bright blue light, and the three of you slide into an
- enormous library. It sprawls away into at least eight different wings. It's dark, too---huge circular windows are
-- **GM:** [The other end of the portal\'s tears open with a bright blue light, and the three of you slide into an
- enormous library. It sprawls away into at least eight different wings. It\'s dark, too---huge circular windows are
- set high up along the walls, with thick, bolted brass frames around the edges. What light there is plays in ripples
- across the high wooden stacks and black marble floors. A shimmering school of a thousand dazzling silver mackerel
- rush past one of the windows---after they pass, you notice other---larger, darker---shapes in the water. There
- doesn't seem to be anyone around.]{.d-table-cell .pt-1 .pb-1 .pr-3}
- doesn\'t seem to be anyone around.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [I want to stabilize this portal to give us more time to explore.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Good thinking! Stabilizing this portal for an hour is a [difficulty](#how-to-play-task-difficulty) 4
- [Intellect](#intellect) task---this one is harder to keep open than the last one. It's already buckling in, like a
- [Intellect](#intellect) task---this one is harder to keep open than the last one. It\'s already buckling in, like a
- soda can on the verge of being crushed.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-*(This isn't the first portal of this kind the party has been through. Left unattended, they can destabilize and close
-*(This isn\'t the first portal of this kind the party has been through. Left unattended, they can destabilize and close
-without warning. Since the players are still new to the game, the GM usually tells them the difficulty of the roll ahead
-of them.)*
-
-- **Rena:** [I'm assuming my[Magic Training](#ability-magic-training){.og-ability} applies as a
-- **Rena:** [I\'m assuming my[Magic Training](#ability-magic-training){.og-ability} applies as a
- [skill](#modifying-the-difficulty-skills) like last time?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Yeah, it does.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [I want to [help](#cooperative-actions), too. Ori takes Rena's loose hand and concentrates on the portal
-- **Ori:** [I want to [help](#cooperative-actions), too. Ori takes Rena\'s loose hand and concentrates on the portal
- by remembering the beach we were on.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [Thanks. I'm also going to use two levels of [Effort](#modifying-the-difficulty-effort). I have 2
- Intellect [Edge](#edge), so that will cost... 5 2 = 3 Intellect points from my [Pool](#pool), but with Ori's help
- as an [asset](#modifying-the-difficulty-effort), I won't have to roll for this at all.]{.d-table-cell .pt-1 .pb-1
-- **Rena:** [Thanks. I\'m also going to use two levels of [Effort](#modifying-the-difficulty-effort). I have 2
- Intellect [Edge](#edge), so that will cost... 5 2 = 3 Intellect points from my [Pool](#pool), but with Ori\'s help
- as an [asset](#modifying-the-difficulty-effort), I won\'t have to roll for this at all.]{.d-table-cell .pt-1 .pb-1
- .pr-3}
-- **Ori:** [Worth it! If there's no one to help us find this book, we\'re going to have to find it on our
-- **Ori:** [Worth it! If there\'s no one to help us find this book, we\'re going to have to find it on our
- own.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Stabilizing the portal is going to take about a minute, but the two of you succeed. Chert, what are you
- doing while they're busy with the portal?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [I want to take a quick nosy---not far, just want to see if anyone is hiding, and why it's so dark in
- here. It was the middle of the day, wasn't it?]{.d-table-cell .pt-1 .pb-1 .pr-3}
- doing while they\'re busy with the portal?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [I want to take a quick nosy---not far, just want to see if anyone is hiding, and why it\'s so dark in
- here. It was the middle of the day, wasn\'t it?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Yes, it was about midday when you headed into the portal. Checking the place out will also be an Intellect
- task---no set difficulty here, let's just see what you discover.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [And I call out---\"Hell*oooo*? Is anybody here?\" I'm just going to roll it straight... an
- task---no set difficulty here, let\'s just see what you discover.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [And I call out---\"Hell*oooo*? Is anybody here?\" I\'m just going to roll it straight... an
- 8!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [You look around, and realize you must be deep underwater. Large, menacing shadows of sea creatures
- occasionally pass by the windows. There's always a slight creaking from the one wall or another, and occasional
- occasionally pass by the windows. There\'s always a slight creaking from the one wall or another, and occasional
- droplets of seawater fall from the high ceiling above onto you. []{.d-block .mt-2} Your words are answered only by
- your own voice echoing through the cavernous chamber, but you do happen upon a fancy card catalog. It's nearly
- your own voice echoing through the cavernous chamber, but you do happen upon a fancy card catalog. It\'s nearly
- fifteen feet (5 m) tall, with drawers that have been meticulously engraved with all manner of
- seashells.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Oh, cool! I skip on over to where Chert is. I bet we can use that to find where the book is! What was it
- called again?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [Hang on, let me check my notes ... it was \"1,001 Uses for Peas\", by Old Gus. *Yuck*, it sounds awful.
- Is there a reference or circulation desk?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Yeah, there's a large circular, official-looking desk a [short distance](#rules-distance)
-- **GM:** [Yeah, there\'s a large circular, official-looking desk a [short distance](#rules-distance)
- away.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [I'll head over there.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [I\'ll head over there.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [I lift Ori up so he can reach any drawers he needs to look through.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Ori, if you're looking through the drawers now, it\'s going to be a difficulty 4 Intellect roll to find
-- **GM:** [Ori, if you\'re looking through the drawers now, it\'s going to be a difficulty 4 Intellect roll to find
- the book in the catalog.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Okay, I'll use one level of Effort, so I pay 3 Intellect points and that makes the difficulty
-- **Ori:** [Okay, I\'ll use one level of Effort, so I pay 3 Intellect points and that makes the difficulty
- 3.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Cool, so roll a 9!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [... It's a 3. That\'s not great. I\'m going to [spend 1 XP](#spending-experience-points) to reroll. Oof,
- it's a 6. This isn\'t my night for d20 rolls.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [... It\'s a 3. That\'s not great. I\'m going to [spend 1 XP](#spending-experience-points) to reroll. Oof,
- it\'s a 6. This isn\'t my night for d20 rolls.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The GM notices that Ori has a point---the PC's rolls have been a little middling lately, and decides the scene could
-use a dash of the unexpected. Maybe the library isn't as uninhabited as it looks.
-The GM notices that Ori has a point---the PC\'s rolls have been a little middling lately, and decides the scene could
-use a dash of the unexpected. Maybe the library isn\'t as uninhabited as it looks.
-:::
-
-- **GM:** [Hey, Ori, I have a [GM intrusion](#gm-intrusion) for you.]{.d-table-cell .pt-1 .pb-1 .pr-3}
@ -158,20 +158,20 @@
-so the GM passes an XP chip each to Ori and Chert.
-:::
-
-- **GM:** [So, Ori, you're struggling with the card catalog---the cards are all out of order, or upside-down, and
- it's just chaos in there. Just as you\'re just starting to make headway, the card catalog lurches, pulling you away
- from Chert's grasp. You\'re now dangling precariously off one of the high drawers, and it is sliding out of its
-- **GM:** [So, Ori, you\'re struggling with the card catalog---the cards are all out of order, or upside-down, and
- it\'s just chaos in there. Just as you\'re just starting to make headway, the card catalog lurches, pulling you away
- from Chert\'s grasp. You\'re now dangling precariously off one of the high drawers, and it is sliding out of its
- framing. What do you do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Ori will try to use his weight to slide the drawer back in a little ways, and find a foothold somewhere
- where a drawer fell out. I still want to find out where the book is!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Okay, give me a Might roll. The difficulty is 4.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Does Ori's [skill](#modifying-the-difficulty-skills) with [climbing](#movement-climbing) count for
-- **Ori:** [Does Ori\'s [skill](#modifying-the-difficulty-skills) with [climbing](#movement-climbing) count for
- this?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Sure, it's basically a very aggressive climbing wall right now---difficulty 3, so roll a 9.]{.d-table-cell
-- **GM:** [Sure, it\'s basically a very aggressive climbing wall right now---difficulty 3, so roll a 9.]{.d-table-cell
- .pt-1 .pb-1 .pr-3}
-- **Ori:** [... 14. Ori hangs on for dear life, and I want to activate[Go
- Defensive](#ability-go-defensive){.og-ability}.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [Hang on, buddy! I'll save you from this ...]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [Hang on, buddy! I\'ll save you from this ...]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [... Evil furniture!?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
@ -179,7 +179,7 @@
-:::
-
-::: {.alert .ps-4 .pb-0}
-###### Crabby Hermit [4 (12)]{.float-end} [#](#creature-crabby-hermit){.og-h-anchor aria-hidden="true"} {#creature-crabby-hermit .og-tab}
-###### Crabby Hermit [4 (12)]{.float-end}[](#creature-crabby-hermit "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-crabby-hermit .og-tab}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -207,7 +207,7 @@
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The crabby hermit isn't difficult to hit, but it will be tough with only two combatants. Unless Chert and Rena decide
-The crabby hermit isn\'t difficult to hit, but it will be tough with only two combatants. Unless Chert and Rena decide
-to expend a fair amount of [Effort](#modifying-the-difficulty-effort) to [damage](#rules-damage), the crab will probably
-be defeated by morale conditions rather than depletion of all of its health. The GM trusts Ori or Rena to come up with a
-plan, or to use one of their [cyphers](#choose-cyphers).
@ -215,46 +215,46 @@
-
-------------------------------------------------------------------------------------------------------------------------
-
-##### Combat [#](#an-example-of-play-combat){.og-h-anchor aria-hidden="true"} {#an-example-of-play-combat .og-h-small}
-##### Combat[](#an-example-of-play-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#an-example-of-play-combat .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **GM:** [As the card catalog finishes rounding its turn, several drawers clatter to the floor, and legs emerge from
- them. and you can make out Ori's dangling silhouette hanging off one side. A large wooden flap opens, and two
- eyestalks protrude, followed by the two massive pincer claws---it's an enormous hermit crab, and it *does not look
- happy*, so roll [initiative](#rules-encounters-rounds-and-initiative), everybody! That's a [Speed](#speed) task,
- and the difficulty is 4---so you need to roll a 12, but Ori is hindered from being spun around---you're just a
- them. and you can make out Ori\'s dangling silhouette hanging off one side. A large wooden flap opens, and two
- eyestalks protrude, followed by the two massive pincer claws---it\'s an enormous hermit crab, and it *does not look
- happy*, so roll [initiative](#rules-encounters-rounds-and-initiative), everybody! That\'s a [Speed](#speed) task,
- and the difficulty is 4---so you need to roll a 12, but Ori is hindered from being spun around---you\'re just a
- little bit dizzy, so this is difficulty 5 for you---you need to roll a 15.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [I'm going to put a level of [Effort](#modifying-the-difficulty-effort) in to lower that target number
-- **Chert:** [I\'m going to put a level of [Effort](#modifying-the-difficulty-effort) in to lower that target number
- to a 9, and I rolled ... a 10. Phew! Expensive, but worth it in this case.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [I rolled a 13.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Ori rolled a 13, too---doesn't beat a difficulty 5, though.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Ori rolled a 13, too---doesn\'t beat a difficulty 5, though.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Okay, Rena, Chert: the initiative is yours.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [I'll go first---I just want to get up in this thing\'s face, and try to [guard](#action-guarding)
-- **Chert:** [I\'ll go first---I just want to get up in this thing\'s face, and try to [guard](#action-guarding)
- against it grabbing or attacking Ori.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [I attack the crab with my bow. Is this thing level 4?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [It's large, so it\'s only a difficulty 3 to hit it. The target number is 9.]{.d-table-cell .pt-1 .pb-1
-- **GM:** [It\'s large, so it\'s only a difficulty 3 to hit it. The target number is 9.]{.d-table-cell .pt-1 .pb-1
- .pr-3}
-- **Rena:** [A 17! That hits, so I inflict 4 [damage](#rules-damage) for my longbow, +1 for the [special
- roll](#rules-special-rolls), for a total of 5 damage.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Rena's longbow is a [medium weapon](#equipment-weapons)---The GM notes that Crabby Hermit takes only 3 damage due to
-Rena\'s longbow is a [medium weapon](#equipment-weapons)---The GM notes that Crabby Hermit takes only 3 damage due to
-its [Armor](#rules-armor).
-:::
-
-- **GM:** [Your arrow sails across the still air of the library and sticks into the crab's thick armor plates,
-- **GM:** [Your arrow sails across the still air of the library and sticks into the crab\'s thick armor plates,
- sending hairline fractures in all directions on one of its forelegs.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [Did I do any damage?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [You did, but this thing definitely has some Armor. And now it's the crab\'s turn: It rears up on its legs
-- **GM:** [You did, but this thing definitely has some Armor. And now it\'s the crab\'s turn: It rears up on its legs
- and tries to grab Ori with one of its claws---It bellows out at you all: \"You are *way too loud!* Get out of my
- library!\"]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [But I'm guarding him!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [But I\'m guarding him!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Oh yeah---that will be an eased Speed task to prevent the attack. So, difficulty 3. Roll a
- 9.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [... Uh oh. It's a 1.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [... Uh oh. It\'s a 1.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Oh no ...]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [Hey, if I can't guard against the attack, could I [take the attack](#cooperative-actions) instead as my
-- **Chert:** [Hey, if I can\'t guard against the attack, could I [take the attack](#cooperative-actions) instead as my
- [GM intrusion](#gm-intrusion)?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
@ -262,10 +262,10 @@
-is definitely in keeping with the spirit of the game and her character. The GM decides to accept.
-:::
-
-- **GM:** [Well, it'll take your next [action](#rules-actions) to do that, and the crab is going to hit you harder,
-- **GM:** [Well, it\'ll take your next [action](#rules-actions) to do that, and the crab is going to hit you harder,
- is that cool?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [... I take the attack.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Okay, here's how that happens: You miscalculate---the crab wasn\'t reaching up for Ori, it was actually
-- **GM:** [Okay, here\'s how that happens: You miscalculate---the crab wasn\'t reaching up for Ori, it was actually
- winding up a punch targeted at Chert, so you are surprised when its claw rushes toward your face. []{.d-block
- .mt-2}Rena, your fox ears hear a faint *sonic boom* as the punch lands, sending Chert flying 20 feet (6 m) across
- the room, crashing into the sea of abandoned tables and chairs. The sound of splintering wood echoes throughout the
@ -276,92 +276,92 @@
-- **Rena:** [Yikes. You okay?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [You also gain 2 XP for your [Aid a Friend](#arc-aid-a-friend) character arc, Chert, for the full bodyguard
- treatment.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [Oh, I can take it for 2 [XP](#choose-xp)! Since I can't take an action this turn, I am just going to
- twitch my left leg dramatically to let Rena and Ori know I'm still alive. This crab\'s got nothing once I get back
-- **Chert:** [Oh, I can take it for 2 [XP](#choose-xp)! Since I can\'t take an action this turn, I am just going to
- twitch my left leg dramatically to let Rena and Ori know I\'m still alive. This crab\'s got nothing once I get back
- up.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-For a tier 1 PC, Chert is a very specialized, with several sources of [Armor](#rules-armor): a set of stone [heavy
-armor](#equipment-armor) she wears provides +3 Armor, +1 from her [Tough](#descriptor-tough) descriptor, and +1 from
-her[Golem Body](#ability-golem-body){.og-ability}. As a result of all of this, Chert doesn't put [Effort](#effort) into
-her[Golem Body](#ability-golem-body){.og-ability}. As a result of all of this, Chert doesn\'t put [Effort](#effort) into
-[Speed](#speed) rolls, especially [defense rolls](#action-defend)---this kind of durability is just part of being a big
-rock monster.
-:::
-
-- **GM:** [With its other claw, the hermit crab---or maybe it's a mantis shrimp now?---launches a heavy wooden
- armchair in your direction, Rena. That's a Speed roll, difficulty 4 to avoid.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [I'm still behind the circulation desk, aren\'t I? Can I use that as
-- **GM:** [With its other claw, the hermit crab---or maybe it\'s a mantis shrimp now?---launches a heavy wooden
- armchair in your direction, Rena. That\'s a Speed roll, difficulty 4 to avoid.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [I\'m still behind the circulation desk, aren\'t I? Can I use that as
- [cover](#attack-modifiers-cover)?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Yeah, that'll ease the difficulty from 4 to 3---roll me a 9.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [... 14! I'll take it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Okay, the chair sails safely overhead! It's your turn again. Chert still recovering from that
-- **GM:** [Yeah, that\'ll ease the difficulty from 4 to 3---roll me a 9.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [... 14! I\'ll take it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Okay, the chair sails safely overhead! It\'s your turn again. Chert still recovering from that
- haymaker---kelpmaker? Either way, Ori and Rena have an action to choose.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Ori is still just hanging on and digging through the drawers that haven't fallen out. I want to use
-- **Ori:** [Ori is still just hanging on and digging through the drawers that haven\'t fallen out. I want to use
- my[Understanding](#ability-understanding){.og-ability} ability on it so I can find the book!]{.d-table-cell .pt-1
- .pb-1 .pr-3}
-- **GM:** [Ori is just rifling through the cards up there, got it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [Okay, I have an idea. I'm going to activate a [cypher](#choose-cyphers): my [Darning
-- **Rena:** [Okay, I have an idea. I\'m going to activate a [cypher](#choose-cyphers): my [Darning
- Needle](#fairy-tale-cypher-darning-needle), and I rush this thing.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [You're a [short distance](#rules-distance) away, so it\'ll be a difficulty 4 [Speed](#speed) task to [move
- and still have time to attack](#action-move) the crab---and it's still a difficulty 3 to hit. Also, [using a
-- **GM:** [You\'re a [short distance](#rules-distance) away, so it\'ll be a difficulty 4 [Speed](#speed) task to [move
- and still have time to attack](#action-move) the crab---and it\'s still a difficulty 3 to hit. Also, [using a
- cypher](#using-cyphers) is normally an [Intellect](#intellect) roll, but since this requires a [melee
- attack](#action-attack), you must use either [Might](#might) or Speed for the task.]{.d-table-cell .pt-1 .pb-1
- .pr-3}
-- **Rena:** [I'm going to use a level of [Effort](#modifying-the-difficulty) ... 10. I run over there! I\'ll use
-- **Rena:** [I\'m going to use a level of [Effort](#modifying-the-difficulty) ... 10. I run over there! I\'ll use
- Might for my attack roll ... oh, a 20!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Awesome---wait, what does that cypher do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Oh, wow! So, your 4 damage just barely gets through this thing's armor, but it\'s enough to deal some
- damage---and you see it start to shrink down from to the [Darning Needle](#fairy-tale-cypher-darning-needle)'s
-- **GM:** [Oh, wow! So, your 4 damage just barely gets through this thing\'s armor, but it\'s enough to deal some
- damage---and you see it start to shrink down from to the [Darning Needle](#fairy-tale-cypher-darning-needle)\'s
- magic. Do you want the extra +4 damage, or to choose a [major effect](#special-rolls-major-effect)?]{.d-table-cell
- .pt-1 .pb-1 .pr-3}
-- **Rena:** [Can I shrink the crab even more as a major effect? I want this thing to be *puny*.]{.d-table-cell .pt-1
- .pb-1 .pr-3}
-- **GM:** [Ha ha, okay, let's say it\'s about Ori\'s size now. The wood flap on the card catalog swings shut, and the
- whole card catalog settles down onto the floor. It's a much smoother ride for Ori, who is still riding on top of
-- **GM:** [Ha ha, okay, let\'s say it\'s about Ori\'s size now. The wood flap on the card catalog swings shut, and the
- whole card catalog settles down onto the floor. It\'s a much smoother ride for Ori, who is still riding on top of
- the card catalogue.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [Whoa, cool.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Okay. It's technically the crab\'s turn, but I\'m going to say it spends its turn hiding in the card
-- **GM:** [Okay. It\'s technically the crab\'s turn, but I\'m going to say it spends its turn hiding in the card
- catalog. It appears the immediate threat of combat has faded.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [Nice, can I take a turn now?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Yeah, Chert you stand back up and clear your head. What do you do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-------------------------------------------------------------------------------------------------------------------------
-
-##### Conclusion [#](#an-example-of-play-conclusion){.og-h-anchor aria-hidden="true"} {#an-example-of-play-conclusion .og-h-small}
-##### Conclusion[](#an-example-of-play-conclusion "Permalink"){.og-h-anchor aria-hidden="true"} {#an-example-of-play-conclusion .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Chert:** [I march back over there and I want to pull this crab or shrimp or whatever he is out of this card
- catalog.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Okay. It doesn't say that the [Darning Needle](#fairy-tale-cypher-darning-needle)\'s shrinking hinders the
- target's Might tasks, but I\'m going to ease this for you by two steps anyway in honor of the extra shrinkage from
- Rena's natural 20. So, it\'ll only be a difficulty 3 to yank this thing out of its home.]{.d-table-cell .pt-1 .pb-1
-- **GM:** [Okay. It doesn\'t say that the [Darning Needle](#fairy-tale-cypher-darning-needle)\'s shrinking hinders the
- target\'s Might tasks, but I\'m going to ease this for you by two steps anyway in honor of the extra shrinkage from
- Rena\'s natural 20. So, it\'ll only be a difficulty 3 to yank this thing out of its home.]{.d-table-cell .pt-1 .pb-1
- .pr-3}
-- **Chert:** [I have +3 Might Edge, so that pays for one level of [Effort](#modifying-the-difficulty-effort) ... I
- rolled an 8, so I succeed.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Again, Chert's unique PC pays off here---She has 1 [Might](#might) [Edge](#edge) from being a [Warrior](#type-warrior),
-Again, Chert\'s unique PC pays off here---She has 1 [Might](#might) [Edge](#edge) from being a [Warrior](#type-warrior),
-+1 from[Golem Body](#ability-golem-body){.og-ability}, and +1 from a [character advancement](#character-advancement) she
-purchased, and she isn't even Tier 2 yet.
-purchased, and she isn\'t even Tier 2 yet.
-:::
-
-- **GM:** [The crab is wriggling in a vain attempt to get free. It's shrieking \"You can\'t do this to
-- **GM:** [The crab is wriggling in a vain attempt to get free. It\'s shrieking \"You can\'t do this to
- me!\"]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [Can I propose a [player intrusion](#running-the-game-player-intrusions)? Is it possible there's a door,
-- **Chert:** [Can I propose a [player intrusion](#running-the-game-player-intrusions)? Is it possible there\'s a door,
- airlock, or tube I could toss it out of?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Sure, tell us how you show it the door, and give me that XP.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [I just open the main doors---and there's probably a wall of ocean water there that doesn\'t rush in at
-- **Chert:** [I just open the main doors---and there\'s probably a wall of ocean water there that doesn\'t rush in at
- all---and I say \"Hit the road, Jack!\", and boot the crab out the door. The water just stays like a wall at the
- door, and I calmly just close the door again, and dust off my hands.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [Ha! I love it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [Good riddance!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Ori, if you want to try one last time to find the book in the cart catalog, you do have to apply a level of
- [Effort](#modifying-the-difficulty-effort) because you're [retrying a task](#rules-retrying-a-task-after-failure),
- [Effort](#modifying-the-difficulty-effort) because you\'re [retrying a task](#rules-retrying-a-task-after-failure),
- but you also have that [asset](#modifying-the-difficulty-assets) from
- using[Understanding](#ability-understanding){.og-ability}. With both of those in play, it's going to be a
- using[Understanding](#ability-understanding){.og-ability}. With both of those in play, it\'s going to be a
- difficulty 2 Intellect task, so you only need to roll a 6 this time.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [... 10, but that's a success! Ori proudly shows the index card to his friends, but I think it\'s time Ori
-- **Ori:** [... 10, but that\'s a success! Ori proudly shows the index card to his friends, but I think it\'s time Ori
- uses his one-action [recovery roll](#recovery-rolls) ... I recover 3 Pool points.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [Yeah, me too ... I recover 6 points.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [We should search this card catalog, see if the crab left anything behind, but I need a little bit longer
@ -369,28 +369,28 @@
- roll](#recovery-rolls), right?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Oh, yeah, you have plenty of time. What are Ori and Rena doing while Chert is resting?]{.d-table-cell .pt-1
- .pb-1 .pr-3}
-- **Ori:** [Let's go get the book!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [I'll help look and make sure nothing else jumps out at us. If it does, we run right back here, okay? We
-- **Ori:** [Let\'s go get the book!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Rena:** [I\'ll help look and make sure nothing else jumps out at us. If it does, we run right back here, okay? We
- can search the card catalog when we get back, I guess.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [With both of you looking, the index card, and a better understanding of the library's filing system, I\'m
-- **GM:** [With both of you looking, the index card, and a better understanding of the library\'s filing system, I\'m
- going to say you find the book on a high shelf. Ori, you have to climb a pretty precarious-looking wooden ladder to
- get to it, and it's a cartoonishly large and heavy tome, but there it is---\"1,001 Uses for Peas\". It has long,
- get to it, and it\'s a cartoonishly large and heavy tome, but there it is---\"1,001 Uses for Peas\". It has long,
- heavy, leather binding straps on it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [We did it! Can I wear the book like a big backpack using those straps?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Sure, why not?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [Okay let's search that secret compartment in the card catalog!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [I'll climb in there and start looking around.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Chert:** [Okay let\'s search that secret compartment in the card catalog!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [I\'ll climb in there and start looking around.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Okay, the two of you return with your prize to where Chert is finishing her rest. Searching that will be a
- difficulty 3 Intellect task.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **Ori:** [... a 16!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Nice. Each of you gains 1 [XP](#choose-xp) for discovering that the library was not abandoned, for dealing
- with the crabby hermit, and for locating the book in the card catalogue, and here are the three cyphers Ori finds.
- There's no [identification roll](#manifest-cyphers) needed for these, as they are all labeled with
- There\'s no [identification roll](#manifest-cyphers) needed for these, as they are all labeled with
- trustworthy-looking, tidy handwriting.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-- **Rena:** [Ooh, I finally have enough XP to increase my [Pools](#pool) and [advance](#character-advancement) to Tier
- 2!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-- **GM:** [Cool, let's take a short break while you distribute those new cyphers among yourselves, and we\'ll give
-- **GM:** [Cool, let\'s take a short break while you distribute those new cyphers among yourselves, and we\'ll give
- Rena a few minutes to choose four new abilities from their [Explorer](#type-explorer) type or [Magic
- Flavor](#flavor-magic)!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
@ -413,5 +413,5 @@
- Character Death [(436)]{.og-ref}
-- [An Example of Play](#an-example-of-play) [(439)]{.og-ref}
##### Claim the Sky --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"} [#](#claim-the-sky-product){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border}
##### Claim the Sky --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"}[](#claim-the-sky-product "Permalink"){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border}

