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Author | SHA1 | Date | |
---|---|---|---|
d4bbcaa53e |
10
Makefile
10
Makefile
@ -11,10 +11,6 @@ BASE_PATCH_DIR := ./patches/base
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BASE_PATCHES := $(wildcard $(BASE_PATCH_DIR)/*.patch)
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BASE_PATCHES_OUT := $(subst $(BASE_PATCH_DIR),$(TMPDIR),$(BASE_PATCHES))
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DE_OGCSRD_PATCH_DIR := ./patches/de-ogcsrd
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DE_OGCSRD_PATCHES := $(wildcard $(DE_OGCSRD_PATCH_DIR)/*.patch)
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DE_OGCSRD_PATCHES_OUT := $(subst $(DE_OGCSRD_PATCH_DIR),$(TMPDIR),$(DE_OGCSRD_PATCHES))
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# DEFAULT BUILD
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all: base
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@ -22,7 +18,6 @@ all: base
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# CCSRD VERSIONS
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base: $(CCSRD) $(BASE_PATCHES_OUT)
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de_ogcsrd: base $(DE_OGCSRD_PATCHES_OUT)
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# CLEANUPS
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@ -40,11 +35,6 @@ $(TMPDIR)/%.patch: $(BASE_PATCH_DIR)/%.patch
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@patch $(CCSRD) $< --quiet
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@touch $@
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$(TMPDIR)/%.patch: $(DE_OGCSRD_PATCH_DIR)/%.patch
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$(info >>> BASE '$<')
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@patch $(CCSRD) $< --quiet
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@touch $@
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# OUTPUTS
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web: $(CCSRD)
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File diff suppressed because it is too large
Load Diff
@ -58,9 +58,9 @@
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- - [Index](#choose-index){.dropdown-item}
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- - [Character Sentence Generator](#character-sentence-generator){.dropdown-item}
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- - [PDFs](#pdfs){.dropdown-item}
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- - [Player's Guide](og-cspg.html){.dropdown-item}
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- - [Player\'s Guide](og-cspg.html){.dropdown-item}
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- - [Daft Drafts](og-dd.html){.dropdown-item}
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- - [What's in the Book?](#choose-products){.dropdown-item}
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- - [What\'s in the Book?](#choose-products){.dropdown-item}
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-:::
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-:::
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-
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File diff suppressed because it is too large
Load Diff
@ -3,7 +3,7 @@
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@@ -6,7 +6,6 @@
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version 2.00h (2025-07-19)
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- [Player's Guide: OG-CSPG](og-cspg.html){.btn .mt-1 .mb-1 .border}
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- [Player\'s Guide: OG-CSPG](og-cspg.html){.btn .mt-1 .mb-1 .border}
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-- [Original Content: OG-DD](og-dd.html){.btn .mt-1 .mb-1 .border}
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- [Github](https://github.com/callmepartario/og-csrd){.btn .mt-1 .mb-1 .border}
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- [☕ Ko-fi](https://ko-fi.com/oldgus){.btn .mt-1 .mb-1 .border}
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@ -12,7 +12,7 @@
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- [OG-CSRD](#choose-editorial-additions) [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}[(OG-CSRD)]{.og-ref
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.og-ref-og}
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-- [Old Gus' Daft Drafts](og-dd.html) [(Old Gus\' Daft Drafts)]{.og-ref .og-ref-og}[(OG-DD)]{.og-ref .og-ref-og}
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-- [Old Gus\' Daft Drafts](og-dd.html) [(Old Gus\' Daft Drafts)]{.og-ref .og-ref-og}[(OG-DD)]{.og-ref .og-ref-og}
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::: {.alert .ps-4 .pb-0}
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Alerts include definitions, optional rules, play examples, or other useful information.
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@ -20,7 +20,7 @@
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*See also: [Planar Character Options --- Descriptors](#planar-character-options-descriptors) and [Planar Character
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Options --- Foci](#planar-character-options-foci)*
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-##### Old Gus' Daft Drafts --- Flavors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-flavors){.og-h-anchor aria-hidden="true"} {#og-dd-flavors .og-h-small .og-h-small-icon .og-border}
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-##### Old Gus\' Daft Drafts --- Flavors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"}[](#og-dd-flavors "Permalink"){.og-h-anchor aria-hidden="true"} {#og-dd-flavors .og-h-small .og-h-small-icon .og-border}
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-
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-*A collection of free, online options for your best game ever!*
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-
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@ -30,25 +30,25 @@
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-- [Psionic](og-dd.html#flavor-psionic) [(OG-DD)]{.og-ref .og-ref-og}
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-- [Ritualist](og-dd.html#flavor-ritualist) [(OG-DD)]{.og-ref .og-ref-og}
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-
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-*See also: [Old Gus' Daft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts --- Foci](#og-dd-foci),
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-and [Old Gus' Draft Drafts --- What\'s in the Book?](#og-dd-product)*
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-*See also: [Old Gus\' Daft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts --- Foci](#og-dd-foci),
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-and [Old Gus\' Draft Drafts --- What\'s in the Book?](#og-dd-product)*
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-
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------------------------------------------------------------------------------------------------------------------------
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### [Chapter 7]{.og-chap} Descriptor
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@@ -6258,7 +6243,6 @@
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- [Numenera: The Octopi of the Ninth World](#octopi-of-the-ninth-world-descriptors)
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- [Torment: Tides of Numenera---The Explorer's Guide](#torment-the-explorers-guide-descriptors)
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- [Torment: Tides of Numenera---The Explorer\'s Guide](#torment-the-explorers-guide-descriptors)
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- [Old Gods of Appalachia](#old-gods-of-appalachia-descriptors)
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-- [Old Gus' Daft Drafts](#og-dd-descriptors)
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-- [Old Gus\' Daft Drafts](#og-dd-descriptors)
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- [Path of the Planebreaker](#path-of-the-planebreaker-descriptors)
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- [Planar Character Options](#planar-character-options-descriptors)
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- [Predation](#predation-descriptors)
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@@ -6822,46 +6806,6 @@
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Foci](#old-gods-of-appalachia-foci), and [Old Gods of Appalachia --- What's in the
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Foci](#old-gods-of-appalachia-foci), and [Old Gods of Appalachia --- What\'s in the
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Book?](#old-gods-of-appalachia-product)*
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-##### Old Gus' Daft Drafts --- Descriptors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-descriptors){.og-h-anchor aria-hidden="true"} {#og-dd-descriptors .og-h-small .og-h-small-icon .og-border}
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-##### Old Gus\' Daft Drafts --- Descriptors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"}[](#og-dd-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#og-dd-descriptors .og-h-small .og-h-small-icon .og-border}
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-
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-*A collection of free, online options for your best game ever!*
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-
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@ -69,7 +69,7 @@
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-- [Dweenle](og-dd.html#descriptor-dweenle) [(OG-DD)]{.og-ref .og-ref-og}
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-- [Elowarin](og-dd.html#descriptor-elowarin) [(OG-DD)]{.og-ref .og-ref-og}
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-- [Gazurtoid](og-dd.html#descriptor-gazurtoid) [(OG-DD)]{.og-ref .og-ref-og}
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-- [G'nunk](og-dd.html#descriptor-gnunk) [(OG-DD)]{.og-ref .og-ref-og}
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-- [G\'nunk](og-dd.html#descriptor-gnunk) [(OG-DD)]{.og-ref .og-ref-og}
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-- [Humna-humna](og-dd.html#descriptor-Humna-humna) [(OG-DD)]{.og-ref .og-ref-og}
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-- [Kaillerian](og-dd.html#descriptor-kaillerian) [(OG-DD)]{.og-ref .og-ref-og}
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-- [Mechan](og-dd.html#descriptor-mechan) [(OG-DD)]{.og-ref .og-ref-og}
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@ -85,17 +85,17 @@
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-- [Veloxi](og-dd.html#descriptor-veloxi) [(OG-DD)]{.og-ref .og-ref-og}
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-- [Yloi](og-dd.html#descriptor-yloi) [(OG-DD)]{.og-ref .og-ref-og}
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-
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-*See also: [Old Gus' Draft Drafts --- Foci](#og-dd-foci), [Old Gus\' Draft Drafts --- Flavors](#og-dd-flavors), and
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-[Old Gus' Draft Drafts --- What\'s in the Book?](#og-dd-product)*
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||||
-*See also: [Old Gus\' Draft Drafts --- Foci](#og-dd-foci), [Old Gus\' Draft Drafts --- Flavors](#og-dd-flavors), and
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-[Old Gus\' Draft Drafts --- What\'s in the Book?](#og-dd-product)*
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||||
-
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##### Path of the Planebreaker --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-descriptors){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-descriptors .og-h-small .og-h-small-icon .og-border}
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##### Path of the Planebreaker --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"}[](#path-of-the-planebreaker-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-descriptors .og-h-small .og-h-small-icon .og-border}
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*Unlock the mysteries of the planes!*
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@@ -12148,7 +12092,6 @@
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- [Numenera: The Octopi of the Ninth World](#octopi-of-the-ninth-world-foci)
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- [Torment: Tides of Numenera---The Explorer's Guide](#torment-the-explorers-guide-foci)
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- [Torment: Tides of Numenera---The Explorer\'s Guide](#torment-the-explorers-guide-foci)
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||||
- [Old Gods of Appalachia](#old-gods-of-appalachia-foci)
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||||
-- [Old Gus' Daft Drafts](#og-dd-foci)
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||||
-- [Old Gus\' Daft Drafts](#og-dd-foci)
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||||
- [Path of the Planebreaker](#path-of-the-planebreaker-foci)
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||||
- [Planar Character Options](#planar-character-options-foci)
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||||
- [Predation](#predation-foci)
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@ -103,7 +103,7 @@
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91)]{.og-ref} ability should be a tier 5 ability instead of tier 4.