View File

@ -3,7 +3,7 @@
@@ -31935,8 +31935,7 @@
Using Cyphers as Spells
: When using this type of familiar, it's worth considering the optional [Spellcasting](#optional-rule-spellcasting)
: When using this type of familiar, it\'s worth considering the optional [Spellcasting](#optional-rule-spellcasting)
- rules, including [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits)---especially the
- spells as cyphers and artifacts option.
+ rules.
@ -26,18 +26,18 @@
:::
-::: {.alert .ps-4 .pb-0}
-##### Assigning Different Limits for Supernatural Abilities [#](#spellcasting-limits){.og-h-anchor aria-hidden="true"} {#spellcasting-limits}
-##### Assigning Different Limits for Supernatural Abilities[](#spellcasting-limits "Permalink"){.og-h-anchor aria-hidden="true"} {#spellcasting-limits}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-There are many other ways the GM can place limits on supernatural abilities---for example,
-[spellcasting](#optional-rule-spellcasting) or [psionics](#optional-rule-psionics)---that don't affect the PCs\'
-[spellcasting](#optional-rule-spellcasting) or [psionics](#optional-rule-psionics)---that don\'t affect the PCs\'
-[recovery rolls](#recovery-rolls). Here are a few possible arrangements:
-
-- **Cyphers and Artifacts:** [Creating new cyphers and artifacts](#creating-cyphers-artifacts-and-abilities) that
- replicate the effects of [abilities](#choose-abilities) is a good way to try out adding new abilities to PCs. If
- they are [subtle cyphers](#subtle-cyphers), the PCs can [pay 1 XP](#discovering-subtle-cyphers-requesting) to
- request the cypher, and use the ability again. If it's a [manifest cypher](#manifest-cyphers) or
- request the cypher, and use the ability again. If it\'s a [manifest cypher](#manifest-cyphers) or
- [artifact](#choose-artifacts), the PC focuses the supernatural ability through it. If the artifact depletes, the PCs
- might find a way to [revive it](#optional-rule-reviving-artifacts). PCs might also be able to
- [craft](#crafting-magic-items) or repair these artifacts.
@ -79,7 +79,7 @@
-
- - *Universal Depletion.* A PC with supernatural abilities begins with a depletion of 10 in 1d20, and can pay 3
- [XP](#choose-xp) as a [long-term benefit](#experience-points-long-term-benefits) to lower their depletion rating
- by 1, to a minimum of 1. Once depleted, the PC can't cast use their supernatural abilities until after their
- by 1, to a minimum of 1. Once depleted, the PC can\'t cast use their supernatural abilities until after their
- next ten-hour [recovery roll](#recovery-rolls).
-
- - *Individual Depletion.* Each supernatural ability has its own depletion rating. Low-tier spells are usually 1 in
@ -88,7 +88,7 @@
-- **Stress:** If the game uses the optional [Stress](#horror-rules-stress) module, see [Stress and the
- Supernatural](#horror-rules-stress-supernatural) and [Ability Category: Stress](#horror-rules-stress-abilities).
-
-- **Backlash and Corruption:** Here's an old idea: Using a supernatural ability costs nothing---however, each time
-- **Backlash and Corruption:** Here\'s an old idea: Using a supernatural ability costs nothing---however, each time
- the PC casts a spell, their [GM intrusion](#gm-intrusion) rate is raised by 1 until they finish a ten-hour [recovery
- roll](#recovery-rolls). Additionally, triggering a GM intrusion on a task prompted by using supernatural abilities
- might corrupt the caster. The PC rolls a 1d20 on the following table:
@ -111,19 +111,19 @@
-
-- **Supernatural Stat Pool:** This option is a more extreme measure that will have profound effects on the game: PCs
- with supernatural abilities gain a new stat [Pool](#pool)---Magic, Mana, Essence, Psi---whatever makes sense for the
- setting. Whatever the name, the new stat's Pool begins with 8 points, and has an [Edge](#edge) of 0. Regardless of
- the Pool the special ability's cost is usually paid from, it is paid from the new Pool\'s points instead, and tasks
- it prompts are related to that stat instead of the ability's usual [Might](#might), [Speed](#speed), or
- setting. Whatever the name, the new stat\'s Pool begins with 8 points, and has an [Edge](#edge) of 0. Regardless of
- the Pool the special ability\'s cost is usually paid from, it is paid from the new Pool\'s points instead, and tasks
- it prompts are related to that stat instead of the ability\'s usual [Might](#might), [Speed](#speed), or
- [Intellect](#intellect). PCs can use the Increasing Capabilities [character advancement](#character-advancement) to
- assign additional points to their new stat Pool, and Moving Toward Perfection to increase the new stat's Edge.
- Reducing the new stat Pool to 0 points probably doesn't send the PC down [the damage
- track](#the-damage-track)---but that's up to the GM. In some settings, becoming a supernatural PC might bind your
- assign additional points to their new stat Pool, and Moving Toward Perfection to increase the new stat\'s Edge.
- Reducing the new stat Pool to 0 points probably doesn\'t send the PC down [the damage
- track](#the-damage-track)---but that\'s up to the GM. In some settings, becoming a supernatural PC might bind your
- fate to the world in new ways.
-
-- **Enablers and Durations:** If a supernatural [ability](#choose-abilities) is an Enabler, it's unclear how long its
-- **Enablers and Durations:** If a supernatural [ability](#choose-abilities) is an Enabler, it\'s unclear how long its
- effects should last after activation. For example, if a player learns [Ward](#ability-ward){.og-ability} as a
- supernatural ability and uses a [recovery roll](#recovery-rolls) to activate it, how long does the PC benefit from
- the [Armor](#rules-armor) bonus it provides? Ultimately, the GM must decide what's appropriate. The GM should
- the [Armor](#rules-armor) bonus it provides? Ultimately, the GM must decide what\'s appropriate. The GM should
- consider the following options (and might assign different supernatural abilities different durations):
-
- - *Preparation Counts.* The enabler ability is always active so long as the ability is prepared.
@ -136,7 +136,7 @@
-
------------------------------------------------------------------------------------------------------------------------
#### Mystical Martial Arts [#](#mystical-martial-arts){.og-h-anchor aria-hidden="true"}
#### Mystical Martial Arts[](#mystical-martial-arts "Permalink"){.og-h-anchor aria-hidden="true"}
@@ -44273,7 +44159,6 @@
Related Sections
@ -150,28 +150,28 @@
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The optional rules for [Assigning Different Limits for Supernatural
-**Editor\'s Notes ---** The optional rules for [Assigning Different Limits for Supernatural
-Abilities](#spellcasting-limits) also apply to psi abilities.
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Optional Rule: Posthuman Upgrades [#](#optional-rule-posthuman-upgrades){.og-h-anchor aria-hidden="true"}
#### Optional Rule: Posthuman Upgrades[](#optional-rule-posthuman-upgrades "Permalink"){.og-h-anchor aria-hidden="true"}
@@ -50018,11 +49898,6 @@
: Stress Fuels Supernatural Abilities
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more on supernatural abilities, see [Assigning Different Limits for Supernatural
-**Editor\'s Notes ---** For more on supernatural abilities, see [Assigning Different Limits for Supernatural
-Abilities](#spellcasting-limits).
-:::
-
::: {.alert .ps-4 .pb-0}
###### Ability Category: Stress [#](#horror-rules-stress-abilities){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-abilities}
###### Ability Category: Stress[](#horror-rules-stress-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-abilities}
@@ -82068,7 +81943,6 @@
##### Customizing PCs and Abilities [#](#choose-optional-rules-characters){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-characters .og-h-small}
##### Customizing PCs and Abilities[](#choose-optional-rules-characters "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-characters .og-h-small}
-- [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Cantrips](#cantrips) [(IOM, 82)]{.og-ref}

View File

@ -11,12 +11,12 @@
@@ -51321,8 +51320,6 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** An [XP advance](#optional-rule-xp-advance) can set some PCs even further apart from others.
**Editor\'s Notes ---** An [XP advance](#optional-rule-xp-advance) can set some PCs even further apart from others.
-Alternatively, the optional [Fantastic Transformations](#optional-rule-fantastic-transformations) rules can be used for
-heroes who aren't always quite so \"super\".
-heroes who aren\'t always quite so \"super\".
:::
##### Suggested Types for a Superhero Game [#](#suggested-types-for-a-superhero-game){.og-h-anchor aria-hidden="true"}
##### Suggested Types for a Superhero Game[](#suggested-types-for-a-superhero-game "Permalink"){.og-h-anchor aria-hidden="true"}
@@ -52116,7 +52113,6 @@
new tier, only the second super-focus provides new abilities to the PC.
@ -29,7 +29,7 @@
[XP Advance](#optional-rule-xp-advance) or [starting just past tier 1](#starting-just-past-tier-1) rules for
superpowered PCs.
-##### Optional Rule: Fantastic Transformations [#](#optional-rule-fantastic-transformations){.og-h-anchor aria-hidden="true"}
-##### Optional Rule: Fantastic Transformations[](#optional-rule-fantastic-transformations "Permalink"){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -41,7 +41,7 @@
-[Unmasked](https://www.montecookgames.com/store/product/unmasked/){.og-icon .og-mcg}.
-
-GMs and players should establish the nature or source of the transformations, and come up with a good description of
-each PC's transformation. Possible themes for fantastic forms include:
-each PC\'s transformation. Possible themes for fantastic forms include:
-
-- off-beat superheroes
-- henshin heroes and magical girls
@ -50,7 +50,7 @@
-
-To accomplish this, create character sheets for each form as follows:
-
-###### Mundane Form [#](#optional-rule-fantastic-transformations-mundane){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-mundane}
-###### Mundane Form[](#optional-rule-fantastic-transformations-mundane "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-mundane}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -69,7 +69,7 @@
-- **Background:** Add a background connection you have to the setting.
-
-- **Minimized Advancement:** To best preserve the dramatic tension between your mundane life and [fantastic
- forms](#optional-rule-fantastic-transformations-fantastic), your mundane form doesn't gain [character
- forms](#optional-rule-fantastic-transformations-fantastic), your mundane form doesn\'t gain [character
- advancements](#character-advancement) or reach new tiers. The GM might make occasional exceptions, for example, as a
- reward for the completion of a significant [character arc](#choose-character-arc). Each time your mundane form
- advances, you must choose a different option. Examples of mundane form advancements include:
@ -82,7 +82,7 @@
-
- - *Focus.* You gain the tier 1 abilities from a [mundane focus](#mundane-foci).
-
-###### Fantastic Form [#](#optional-rule-fantastic-transformations-fantastic){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-fantastic}
-###### Fantastic Form[](#optional-rule-fantastic-transformations-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-fantastic}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -96,17 +96,17 @@
-- perform a brief ritual
-- move to another plane of existence
-- fall asleep and begin to dream
-- log onto a virtual reality where the PC's fantastic adventures take place
-- log onto a virtual reality where the PC\'s fantastic adventures take place
-- involuntarily triggered by heightened emotional states, stress, or other specific circumstances---preferably
- something that is a good source of [GM intrusion](#gm-intrusion)---on a failed [Intellect](#intellect) [defense
- roll](#action-defend), the transformation takes hold
-
-Fantastic forms start out as standard tier 1 PC, and gain [character advancements](#character-advancement) by spending 4
-[XP](#choose-xp). The GM decides which character options are available to PCs' fantastic forms, as outlined in the
-[XP](#choose-xp). The GM decides which character options are available to PCs\' fantastic forms, as outlined in the
-[Campaign Design Checklist](#campaign-design-checklist)---some settings will need to be more restrictive than others.
-
-- **Descriptor:** Choose a [descriptor](#choose-descriptor). It can be the as your [mundane
- form](#optional-rule-fantastic-transformations-mundane)'s descriptor, but some transformations involve substantial
- form](#optional-rule-fantastic-transformations-mundane)\'s descriptor, but some transformations involve substantial
- changes in stature or personality.
-
-- **Type:** Choose a [type](#choose-type) (and perhaps a [flavor](#choose-flavor)).
@ -119,13 +119,13 @@
-:::
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For a dramatically less powerful mundane form, use the ruels for [Handling PCs as
-**Editor\'s Notes ---** For a dramatically less powerful mundane form, use the ruels for [Handling PCs as
-Children](#optional-rule-handling-pcs-as-children).
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Power Stunts [#](#superhero-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts}
#### Power Stunts[](#superhero-power-stunts "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts}
@@ -81949,7 +81851,6 @@
.og-ref-og}
- [Customizing Descriptors](#customizing-descriptors) [(59)]{.og-ref}

View File

@ -21,7 +21,7 @@
@@ -35708,7 +35708,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** If your goal is to create a kind of \"cultivation\" fantasy, or to emphasize schools and
**Editor\'s Notes ---** If your goal is to create a kind of \"cultivation\" fantasy, or to emphasize schools and
-teachers, see [Power Shifts in Other Genres](#optional-rule-power-shifts-in-other-genres) and [Covens](#covens).
+teachers, see [Covens](#covens).
:::
@ -47,10 +47,10 @@
@@ -52053,44 +52051,6 @@
with PCs of greater or lesser power (cosmic-level heroes or street-level heroes, perhaps). In such cases, the GM should
grant the PCs more or fewer power shifts at the game's start.
grant the PCs more or fewer power shifts at the game\'s start.
-::: {.alert .ps-4 .pb-0}
-##### Power Shifts in Other Genres [#](#optional-rule-power-shifts-in-other-genres){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-in-other-genres}
-##### Power Shifts in Other Genres[](#optional-rule-power-shifts-in-other-genres "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-in-other-genres}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -63,8 +63,8 @@
-Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg}, or
-[Unmasked](https://www.montecookgames.com/store/product/unmasked/){.og-icon .og-mcg}.
-
-The GM decides which power shifts are available, and how they are gained. Once assigned, power shifts don't change
-unless something dramatic happens, like the culmination of a [character arc](#character-arcs). A PC can't put more than
-The GM decides which power shifts are available, and how they are gained. Once assigned, power shifts don\'t change
-unless something dramatic happens, like the culmination of a [character arc](#character-arcs). A PC can\'t put more than
-three shifts into the same category without approval from the GM. Here are a few possible arrangements:
-
-- **Superheroes:** At tier 1, you have five [power shifts](#optional-rule-power-shifts). You can purchase more power
@ -79,7 +79,7 @@
- you gain another power shift.
-
-- **Mastery:** You can gain a [power shift](#optional-rule-power-shifts) by completing an appropriate [character
- arc](#choose-character-arc). You can't gain a number of power shifts greater than your tier.
- arc](#choose-character-arc). You can\'t gain a number of power shifts greater than your tier.
-
-- **XP Purchase:** You can spend 10 [XP](#spending-experience-points) to gain one power shift, up to a number equal to
- your tier.
@ -87,7 +87,7 @@
-- **Beyond Tier 6:** You can gain [power shifts](#optional-rule-power-shifts) as described under [Advancing Beyond
- Tier 6](#optional-rule-advancing-beyond-tier-6).
-
##### Optional Rule: Gaining Superpowers After Character Creation [#](#optional-rule-power-shifts-after-character-creation){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation}
##### Optional Rule: Gaining Superpowers After Character Creation[](#optional-rule-power-shifts-after-character-creation "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation}
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -52115,8 +52075,8 @@
@ -95,9 +95,9 @@
- **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power
- shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other
- Genres](#optional-rule-power-shifts-in-other-genres). The GM might also decide how some or all of the PC's power
- Genres](#optional-rule-power-shifts-in-other-genres). The GM might also decide how some or all of the PC\'s power
+ shifts](#optional-rule-power-shifts).
+ The GM might also decide how some or all of the PC's power
+ The GM might also decide how some or all of the PC\'s power
shifts are assigned, allow the player to choose what to do with their power shifts, or leave matters up to a roll of
the die.

View File

@ -12,13 +12,13 @@
has the option to choose a flavor at the start of the game, or earn one in the game, for example, by completing a
[character arc](#choose-character-arc).
-#### Optional Rule: Personalized Flavor [#](#optional-rule-personalized-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-personalized-flavor .og-h-small}
-#### Optional Rule: Personalized Flavor[](#optional-rule-personalized-flavor "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-personalized-flavor .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Using Character Types to Define the Setting* [(415)]{.og-ref}. Using this rule, the GM allows
-personalized flavors for PCs. It can be a good idea to choose a new name for the PC's When using this option, it\'s a
-good the PC's [type](#choose-type) a new name that reflects their individual, group, or societal role in the setting,
-personalized flavors for PCs. It can be a good idea to choose a new name for the PC\'s When using this option, it\'s a
-good the PC\'s [type](#choose-type) a new name that reflects their individual, group, or societal role in the setting,
-and choose any [optional character advancements](#optional-character-advancements) they might have available to them.
-
-- **Gaining a Flavor:** The GM might allow PCs to earn a flavor by completing a [character arc](#choose-character-arc)
@ -28,18 +28,18 @@
- benefit](#experience-points-long-term-benefits) or [character advancement](#character-advancement).
-
-- **Adding Flavor Abilities:** When a PC gains a flavor or advance to the next tier, that player and the GM should
- work together to create a list of [special abilities](#choose-abilities) appropriate for the PC's tier. If the PC
- work together to create a list of [special abilities](#choose-abilities) appropriate for the PC\'s tier. If the PC
- gained their flavor at a after reaching second-tier, the GM should allow them to make a few additional exchanges of
- type abilities.
-
-- **Approving Flavor Abilities:** The GM approves each ability to determine it is of appropriate tier, it is
- appropriate to the game setting, and---most importantly---won't make another PC feel redundant, or be disruptive in
- appropriate to the game setting, and---most importantly---won\'t make another PC feel redundant, or be disruptive in
- the game.
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Charms and Figments Flavor [#](#flavor-charms-and-figments){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border}
#### Charms and Figments Flavor[](#flavor-charms-and-figments "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border}
@@ -81813,7 +81787,6 @@
- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}

View File

@ -12,22 +12,22 @@
- [Type](#choose-type) [(20)]{.og-ref}
@@ -3081,16 +3077,6 @@
**Editor's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
**Editor\'s Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
:::
-::: {.alert .ps-4 .pb-0}
-#### Optional Rule: Simplified Flavor [#](#optional-rule-simplified-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-simplified-flavor .og-h-small}
-#### Optional Rule: Simplified Flavor[](#optional-rule-simplified-flavor "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-simplified-flavor .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Using this rule, [flavor](#choose-flavor) abilities are added to a PC's list of [type](#choose-type) abilities---but no
-sacrifices from the list are made. Since this rule makes flavor purely additive, it's probably a good idea if every PC
-Using this rule, [flavor](#choose-flavor) abilities are added to a PC\'s list of [type](#choose-type) abilities---but no
-sacrifices from the list are made. Since this rule makes flavor purely additive, it\'s probably a good idea if every PC
-has the option to choose a flavor at the start of the game, or earn one in the game, for example, by completing a
-[character arc](#choose-character-arc).
-
------------------------------------------------------------------------------------------------------------------------
#### Charms and Figments Flavor [#](#flavor-charms-and-figments){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border}
#### Charms and Figments Flavor[](#flavor-charms-and-figments "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border}
@@ -81787,7 +81773,6 @@
- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}