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:::
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-##### Old Gus' Daft Drafts --- Foci[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-foci){.og-h-anchor aria-hidden="true"} {#og-dd-foci .og-h-small .og-h-small-icon .og-border}
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||||
-##### Old Gus\' Daft Drafts --- Foci[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"}[](#og-dd-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#og-dd-foci .og-h-small .og-h-small-icon .og-border}
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||||
-
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||||
-*A collection of free, online options for your best game ever!*
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||||
-
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@ -116,10 +116,10 @@
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||||
-- [Hoards Dross](og-dd.html#focus-hoards-dross) [(OG-DD)]{.og-ref .og-ref-og}
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||||
-- [Prepares Delicacies](og-dd.html#focus-prepares-delicacies) [(OG-DD)]{.og-ref .og-ref-og}
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||||
-
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-*See also: [Old Gus' Draft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts ---
|
||||
-Flavors](#og-dd-flavors), and [Old Gus' Draft Drafts --- What\'s in the Book?](#og-dd-product)*
|
||||
-*See also: [Old Gus\' Draft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts ---
|
||||
-Flavors](#og-dd-flavors), and [Old Gus\' Draft Drafts --- What\'s in the Book?](#og-dd-product)*
|
||||
-
|
||||
##### Path of the Planebreaker --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-foci){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-foci .og-h-small .og-h-small-icon .og-border}
|
||||
##### Path of the Planebreaker --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"}[](#path-of-the-planebreaker-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-foci .og-h-small .og-h-small-icon .og-border}
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||||
|
||||
*Unlock the mysteries of the planes!*
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@@ -25961,11 +25888,6 @@
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@ -127,11 +127,11 @@
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:::
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-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** [Old Gus\' Daft Drafts](og-dd.html) includes a few [additional
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-**Editor\'s Notes ---** [Old Gus\' Daft Drafts](og-dd.html) includes a few [additional
|
||||
-cantrips](og-dd.html#choose-abilities).
|
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-:::
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-
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[(It's Only Magic, page 82)]{.og-ref}
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[(It\'s Only Magic, page 82)]{.og-ref}
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Cantrips are simple, low-powered spells that almost anyone can learn. In a [modern fantasy](#choose-modern-magic)
|
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@@ -27901,11 +27823,6 @@
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@ -139,23 +139,23 @@
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:::
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||||
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-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** There are even more [artifacts](og-dd.html#chapter-10-artifacts) in [Old Gus\' Daft
|
||||
-**Editor\'s Notes ---** There are even more [artifacts](og-dd.html#chapter-10-artifacts) in [Old Gus\' Daft
|
||||
-Drafts](og-dd.html).
|
||||
-:::
|
||||
-
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[(Cypher System Rulebook, page 204)]{.og-ref}
|
||||
|
||||
Artifacts are more powerful than equipment and can't simply be purchased. [Part 3: Genres](#part-3-genres) offers a few
|
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Artifacts are more powerful than equipment and can\'t simply be purchased. [Part 3: Genres](#part-3-genres) offers a few
|
||||
@@ -33263,11 +33180,6 @@
|
||||
- [Selecting Coven Abilities](#covens-abilities) [(IOM, 89)]{.og-ref}
|
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:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** The [psionic cults](og-dd.html#psionic-cults) in [Old Gus\' Daft Drafts](og-dd.html) provide
|
||||
-**Editor\'s Notes ---** The [psionic cults](og-dd.html#psionic-cults) in [Old Gus\' Daft Drafts](og-dd.html) provide
|
||||
-another example of applying the coven framework.
|
||||
-:::
|
||||
-
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||||
[(It's Only Magic, page 88)]{.og-ref}
|
||||
[(It\'s Only Magic, page 88)]{.og-ref}
|
||||
|
||||
Magic is a community affair, and magicians are more powerful in groups. A coven is a group of three or more magicians
|
||||
@@ -35137,11 +35049,6 @@
|
||||
@ -163,7 +163,7 @@
|
||||
:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** Depending on the setting, character options from [Old Gus\' Daft Drafts](#g-dd.html) might be
|
||||
-**Editor\'s Notes ---** Depending on the setting, character options from [Old Gus\' Daft Drafts](#g-dd.html) might be
|
||||
-appropriate.
|
||||
-:::
|
||||
-
|
||||
@ -175,23 +175,23 @@
|
||||
:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** [Foci](#og-dd-foci) and [Flavors](#og-dd-flavors) from [Old Gus\' Daft Drafts](og-dd.html) also
|
||||
-**Editor\'s Notes ---** [Foci](#og-dd-foci) and [Flavors](#og-dd-flavors) from [Old Gus\' Daft Drafts](og-dd.html) also
|
||||
-make good character options in a fantasy setting.
|
||||
-:::
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Fantasy Character Options [#](#fantasy-character-options){.og-h-anchor aria-hidden="true"}
|
||||
#### Fantasy Character Options[](#fantasy-character-options "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
@@ -35281,11 +35183,6 @@
|
||||
Moon](#focus-howls-at-the-moon) or [Sheds Their Skin](#focus-sheds-their-skin). For one who loves throwing bombs, choose
|
||||
[Bears a Halo of Fire](#focus-bears-a-halo-of-fire). For a healer, choose [Works Miracles](#focus-works-miracles).
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is also
|
||||
-**Editor\'s Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is also
|
||||
-good way to allow any PC to become an versatile craftsperson.
|
||||
-:::
|
||||
-
|
||||
###### Artificer or Scholar [#](#fantasy-character-artificer){.og-h-anchor aria-hidden="true"} {#fantasy-character-artificer}
|
||||
###### Artificer or Scholar[](#fantasy-character-artificer "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-artificer}
|
||||
|
||||
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
@@ -35297,11 +35194,6 @@
|
||||
@ -199,11 +199,11 @@
|
||||
Lead](#focus-spits-fire-and-lead), and [Would Rather Be Reading](#focus-would-rather-be-reading).
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is also
|
||||
-**Editor\'s Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is also
|
||||
-good way to allow any PC to become an versatile craftsperson.
|
||||
-:::
|
||||
-
|
||||
###### Assassin or Spy [#](#fantasy-character-assassin-spy){.og-h-anchor aria-hidden="true"} {#fantasy-character-assassin-spy}
|
||||
###### Assassin or Spy[](#fantasy-character-assassin-spy "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-assassin-spy}
|
||||
|
||||
[(Godforsaken, page 20)]{.og-ref}
|
||||
@@ -35332,11 +35224,6 @@
|
||||
@ -211,11 +211,11 @@
|
||||
[Lived Among the Fey](#focus-lived-among-the-fey), and [Masters Spells](#focus-masters-spells).
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** The [fey flavor](og-dd.html#flavor-fey) in [Old Gus\' Daft Drafts](og-dd.html) is also good way
|
||||
-**Editor\'s Notes ---** The [fey flavor](og-dd.html#flavor-fey) in [Old Gus\' Daft Drafts](og-dd.html) is also good way
|
||||
-to give a bard additional magic.
|
||||
-:::
|
||||
-
|
||||
###### Cleric or Priest [#](#fantasy-character-cleric-or-priest){.og-h-anchor aria-hidden="true"} {#fantasy-character-cleric-or-priest}
|
||||
###### Cleric or Priest[](#fantasy-character-cleric-or-priest "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-cleric-or-priest}
|
||||
|
||||
[(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
@@ -35368,11 +35255,6 @@
|
||||
@ -223,11 +223,11 @@
|
||||
[fighters](#fantasy-character-fighter))
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is
|
||||
-**Editor\'s Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is
|
||||
-also good way to give a cleric abilities related to [ritual magic](#ritual-magic).
|
||||
-:::
|
||||
-
|
||||
###### Druid [#](#fantasy-character-druid){.og-h-anchor aria-hidden="true"} {#fantasy-character-druid}
|
||||
###### Druid[](#fantasy-character-druid "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-druid}
|
||||
|
||||
[(Godforsaken, page 21)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
@@ -35399,11 +35281,6 @@
|
||||
@ -235,11 +235,11 @@
|
||||
Shape](#focus-takes-animal-shape), [Walks the Wild Woods](#focus-walks-the-wild-woods)
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** The [fey flavor](og-dd.html#flavor-fey) and [ritualist flavor](og-dd.html#flavor-ritualist) in
|
||||
-[Old Gus' Daft Drafts](og-dd.html) are appropriate choices for a druid.
|
||||
-**Editor\'s Notes ---** The [fey flavor](og-dd.html#flavor-fey) and [ritualist flavor](og-dd.html#flavor-ritualist) in
|
||||
-[Old Gus\' Daft Drafts](og-dd.html) are appropriate choices for a druid.
|
||||
-:::
|
||||
-
|
||||
###### Fighter [#](#fantasy-character-fighter){.og-h-anchor aria-hidden="true"} {#fantasy-character-fighter}
|
||||
###### Fighter[](#fantasy-character-fighter "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-fighter}
|
||||
|
||||
[(Godforsaken, page 21)]{.og-ref}
|
||||
@@ -35452,11 +35329,6 @@
|
||||
@ -247,11 +247,11 @@
|
||||
Nobility](#focus-descends-from-nobility) or [Is Idolized by Millions](#focus-is-idolized-by-millions) foci.