View File

@ -11,14 +11,14 @@
- [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref}
@@ -52011,49 +52009,6 @@
with PCs of greater or lesser power (cosmic-level heroes or street-level heroes, perhaps). In such cases, the GM should
grant the PCs more or fewer power shifts at the game's start.
grant the PCs more or fewer power shifts at the game\'s start.
-##### Optional Rule: Gaining Superpowers After Character Creation [#](#optional-rule-power-shifts-after-character-creation){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation}
-##### Optional Rule: Gaining Superpowers After Character Creation[](#optional-rule-power-shifts-after-character-creation "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Gaining superpowers can be part of any campaign with fantastic elements. It can be permanent, or temporary. In fact,
-it's not necessary for every PC in the group to have anywhere near the same number of [power
-it\'s not necessary for every PC in the group to have anywhere near the same number of [power
-shifts](#optional-rule-power-shifts). If a PC gains superpowers in the course of the story, the GM can use these rules.
-If you enjoy this rules module, consider purchasing [The
-Origin](https://www.montecookgames.com/store/product/the-origin/){.og-icon .og-mcg}.
@ -31,14 +31,14 @@
- superpower package.
-
- - *Second Focus.* The PC gains a second super-[focus](#choose-focus). Any [power
- shifts](#optional-rule-power-shifts) gained can't be applied to their first focus, and when they advance to a
- shifts](#optional-rule-power-shifts) gained can\'t be applied to their first focus, and when they advance to a
- new tier, only the second super-focus provides new abilities to the PC.
-
- - *Fantastic Transformations.* The PC assumes a completely different identity when their superpowers are active.
-
-- **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power
- shifts](#optional-rule-power-shifts).
- The GM might also decide how some or all of the PC's power
- The GM might also decide how some or all of the PC\'s power
- shifts are assigned, allow the player to choose what to do with their power shifts, or leave matters up to a roll of
- the die.
-
@ -58,7 +58,7 @@
-
------------------------------------------------------------------------------------------------------------------------
#### Power Stunts [#](#superhero-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts}
#### Power Stunts[](#superhero-power-stunts "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts}
@@ -81773,8 +81728,6 @@
- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}

View File

@ -14,7 +14,7 @@
more than others.
-::: {.alert .ps-4 .pb-0}
-##### Optional Rule: Modifying Abilities Using Initial Costs [#](#optional-rule-modifying-abilities-using-initial-costs){.og-h-anchor aria-hidden="true"} {#optional-rule-modifying-abilities-using-initial-costs .og-h-small}
-##### Optional Rule: Modifying Abilities Using Initial Costs[](#optional-rule-modifying-abilities-using-initial-costs "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-modifying-abilities-using-initial-costs .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -36,15 +36,15 @@
-
------------------------------------------------------------------------------------------------------------------------
#### Distance [#](#rules-distance){.og-h-anchor aria-hidden="true"} {#rules-distance}
#### Distance[](#rules-distance "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-distance}
@@ -52025,7 +52002,7 @@
- An illusionist hero negating an opponent's invisibility
- An illusionist hero negating an opponent\'s invisibility
The [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}
-explains [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref},
+explains modifying abilities on the fly [(419)]{.og-ref},
describing a method of altering the range, area, or other aspects of an Intellect-based ability by spending more
Intellect points. In a superhero game, these modifications aren't limited to Intellect-based abilities---it\'s
Intellect points. In a superhero game, these modifications aren\'t limited to Intellect-based abilities---it\'s
reasonable that a strong hero could affect a larger area with[Golem Stomp](#ability-golem-stomp){.og-ability} or an
@@ -80576,8 +80553,8 @@
[Adepts](#type-adept) are assigned fewer new abilities each tier compared to other [types](#choose-type):
@ -56,7 +56,7 @@
+ costs, allowing them to be more creative with how they
apply their abilities.
Because of their limited ability choices, an [Adept](#type-adept) can't benefit as much choosing a [flavor](#choose)
Because of their limited ability choices, an [Adept](#type-adept) can\'t benefit as much choosing a [flavor](#choose)
@@ -81732,8 +81709,6 @@
- [Hands of Fate](#weird-west-hands-of-fate) [(HNAM, 57)]{.og-ref}
- [Mutations](#choose-mutations) [(RR, 75)]{.og-ref}

View File

@ -29,10 +29,10 @@
------------------------------------------------------------------------------------------------------------------------
-#### Sidekicks [#](#sidekicks){.og-h-anchor aria-hidden="true"}
-#### Sidekicks[](#sidekicks "Permalink"){.og-h-anchor aria-hidden="true"}
-
-::: {.alert .ps-4 .pb-0 .og-alert}
-##### Quick Reference: Sidekicks [#](#choose-sidekicks){.og-h-anchor aria-hidden="true"} {#choose-sidekicks .og-h-small .og-border}
-##### Quick Reference: Sidekicks[](#choose-sidekicks "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-sidekicks .og-h-small .og-border}
-
-- [Character Sheet](#sidekicks-sheet) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Gaining Sidekicks](#sidekicks-gaining) [(OG-CSRD)]{.og-ref .og-ref-og}
@ -85,7 +85,7 @@
-:::
-:::
-
-##### Gaining Sidekicks [#](#sidekicks-gaining){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining}
-##### Gaining Sidekicks[](#sidekicks-gaining "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -116,7 +116,7 @@
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Exceptional Sidekicks [#](#sidekicks-exceptional){.og-h-anchor aria-hidden="true"} {#sidekicks-exceptional}
-###### Optional Rule: Exceptional Sidekicks[](#sidekicks-exceptional "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-exceptional}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -126,7 +126,7 @@
- d100 Exceptional Sidekicks
- -------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- 1--69 ---
- 70--74 The sidekick gains one random [beneficial mutation](#harmful-mutations), one random [cosmetic mutation](#cosmetic-mutations), and one random [harmful mutation](#harmful-mutations). If the result is [Weakness in Might](#ability-mutation-harmful-weakness-in-might){.og-ability}, [Weakness in Speed](#ability-mutation-harmful-weakness-in-speed){.og-ability}, or [Weakness in Intellect](#ability-mutation-harmful-weakness-in-intellect){.og-ability}, the sidekick's health is reduced by 2 instead.
- 70--74 The sidekick gains one random [beneficial mutation](#harmful-mutations), one random [cosmetic mutation](#cosmetic-mutations), and one random [harmful mutation](#harmful-mutations). If the result is [Weakness in Might](#ability-mutation-harmful-weakness-in-might){.og-ability}, [Weakness in Speed](#ability-mutation-harmful-weakness-in-speed){.og-ability}, or [Weakness in Intellect](#ability-mutation-harmful-weakness-in-intellect){.og-ability}, the sidekick\'s health is reduced by 2 instead.
- 75--79 The sidekick gains the [Evolution](#ability-sidekick-evolution){.og-ability} ability, with randomly rolled properties.
- 80--89 The sidekick gains one random [sidekick ability](#sidekicks-abilities).
- 90--95 The sidekick gains one random [sidekick ability](#sidekicks-abilities) and one random [cosmetic mutation](#cosmetic-mutations).
@ -139,24 +139,24 @@
-:::
-:::
-
-##### Playing Sidekicks [#](#sidekicks-playing){.og-h-anchor aria-hidden="true"} {#sidekicks-playing}
-##### Playing Sidekicks[](#sidekicks-playing "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-playing}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-GMs and players should discuss these rules before using them. Not every player can---or wants to---take on
-responsibility for having (or playing as) a [sidekick](#sidekicks), and that's okay. In fact, the fewer sidekicks there
-responsibility for having (or playing as) a [sidekick](#sidekicks), and that\'s okay. In fact, the fewer sidekicks there
-are in a game, the more session time will be available for PCs to forge deeper relationships with them.
-
-- **Associated PC:** A sidekick's associated PC is the person in the party they are closest to, trust most, or who
-- **Associated PC:** A sidekick\'s associated PC is the person in the party they are closest to, trust most, or who
- owns them. The GM might allow the associated PC to gain abilities like [As If One
- Creature](#ability-as-if-one-creature){.og-ability}, [Beast Eyes](#ability-beast-eyes){.og-ability}, or [Stronger
- Together](#ability-stronger-together){.og-ability}, applying the benefits to a sidekick instead of a [Beast
- Companion](#ability-beast-companion){.og-ability}.
-
-- **Sidekick:** The person who plays the role of the sidekick---and makes rolls for them---is always a different
- person than the associated PC's player. Depending on the sidekick, it might not be important to have the same
- person than the associated PC\'s player. Depending on the sidekick, it might not be important to have the same
- person playing the same sidekick every game session. Sidekicks are less complex than PCs, so playing a sidekick is a
- good way to involve a younger player in the game.
-
@ -171,7 +171,7 @@
-to help another character with it.
-:::
-
-###### Sidekick Characteristics [#](#sidekicks-characteristics){.og-h-anchor aria-hidden="true"} {#sidekicks-characteristics}
-###### Sidekick Characteristics[](#sidekicks-characteristics "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-characteristics}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -185,14 +185,14 @@
- task, and maybe even a [sidekick ability](#sidekicks-abilities) or two.
-
-- **Creature Type:** Creature type can be anything that sums up your sidekick---dog, dragon-toad, or robotic pugilist.
- It has no mechanical effect other than to help the GM determine the sidekick's interactions with other features of
- the setting, but it's just as important that a companion is a \"gorilla\" as it is they are
- It has no mechanical effect other than to help the GM determine the sidekick\'s interactions with other features of
- the setting, but it\'s just as important that a companion is a \"gorilla\" as it is they are
- \"[strong](#sidekicks-niche-strong)\".
-
-- **Sidekick Abilities:** Each time the associated PC advances to a new tier, the sidekick gains one [sidekick
- ability](#sidekicks-abilities).
-
-###### Sidekick Health, Recovery, and Loss [#](#sidekicks-health){.og-h-anchor aria-hidden="true"} {#sidekicks-health}
-###### Sidekick Health, Recovery, and Loss[](#sidekicks-health "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-health}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -200,7 +200,7 @@
-can recover missing health points in the following ways (determined by the GM):
-
-- **Recovery:** When the associated PC makes a [recovery roll](#recovery-rolls), the sidekick recovers missing health
- points equal to the associated PC's tier. [Sidekick abilities](#sidekicks-abilities) like [Increased
- points equal to the associated PC\'s tier. [Sidekick abilities](#sidekicks-abilities) like [Increased
- Recovery](#ability-sidekick-increased-recovery){.og-ability} can grant additional health recovery.
-
-- **Healing:** [Healing](#action-healing) actions, [special abilities](#choose-abilities), [cyphers](#choose-cyphers),
@ -213,7 +213,7 @@
-:::
-
-::: {.col .col-md-6}
-###### Sidekick Equipment [#](#sidekicks-equipment){.og-h-anchor aria-hidden="true"} {#sidekicks-equipment}
-###### Sidekick Equipment[](#sidekicks-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-equipment}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -221,12 +221,12 @@
-made for them. The GM determines the cost or other availability of such items.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The [Increased Cypher Use](#ability-sidekick-increased-cypher-use){.og-ability} ability can increase a sidekick's
-The [Increased Cypher Use](#ability-sidekick-increased-cypher-use){.og-ability} ability can increase a sidekick\'s
-cypher limit.
-:::
-
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Command Tasks [#](#sidekicks-command){.og-h-anchor aria-hidden="true"} {#sidekicks-command}
-###### Optional Rule: Command Tasks[](#sidekicks-command "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-command}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -234,8 +234,8 @@
-command an associated PC gives a sidekick on their turn, the GM might require an [Intellect](#intellect)-based command
-task. On a success, the sidekick attempts the task. On a failure, they do something else.
-
-The GM can set command task difficulty by starting with the sidekick's [level](#understanding-the-listings) (usually
-level 2) and applying a difficulty modifier determined by the associated PC's, for example:
-The GM can set command task difficulty by starting with the sidekick\'s [level](#understanding-the-listings) (usually
-level 2) and applying a difficulty modifier determined by the associated PC\'s, for example:
-
-::: table-responsive
- PC Tier Sidekick Level Difficulty Modifier Command Task Difficulty
@ -260,7 +260,7 @@
-- **GM Intrusion:** The sidekick does something uncooperative or unexpected, but in accordance with their
- [nature](#sidekicks-nature).
-
-###### Optional Rule: Sidekick Level Progression [#](#sidekicks-level){.og-h-anchor aria-hidden="true"} {#sidekicks-level}
-###### Optional Rule: Sidekick Level Progression[](#sidekicks-level "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-level}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -276,15 +276,15 @@
-:::
-:::
-
-##### Sidekick Nature [#](#sidekicks-nature){.og-h-anchor aria-hidden="true"} {#sidekicks-nature}
-##### Sidekick Nature[](#sidekicks-nature "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-A [sidekick](#sidekicks)'s nature is similar to a PC\'s [descriptor](#chapter-7-descriptor)---it reflects their
-personality and behavior, which lets the sidekick's player enact their role in the game---and also provides a potential
-source of [GM intrusion](#gm-intrusion). A sidekick's nature also provides a boon to the associate PC.
-A [sidekick](#sidekicks)\'s nature is similar to a PC\'s [descriptor](#chapter-7-descriptor)---it reflects their
-personality and behavior, which lets the sidekick\'s player enact their role in the game---and also provides a potential
-source of [GM intrusion](#gm-intrusion). A sidekick\'s nature also provides a boon to the associate PC.
-
-- **Sharing Boons with Other PCs:** An associated PC can command the sidekick to grant their boon to another creature
- instead. Like other commands given to sidekicks, the GM might require a successful [command
@ -315,7 +315,7 @@
-
-::: row
-::: {.col .col-md-6}
-###### Adorable [#](#sidekicks-nature-adorable){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-adorable .og-border}
-###### Adorable[](#sidekicks-nature-adorable "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-adorable .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -326,7 +326,7 @@
-:::
-
-::: {.col .col-md-6}
-###### Aggressive [#](#sidekicks-nature-aggressive){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-aggressive .og-border}
-###### Aggressive[](#sidekicks-nature-aggressive "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-aggressive .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -337,7 +337,7 @@
-:::
-
-::: {.col .col-md-6}
-###### Alert [#](#sidekicks-nature-alert){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-alert .og-border}
-###### Alert[](#sidekicks-nature-alert "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-alert .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -348,7 +348,7 @@
-:::
-
-::: {.col .col-md-6}
-###### Contented [#](#sidekicks-nature-contented){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-contented .og-border}
-###### Contented[](#sidekicks-nature-contented "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-contented .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -360,7 +360,7 @@
-:::
-
-::: {.col .col-md-6}
-###### Energetic [#](#sidekicks-nature-energetic){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-energetic .og-border}
-###### Energetic[](#sidekicks-nature-energetic "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-energetic .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -371,19 +371,19 @@
-:::
-
-::: {.col .col-md-6}
-###### Hapless [#](#sidekicks-nature-hapless){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-hapless .og-border}
-###### Hapless[](#sidekicks-nature-hapless "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-hapless .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick is always falling down, knocking things over, making a mess, or getting themselves into strange
-predicaments.
-
-- **Hapless Boon:** When the sidekick's roll triggers a [GM intrusion](#gm-intrusion), the associated PC can take a
-- **Hapless Boon:** When the sidekick\'s roll triggers a [GM intrusion](#gm-intrusion), the associated PC can take a
- free, immediate action. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Meddling [#](#sidekicks-nature-meddling){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-meddling .og-border}
-###### Meddling[](#sidekicks-nature-meddling "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-meddling .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -394,7 +394,7 @@
-:::
-
-::: {.col .col-md-6}
-###### Precocious [#](#sidekicks-nature-precocious){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-precocious .og-border}
-###### Precocious[](#sidekicks-nature-precocious "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-precocious .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -405,7 +405,7 @@
-:::
-
-::: {.col .col-md-6}
-###### Preening [#](#sidekicks-nature-preening){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-preening .og-border}
-###### Preening[](#sidekicks-nature-preening "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-preening .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -416,25 +416,25 @@
-:::
-
-::: {.col .col-md-6}
-###### Shy [#](#sidekicks-nature-shy){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-shy .og-border}
-###### Shy[](#sidekicks-nature-shy "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-shy .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick usually prefers the associated PC to others, and is uncooperative if the situation isn't to their liking.
-The sidekick usually prefers the associated PC to others, and is uncooperative if the situation isn\'t to their liking.
-
-- **Shy Boon:** When the sidekick sneaks or hides, the associated PC gains an asset on sneaking or hiding tasks.
- Action. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-:::
-
-##### Sidekick Niche [#](#sidekicks-niche){.og-h-anchor aria-hidden="true"} {#sidekicks-niche}
-##### Sidekick Niche[](#sidekicks-niche "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-A [sidekick](#sidekicks)'s niche is similar to a PC\'s [type](#chapter-5-type)--- it reflects their areas of
-excellence, their physiology, and how they use what they've got to get by. Niches are intentionally broad, and don\'t
-A [sidekick](#sidekicks)\'s niche is similar to a PC\'s [type](#chapter-5-type)--- it reflects their areas of
-excellence, their physiology, and how they use what they\'ve got to get by. Niches are intentionally broad, and don\'t
-really define what [creature type](#sidekicks-abilities) the sidekick is---for example, a
-[large](#sidekicks-niche-large) sidekick could be an elephant or an ogre.
-
@ -468,7 +468,7 @@
-:::
-
-::: {.col .col-md-6}
-###### Aquatic [#](#sidekicks-niche-aquatic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-aquatic .og-border}
-###### Aquatic[](#sidekicks-niche-aquatic "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-aquatic .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -489,7 +489,7 @@
-:::
-
-::: {.col .col-md-6}
-###### Armored [#](#sidekicks-niche-armored){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-armored .og-border}
-###### Armored[](#sidekicks-niche-armored "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-armored .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -510,7 +510,7 @@
-:::
-
-::: {.col .col-md-6}
-###### Cunning [#](#sidekicks-niche-cunning){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-cunning .og-border}
-###### Cunning[](#sidekicks-niche-cunning "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-cunning .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -528,7 +528,7 @@
-:::
-
-::: {.col .col-md-6}
-###### Diminutive [#](#sidekicks-niche-diminutive){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-diminutive .og-border}
-###### Diminutive[](#sidekicks-niche-diminutive "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-diminutive .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -550,7 +550,7 @@
-:::
-
-::: {.col .col-md-6}
-###### Flying [#](#sidekicks-niche-flying){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-flying .og-border}
-###### Flying[](#sidekicks-niche-flying "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-flying .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -571,7 +571,7 @@
-:::
-
-::: {.col .col-md-6}
-###### Hardy [#](#sidekicks-niche-hardy){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-hardy .og-border}
-###### Hardy[](#sidekicks-niche-hardy "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-hardy .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -590,7 +590,7 @@
-:::
-
-::: {.col .col-md-6}
-###### Large [#](#sidekicks-niche-large){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-large .og-border}
-###### Large[](#sidekicks-niche-large "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-large .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -613,7 +613,7 @@
-:::
-
-::: {.col .col-md-6}
-###### Nimble [#](#sidekicks-niche-nimble){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-nimble .og-border}
-###### Nimble[](#sidekicks-niche-nimble "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-nimble .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -627,7 +627,7 @@
-:::
-
-::: {.col .col-md-6}
-###### Strong [#](#sidekicks-niche-strong){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-strong .og-border}
-###### Strong[](#sidekicks-niche-strong "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-strong .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -648,7 +648,7 @@
-:::
-
-::: {.col .col-md-6}
-###### Swift [#](#sidekicks-niche-swift){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-swift .og-border}
-###### Swift[](#sidekicks-niche-swift "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-swift .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -668,7 +668,7 @@
-:::
-
-::: {.alert .ps-4 .pb-0}
-##### Optional Rule: Fantastic Niches[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-fantastic .og-h-h5-icon}
-##### Optional Rule: Fantastic Niches[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-fantastic .og-h-h5-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -684,8 +684,8 @@
-
-- **Bonus Sidekick Ability:** Fantastic sidekicks gain one [sidekick ability](#sidekicks-abilities) at tier 1.
-
-- **Fantastic Niche Abilities:** Similar to a PC's [focus](#chapter-8-focus), sidekicks with a fantastic niche gain
- additional bonus abilities at the associated PC's tiers, as listed in their descriptions. As a result, fantastic
-- **Fantastic Niche Abilities:** Similar to a PC\'s [focus](#chapter-8-focus), sidekicks with a fantastic niche gain
- additional bonus abilities at the associated PC\'s tiers, as listed in their descriptions. As a result, fantastic
- companions are a more complex to maintain a [character sheet](#sidekicks-sheet) for.
-
-Roll or choose one of the following fantastic niches, or work with the GM to come up with an original one:
@ -717,16 +717,16 @@
-Signature Abilities
-: Fantastic sidekicks gain abilities listed in [Chapter 9: Abilities](#chapter-9-abilities) through [Signature
- Ability](#ability-sidekick-signature-ability){.og-ability}. These abilities note how costs are paid, and any limits
- or modifications to the ability's activation requirements or effects. Be sure to record these modifications when
- adding these abilities to the sidekick's [character sheet](#sidekicks-sheet).
- or modifications to the ability\'s activation requirements or effects. Be sure to record these modifications when
- adding these abilities to the sidekick\'s [character sheet](#sidekicks-sheet).
-
-Template Fantastic Sidekicks
-: Example fantastic sidekicks list a selection of decisions for the sidekick, along with a selection of [sidekick
- abilities](#sidekicks-abilities) to choose at each new tier reached by the associated PC. A few recommend swapping
- another ability in for the fantastic niche's offering for that tier.
- another ability in for the fantastic niche\'s offering for that tier.
-:::
-
-###### Alien[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-alien){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-alien .og-border .og-h-h6-icon}
-###### Alien[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-alien "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-alien .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -739,7 +739,7 @@
-
-- **Damage Inflicted:** 3 points (choose an appropriate damage type)
-
-- **Skills:** Choose any two skills (other than attacks or defense) appropriate to the sidekick's origin
-- **Skills:** Choose any two skills (other than attacks or defense) appropriate to the sidekick\'s origin
-
-- **Inability:** The sidekick is uninformed of most customs and etiquette and prone to bouts of uncouth behavior. The
- sidekick has an inability in positive social interaction, history, cultural knowledge, and the identification of
@ -761,7 +761,7 @@
-- Tier 6: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(OG-CSRD)]{.og-ref .og-ref-og}
-
-###### Construct[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-construct){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-construct .og-border .og-h-h6-icon}
-###### Construct[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-construct "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-construct .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -779,20 +779,20 @@
-
-- **Damage Inflicted:** 4 points
-
-- **Near Perfection:** The sidekick doesn't need to eat, sleep, or breathe. It is immune to poisons, disease,
- paralysis, and Intellect-based attacks that don't exploit its construction. Enabler.
-- **Near Perfection:** The sidekick doesn\'t need to eat, sleep, or breathe. It is immune to poisons, disease,
- paralysis, and Intellect-based attacks that don\'t exploit its construction. Enabler.
-
-- **Imperfection:** [Command tasks](#sidekicks-command) are eased for the sidekick, but its [GM
- intrusion](#gm-intrusion) rate is increased by 1. Enabler.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Constructs are notoriously relentless. Once commanded to do something, they can't be bargained with. They can\'t be
-reasoned with. They don't feel pity, or remorse, or fear. And they absolutely will not stop---ever---until the task is
-complete. While command tasks are an optional rule, a construct's dogged pursuit of the associated PC\'s commands
-Constructs are notoriously relentless. Once commanded to do something, they can\'t be bargained with. They can\'t be
-reasoned with. They don\'t feel pity, or remorse, or fear. And they absolutely will not stop---ever---until the task is
-complete. While command tasks are an optional rule, a construct\'s dogged pursuit of the associated PC\'s commands
-remains a good source of GM intrusion.
-:::
-
-- **Inability (Construction Flaw):** The sidekick's design, construction, or irreparable damage gives the sidekick an
-- **Inability (Construction Flaw):** The sidekick\'s design, construction, or irreparable damage gives the sidekick an
- appropriate inability in two broad skills, attack rolls, or one defense roll.
-
-```{=html}
@ -844,7 +844,7 @@
- - Tier 2: [Increased Recovery](#ability-sidekick-increased-recovery) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 3: [Nine Lives](#ability-sidekick-nine-lives) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 4: [Power Strike](#ability-power-strike) [(171)]{.og-ref} (1 health; can spend 1 additional health to apply
- a level of Effort, up to maximum equal to the associated PC's tier)
- a level of Effort, up to maximum equal to the associated PC\'s tier)
- - Tier 5: [Unmovable](#ability-unmovable) [(195)]{.og-ref} (1 health)
- - Tier 6: [Terrifying Gaze](#ability-terrifying-gaze) [(190)]{.og-ref} (3 health)
-:::
@ -854,7 +854,7 @@
-
-Creature Type
-: Mechanic droids are nearly ubiquitous---anyone who is anyone has one. As such, they are not treated with much
- acclaim or notice, although depending on how much they've been through together---some grow quite attached to
- acclaim or notice, although depending on how much they\'ve been through together---some grow quite attached to
- theirs.
-
-Damage Inflicted
@ -916,8 +916,8 @@
-Pugilist Titan
-
-Creature Type
-: Some robots are just made to knock heads with other robots. Rock 'em, sock \'em, stick \'em in the ring. Build \'em
- up. Break 'em? Build \'em back better.
-: Some robots are just made to knock heads with other robots. Rock \'em, sock \'em, stick \'em in the ring. Build \'em
- up. Break \'em? Build \'em back better.
-
-Damage Inflicted
-
@ -951,7 +951,7 @@
- feel something akin to human emotion.
-
-Damage Inflicted
-: The replicant's internal weaponry deploys and retracts as if they had the
-: The replicant\'s internal weaponry deploys and retracts as if they had the
- [Weaponization](#ability-weaponization){.og-ability} [(151)]{.og-ref} ability):
- - *Light Attack.* Eased; 2 points bludgeoning, puncturing, or slicing damage
- - *Medium Attack.* 4 points bludgeoning, puncturing, or slicing damage
@ -974,7 +974,7 @@
-:::
-:::
-
-###### Divine[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-divine){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-divine .og-border .og-h-h6-icon}
-###### Divine[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-divine "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-divine .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -983,7 +983,7 @@
-- **Creature Type:** Divine creatures have the power to heal, and some display other magical powers. Their
- companionship is auspicious, and taken by most to be a blessing from the gods. In addition to inspiring awe, their
- powers also inspire jealousy in the wicked, who attempt to contain or kill them, taking some of that power for
- themselves in the process. The body parts of divine beasts are worth a king's ransom.
- themselves in the process. The body parts of divine beasts are worth a king\'s ransom.
-
-- **Level:** 2
-
@ -1028,7 +1028,7 @@
-: - *Bite.* Eased; 2 points of piercing damage
- - *Hooves.* 4 points of bludgeoning damage
- - *Horn.* 4 points of puncturing damage (on a hit, the sidekick can deal additional radiation damage (ignores
- Armor) equal to the associated PC's tier; the PC must make a [recovery roll](#recovery-rolls) before the
- Armor) equal to the associated PC\'s tier; the PC must make a [recovery roll](#recovery-rolls) before the
- sidekick can do this again)
-
-Immunity
@ -1131,7 +1131,7 @@
-:::
-:::
-
-###### Dragon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-dragon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-dragon .og-border .og-h-h6-icon}
-###### Dragon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-dragon "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-dragon .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -1156,7 +1156,7 @@
-