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is a good
|
||||
-**Editor\'s Notes ---** The [crafter flavor](og-dd.html#flavor-crafter) in [Old Gus\' Daft Drafts](og-dd.html) is a good
|
||||
-way to give a merchant a practical set of skills and abilities.
|
||||
-:::
|
||||
-
|
||||
###### Monk or Martial Artist [#](#fantasy-character-monk-or-martial-artist){.og-h-anchor aria-hidden="true"} {#fantasy-character-monk-or-martial-artist}
|
||||
###### Monk or Martial Artist[](#fantasy-character-monk-or-martial-artist "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-monk-or-martial-artist}
|
||||
|
||||
[(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
@@ -35489,11 +35361,6 @@
|
||||
@ -259,11 +259,11 @@
|
||||
Power](#focus-siphons-power), and [Wields Invisible Force](#focus-wields-invisible-force).
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** The [psionic flavor](og-dd.html#flavor-psionic) in [Old Gus\' Daft Drafts](og-dd.html) is also
|
||||
-**Editor\'s Notes ---** The [psionic flavor](og-dd.html#flavor-psionic) in [Old Gus\' Daft Drafts](og-dd.html) is also
|
||||
-good way to assign psionic powers to a character.
|
||||
-:::
|
||||
-
|
||||
###### Ranger [#](#fantasy-character-ranger){.og-h-anchor aria-hidden="true"} {#fantasy-character-ranger}
|
||||
###### Ranger[](#fantasy-character-ranger "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-ranger}
|
||||
|
||||
[(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
@@ -35506,11 +35373,6 @@
|
||||
@ -271,11 +271,11 @@
|
||||
Weapons at Once](#focus-wields-two-weapons-at-once).
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** The [fey flavor](og-dd.html#flavor-fey) in [Old Gus\' Daft Drafts](og-dd.html) is also a good
|
||||
-**Editor\'s Notes ---** The [fey flavor](og-dd.html#flavor-fey) in [Old Gus\' Daft Drafts](og-dd.html) is also a good
|
||||
-choice for a ranger who has spent some time wandering the fey wilds.
|
||||
-:::
|
||||
-
|
||||
###### Rogue or Thief [#](#fantasy-character-rogue-or-thief){.og-h-anchor aria-hidden="true"} {#fantasy-character-rogue-or-thief}
|
||||
###### Rogue or Thief[](#fantasy-character-rogue-or-thief "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-rogue-or-thief}
|
||||
|
||||
[(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
@@ -35592,11 +35454,6 @@
|
||||
@ -283,11 +283,11 @@
|
||||
[sorcerer](#fantasy-character-sorcerer) and [wizard](#fantasy-character-wizard) foci work just as well.
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is
|
||||
-**Editor\'s Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is
|
||||
-also good way to give a warlock or witch abilities related to [ritual magic](#ritual-magic).
|
||||
-:::
|
||||
-
|
||||
###### Wild Mage [#](#fantasy-character-wild-mage){.og-h-anchor aria-hidden="true"} {#fantasy-character-wild-mage}
|
||||
###### Wild Mage[](#fantasy-character-wild-mage "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-wild-mage}
|
||||
|
||||
[(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
@@ -35605,11 +35462,6 @@
|
||||
@ -295,11 +295,11 @@
|
||||
focus that suits this theme is [Uses Wild Magic](#focus-uses-wild-magic).
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** The [improbability flavor](og-dd.html#flavor-improbability) in [Old Gus\' Daft
|
||||
-**Editor\'s Notes ---** The [improbability flavor](og-dd.html#flavor-improbability) in [Old Gus\' Daft
|
||||
-Drafts](og-dd.html) is also good way to make a wild mage even more unpredictable.
|
||||
-:::
|
||||
-
|
||||
###### Wizard [#](#fantasy-character-wizard){.og-h-anchor aria-hidden="true"} {#fantasy-character-wizard}
|
||||
###### Wizard[](#fantasy-character-wizard "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-wizard}
|
||||
|
||||
[(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
@@ -35656,11 +35508,6 @@
|
||||
@ -307,13 +307,13 @@
|
||||
Matter](#focus-focuses-mind-over-matter), [Takes Animal Shape](#focus-takes-animal-shape)
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is
|
||||
-**Editor\'s Notes ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html) is
|
||||
-also good way to give a wizard abilities related to [ritual magic](#ritual-magic).
|
||||
-:::
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Fantasy Species Descriptors [#](#fantasy-species-descriptors){.og-h-anchor aria-hidden="true"}
|
||||
#### Fantasy Species Descriptors[](#fantasy-species-descriptors "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
@@ -36139,7 +35986,7 @@
|
||||
supernatural [abilities](#choose-abilities) for 4 [XP](#choose-xp), and pay for their use just as they would any
|
||||
other---using their stat [Pool](#pool) points (as described in [More Powerful Psionics](#more-powerful-psionics)).
|
||||
@ -328,11 +328,11 @@
|
||||
:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Note ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html)
|
||||
-**Editor\'s Note ---** The [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft Drafts](og-dd.html)
|
||||
-provides any character the ability to master ritual magic.
|
||||
-:::
|
||||
-
|
||||
##### Time [#](#ritual-magic-time){.og-h-anchor aria-hidden="true"} {#ritual-magic-time}
|
||||
##### Time[](#ritual-magic-time "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-magic-time}
|
||||
|
||||
[(Godforsaken, page 56)]{.og-ref}
|
||||
@@ -41632,10 +41474,6 @@
|
||||
@ -340,18 +340,18 @@
|
||||
[weird west](#choose-weird-west) genres.
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** Character options from [Old Gus\' Daft Drafts](og-dd.html) might also be appropriate.
|
||||
-**Editor\'s Notes ---** Character options from [Old Gus\' Daft Drafts](og-dd.html) might also be appropriate.
|
||||
-:::
|
||||
-
|
||||
::: {.alert .ps-4 .pb-0}
|
||||
###### Modern Magic Flavors [#](#modern-magic-flavors){.og-h-anchor aria-hidden="true"}
|
||||
###### Modern Magic Flavors[](#modern-magic-flavors "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
|
||||
@@ -44408,11 +44246,6 @@
|
||||
- [Post-Apocalyptic](#choose-post-apocalyptic) [(295)]{.og-ref}
|
||||
:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** Depending on the setting, [Old Gus\' Daft Drafts Descriptors](#og-dd-descriptors) might be
|
||||
-**Editor\'s Notes ---** Depending on the setting, [Old Gus\' Daft Drafts Descriptors](#og-dd-descriptors) might be
|
||||
-appropriate.
|
||||
-:::
|
||||
-
|
||||
@ -363,11 +363,11 @@
|
||||
:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** For more psionics character options, see the [psionic flavor](og-dd.html#flavor-psionic) and
|
||||
-[psionic cults](og-dd.html#psionic-cults) in [Old Gus' Daft Drafts](og-dd.html).
|
||||
-**Editor\'s Notes ---** For more psionics character options, see the [psionic flavor](og-dd.html#flavor-psionic) and
|
||||
-[psionic cults](og-dd.html#psionic-cults) in [Old Gus\' Daft Drafts](og-dd.html).
|
||||
-:::
|
||||
-
|
||||
##### Science Fiction Species Descriptors [#](#science-fiction-species-descriptors){.og-h-anchor aria-hidden="true"}
|
||||
##### Science Fiction Species Descriptors[](#science-fiction-species-descriptors "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
|
||||
[(Cypher System Rulebook, page 279)]{.og-ref}
|
||||
@@ -44752,11 +44580,6 @@
|
||||
@ -375,8 +375,8 @@
|
||||
:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** For more on psionics, see the [psionic flavor](og-dd.html#flavor-psionic) and [psionic
|
||||
-cults](og-dd.html#psionic-cults) in [Old Gus' Daft Drafts](og-dd.html).
|
||||
-**Editor\'s Notes ---** For more on psionics, see the [psionic flavor](og-dd.html#flavor-psionic) and [psionic
|
||||
-cults](og-dd.html#psionic-cults) in [Old Gus\' Daft Drafts](og-dd.html).
|
||||
-:::
|
||||
-
|
||||
[(The Stars are Fire, page 50)]{.og-ref}
|
||||
@ -387,19 +387,19 @@
|
||||
:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** [Old Gus\' Daft Drafts](og-dd.html) includes a robust set of rules for
|
||||
-**Editor\'s Notes ---** [Old Gus\' Daft Drafts](og-dd.html) includes a robust set of rules for
|
||||
-[Mechs](og-dd.html#chapter-15-mechs).
|
||||
-:::
|
||||
-
|
||||
##### Variable Cost by Tech Rating [#](#vehicles-variable-cost-by-tech-rating){.og-h-anchor aria-hidden="true"} {#vehicles-variable-cost-by-tech-rating}
|
||||
##### Variable Cost by Tech Rating[](#vehicles-variable-cost-by-tech-rating "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicles-variable-cost-by-tech-rating}
|
||||
|
||||
[(The Stars are Fire, page 92)]{.og-ref}
|
||||
@@ -49344,20 +49162,14 @@
|
||||
**Editor's Notes ---** Other ways of realizing PCs with horror elements:
|
||||
**Editor\'s Notes ---** Other ways of realizing PCs with horror elements:
|
||||
|
||||
- The [Heartwood Descriptors](#heartwood-descriptors) in [Chapter 20: Fairy Tale](#chapter-20-fairy-tale) might make
|
||||
- an interesting choice for a horror game. So would the [Hopeless](og-dd.html#descriptor-hopeless) descriptor from
|
||||
- [Old Gus' Daft Drafts](og-dd.html).