-- **Skills:** Trained in all Might actions (including basic attacks), Might defense), intimidation, and flying.
-
-- **Willful:** The associated PC's [command tasks](#sidekicks-command) are hindered. Enabler.
-- **Willful:** The associated PC\'s [command tasks](#sidekicks-command) are hindered. Enabler.
-
-- **Inability (Draconic Fear):** Inability in stealth and positive social interactions with most people.
-:::
@ -1177,11 +1177,11 @@
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-
-Matching Damage Types
-: A dragon's [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} might also determine the
-: A dragon\'s [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} might also determine the
- damage type dealt by their [Signature Attack](#ability-sidekick-signature-attack){.og-ability}, [Fire
- Bloom](#ability-fire-bloom){.og-ability}, [Bolts of Power](#ability-bolts-of-power){.og-ability}, and [Wall of
- Lightning](#ability-wall-of-lightning){.og-ability}. Alternatively, make a new roll on the [Signature
- Attack](#ability-sidekick-signature-attack){.og-ability} table for each ability's damage type.
- Attack](#ability-sidekick-signature-attack){.og-ability} table for each ability\'s damage type.
-
-Other Dragon Advancements
-: Powerful dragons are innate [spellcasters](#optional-rule-spellcasting) (gaining spells through [Signature
@ -1191,7 +1191,7 @@
-:::
-:::
-
-###### Mon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-mon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon .og-border .og-h-h6-icon}
-###### Mon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-mon "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -1208,9 +1208,9 @@
-- **Damage Inflicted:** 3 points
-
-- **Vulnerability:** Roll on the [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability}
- ability's table. The sidekick gains a weakness to the second result\'s damage type. Attacks, effects, or [ambient
- ability\'s table. The sidekick gains a weakness to the second result\'s damage type. Attacks, effects, or [ambient
- damage](#ambient-damage) that deal this damage type inflict 2 additional points of damage to the sidekick. A
- sidekick can't gain resistance or immunity to their vulnerability. Enabler.
- sidekick can\'t gain resistance or immunity to their vulnerability. Enabler.
-
-- **Mon Variety:** Roll or choose one of the following [sidekick abilities](#sidekicks-abilities), and roll one random
- [cosmetic mutation](#cosmetic-mutations) (or come up with a distinguishing feature for the mon):
@ -1246,11 +1246,11 @@
-: Mon can be created and evolved randomly, except for the details of [Increased
- Training](#ability-sidekick-increased-training){.og-ability} and [Signature
- Ability](#ability-sidekick-signature-ability){.og-ability} at tiers 2, 4, and 6. As PCs spend time with their mon
- after they evolve, they'll probably have a good idea for what kind of signature ability the mon might develop.
- after they evolve, they\'ll probably have a good idea for what kind of signature ability the mon might develop.
-
-Matching Damage Types
-: If a [special attack](#abilities-category-special-attack) ability seems perfect but deals the wrong damage type,
- change it to match the sidekick's [Signature Attack](#ability-sidekick-signature-attack){.og-ability}.
- change it to match the sidekick\'s [Signature Attack](#ability-sidekick-signature-attack){.og-ability}.
-
-Collecting Mon
-: If PCs encounter wild mon---even [exceptional](#sidekicks-exceptional) ones. PCs might also
@ -1261,7 +1261,7 @@
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Mon Battles and Trainer Cyphers [#](#sidekicks-niche-mon-battles){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon-battles .og-h-h5-icon}
-###### Optional Rule: Mon Battles and Trainer Cyphers[](#sidekicks-niche-mon-battles "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon-battles .og-h-h5-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -1269,9 +1269,9 @@
-Beasts](#focus-controls-beasts), [Helps Their Friends](#focus-helps-their-friends), [Learns
-Quickly](#focus-learns-quickly), or [Would Rather Be Reading](#focus-would-rather-be-reading).
-
-Dyring a mon battle, PCs can't intervene in the fight directly, but might be able to support their sidekick with
-Dyring a mon battle, PCs can\'t intervene in the fight directly, but might be able to support their sidekick with
-certain special abilities, as well as rolling for [command tasks](#sidekicks-command). Additionally, PCs can use the
-following cyphers during combat, and the cypher's effects take hold as if the sidekick had used them:
-following cyphers during combat, and the cypher\'s effects take hold as if the sidekick had used them:
-
-::: table-responsive
- d100 Cypher
@ -1310,7 +1310,7 @@
-:::
-:::
-
-###### Shapeshifter[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-shapeshifter){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-shapeshifter .og-border .og-h-h6-icon}
-###### Shapeshifter[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-shapeshifter "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-shapeshifter .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -1338,7 +1338,7 @@
-- Tier 5: [Rending Attack](#ability-sidekick-rending-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 6: [True Senses](#ability-true-senses) [(194)]{.og-ref}
-
-###### Spellbound[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spellbound){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spellbound .og-border .og-h-h6-icon}
-###### Spellbound[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-spellbound "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spellbound .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -1355,7 +1355,7 @@
-- **Damage Inflicted:** 3 points of arcane damage
-
-- **Spellbound Repertoire:** If the sidekick spends one hour preparing magic, they can fill any of their open cypher
- slots with subtle cyphers chosen randomly by the GM. This hour can be part of the associated PC's a one-hour or
- slots with subtle cyphers chosen randomly by the GM. This hour can be part of the associated PC\'s a one-hour or
- ten-hour [recovery roll](#recovery-rolls) if you return to your realm of origin the entire time, or the sidekick can
- do this on their own by spending the same duration to make a [Sidekick Recovery
- Roll](#ability-sidekick-sidekick-recovery-roll){.og-ability}). As part of this preparation process, the sidekick can
@ -1373,7 +1373,7 @@
-- Tier 3: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 4: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 5: [Memory Becomes Action](#ability-memory-becomes-action) [(161)]{.og-ref} (2 health; must be a spell; to
- activate, costs half the spell's [Pool](#pool) point cost in health---rounded down)
- activate, costs half the spell\'s [Pool](#pool) point cost in health---rounded down)
-- Tier 6: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 6: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og}
-
@ -1384,7 +1384,7 @@
- Ally](#focus-keeps-a-magic-ally) focus or [Soul Familiar](#ability-soul-familiar){.og-ability} ability.
-
-Using Cyphers as Spells
-: When using this type of familiar, it's worth considering the optional [Spellcasting](#optional-rule-spellcasting)
-: When using this type of familiar, it\'s worth considering the optional [Spellcasting](#optional-rule-spellcasting)
- rules.
-
-Spellbound Sidekicks as a Gateway to Another World
@ -1394,7 +1394,7 @@
-:::
-:::
-
-###### Spirit[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spirit){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spirit .og-border .og-h-h6-icon}
-###### Spirit[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-spirit "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spirit .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -1410,14 +1410,14 @@
-- **Damage Inflicted:** 3 points of [ambient damage](#ambient-damage) (ignores Armor; damage type is appropriate to
- the creature type)
-
-- **Essential:** The sidekick doesn't need to eat, sleep, or breathe. Enabler.
-- **Essential:** The sidekick doesn\'t need to eat, sleep, or breathe. Enabler.
-
-- **Needs:** The sidekick has unique needs. Work with the GM to agree what those are.
-
-- **Skills:** Specialized in Might defense and Speed defense due to incorporeality
-
-- **Inability:** You have an inability in positive social interaction with most people, sensing motives, and
- ascertaining another characters' motives, feelings, or dispositions.
- ascertaining another characters\' motives, feelings, or dispositions.
-
-```{=html}
-<!-- -->
@ -1427,7 +1427,7 @@
-- Tier 2: [Walk Through Walls](#ability-walk-through-walls) [(196)]{.og-ref} (no cost)
-- Tier 3: [Repeated Rituals](#ability-repeated-rituals) [(IOM, 54)]{.og-ref}
-- Tier 3: [Jaunt](#ability-jaunt) [(155)]{.og-ref} (2 health; can spend 1 additional health to apply a level of
- Effort, up to maximum equal to the associated PC's tier)
- Effort, up to maximum equal to the associated PC\'s tier)
-- Tier 4: [Ghost](#ability-ghost) [(145)]{.og-ref} (2 health)
-- Tier 5: [Increased Threat](#ability-sidekick-increased-threat) (once each day, lasts 10 minutes)
-- Tier 6: [Again and Again](#ability-again-and-again) [(109)]{.og-ref} (4 health)
@ -1474,7 +1474,7 @@
-: Nature and Health
-
-Vulnerability (Fire)
-: Attacks, effects, or [ambient damage](#ambient-damage) that deal fire damage ignore the sidekick's armor, and
-: Attacks, effects, or [ambient damage](#ambient-damage) that deal fire damage ignore the sidekick\'s armor, and
- inflict 2 additional points of damage.
-
-Suggested Sidekick Abilities
@ -1491,7 +1491,7 @@
-Imaginary Friend
-
-Creature Type
-: Sometimes, a child's imaginary friend is brough to life by the wishes or dreams of a child. Imaginary friends
-: Sometimes, a child\'s imaginary friend is brough to life by the wishes or dreams of a child. Imaginary friends
- usually exist only so long as the child continues to practice an active belief in them, but a rare few manage to
- reintroduce themselves to the child as an adult.
-
@ -1500,7 +1500,7 @@
-: - *Prank.* 3 points of ambient arcane damage (ignores Armor)
-
-Needs
-: The associated PC's belief they exist
-: The associated PC\'s belief they exist
-
-Cantrips
-
@ -1513,7 +1513,7 @@
-Suggested Sidekick Abilities
-
-: - Tier 1: [Invisibility](#ability-invisibility) [(155)]{.og-ref} (no cost; always active; the associated PC and
- others who believe in the sidekick can see them at all times; anyone who cannot see the sidekick also can't
- others who believe in the sidekick can see them at all times; anyone who cannot see the sidekick also can\'t
- hear or understand their words)
- - Tier 2: [Misdirect Blame](#ability-misdirect-blame) [(163)]{.og-ref} (1 health; can spend 1 additional health to
- apply a level of Effort)
@ -1620,7 +1620,7 @@
- - Tier 3: [Moving Like Water](#ability-moving-like-water) [(164)]{.og-ref} (1 health)
- - Tier 4: [Freezing Touch](#ability-freezing-touch) [(143)]{.og-ref} (2 health)
- - Tier 5: [Mist Cloud](#ability-mist-cloud) [(CTS, 53)]{.og-ref} (no cost; can spend 1 health to apply a level of
- Effort, up to maximum equal to the associated PC's tier)
- Effort, up to maximum equal to the associated PC\'s tier)
- - Tier 6: [Using the Environment](#ability-using-the-environment) [(195)]{.og-ref}
-:::
-
@ -1655,18 +1655,18 @@
- - Tier 4: [Blink of an Eye](#ability-blink-of-an-eye) [(115)]{.og-ref} (2 health)
- - Tier 5: [Rampage](#ability-sidekick-rampage)
- - Tier 6: [Wind Chariot](#ability-wind-chariot) [(199)]{.og-ref} (4 health; can spend 1 additional health to apply
- a level of Effort, up to maximum equal to the associated PC's tier)
- a level of Effort, up to maximum equal to the associated PC\'s tier)
-:::
-:::
-:::
-
-###### Symbiote[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-symbiote){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-symbiote .og-border .og-h-h6-icon}
-###### Symbiote[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-symbiote "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-symbiote .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-- **Creature Type:** Symbiotes are hardy creatures: When symbiotes combine with a host, they transform that host's
-- **Creature Type:** Symbiotes are hardy creatures: When symbiotes combine with a host, they transform that host\'s
- body into a perfect living weapon, allowing them to do the impossible.
-
-- **Level:** 3
@ -1678,7 +1678,7 @@
-- **Skills:** Specialized in all movement tasks
-
-- **Hardy:** The sidekick (and its host) can survive indefinitely without air, water, or food (although it might
- weaken, and it's not pleasant to do any of these).
- weaken, and it\'s not pleasant to do any of these).
-
-- **Merge:** As an action, the symbiote can enter a host within immediate range---usually the associated PC---and If
- the target host is unwilling, the symbiote makes an attack roll, which the target can avoid using their choice of
@ -1689,7 +1689,7 @@
- - *Shared Body.* The sidekick and host share the body. Each can use their action to move or take other actions
- using it.
-
- - *Taking Damage.* The symbiote can't be targeted by direct, physical attacks, only the host. If the host dies,
- - *Taking Damage.* The symbiote can\'t be targeted by direct, physical attacks, only the host. If the host dies,
- the body can sustain the symbiote for 1d20 minutes---or 1d20 hours if it is the associated PC. A dead host is
- not as effective as a living one, and all tasks the symbiote performs with it are hindered. Any additional
- damage taken by the body is inflicted on the symbiote instead.
@ -1719,20 +1719,20 @@
-:::
-:::
-
-###### Trickster[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-trickster){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-trickster .og-border .og-h-h6-icon}
-###### Trickster[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-trickster "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-trickster .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-- **Creature Type:** Tricksters are otherworldly beings that enjoy others' confusion, fear, and misery. They include
- unseelie fey, untrustworthy talking animals, and monsters that lurk in the dark corners of a child's bedroom.
-- **Creature Type:** Tricksters are otherworldly beings that enjoy others\' confusion, fear, and misery. They include
- unseelie fey, untrustworthy talking animals, and monsters that lurk in the dark corners of a child\'s bedroom.
-
-- **Level:** 2
-
-- **Health:** 10
-
-- **Damage Inflicted:** 3 points (choose a type of damage that reflects the sidekick's creature type)
-- **Damage Inflicted:** 3 points (choose a type of damage that reflects the sidekick\'s creature type)
-
-- **Skills:** Choose two broad skills and one defense task appropriate to your creature type
-
@ -1746,7 +1746,7 @@
-- Tier 2: [Background Music](#ability-background-music) [(IOM, 65, 70)]{.og-ref} (no cost)
-- Tier 3: [Illusory Disguise](#ability-illusory-disguise) [(150)]{.og-ref} (1 health; can assume a humanoid form
- regardless of size; can spend 1 additional health to apply a level of Effort, up to maximum equal to the associated
- PC's tier)
- PC\'s tier)
-- Tier 4: [Psychic Suggestion](#ability-psychic-suggestion) [(172)]{.og-ref} (2 health)
-- Tier 5: [Mind Games](#ability-mind-games) [(162)]{.og-ref} (2 health)
-- Tier 6: [Terrifying Image](#ability-terrifying-image) [(189)]{.og-ref} (3 health)
@ -1805,7 +1805,7 @@
-: Brownies are diminutive fey that---unlike most of their kind---enjoy the hustle and bustle of urban centers as much
- as the wilderness. They can understand others and speak, and especially enjoy making things, haggling, and making
- formal agreements with others---but if anyone falls short of their part of a bargain, brownies will stop at nothing
- to get what they're owed.
- to get what they\'re owed.
-
-Damage Inflicted
-
@ -1831,10 +1831,10 @@
- - Tier 2: [Find the Hidden](#ability-find-the-hidden) [(140)]{.og-ref} (2 health)
- - Tier 3: [Uncanny Luck](#ability-uncanny-luck) [(194)]{.og-ref} (2 health)
- - Tier 4: [Unstealable Charm](#ability-unstealable-charm) [(IOM, 76)]{.og-ref} (no cost; can maintain the ability
- on a number of objects equal to the associated PC's tier; can spend 1 health to apply a level of Effort, up to
- maximum equal to the associated PC's tier)
- on a number of objects equal to the associated PC\'s tier; can spend 1 health to apply a level of Effort, up to
- maximum equal to the associated PC\'s tier)
- - Tier 5: [Reshape](#ability-reshape) [(176)]{.og-ref}
- - Tier 6: [Thief's Luck](#ability-thiefs-luck) [(191)]{.og-ref}
- - Tier 6: [Thief\'s Luck](#ability-thiefs-luck) [(191)]{.og-ref}
-:::
-:::
-
@ -1866,7 +1866,7 @@
-
-: - Tier 1: [Magical Repertoire](#ability-magical-repertoire) [(GF, 32)]{.og-ref}
- - Tier 2: [Razzle Dazzle](#ability-sidekick-razzle-dazzle) (can spend 1 health to apply a level of Effort, up to
- maximum equal to the associated PC's tier)
- maximum equal to the associated PC\'s tier)
- - Tier 3: [Wilderness Encouragement](#ability-wilderness-encouragement) [(198)]{.og-ref} (1 health)
- - Tier 4: [Invisibility](#ability-invisibility) [(155)]{.og-ref} (2 health)
- - Tier 5: [Razzle Dazzle](#ability-sidekick-razzle-dazzle)
@ -1909,17 +1909,17 @@
-:::
-:::
-
-##### Sidekick Abilities [#](#sidekicks-abilities){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities}
-##### Sidekick Abilities[](#sidekicks-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-Each time the associated PC reaches a new tier, the [sidekick](#sidekicks) gains one sidekick ability. Sidekicks can't
-Each time the associated PC reaches a new tier, the [sidekick](#sidekicks) gains one sidekick ability. Sidekicks can\'t
-gain the same ability more than once unless its description says otherwise. The GM decides which abilities are available
-in the setting, and how they can be obtained. Depending on the sidekick's [niche](#sidekicks-niche) and [creature
-type](#sidekicks-characteristics), the GM might decide they aren't eligible to gain a [sidekick
-ability](#sidekicks-abilities)---for example, a [diminutive](#sidekicks-niche-diminutive) sidekick probably can't serve
-in the setting, and how they can be obtained. Depending on the sidekick\'s [niche](#sidekicks-niche) and [creature
-type](#sidekicks-characteristics), the GM might decide they aren\'t eligible to gain a [sidekick
-ability](#sidekicks-abilities)---for example, a [diminutive](#sidekicks-niche-diminutive) sidekick probably can\'t serve
-as a [Trusty Steed](#ability-sidekick-trusty-steed){.og-ability}.
-
-Roll or choose one of the following sidekick abilities, or work with the GM to come up with an original one:
@ -1960,7 +1960,7 @@
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Fantastic Sidekick Abilities [#](#sidekicks-abilities-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-fantastic}
-###### Optional Rule: Fantastic Sidekick Abilities[](#sidekicks-abilities-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-fantastic}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -2002,7 +2002,7 @@
-:::
-:::
-
-###### A Listing of Sidekick Abilities [#](#sidekicks-abilities-list){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-list}
-###### A Listing of Sidekick Abilities[](#sidekicks-abilities-list "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-list}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -2010,7 +2010,7 @@
- **Aquatic Sidekick:** The sidekick can swim a short distance each round. The sidekick either breathes air and water,
- or can hold its breath for up to ten minutes. The sidekick can gain this ability a second time, increasing the
- distance they can swim to a long distance each round, and the duration they can hold their breath up to one hour (if
- it can't breathe air and water). Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- it can\'t breathe air and water). Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-bashing-attack}
@ -2022,7 +2022,7 @@
- damage than normal, but dazes the target for one round, during which time all tasks it performs are hindered.
- Action.
-
- The sidekick can gain this ability twice, causing successful bashing attacks to stun foes of the sidekick's size or
- The sidekick can gain this ability twice, causing successful bashing attacks to stun foes of the sidekick\'s size or
- smaller for one round (losing their next action). [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
@ -2035,8 +2035,8 @@
- **Evolution:** The sidekick undergoes a rapid evolution. Roll a d6 to determine a random mutation gained by the
- sidekick. If the mutation has a cost, the GM determines how it is paid---either by the associated PC, or the
- sidekick pays an appropriate cost in points from its [health](#sidekicks-health). Alternatively, the sidekick can
- use the mutation once, and can't do so again until the associated PC makes a [recovery roll](#recovery-rolls) of
- sufficient length. If the mutation would increase a PC's [Pool](#pool), the points are added to the sidekick\'s
- use the mutation once, and can\'t do so again until the associated PC makes a [recovery roll](#recovery-rolls) of
- sufficient length. If the mutation would increase a PC\'s [Pool](#pool), the points are added to the sidekick\'s
- [health](#understanding-the-listings) instead. The sidekick can gain this ability multiple times. Enabler.
- [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
@ -2056,8 +2056,8 @@
-
-- ::: {#ability-sidekick-grappling-attack}
- **Grappling Attack:** The sidekick makes a grappling attack that inflicts 2 points of damage. On a successful
- attack, the target can't move from their position, and their attack and defense rolls are hindered until break free
- of the sidekick's grasp, which the sidekick can contest with a Might roll. The sidekick can gain this ability
- attack, the target can\'t move from their position, and their attack and defense rolls are hindered until break free
- of the sidekick\'s grasp, which the sidekick can contest with a Might roll. The sidekick can gain this ability
- multiple times, gaining training in the attack (and tasks to maintain their grasp), increasing the number of foes
- they can grapple at once, or increasing the damage inflicted by 2 additional points. Action. [(OG-CSRD)]{.og-ref
- .og-ref-og}
@ -2074,7 +2074,7 @@
- :::
-
-- ::: {#ability-sidekick-increased-cypher-use}
- **Increased Cypher Use:** The sidekick raises its cypher limit by 1. The GM decides if a cypher can't be activated
- **Increased Cypher Use:** The sidekick raises its cypher limit by 1. The GM decides if a cypher can\'t be activated
- by a sidekick. The sidekick can gain this ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
@ -2114,7 +2114,7 @@
-
-- ::: {#ability-sidekick-increased-initiative}
- **Increased Initiative:** The sidekick is trained in initiative. When within a short distance of the associated PC,
- the sidekick instead provides an asset to the associated PC's initiative rolls. The sidekick can gain this ability
- the sidekick instead provides an asset to the associated PC\'s initiative rolls. The sidekick can gain this ability
- twice. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
@ -2161,7 +2161,7 @@
- 85--89 Dark matter
- 90--94 Radiation
- 95--99 Psychic (Intellect)
- 00 Roll on the table two more times; the sidekick's increased resistance applies to both.
- 00 Roll on the table two more times; the sidekick\'s increased resistance applies to both.
-
- : Signature Attack
-:::
@ -2211,7 +2211,7 @@
- - *Communication.* The sidekick gains a limited capacity for language. The associated PC can understand the
- sidekick as if they shared a language. Enabler.
-
- - *Errand.* The sidekick can travel up to a mile away and follow the associated PC's instruction, for example
- - *Errand.* The sidekick can travel up to a mile away and follow the associated PC\'s instruction, for example
- finding someone or something. Action.
-
- The sidekick can gain this ability a second time, gaining the power of speech, an extensive vocabulary, and an asset
@ -2226,7 +2226,7 @@
- :::
-
-- ::: {#ability-sidekick-rampage}
- **Rampage:** The sidekick charges at foes within long range and makes a melee attack. The attack doesn't deal any
- **Rampage:** The sidekick charges at foes within long range and makes a melee attack. The attack doesn\'t deal any
- damage, but affected targets in an immediate area are knocked prone, and must use an action to regain their footing.
- Action. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
@ -2239,11 +2239,11 @@
-
-- ::: {#ability-sidekick-rending-attack}
- **Rending Attack:** The sidekick makes a rending attack, which inflicts 1 less point of damage than normal, but
- decreases the target's Armor by 1 for one round. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
- decreases the target\'s Armor by 1 for one round. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-share-experience}
- **Share Experience:** The associated PC can perceive through the sidekick's senses if it is within 1 mile (1.5 km).
- **Share Experience:** The associated PC can perceive through the sidekick\'s senses if it is within 1 mile (1.5 km).
- This effect lasts up to ten minutes. The associated PC can refuse or end the connection (no action or roll
- required). Action to establish. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
@ -2276,7 +2276,7 @@
- 85--89 Arcane
- 90--93 Dark matter
- 94--97 Psychic (Intellect)
- 98--99 Roll on the table two more times; the sidekick's signature attack can inflict either damage type.
- 98--99 Roll on the table two more times; the sidekick\'s signature attack can inflict either damage type.
- 00 [Ambient damage](#ambient-damage) (A cosmic force that ignores Armor)
-
- : Signature Attack
@ -2284,7 +2284,7 @@
-
-- ::: {#ability-sidekick-signature-ability}
- **Signature Ability:** The sidekick gains a [special ability](#choose-abilities) from [Chapter 9:
- Abilities](#chapter-9-abilities) of the associated PC's choice:
- Abilities](#chapter-9-abilities) of the associated PC\'s choice:
-
- - If the associated PC is tier 1 or 2, choose a low-tier ability, or up to four [cantrips](#cantrips).
- - If the associated PC is tier 3 or 4, choose a low- or mid-tier ability.
@ -2292,8 +2292,8 @@
-
- If the ability has a cost, the GM determines how it is paid---either by the associated PC, or the sidekick pays an
- appropriate cost in points from its [health](#sidekicks-health). Alternatively, the sidekick can use the ability
- once, and can't do so again until the associated PC makes a [recovery roll](#recovery-rolls) of sufficient length.
- If the ability would increase a PC's [Pool](#pool), the points are added to the sidekick\'s
- once, and can\'t do so again until the associated PC makes a [recovery roll](#recovery-rolls) of sufficient length.
- If the ability would increase a PC\'s [Pool](#pool), the points are added to the sidekick\'s
- [health](#understanding-the-listings) instead. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
@ -2319,7 +2319,7 @@
-
-------------------------------------------------------------------------------------------------------------------------
-
#### Covens [#](#covens){.og-h-anchor aria-hidden="true"}
#### Covens[](#covens "Permalink"){.og-h-anchor aria-hidden="true"}
::: {.alert .ps-4 .pb-0 .og-alert}
@@ -63556,7 +61264,6 @@