|
||||
- [Old Gus\' Daft Drafts](og-dd.html).
|
||||
+ an interesting choice for a horror game.
|
||||
|
||||
- If a PCs is---or becomes---a powerful supernatural being, for example, a vampire, werewolf, or demon, the GM might
|
||||
@ -408,11 +408,11 @@
|
||||
|
||||
- A ghost PC might use the [Ghost](#modern-magic-descriptor-ghost) descriptor in [Chapter 14: Modern
|
||||
- Magic](#chapter-14-a-modern-magic), or the [Has Unfinished Business](og-dd.html#focus-has-unfinished-business) focus
|
||||
- from [Old Gus' Daft Drafts](og-dd.html).
|
||||
- from [Old Gus\' Daft Drafts](og-dd.html).
|
||||
-
|
||||
-- The [Accelerates Entropy](og-dd.html#focus-accelerates-entropy), [Bears a Curse of
|
||||
- Stone](og-dd.html#focus-bears-a-curse-of-stone), and [Can Devour Anything](og-dd.html#focus-can-devour-anything)
|
||||
- foci from [Old Gus' Daft Drafts](og-dd.html) are also useful for creating PCs with horrific abilities.
|
||||
- foci from [Old Gus\' Daft Drafts](og-dd.html) are also useful for creating PCs with horrific abilities.
|
||||
+ Magic](#chapter-14-a-modern-magic).
|
||||
:::
|
||||
|
||||
@ -420,9 +420,9 @@
|
||||
@@ -52845,8 +52657,7 @@
|
||||
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
**Editor's Notes ---** For a dramatically less powerful mundane form, use the ruels for [Handling PCs as
|
||||
**Editor\'s Notes ---** For a dramatically less powerful mundane form, use the ruels for [Handling PCs as
|
||||
-Children](#optional-rule-handling-pcs-as-children) or the [Gritty Rules
|
||||
-Modules](og-dd.html#chapter-8-gritty-rules-modules) in [Old Gus' Daft Drafts](og-dd.html).
|
||||
-Modules](og-dd.html#chapter-8-gritty-rules-modules) in [Old Gus\' Daft Drafts](og-dd.html).
|
||||
+Children](#optional-rule-handling-pcs-as-children).
|
||||
:::
|
||||
|
||||
@ -432,7 +432,7 @@
|
||||
Manifest Cypher](#ability-boost-manifest-cypher){.og-ability},[Boost Manifest Cypher
|
||||
Function](#ability-boost-manifest-cypher-function){.og-ability}, and[Modify
|
||||
-Cyphers](#ability-modify-cyphers){.og-ability} abilities into context. Alternately, consider creating a PC with the
|
||||
-[Crafter Flavor](og-dd.html#flavor-crafter) presented in [Old Gus' Daft Drafts](og-dd.html).
|
||||
-[Crafter Flavor](og-dd.html#flavor-crafter) presented in [Old Gus\' Daft Drafts](og-dd.html).
|
||||
+Cyphers](#ability-modify-cyphers){.og-ability} abilities into context.
|
||||
:::
|
||||
|
||||
@ -442,31 +442,31 @@
|
||||
:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** Foci from [Old Gus\' Daft Drafts](#og-dd-foci) might also be approrpiate for a fairy tale
|
||||
-**Editor\'s Notes ---** Foci from [Old Gus\' Daft Drafts](#og-dd-foci) might also be approrpiate for a fairy tale
|
||||
-setting.
|
||||
-:::
|
||||
-
|
||||
::: {.alert .ps-4 .pb-0}
|
||||
##### Fairy Tale Descriptors [#](#fairy-tale-descriptors){.og-h-anchor aria-hidden="true"}
|
||||
##### Fairy Tale Descriptors[](#fairy-tale-descriptors "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
|
||||
@@ -56867,9 +56672,8 @@
|
||||
:::
|
||||
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** Depending on the setting, [Fantasy Species Descriptors](#fantasy-species-descriptors), [Modern
|
||||
-Magic Descriptors](#choose-modern-magic), or [Old Gus' Daft Drafts Descriptors](#og-dd-descriptors) might also be
|
||||
-**Editor\'s Notes ---** Depending on the setting, [Fantasy Species Descriptors](#fantasy-species-descriptors), [Modern
|
||||
-Magic Descriptors](#choose-modern-magic), or [Old Gus\' Daft Drafts Descriptors](#og-dd-descriptors) might also be
|
||||
-appropriate choices.
|
||||
+**Editor's Notes ---** Depending on the setting, [Fantasy Species Descriptors](#fantasy-species-descriptors) or [Modern
|
||||
+**Editor\'s Notes ---** Depending on the setting, [Fantasy Species Descriptors](#fantasy-species-descriptors) or [Modern
|
||||
+Magic Descriptors](#choose-modern-magic) might also be appropriate choices.
|
||||
:::
|
||||
|
||||
###### Bewitched [#](#fairy-tale-descriptor-bewitched){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-bewitched .og-border}
|
||||
###### Bewitched[](#fairy-tale-descriptor-bewitched "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-bewitched .og-border}
|
||||
@@ -61020,9 +60824,7 @@
|
||||
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
**Editor's Notes ---** PC with the [alchemist](#npc-alchemist) or engineer type might have one of [modern magic
|
||||
**Editor\'s Notes ---** PC with the [alchemist](#npc-alchemist) or engineer type might have one of [modern magic
|
||||
-flavors](#modern-magic-flavors) presented in [Chapter 14: Modern Magic](#chapter-14-a-modern-magic), or the [crafter
|
||||
-flavor](og-dd.html#flavor-crafter) or [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus' Daft
|
||||
-flavor](og-dd.html#flavor-crafter) or [ritualist flavor](og-dd.html#flavor-ritualist) in [Old Gus\' Daft
|
||||
-Drafts](og-dd.html).
|
||||
+flavors](#modern-magic-flavors) presented in [Chapter 14: Modern Magic](#chapter-14-a-modern-magic).
|
||||
:::
|
||||
@ -477,7 +477,7 @@
|
||||
:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** There are even more [cyphers](og-dd.html#chapter-9-cyphers) in [Old Gus\' Daft
|
||||
-**Editor\'s Notes ---** There are even more [cyphers](og-dd.html#chapter-9-cyphers) in [Old Gus\' Daft
|
||||
-Drafts](og-dd.html).
|
||||
-:::
|
||||
-
|
||||
@ -489,18 +489,18 @@
|
||||
- [Undead Ward](#fantasy-cypher-undead-ward)
|
||||
|
||||
-For more on session preparation, see [Exploration Tables](og-dd.html#chapter-12-exploration-tables) and [NPC
|
||||
-Tables](og-dd.html#chapter-13-npc-tables) in [Old Gus' Daft Drafts](og-dd.html).
|
||||
-Tables](og-dd.html#chapter-13-npc-tables) in [Old Gus\' Daft Drafts](og-dd.html).
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Teaching the Rules [#](#teaching-the-rules){.og-h-anchor aria-hidden="true"}
|
||||
#### Teaching the Rules[](#teaching-the-rules "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
@@ -82957,11 +82751,6 @@
|
||||
Compendium](https://foundryvtt.com/packages/cyphersystem-compendium/) module with all the CSRD's cyphers included,
|
||||
Compendium](https://foundryvtt.com/packages/cyphersystem-compendium/) module with all the CSRD\'s cyphers included,
|
||||
and the [Cypher System Community Content](https://foundryvtt.com/packages/cyphersystem-community-module) module
|
||||
includes macros to roll a random cypher, or caches of cyphers.
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-[Old Gus' Daft Drafts](og-dd.html) includes [new subtle cyphers](og-dd.html#chapter-9-cyphers) perfect for pulp
|
||||
-[Old Gus\' Daft Drafts](og-dd.html) includes [new subtle cyphers](og-dd.html#chapter-9-cyphers) perfect for pulp
|
||||
-adventure with few supernatural elements.