View File

@ -20,20 +20,20 @@
- [Ability Category: Attack Skill](#abilities-category-attack-skill) [(96)]{.og-ref}
@@ -1194,24 +1189,6 @@
In most campaigns, fluency in a language is considered a skill. So if you want to speak French, that's the same as
In most campaigns, fluency in a language is considered a skill. So if you want to speak French, that\'s the same as
being trained in biology or swimming.
-##### Optional Rule: Skills from Backgrounds [#](#optional-rule-skills-from-backgrounds){.og-h-anchor aria-hidden="true"} {#optional-rule-skills-from-backgrounds .og-h-small}
-##### Optional Rule: Skills from Backgrounds[](#optional-rule-skills-from-backgrounds "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-skills-from-backgrounds .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Skills from Backgrounds* [(235)]{.og-ref} in the [Cypher System
-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
-
-The GM can allow players to choose one or two additional skills appropriate to their PC's
-background. For example, if an [Adept](#type-adept)'s family owns a large vineyard as a result of rolling on the [Adept
-The GM can allow players to choose one or two additional skills appropriate to their PC\'s
-background. For example, if an [Adept](#type-adept)\'s family owns a large vineyard as a result of rolling on the [Adept
-Background Connection](#adept-background-connection) table, they might be skilled in wine-making or being a sommelier.
-Background skills aren't immediately applicable to the game\'s primary adventures, but should instead address other
-Background skills aren\'t immediately applicable to the game\'s primary adventures, but should instead address other
-aspects of the PC, world, or setting. Skills with attacks, defense, or wearing armor are not appropriate background
-skills.
-
@ -41,7 +41,7 @@
-optional rules to allow PCs to start the game trained in even more skills.
-:::
-
#### Special Abilities [#](#special-abilities){.og-h-anchor aria-hidden="true"}
#### Special Abilities[](#special-abilities "Permalink"){.og-h-anchor aria-hidden="true"}
[(Cypher System Rulebook, page 18)]{.og-ref}
@@ -79421,7 +79398,7 @@

View File

@ -23,9 +23,9 @@
-Depending on how powerful an ability or artifact is, the GM might want to limit how frequently a PC can use it, or how
-often a target can be affected by it. Here are a few ideas for how to do that:
-
-- You can't use this ability again until you make a [recovery roll](#recovery-rolls).
-- You can't use this ability again after you make a one-hour or a ten-hour [recovery roll](#recovery-rolls).
-- You can't use this ability again until after you make a ten-hour [recovery roll](#recovery-rolls).
-- You can\'t use this ability again until you make a [recovery roll](#recovery-rolls).
-- You can\'t use this ability again after you make a one-hour or a ten-hour [recovery roll](#recovery-rolls).
-- You can\'t use this ability again until after you make a ten-hour [recovery roll](#recovery-rolls).
-- If a PC wishes to benefit from this ability again, they must pay 1 [XP]{.choose-xp}, or finish a ten-hour [recovery
- roll](#recovery-rolls).
-- Each time you use this ability again before you finish a ten-hour [recovery roll](#recovery-rolls), you must apply
@ -34,7 +34,7 @@
-
------------------------------------------------------------------------------------------------------------------------
#### Creating New Character Options [#](#creating-new-character-options){.og-h-anchor aria-hidden="true"}
#### Creating New Character Options[](#creating-new-character-options "Permalink"){.og-h-anchor aria-hidden="true"}
@@ -79403,8 +79386,6 @@
- [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref}
- [Transitory Mutations](#optional-rule-transitory-mutations) [(RR, 75)]{.og-ref}
@ -42,7 +42,7 @@
-- [Usage Limits for Abilities and Artifacts](#usage-limits-for-abilities-and-artifacts) [(OG-CSRD)]{.og-ref
- .og-ref-og}
##### Experience Points (XP) [#](#choose-optional-experience-points){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small}
##### Experience Points (XP)[](#choose-optional-experience-points "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small}
@@ -79446,8 +79427,6 @@
- [Scavenging](#scavenging) [(296)]{.og-ref}[(RR, 64)]{.og-ref}

View File

@ -6,15 +6,15 @@
-- [PDFs and Tools](#choose-pdfs) [(OG-CSRD)]{.og-ref .og-ref-og}
+- [Tools](#choose-pdfs) [(OG-CSRD)]{.og-ref .og-ref-og}
- [What's In the Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
- [What\'s In the Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
:::
@@ -79520,7 +79520,7 @@
- [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Using the Rules: Making Meaning](#making-meaning) [(OG-CSRD)]{.og-ref .og-ref-og}
-##### PDFs and Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
+##### Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
-##### PDFs and Tools[](#choose-pdfs "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
+##### Tools[](#choose-pdfs "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
- [Abbreviated Creature Statistics: Demon](#creature-demon-summoned) [(322)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref

View File

@ -5,7 +5,7 @@
:::
-::: {.alert .pb-0}
-##### Demon [5 (15)]{.float-end} [#](#creature-demon-summoned){.og-h-anchor aria-hidden="true"} {#creature-demon-summoned .og-h-small .og-tab}
-##### Demon [5 (15)]{.float-end}[](#creature-demon-summoned "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-demon-summoned .og-h-small .og-tab}
-
-[(Cypher System Rulebook, page 322)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -22,7 +22,7 @@
- - *Immaterial Touch.* 5 points of damage, and The target must succeed an Intellect defense roll or be possessed.
- Once in possession of a host, the demon is immune to most attacks, and can only control or leave its host.
- - *Possession.* After one round (and every other round thereafter), the host must make an Intellect defense roll.
- On a success, the host loses their action. On a failure, the demon controls the host's actions. Each day, the
- On a success, the host loses their action. On a failure, the demon controls the host\'s actions. Each day, the
- host can make an Intellect defense roll to eject the demon. After seven days, these attempts are hindered one
- additional step each day.
- - *Casting Out.* Each day, the host can make an Intellect defense roll to cast out the demon. After seven days,
@ -36,7 +36,7 @@
range. If you applied a level of Effort as part of the summoning, the spider is amenable to your instructions;
@@ -79522,7 +79495,6 @@
##### Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
##### Tools[](#choose-pdfs "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
-- [Abbreviated Creature Statistics: Demon](#creature-demon-summoned) [(322)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref

View File

@ -5,7 +5,7 @@
:::
-::: {.alert .pb-0}
-##### Giant Spider [3 (9)]{.float-end} [#](#creature-giant-spider-summoned){.og-h-anchor aria-hidden="true"} {#creature-giant-spider-summoned .og-h-small .og-tab}
-##### Giant Spider [3 (9)]{.float-end}[](#creature-giant-spider-summoned "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-giant-spider-summoned .og-h-small .og-tab}
-
-[(Cypher System Rulebook, page 335)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -23,11 +23,11 @@
-:::
-
- ::: {#ability-summon-gun}
**Summon Gun (3 Intellect points):** If you're ever without your six shooter, you can summon it (or another just
**Summon Gun (3 Intellect points):** If you\'re ever without your six shooter, you can summon it (or another just
like it) instantly to your hand, already loaded. Enabler. [(HNAM, 114)]{.og-ref}
@@ -79495,8 +79477,6 @@
##### Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
##### Tools[](#choose-pdfs "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
-- [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref
- .og-ref-og}

View File

@ -14,7 +14,7 @@
@@ -18108,14 +18108,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** In the 2015 Cypher System Rulebook [(26, 41, 49)]{.og-ref}, the [Experienced in
**Editor\'s Notes ---** In the 2015 Cypher System Rulebook [(26, 41, 49)]{.og-ref}, the [Experienced in
-Armor](#ability-experienced-in-armor){.og-ability} ability is named [Experienced With Armor]{.og-ability}. If your game
-uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance), use the following version instead:
-
@ -50,7 +50,7 @@
:::
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** If your game uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance),
-**Editor\'s Notes ---** If your game uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance),
-use the following version of [Practiced in Armor](#ability-practiced-in-armor){.og-ability} instead:
-
-- ::: {#ability-practiced-in-armor-og}
@ -83,16 +83,16 @@
: Speed Effort Cost per Level of Effort Used (Lower)
:::
-###### Optional Rule: Alternative Armor Encumbrance [#](#optional-rule-alternative-armor-encumbrance){.og-h-anchor aria-hidden="true"}
-###### Optional Rule: Alternative Armor Encumbrance[](#optional-rule-alternative-armor-encumbrance "Permalink"){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Using this optional rule, Armor doesn't impose a Speed Effort cost. Instead, wearing armor has the following two
-Using this optional rule, Armor doesn\'t impose a Speed Effort cost. Instead, wearing armor has the following two
-effects:
-
-- **Hourly Might Cost:** You must pay a number of [Might](#might) points each hour the armor is worn.
-
-- **Speed Pool Penalty:** Wearing armor reduces your [Speed](#speed) [Pool](#pool)'s point maximum.
-- **Speed Pool Penalty:** Wearing armor reduces your [Speed](#speed) [Pool](#pool)\'s point maximum.
-
--
-
@ -120,7 +120,7 @@
:::
@@ -79359,7 +79304,6 @@
##### Equipment, Cyphers, Artifacts, and Vehicles [#](#choose-optional-rules-equipment){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-equipment .og-h-small}
##### Equipment, Cyphers, Artifacts, and Vehicles[](#choose-optional-rules-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-equipment .og-h-small}
- [Advanced and Alien Tech](#advanced-and-alien-tech) [(RR, 73)]{.og-ref}
-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og}
@ -138,7 +138,7 @@
:::
@@ -80570,7 +80514,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** *The Strange* has its own rules for the setting, including:
**Editor\'s Notes ---** *The Strange* has its own rules for the setting, including:
-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(TS, 86)]{.og-ref}
+- Alternative Armor Encumbrance [(TS, 86)]{.og-ref}