|
||||
-:::
|
||||
:::
|
||||
@ -510,17 +510,17 @@
|
||||
- [Foci, Psionic](#psionic-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Foci, Science Fiction](#science-fiction-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Foci, Superhero](#superhero-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Old Gus' Daft Drafts](og-dd.html) [(OG-DD)]{.og-ref .og-ref-og}
|
||||
- [Old Gus' Unofficial Cypher System Player\'s Guide](#og-cspg) [(OG-CSPG)]{.og-ref}
|
||||
-- [Old Gus\' Daft Drafts](og-dd.html) [(OG-DD)]{.og-ref .og-ref-og}
|
||||
- [Old Gus\' Unofficial Cypher System Player\'s Guide](#og-cspg) [(OG-CSPG)]{.og-ref}
|
||||
-- [Online Character Sheets](#character-sheets-virtual-tabletops) [(OG-DD)]{.og-ref .og-ref-og}
|
||||
- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Sidekick Character Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [What's In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [What\'s In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
@@ -83361,7 +83148,6 @@
|
||||
- [Numenera Discovery](#numenera-discovery-product)†
|
||||
- [Numenera Destiny](#numenera-destiny-product)
|
||||
- [Old Gods of Appalachia](#old-gods-of-appalachia-product)†
|
||||
-- [Old Gus' Daft Drafts](#og-dd-product)
|
||||
-- [Old Gus\' Daft Drafts](#og-dd-product)
|
||||
- [The Origin](#the-origin-product)
|
||||
- [Path of the Planebreaker](#path-of-the-planebreaker-product)
|
||||
- [Predation](#predation-product)
|
||||
@ -528,7 +528,7 @@
|
||||
124)]{.og-ref}
|
||||
:::
|
||||
|
||||
-##### Old Gus' Daft Drafts --- What\'s in the Book?[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-product){.og-h-anchor aria-hidden="true"} {#og-dd-product .og-h-small .og-h-small-icon .og-border}
|
||||
-##### Old Gus\' Daft Drafts --- What\'s in the Book?[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"}[](#og-dd-product "Permalink"){.og-h-anchor aria-hidden="true"} {#og-dd-product .og-h-small .og-h-small-icon .og-border}
|
||||
-
|
||||
-*A collection of free, online options for your best game ever!*
|
||||
-
|
||||
@ -551,9 +551,9 @@
|
||||
-- [NPC Tables](og-dd.html#chapter-13-npc-tables) [(OG-DD)]{.og-ref .og-ref-og}
|
||||
-- [Oddity Generator](og-dd.html#oddity-generator) [(OG-DD)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-*See also: [Old Gus' Daft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts --- Foci](#og-dd-foci),
|
||||
-and [Old Gus' Draft Drafts --- Flavors](#og-dd-flavors)*
|
||||
-*See also: [Old Gus\' Daft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts --- Foci](#og-dd-foci),
|
||||
-and [Old Gus\' Draft Drafts --- Flavors](#og-dd-flavors)*
|
||||
-
|
||||
##### The Origin --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-origin/){aria-label="Purchase The Origin"} [#](#the-origin-product){.og-h-anchor aria-hidden="true"} {#the-origin-product .og-h-small .og-h-small-icon .og-border}
|
||||
##### The Origin --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-origin/){aria-label="Purchase The Origin"}[](#the-origin-product "Permalink"){.og-h-anchor aria-hidden="true"} {#the-origin-product .og-h-small .og-h-small-icon .og-border}
|
||||
|
||||
*Master perilous new powers in a world that is dangerously askew!*
|
@ -4,7 +4,7 @@
|
||||
|
||||
version 2.00h (2025-07-19)
|
||||
|
||||
-- [Player's Guide: OG-CSPG](og-cspg.html){.btn .mt-1 .mb-1 .border}
|
||||
-- [Player\'s Guide: OG-CSPG](og-cspg.html){.btn .mt-1 .mb-1 .border}
|
||||
- [Github](https://github.com/callmepartario/og-csrd){.btn .mt-1 .mb-1 .border}
|
||||
- [☕ Ko-fi](https://ko-fi.com/oldgus){.btn .mt-1 .mb-1 .border}
|
||||
|
||||
@ -13,7 +13,7 @@
|
||||
- [Modifying the Difficulty](#modifying-the-difficulty)
|
||||
- [Optional Rule: Power Shifts](#optional-rule-power-shifts)
|
||||
-
|
||||
-For a condensed version Cypher System rules just for players, see [Old Gus' Unofficial Cypher System Player\'s
|
||||
-For a condensed version Cypher System rules just for players, see [Old Gus\' Unofficial Cypher System Player\'s
|
||||
-Guide](og-cspg.html).
|
||||
:::
|
||||
|
||||
@ -22,7 +22,7 @@
|
||||
- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Cypher Decks](#og-cd) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Player's Guide](#og-cspg) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Player\'s Guide](#og-cspg) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Sidekick Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
|
||||
Related Sections
|
||||
@ -30,11 +30,11 @@
|
||||
.mt-1 .mb-1 .border}
|
||||
-
|
||||
|
||||
-###### Player's Guide [#](#og-cspg){.og-h-anchor aria-hidden="true"} {#og-cspg}
|
||||
-###### Player\'s Guide[](#og-cspg "Permalink"){.og-h-anchor aria-hidden="true"} {#og-cspg}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-[Old Gus' Unofficial Cypher System Player\'s Guide (OG-CSPG)](og-cspg.html) presents a condensed version of the game
|
||||
-[Old Gus\' Unofficial Cypher System Player\'s Guide (OG-CSPG)](og-cspg.html) presents a condensed version of the game
|
||||
-rules and character options just for players. You can read it online or use the PDF to print excerpts for player
|
||||
-portfolios for descriptors, types, foci, and more.
|
||||
-
|
||||
@ -47,48 +47,48 @@
|
||||
- aria-label="Download PDF: OG-CSPG"}
|
||||
-:::
|
||||
-
|
||||
###### Cypher Decks [#](#og-cd){.og-h-anchor aria-hidden="true"} {#og-cd}
|
||||
###### Cypher Decks[](#og-cd "Permalink"){.og-h-anchor aria-hidden="true"} {#og-cd}
|
||||
|
||||
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
@@ -80702,8 +80680,7 @@
|
||||
facilitate handing out cyphers, using them, and resolving what they do.
|
||||
|
||||
- **Select Optional Rules:** Create a list of [optional rules](#choose-optional-rules) you want players to know about,
|
||||
- and where to find them. If players need to read the rules or character options, consider recommending [Old Gus'
|
||||
- Unofficial Cypher System Player's Guide](og-cspg.html).
|
||||
- and where to find them. If players need to read the rules or character options, consider recommending [Old Gus\'
|
||||
- Unofficial Cypher System Player\'s Guide](og-cspg.html).
|
||||
+ and where to find them.
|
||||
|
||||
- **Something's Still Missing!:** If you\'re adapting a setting to the Cypher System, there are often game mechanics
|
||||
that don't seem like they quite fit in. Some things might be best harnessed as a Use for
|
||||
- **Something\'s Still Missing!:** If you\'re adapting a setting to the Cypher System, there are often game mechanics
|
||||
that don\'t seem like they quite fit in. Some things might be best harnessed as a Use for
|
||||
@@ -80870,13 +80847,6 @@
|
||||
Gaming](https://www.montecookgames.com/store/product/consent-in-gaming/){.og-icon .og-mcg} checklist individually with
|
||||
each player.
|
||||
|
||||
-Alternatively, [Old Gus' Unofficial Cypher System Player\'s Guide (OG-CSPG)](og-cspg.html) contains everything players
|
||||
-Alternatively, [Old Gus\' Unofficial Cypher System Player\'s Guide (OG-CSPG)](og-cspg.html) contains everything players
|
||||
-need to know to play the game in a condensed format, including all character options presented in the CSRD. You can also
|
||||
-download the [OG-CSPG in PDF](pdfs/cypher-og-cspg-old-gus-cypher-system-players-guide.pdf) for printable character
|
||||
-options. New players might also find [Old Gus' Cypher System
|
||||
-options. New players might also find [Old Gus\' Cypher System
|
||||
-Quick-Reference](pdfs/cypher-og-csqr-old-gus-cypher-system-quick-reference.pdf) provides basic rules and game vocabulary
|
||||
-at-a-glance.
|
||||
-
|
||||
It's common for players to take a little while to learn the Cypher System\'s vocabulary for game mechanics, especially
|
||||
if they've already played other games that have a different vocabulary. When you mention a game mechanic like [recovery
|
||||
It\'s common for players to take a little while to learn the Cypher System\'s vocabulary for game mechanics, especially
|
||||
if they\'ve already played other games that have a different vocabulary. When you mention a game mechanic like [recovery
|
||||
rolls](#recovery-rolls) or [the damage track](#the-damage-track), take a moment to define those terms, and point out
|
||||
@@ -82318,8 +82288,7 @@
|
||||
::: {#faq-focus .collapse}
|
||||
::: row
|
||||
::: {.col .col-md-6}
|
||||
-If you're a player, you might find character options easier to read in the format [Old Gus\' Unofficial Cypher System
|
||||
-Player's Guide](og-cspg.html) provides. Let\'s take a look at the [special abilities](#choose-abilities) from an
|
||||
+Let's take a look at the [special abilities](#choose-abilities) from an
|
||||
-If you\'re a player, you might find character options easier to read in the format [Old Gus\' Unofficial Cypher System
|
||||
-Player\'s Guide](og-cspg.html) provides. Let\'s take a look at the [special abilities](#choose-abilities) from an
|
||||
+Let\'s take a look at the [special abilities](#choose-abilities) from an
|
||||
example [focus](#choose-focus)---[Helps their Friends](#focus-helps-their-friends).