View File

@ -26,7 +26,7 @@
:::
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Lower Speed Effort Costs for Wearing Armor [#](#optional-rule-lower-speed-effort-costs-for-wearing-armor){.og-h-anchor aria-hidden="true"}
-###### Optional Rule: Lower Speed Effort Costs for Wearing Armor[](#optional-rule-lower-speed-effort-costs-for-wearing-armor "Permalink"){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -57,7 +57,7 @@
-
------------------------------------------------------------------------------------------------------------------------
#### Weapons [#](#equipment-weapons){.og-h-anchor aria-hidden="true"} {#equipment-weapons}
#### Weapons[](#equipment-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-weapons}
@@ -78808,11 +78771,6 @@
armor](#equipment-using-armor), [Speed Effort costs](#equipment-armor-speed-effort-cost-per-level-of-effort-used) (also
referred to as \"encumbrance\"), [special armor](#equipment-armor-special-armor), and
@ -69,7 +69,7 @@
-:::
:::
#### Playing the Game [#](#faq-gameplay){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small}
#### Playing the Game[](#faq-gameplay "Permalink"){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small}
@@ -79314,8 +79272,6 @@
- [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref}
- [I Have That!](#optional-rule-i-have-that) [(WAAMH, 70)]{.og-ref}
@ -81,7 +81,7 @@
[(381)]{.og-ref}
@@ -80173,8 +80129,8 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** *Numenera* has its own rules for the setting, including:
**Editor\'s Notes ---** *Numenera* has its own rules for the setting, including:
-- *Numenera Discovery* (2019) uses [Lower Speed Effort Costs for Wearing
- Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). [(NDIS, 95)]{.og-ref}
@ -92,7 +92,7 @@
98)]{.og-ref}
@@ -80256,7 +80212,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** *Old Gods of Appalachia* has its own rules for the setting, including:
**Editor\'s Notes ---** *Old Gods of Appalachia* has its own rules for the setting, including:
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(OGOA,
+- Lower Speed Effort Costs for Wearing Armor [(OGOA,

View File

@ -13,7 +13,7 @@
However, abilities like [Mind for Might](#ability-mind-for-might){.og-ability} and [Think Your Way
Out](#ability-think-your-way-out){.og-ability} might feel a little less special when using this rule.
-###### Optional Rule: Using Effort After Rolling the Die [#](#optional-rule-using-effort-after-rolling-the-die){.og-h-anchor aria-hidden="true"}
-###### Optional Rule: Using Effort After Rolling the Die[](#optional-rule-using-effort-after-rolling-the-die "Permalink"){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -30,13 +30,13 @@
-- **Declare Effort After Rolling:** After you [roll the die](#rules-rolling-the-die) and know the result, you can
- choose to use [Effort](#effort) on the task, for example, easing the task to succeed, inflicting additional damage,
- or do something else specified by a [special ability](#choose-abilities). When using this option, the GM might
- decide that a [special roll](#rules-special-rolls) of natural 20 doesn't decrease the point cost of the action to
- decide that a [special roll](#rules-special-rolls) of natural 20 doesn\'t decrease the point cost of the action to
- 0.
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Character Tiers [#](#character-tiers){.og-h-anchor aria-hidden="true"}
#### Character Tiers[](#character-tiers "Permalink"){.og-h-anchor aria-hidden="true"}
@@ -79333,8 +79310,6 @@
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}

View File

@ -58,34 +58,34 @@
------------------------------------------------------------------------------------------------------------------------
-#### Creating New Character Options [#](#creating-new-character-options){.og-h-anchor aria-hidden="true"}
-#### Creating New Character Options[](#creating-new-character-options "Permalink"){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Creating new character options is fun and easy. Just like any game, it's a good idea to take something and modify it
-Creating new character options is fun and easy. Just like any game, it\'s a good idea to take something and modify it
-first, or at least read around for the closest comparison.
-
-[Chapter 9: Abilities](#chapter-9-abilities) is an invaluable tool for creating new character options. When selecting an
-ability, it's a good idea to see how common it is. If an ability only exists in one [focus](#choose-focus), it might
-ability, it\'s a good idea to see how common it is. If an ability only exists in one [focus](#choose-focus), it might
-not be a good idea to combine it with other such abilities, since they were never intended for a PC to have both. Be
-fearless, but use your judgement.
-
-##### Creating New Descriptors [#](#creating-new-character-options-descriptors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-descriptors .og-h-small}
-##### Creating New Descriptors[](#creating-new-character-options-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-descriptors .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The section on [Customizing Descriptors](#customizing-descriptors) provides some guidance and a few recipes for
-descriptors. It's okay to be a little more adventurous, as descriptors like [Clumsy](#descriptor-clumsy),
-descriptors. It\'s okay to be a little more adventurous, as descriptors like [Clumsy](#descriptor-clumsy),
-[Dishonorable](#descriptor-dishonorable), [Doomed](#descriptor-doomed).
-
-If you're interested in the idea of [Species as Descriptor](#species-as-descriptor), the
-If you\'re interested in the idea of [Species as Descriptor](#species-as-descriptor), the
-[Mutant](#post-apocalyptic-species-mutant) descriptor also provides recipes using the [mutations](#mutations) tables you
-can employ.
-
-Alternatively, the [Modern Magic Descriptors](#modern-magic-descriptors) provide an interesting sort of
-mini-[flavor](#choose-flavor) with a selection of appropriate low-tier abilities taken as [abilities](#choose-type).
-
-##### Creating New Types [#](#creating-new-character-options-types){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-types .og-h-small}
-##### Creating New Types[](#creating-new-character-options-types "Permalink"){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-types .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -100,14 +100,14 @@
- costs, allowing them to be more creative with how they
- apply their abilities.
-
-Because of their limited ability choices, an [Adept](#type-adept) can't benefit as much choosing a [flavor](#choose)
-Because of their limited ability choices, an [Adept](#type-adept) can\'t benefit as much choosing a [flavor](#choose)
-compared to an [Explorer](#type-explorer).
-
-##### Creating New Flavors [#](#creating-new-character-options-flavors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-flavors .og-h-small}
-##### Creating New Flavors[](#creating-new-character-options-flavors "Permalink"){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-flavors .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Since [flavors](#choose-flavor) can be chosen by any PC, it's best if their abilities stick to the power grades
-Since [flavors](#choose-flavor) can be chosen by any PC, it\'s best if their abilities stick to the power grades
-described in [Chapter 9: Abilities](#chapter-9-abilities). Be careful to preserve PC niches. For example, if a
-[type](#choose-type) or [focus](#choose-focus) assigns a unique ability at tier 3, it might be best if a flavor offers
-it at tier 4 instead.
@ -115,7 +115,7 @@
-You might not even need to design an entire flavor, and prefer to use the optional rule for [Personal
-Flavor](#optional-rule-personal-flavor) instead.
-
-###### Creating New Foci [#](#creating-new-character-options-foci){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-foci}
-###### Creating New Foci[](#creating-new-character-options-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-foci}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-

View File

@ -40,18 +40,18 @@
------------------------------------------------------------------------------------------------------------------------
-#### Creating Cyphers, Artifacts, and Abilities [#](#creating-cyphers-artifacts-and-abilities){.og-h-anchor aria-hidden="true"}
-#### Creating Cyphers, Artifacts, and Abilities[](#creating-cyphers-artifacts-and-abilities "Permalink"){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-In the Cypher System, discovering things isn't just for players. Thankfully, the game provides us some quick and easy
-ways to try anything once, especially where the PCs are concerned. If you've come up with the idea for an ability, or a
-In the Cypher System, discovering things isn\'t just for players. Thankfully, the game provides us some quick and easy
-ways to try anything once, especially where the PCs are concerned. If you\'ve come up with the idea for an ability, or a
-player wants to try out a special customization for their PC, try it as a [cypher](#choose-cyphers) first! For example,
-let's say a player wants to try out focus abilities beyond their current tier. You could create a cypher that lets them
-let\'s say a player wants to try out focus abilities beyond their current tier. You could create a cypher that lets them
-do exactly that---for one day.
-
-::: {.alert .ps-4 .pb-0}
-##### Future You[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-future-you){.og-h-anchor aria-hidden="true"} {#cypher-future-you .og-h-small .og-h-h6-icon}
-##### Future You[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-future-you "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-future-you .og-h-small .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -61,12 +61,12 @@
- number of abilities you choose is equal to the cypher level.
-:::
-
-The cypher's effects can\'t last more than one session, but might give you a good basis on which to judge how
-dangerous, delightful, or disruptive it might be. If you'd like to continue playing with things, refine your cypher
-into an artifact. If you're worried something is too powerful, you can also add balancing factors:
-The cypher\'s effects can\'t last more than one session, but might give you a good basis on which to judge how
-dangerous, delightful, or disruptive it might be. If you\'d like to continue playing with things, refine your cypher
-into an artifact. If you\'re worried something is too powerful, you can also add balancing factors:
-
-::: {.alert .ps-4 .pb-0}
-##### Well of Potential [#](#artifact-well-of-potential){.og-h-anchor aria-hidden="true"} {#artifact-well-of-potential .og-h-small .og-tab}
-##### Well of Potential[](#artifact-well-of-potential "Permalink"){.og-h-anchor aria-hidden="true"} {#artifact-well-of-potential .og-h-small .og-tab}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -81,7 +81,7 @@
-- **Depletion:** 1 in 1d10
-:::
-
-By the time the artifact depletes, you'll be in a better position to assign an [initial cost](#rules-initial-cost) for
-By the time the artifact depletes, you\'ll be in a better position to assign an [initial cost](#rules-initial-cost) for
-it as a [special ability](#choose-abilities), or to decide if the PC can [revive](#optional-rule-reviving-artifacts) the
-artifact, or make its effects permanent by [spending XP](#choose-xp).
-

View File

@ -22,7 +22,7 @@
: Increased Advancement Costs by Tier
:::
-
-##### Optional Rule: Advancing Beyond Tier 6 [#](#optional-rule-advancing-beyond-tier-6){.og-h-anchor aria-hidden="true"}
-##### Optional Rule: Advancing Beyond Tier 6[](#optional-rule-advancing-beyond-tier-6 "Permalink"){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -40,17 +40,17 @@
- the points among your Pools however you wish.
-
-- **Increase Edge:** You add 1 to your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Edge](#edge), up
- to a maximum of 6. If you have features that permanently increase a stat's Edge, the maximum is increased by an
- to a maximum of 6. If you have features that permanently increase a stat\'s Edge, the maximum is increased by an
- equal amount. For example, a PC with the [Roach](#post-apocalyptic-species-roach) descriptor and [Golem
- Body](#ability-golem-body){.og-ability} ability has a maximum Might Edge and Speed Edge of 7. Likewise, a
- [weakness](#drawbacks-and-penalties) from a [harmful mutation](#harmful-mutations) or other source lowers a stat's
- [weakness](#drawbacks-and-penalties) from a [harmful mutation](#harmful-mutations) or other source lowers a stat\'s
- maximum. [Cyphers](#choose-cyphers) like [Speed Boost](#cypher-speed-boost) and special abilities [Beast
- Form](#ability-beast-form){.og-ability} that provide temporary increases to Edge function normally.
-
-- **Increase Effort:** Your [Effort](#effort) score increases by 1, up to a maximum of 6.
-
-- **Increase Skills:** Choose one [skill](#skills) (other than attacks or defense) or a special ability to become
- trained in. You can also use this advancement to become specialized in a skill or ability you're already trained
- trained in. You can also use this advancement to become specialized in a skill or ability you\'re already trained
- in, or to cancel out an inability, becoming practiced in the task. You can choose this advancement up to three
- times, selecting a different skill or special ability each time.
-
@ -72,7 +72,7 @@
------------------------------------------------------------------------------------------------------------------------
@@ -79074,7 +79027,6 @@
##### Experience Points (XP) [#](#choose-optional-experience-points){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small}
##### Experience Points (XP)[](#choose-optional-experience-points "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small}
-- [Advancing Beyond Tier 6](#optional-rule-advancing-beyond-tier-6) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Equal Advancement](#equal-advancement) [(240)]{.og-ref}

View File

@ -3,13 +3,13 @@
@@ -30808,8 +30808,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** For more on GM intrusions and rerolls, see [Intrusion Through Player
**Editor\'s Notes ---** For more on GM intrusions and rerolls, see [Intrusion Through Player
-Rolls](#intrusion-through-player-rolls) and the optional rule for [Separate Reroll and GM Intrusion Refusal
-Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs).
+Rolls](#intrusion-through-player-rolls).
:::
##### Short- and Medium-Term Benefits [#](#experience-points-short-and-medium-term-benefits){.og-h-anchor aria-hidden="true"} {#experience-points-short-and-medium-term-benefits}
##### Short- and Medium-Term Benefits[](#experience-points-short-and-medium-term-benefits "Permalink"){.og-h-anchor aria-hidden="true"} {#experience-points-short-and-medium-term-benefits}
@@ -75956,8 +75955,6 @@
- [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
@ -33,7 +33,7 @@
:::
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Separate Reroll and GM Intrusion Refusal Costs [#](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs){.og-h-anchor aria-hidden="true"}
-###### Optional Rule: Separate Reroll and GM Intrusion Refusal Costs[](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs "Permalink"){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -46,7 +46,7 @@
-- If the PC pays 1 XP to avoid the GM intrusion but keeps the roll, the outcome is that of a normal unsuccessful roll.
-- If a PC pays 2 XP, they avoid the GM intrusion and make another roll.
-
###### Optional Rule: Trading Success for GM Intrusion [#](#optional-rule-trading-success-for-gm-intrusion){.og-h-anchor aria-hidden="true"}
###### Optional Rule: Trading Success for GM Intrusion[](#optional-rule-trading-success-for-gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"}
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -79029,8 +79010,6 @@

View File

@ -12,7 +12,7 @@
of 1--3.
:::
-###### Optional Rule: Trading Success for GM Intrusion [#](#optional-rule-trading-success-for-gm-intrusion){.og-h-anchor aria-hidden="true"}
-###### Optional Rule: Trading Success for GM Intrusion[](#optional-rule-trading-success-for-gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -20,7 +20,7 @@
-to succeed instead, but the GM makes a free [GM intrusion](#gm-intrusion).
-:::
-
##### GM Intrusion That Affects the Group [#](#gm-intrusion-that-affects-the-group){.og-h-anchor aria-hidden="true"}
##### GM Intrusion That Affects the Group[](#gm-intrusion-that-affects-the-group "Permalink"){.og-h-anchor aria-hidden="true"}
[(Cypher System Rulebook, page 410)]{.og-ref}
@@ -79088,7 +79079,6 @@

View File

@ -13,7 +13,7 @@
[cypher limit](#cypher-limits) by 1. From now on, you use the standard rules for [character
advancement](#character-advancement).
-
-##### Optional Rule: Slower Advancement [#](#optional-rule-slower-advancement){.og-h-anchor aria-hidden="true"}
-##### Optional Rule: Slower Advancement[](#optional-rule-slower-advancement "Permalink"){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
@ -79,7 +79,7 @@
+- Higher-Tier Characters [(436)]{.og-ref}
- Character Death [(436)]{.og-ref}
##### Claim the Sky --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"} [#](#claim-the-sky-product){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border}
##### Claim the Sky --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"}[](#claim-the-sky-product "Permalink"){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border}
@@ -79794,8 +79744,7 @@
- PC types begin at tier 1 with 6 fewer [Pool](#pool) points. [(MFPNP, 113)]{.og-ref}
- [XP](#choose-xp) is awarded at the end of each session. Purchasing a [character advancement](#character-advancement)

View File

@ -1,4 +0,0 @@
#!/bin/bash
# either Pandoc mangled the permalinks throughout or they were done by JS in OG-CSRD,
# either way this fixes them
sed -E 's/\[\]\((.*) "Permalink"\)/ \[#\](\1)/' _tmp/ccsrd.md > _tmp/ccsrd.new.md

View File

@ -1,3 +0,0 @@
#!/bin/bash
# not sure why Pandoc did this
sed -E "s/\\\'/'/" _tmp/ccsrd.md > _tmp/ccsrd.new.md