|
||||
|
||||
- **Type Swap Option:** You don't get a [type swap option](#focus-choosing-foci) automatically, but you can choose it
|
||||
- **Type Swap Option:** You don\'t get a [type swap option](#focus-choosing-foci) automatically, but you can choose it
|
||||
@@ -83098,7 +83067,6 @@
|
||||
- [Foci, Psionic](#psionic-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Foci, Science Fiction](#science-fiction-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Foci, Superhero](#superhero-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Old Gus' Unofficial Cypher System Player\'s Guide](#og-cspg) [(OG-CSPG)]{.og-ref}
|
||||
-- [Old Gus\' Unofficial Cypher System Player\'s Guide](#og-cspg) [(OG-CSPG)]{.og-ref}
|
||||
- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Sidekick Character Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [What's In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [What\'s In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
|
@ -9,18 +9,18 @@
|
||||
|
||||
Related Sections
|
||||
@@ -1529,27 +1528,6 @@
|
||||
- [Saytama_sama's Cypher System Cheat Sheet](https://drive.google.com/file/d/1Ul_NzSSBqnEPGSyZlYP98cr8TBz9ll_c){.btn
|
||||
- [Saytama_sama\'s Cypher System Cheat Sheet](https://drive.google.com/file/d/1Ul_NzSSBqnEPGSyZlYP98cr8TBz9ll_c){.btn
|
||||
.mt-1 .mb-1 .border}
|
||||
-
|
||||
-
|
||||
-###### Cypher Decks [#](#og-cd){.og-h-anchor aria-hidden="true"} {#og-cd}
|
||||
-###### Cypher Decks[](#og-cd "Permalink"){.og-h-anchor aria-hidden="true"} {#og-cd}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-[Monte Cook Games](https://www.montecookgames.com/store/){.og-icon .og-mcg} sells a number of useful physical card decks
|
||||
-across their product lines.
|
||||
-
|
||||
-Alternatively, Old Gus' Cypher Decks (OG-CD) includes printable roll tables with card-sized handouts for each cypher,
|
||||
-Alternatively, Old Gus\' Cypher Decks (OG-CD) includes printable roll tables with card-sized handouts for each cypher,
|
||||
-reference cards for the rules of cypher use, and templates for you to create your own cyphers ahead of---or during---the
|
||||
-game.
|
||||
-
|
||||
@ -38,10 +38,10 @@
|
||||
|
||||
@@ -32210,8 +32188,7 @@
|
||||
Using Cyphers as Spells
|
||||
: When using this type of familiar, it's worth considering the optional [Spellcasting](#optional-rule-spellcasting)
|
||||
: When using this type of familiar, it\'s worth considering the optional [Spellcasting](#optional-rule-spellcasting)
|
||||
rules, including [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits)---especially the
|
||||
- spells as cyphers and artifacts option. Using this option, a personal [cypher deck](#og-cd) of pre-selected cypher
|
||||
- spells can really speed up the process of drawing new cyphers into the sidekick's repertoire.
|
||||
- spells can really speed up the process of drawing new cyphers into the sidekick\'s repertoire.
|
||||
+ spells as cyphers and artifacts option.
|
||||
|
||||
Spellbound Sidekicks as a Gateway to Another World
|
||||
@ -56,7 +56,7 @@
|
||||
+material component that is consumed by casting the spell.
|
||||
:::
|
||||
|
||||
##### First Spell [#](#spellcasting-first-spell){.og-h-anchor aria-hidden="true"} {#spellcasting-first-spell}
|
||||
##### First Spell[](#spellcasting-first-spell "Permalink"){.og-h-anchor aria-hidden="true"} {#spellcasting-first-spell}
|
||||
@@ -76355,7 +76330,6 @@
|
||||
- [Ability Category: Cyphers and Artifacts](#abilities-category-cyphers-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
|
||||
@ -66,12 +66,12 @@
|
||||
:::
|
||||
|
||||
@@ -80076,10 +80050,6 @@
|
||||
points in the course of the story that are appropriate for awarding subtle cyphers, especially if the PCs aren't at
|
||||
points in the course of the story that are appropriate for awarding subtle cyphers, especially if the PCs aren\'t at
|
||||
their full capacity.
|
||||
:::
|
||||
-
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** For more on distributing cyphers to players, see [Cypher Decks](#og-cd).
|
||||
-**Editor\'s Notes ---** For more on distributing cyphers to players, see [Cypher Decks](#og-cd).
|
||||
-:::
|
||||
:::
|
||||
|
||||
@ -98,7 +98,7 @@
|
||||
|
||||
- [Anathema Siren](#horror-cypher-anathema-siren) (undead)
|
||||
@@ -80959,11 +80928,6 @@
|
||||
a subtle cypher](#player-intrusion-subtle-cypher), or to prevent a manifest cypher they'd been saving for a specific
|
||||
a subtle cypher](#player-intrusion-subtle-cypher), or to prevent a manifest cypher they\'d been saving for a specific
|
||||
purpose from expiring.
|
||||
|
||||
-Using a [cypher deck](#og-cd) can speed up the distribution and resolution of cyphers without the need to write lengthy
|
||||
@ -108,28 +108,28 @@
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Using the Rules: Making Meaning [#](#making-meaning){.og-h-anchor aria-hidden="true"} {#making-meaning}
|
||||
#### Using the Rules: Making Meaning[](#making-meaning "Permalink"){.og-h-anchor aria-hidden="true"} {#making-meaning}
|
||||
@@ -81746,11 +81710,6 @@
|
||||
There's no [identification roll](#manifest-cyphers) needed for these, as they are all labeled with
|
||||
There\'s no [identification roll](#manifest-cyphers) needed for these, as they are all labeled with
|
||||
trustworthy-looking, tidy handwriting.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-The GM hands out three cards from a [cypher deck](#og-cd), and collects Rena's expended [Darning
|
||||
-The GM hands out three cards from a [cypher deck](#og-cd), and collects Rena\'s expended [Darning
|
||||
-Needle](#fairy-tale-cypher-darning-needle) cypher card.
|
||||
-:::
|
||||
-
|
||||
- **Rena:** [Ooh, I finally have enough XP to increase my [Pools](#pool) and [advance](#character-advancement) to Tier
|
||||
2!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
- **GM:** [Cool, let's take a short break while you distribute those new cyphers among yourselves, and we\'ll give
|
||||
- **GM:** [Cool, let\'s take a short break while you distribute those new cyphers among yourselves, and we\'ll give
|
||||
@@ -82713,13 +82672,6 @@
|
||||
[Catholicon](#cypher-catholicon) cypher cures any disease of the cypher level or lower. Depending on the setting or
|
||||
level of the cypher, it might be a \"Panacea Herb\" (fantasy), a \"Theriac Potion\" (fairy tale), or a \"KÜR-ALL\"
|
||||
pill (science fiction).
|
||||
-
|
||||
-- **Cypher Distribution:** [Cypher Decks](#og-cd) speed up randomizing and distributing cyphers at the table. If
|
||||
- you're playing online, [Cypher System by mrkwnzl](https://foundryvtt.com/packages/cyphersystem) for [Foundry
|
||||
- you\'re playing online, [Cypher System by mrkwnzl](https://foundryvtt.com/packages/cyphersystem) for [Foundry
|
||||
- VTT](https://foundryvtt.com/) includes an optional [Cypher SRD
|
||||
- Compendium](https://foundryvtt.com/packages/cyphersystem-compendium/) module with all the CSRD's cyphers included,
|
||||
- Compendium](https://foundryvtt.com/packages/cyphersystem-compendium/) module with all the CSRD\'s cyphers included,
|
||||
- and the [Cypher System Community Content](https://foundryvtt.com/packages/cyphersystem-community-module) module
|
||||
- includes macros to roll a random cypher, or caches of cyphers.
|
||||
:::
|
@ -13,7 +13,7 @@
|
||||
Sheets](https://www.montecookgames.com/store/product/cypher-system-character-portfolios-and-character-sheets/){.og-icon
|
||||
.og-mcg} are available for free from Monte Cook Games.
|
||||
-
|
||||
-Old Gus' Unofficial Cypher System Character Sheet (OG-CSCS) is a high contrast, form-fillable PDF character sheet that
|
||||
-Old Gus\' Unofficial Cypher System Character Sheet (OG-CSCS) is a high contrast, form-fillable PDF character sheet that
|
||||
-allows for additional customization for your character or campaign.
|
||||
-
|
||||
-::: {.alert .pb-0}
|
||||
@ -36,18 +36,18 @@
|
||||
- aria-label="Download PDF: OG-CSCS (Blank)"}
|
||||
-:::
|
||||
-
|
||||
-Alternatively, Variarte's Cypher System Character Sheet is form-fillable, and features a simple layout with a
|
||||
-Alternatively, Variarte\'s Cypher System Character Sheet is form-fillable, and features a simple layout with a
|
||||
-quick-reference to help the GM teach others how to play.
|
||||
-
|
||||
-::: {.alert .pb-0}
|
||||
-[{.img-fluid .border .shadow-sm
|
||||
-[{.img-fluid .border .shadow-sm
|
||||
-aria-hidden="true"}](pdfs/cypher-variarte-character-sheet-quick-reference.pdf){.d-block .text-center aria-hidden="true"}
|
||||
-
|
||||
-- [Download PDF](pdfs/cypher-variarte-character-sheet-quick-reference.pdf){.btn .mt-1 .mb-1 .border
|
||||
- aria-label="Download PDF: Variarte's Cypher System Character Sheet"}
|
||||
-:::
|
||||
-
|
||||
-###### Sidekick Character Sheet [#](#pdf-sidekick){.og-h-anchor aria-hidden="true"} {#pdf-sidekick}
|
||||
-###### Sidekick Character Sheet[](#pdf-sidekick "Permalink"){.og-h-anchor aria-hidden="true"} {#pdf-sidekick}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -64,11 +64,11 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Cheat Sheets [#](#og-csqr){.og-h-anchor aria-hidden="true"} {#og-csqr}
|
||||
-###### Cheat Sheets[](#og-csqr "Permalink"){.og-h-anchor aria-hidden="true"} {#og-csqr}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-Old Gus' Cypher System Quick-Reference provides a 2-page overvew of the game\'s most important rules for players.
|
||||
-Old Gus\' Cypher System Quick-Reference provides a 2-page overvew of the game\'s most important rules for players.
|
||||
-
|
||||
-::: {.alert .pb-0}
|
||||
-[{.img-fluid .border
|
||||
@ -80,12 +80,12 @@
|
||||
-
|
||||
-Alternatively, try these options:
|
||||
-
|
||||
-- [mrkwnzl's Cypher System Cheat Sheet](pdfs/Cypher_System_Rolling_Cheat_Sheet.pdf){.btn .mt-1 .mb-1 .border}
|
||||
-- [Roll for Joy's Cypher System Cheat Sheet](https://roll4joy.org/2022/06/26/cypher-system-1-page-cheat-sheet/){.btn
|
||||
-- [mrkwnzl\'s Cypher System Cheat Sheet](pdfs/Cypher_System_Rolling_Cheat_Sheet.pdf){.btn .mt-1 .mb-1 .border}
|
||||
-- [Roll for Joy\'s Cypher System Cheat Sheet](https://roll4joy.org/2022/06/26/cypher-system-1-page-cheat-sheet/){.btn
|
||||
- .mt-1 .mb-1 .border}
|
||||
-- [Saki's Cypher System GM Screen](https://actualizedadept.itch.io/cypher-system-gm-screen-csol){.btn .mt-1 .mb-1
|
||||
-- [Saki\'s Cypher System GM Screen](https://actualizedadept.itch.io/cypher-system-gm-screen-csol){.btn .mt-1 .mb-1
|
||||
- .border}
|
||||
-- [Saytama_sama's Cypher System Cheat Sheet](https://drive.google.com/file/d/1Ul_NzSSBqnEPGSyZlYP98cr8TBz9ll_c){.btn
|
||||
-- [Saytama_sama\'s Cypher System Cheat Sheet](https://drive.google.com/file/d/1Ul_NzSSBqnEPGSyZlYP98cr8TBz9ll_c){.btn
|
||||
- .mt-1 .mb-1 .border}
|
||||
--
|
||||
:::
|
||||
@ -98,7 +98,7 @@
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-###### Sidekick Character Sheet [#](#sidekicks-sheet){.og-h-anchor aria-hidden="true"} {#sidekicks-sheet}
|
||||
-###### Sidekick Character Sheet[](#sidekicks-sheet "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-sheet}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -114,12 +114,12 @@
|
||||
-:::
|
||||
:::
|
||||
|
||||
##### Gaining Sidekicks [#](#sidekicks-gaining){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining}
|
||||
##### Gaining Sidekicks[](#sidekicks-gaining "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining}
|
||||
@@ -83019,7 +82925,6 @@
|
||||
- [Foci, Science Fiction](#science-fiction-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Foci, Superhero](#superhero-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Sidekick Character Sheet](#pdf-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [What's In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [What\'s In The Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
@ -6,7 +6,7 @@
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
-
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-#### Are You A New Player? [#](#are-you-a-new-player){.og-h-anchor aria-hidden="true"}
|
||||
-#### Are You A New Player?[](#are-you-a-new-player "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -93,7 +93,7 @@
|
||||
[Roll20](https://app.roll20.net/) provides free Cypher System implementation, and a free version of the [Cypher System
|
||||
@@ -60609,58 +60539,6 @@
|
||||
|
||||
#### Weird West Character Options [#](#weird-west-character-options){.og-h-anchor aria-hidden="true"}
|
||||
#### Weird West Character Options[](#weird-west-character-options "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -109,9 +109,9 @@
|
||||
-
|
||||
-At their most profound, Westerns deal with the intersection of the individual and society. You have a sense of what is
|
||||
-gained and what is lost by belonging to a community as opposed to living in the wilderness where, as an individual,
|
||||
-you're completely free.
|
||||
-you\'re completely free.
|
||||
-
|
||||
-It's the arrival of civilization in the form of those ranchers and farms and small towns that means that the hero is
|
||||
-It\'s the arrival of civilization in the form of those ranchers and farms and small towns that means that the hero is
|
||||
-going to have to sacrifice some of that freedom. The classical Western is fundamentally concerned with the coming of law
|
||||
-that defines a new society.
|
||||
-:::
|
||||
@ -120,9 +120,9 @@
|
||||
-The central irony of the classical western is that the law has to be established through exactly the kind of personal
|
||||
-force, strength, violence that the law is meant to suppress.
|
||||
-
|
||||
-So, the hero is the perennial outsider who has to use the methods of the outlaw to fight the outlaw---and he's too much
|
||||
-So, the hero is the perennial outsider who has to use the methods of the outlaw to fight the outlaw---and he\'s too much
|
||||
-of an outlaw, ultimately because he has killed, because he has seen this other side of life, to ever be fully accepted
|
||||
-by the townspeople he's been defending.
|
||||
-by the townspeople he\'s been defending.
|
||||
-
|
||||
-So, the hero sacrifices himself for the sake of the law, and he---in a way---wills his own extinction in the name of
|
||||
-civilization.\"
|
||||
@ -147,7 +147,7 @@
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
##### Suggested Types for a Weird West Game [#](#weird-west-types){.og-h-anchor aria-hidden="true"} {#weird-west-types}
|
||||
##### Suggested Types for a Weird West Game[](#weird-west-types "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-types}
|
||||
|
||||
[(High Noon at Midnight, page 96)]{.og-ref}
|
||||
@@ -79957,30 +79835,6 @@
|
||||
@ -157,7 +157,7 @@
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-###### Cyphers Video [#](#cypher-video){.og-h-anchor aria-hidden="true"} {#cypher-video}
|
||||
-###### Cyphers Video[](#cypher-video "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-video}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
@ -7,7 +7,7 @@
|
||||
-
|
||||
-::: {.col-12 .col-md-6}
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-##### The Difficulty Dial [#](#the-difficulty-dial){.og-h-anchor aria-hidden="true"} {#the-difficulty-dial .og-h-small}
|
||||
-##### The Difficulty Dial[](#the-difficulty-dial "Permalink"){.og-h-anchor aria-hidden="true"} {#the-difficulty-dial .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -28,7 +28,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** The difficulty dial image is included in [Old Gus\' Cypher System Quick-Reference
|
||||
-**Editor\'s Notes ---** The difficulty dial image is included in [Old Gus\' Cypher System Quick-Reference
|
||||
-(OG-CSQR)](#og-csqr). To read the rules of the game in practice, see [An Example of Play](#an-example-of-play).
|
||||
-:::
|
||||
-:::
|
||||
@ -40,23 +40,23 @@
|
||||
:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** [The Difficulty Dial](#the-difficulty-dial) presented in [Chapter 11: Rules of the
|
||||
-**Editor\'s Notes ---** [The Difficulty Dial](#the-difficulty-dial) presented in [Chapter 11: Rules of the
|
||||
-Game](#chapter-11-rules-of-the-game) provides a visual representation of difficulties, target numbers, and percentage
|
||||
-chance of success.
|
||||
-:::
|
||||
-
|
||||
::: {.alert .ps-4 .pb-0}
|
||||
##### Vague Difficulty [#](#vague-difficulty){.og-h-anchor aria-hidden="true"} {#vague-difficulty .og-h-small}
|
||||
##### Vague Difficulty[](#vague-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#vague-difficulty .og-h-small}
|
||||
|
||||
@@ -82181,10 +82147,7 @@
|
||||
other---confused.
|
||||
|
||||
::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-[The Difficulty Dial](#the-difficulty-dial) presented on [Old Gus' Cypher System Quick-Reference](#og-csqr) displays
|
||||
-[The Difficulty Dial](#the-difficulty-dial) presented on [Old Gus\' Cypher System Quick-Reference](#og-csqr) displays
|
||||
-difficulties, target numbers, and percentage chance to succeed with a d20 roll.
|
||||
-
|
||||
-It's also possible to change the d20 roll to something else, as described under [Task and Fate Dice
|
||||
+It's possible to change the d20 roll to something else, as described under [Task and Fate Dice
|
||||
-It\'s also possible to change the d20 roll to something else, as described under [Task and Fate Dice
|
||||
+It\'s possible to change the d20 roll to something else, as described under [Task and Fate Dice
|
||||
Resolution](#optional-rule-task-and-fate-dice-resolution).
|
||||
:::
|
||||
:::
|
@ -12,17 +12,17 @@
|
||||
This section is based on *Skills from Backgrounds* [(235)]{.og-ref} in the [Cypher System
|
||||
Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
|
||||
|
||||
-The GM can allow players to choose one or two additional [narrow skills](#skill-categories) appropriate to their PC's
|
||||
+The GM can allow players to choose one or two additional skills appropriate to their PC's
|
||||
background. For example, if an [Adept](#type-adept)'s family owns a large vineyard as a result of rolling on the [Adept
|
||||
-The GM can allow players to choose one or two additional [narrow skills](#skill-categories) appropriate to their PC\'s
|
||||
+The GM can allow players to choose one or two additional skills appropriate to their PC\'s
|
||||
background. For example, if an [Adept](#type-adept)\'s family owns a large vineyard as a result of rolling on the [Adept
|
||||
Background Connection](#adept-background-connection) table, they might be skilled in wine-making or being a sommelier.
|
||||
Background skills aren't immediately applicable to the game\'s primary adventures, but should instead address other
|
||||
Background skills aren\'t immediately applicable to the game\'s primary adventures, but should instead address other
|
||||
@@ -5942,7 +5941,7 @@
|
||||
new descriptor that fits exactly how the player wants to portray the character.
|
||||
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** For more on broad and narrow skills, see [Skill Categories](#skill-categories). For more on
|
||||
+**Editor's Notes ---** For more on
|
||||
-**Editor\'s Notes ---** For more on broad and narrow skills, see [Skill Categories](#skill-categories). For more on
|
||||
+**Editor\'s Notes ---** For more on
|
||||
customizing PCs, see [Optional Rules](#choose-optional-rules).
|
||||
:::
|
||||
|
||||
@ -30,12 +30,12 @@
|
||||
:::
|
||||
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** [Task Specialization](#ability-task-specialization){.og-ability} doesn\'t seem like a
|
||||
-**Editor\'s Notes ---** [Task Specialization](#ability-task-specialization){.og-ability} doesn\'t seem like a
|
||||
-particularly impressive ability, but if applied to a narrow skill important to the setting, or specialized
|
||||
-knowledge---something other PCs have an assumed inability with---as described under [Skill
|
||||
-Categories](#skill-categories) might make it an important choice for the right PC.
|
||||
-
|
||||
+**Editor's Notes ---**
|
||||
+**Editor\'s Notes ---**
|
||||
This ability is a more restrictive replacement for the [Specialization](#ability-specialization){.og-ability} ability in
|
||||
the 2015 Cypher System Rulebook [(62)]{.og-ref}:
|
||||
|
||||
@ -53,7 +53,7 @@
|
||||
required](#crafting-difficulty-and-time). For [cyphers](#choose-cyphers), [artifacts](#choose-artifacts), other items
|
||||
-that require [specialized knowledge](#skill-categories), or items unique to a world or species other than your own (such
|
||||
+that require specialized knowledge, or items unique to a world or species other than your own (such
|
||||
as a Martian tripod walker), add 5 to the item's level to determine the difficulty of building or repairing it.
|
||||
as a Martian tripod walker), add 5 to the item\'s level to determine the difficulty of building or repairing it.
|
||||
|
||||
Sometimes, if the item is artistic in nature, the GM will add to the difficulty and time required. For example, a crude
|
||||
@@ -33573,10 +33567,6 @@
|
||||
@ -66,22 +66,22 @@
|
||||
- such knowledge). [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
:::
|
||||
|
||||
##### Equal Advancement [#](#equal-advancement){.og-h-anchor aria-hidden="true"}
|
||||
##### Equal Advancement[](#equal-advancement "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
@@ -54732,7 +54722,7 @@
|
||||
difficulty of 5. Identifying an object grants PCs the ability to use the object, whether it's a manifest cypher or
|
||||
difficulty of 5. Identifying an object grants PCs the ability to use the object, whether it\'s a manifest cypher or
|
||||
an artifact.
|
||||
|
||||
- However, without [training or specialization](#skill-categories) in alien technology, advanced technology, or
|
||||
+ However, without training or specialization in alien technology, advanced technology, or
|
||||
something similar (which most starting characters don't have), a character has an inability in understanding
|
||||
something similar (which most starting characters don\'t have), a character has an inability in understanding
|
||||
advanced and alien tech.
|
||||
|
||||
@@ -79858,54 +79848,6 @@
|
||||
In a way, this is no different than adjudicating a not-so-straightforward solution to a challenge. Sometimes you have to
|
||||
say \"No, that's not possible.\" But sometimes, if it makes sense, open yourself up to the possibility.
|
||||
say \"No, that\'s not possible.\" But sometimes, if it makes sense, open yourself up to the possibility.
|
||||
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-##### Skill Categories [#](#skill-categories){.og-h-anchor aria-hidden="true"}
|
||||
-##### Skill Categories[](#skill-categories "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -130,7 +130,7 @@
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### NPCs and Death [#](#npcs-and-death){.og-h-anchor aria-hidden="true"}
|
||||
#### NPCs and Death[](#npcs-and-death "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
@@ -80343,9 +80285,7 @@
|
||||
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
|
@ -4,12 +4,12 @@
|
||||
scibbling in the margins for \"the rules\"---play it your way!
|
||||
:::
|
||||
|
||||
-#### Cypher System Tools [#](#about-tools){.og-h-anchor aria-hidden="true"} {#about-tools .og-h-small}
|
||||
-#### Cypher System Tools[](#about-tools "Permalink"){.og-h-anchor aria-hidden="true"} {#about-tools .og-h-small}
|
||||
-
|
||||
-Additional [tools](#choose-pdfs) are available, including a [Character Sentence
|
||||
-Generator](#character-sentence-generator) and a number of useful [PDFs](#pdfs).
|
||||
-
|
||||
#### Acknowledgements [#](#about-acknowledgements){.og-h-anchor aria-hidden="true"} {#about-acknowledgements .og-h-small}
|
||||
#### Acknowledgements[](#about-acknowledgements "Permalink"){.og-h-anchor aria-hidden="true"} {#about-acknowledgements .og-h-small}
|
||||
|
||||
[Marko Wenzel](https://github.com/mrkwnzl/cyphersystem-foundryvtt), [Qedhup](https://www.youtube.com/@Qedhup),
|
||||
@@ -572,7 +567,6 @@
|
||||
@ -25,19 +25,19 @@
|
||||
:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** To get an idea of how this works, try the [Cypher System Character Sentence
|
||||
-**Editor\'s Notes ---** To get an idea of how this works, try the [Cypher System Character Sentence
|
||||
-Generator](#character-sentence-generator) at the end of the chapter!
|
||||
-:::
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Skills [#](#skills){.og-h-anchor aria-hidden="true"}
|
||||
#### Skills[](#skills "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
@@ -1272,35 +1261,6 @@
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-#### Cypher System Character Sentence Generator [#](#character-sentence-generator){.og-h-anchor aria-hidden="true"} {#character-sentence-generator}
|
||||
-#### Cypher System Character Sentence Generator[](#character-sentence-generator "Permalink"){.og-h-anchor aria-hidden="true"} {#character-sentence-generator}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -67,16 +67,16 @@
|
||||
-
|
||||
::: row
|
||||
::: {.col .col-md-6}
|
||||
##### Character Creation Checklist [#](#character-creation-checklist){.og-h-anchor aria-hidden="true"} {#character-creation-checklist .og-border}
|
||||
##### Character Creation Checklist[](#character-creation-checklist "Permalink"){.og-h-anchor aria-hidden="true"} {#character-creation-checklist .og-border}
|
||||
@@ -80310,7 +80270,7 @@
|
||||
that don't seem like they quite fit in. Some things might be best harnessed as a Use for
|
||||
that don\'t seem like they quite fit in. Some things might be best harnessed as a Use for
|
||||
[XP](#choose-xp)---including new [character advancement](#character-advancement) options, or [player
|
||||
intrusions](#running-the-game-player-intrusions) that provide a vocabulary for the kinds of cool \"moves\" a player
|
||||
- can make on a limited basis that aren't addressed by [character creation](#character-sentence-generator). Don\'t
|
||||
+ can make on a limited basis that aren't addressed by character creation. Don\'t
|
||||
worry if you don't know how to do it all right now: if there are mechanics you aren\'t sure about, implement them
|
||||
as [cyphers](#choose-cyphers) at first---this is a good test bed because cyphers can only be used once. Don't worry
|
||||
too much about game mechanics when writing these, just use own plain language. After the cypher is used, if it's
|
||||
- can make on a limited basis that aren\'t addressed by [character creation](#character-sentence-generator). Don\'t
|
||||
+ can make on a limited basis that aren\'t addressed by character creation. Don\'t
|
||||
worry if you don\'t know how to do it all right now: if there are mechanics you aren\'t sure about, implement them
|
||||
as [cyphers](#choose-cyphers) at first---this is a good test bed because cyphers can only be used once. Don\'t worry
|
||||
too much about game mechanics when writing these, just use own plain language. After the cypher is used, if it\'s
|
||||
@@ -82098,7 +82058,7 @@
|
||||
example, [Spin Identity](#ability-spin-identity){.og-ability} and [Fast Talk](#ability-fast-talk){.og-ability} are just
|
||||
extensions of [interacting with a creature](#action-interacting-with-creatures).
|
||||
@ -84,7 +84,7 @@
|
||||
-In the Cypher System, the decisions players make through [character creation](#character-sentence-generator) should be
|
||||
+In the Cypher System, the decisions players make through character creation should be
|
||||
the foundation of how gameplay itself works. After all, players made those choices to the exclusion of other options,
|
||||
and the game recommends no two PCs share the same focus, ensuring each has a niche in the group's dynamic. Any ability
|
||||
and the game recommends no two PCs share the same focus, ensuring each has a niche in the group\'s dynamic. Any ability
|
||||
a PC gains from their [type](#choose-type) or [focus](#choose-focus), and pays [Pool](#pool) points to activate should
|
||||
@@ -82657,7 +82617,6 @@
|
||||
- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
|
@ -12,9 +12,9 @@
|
||||
:::
|
||||
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts). For an example of these
|
||||
-**Editor\'s Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts). For an example of these
|
||||
-concepts in practice, see [An Example of Play](#an-example-of-play).
|
||||
+**Editor's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts).
|
||||
+**Editor\'s Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts).
|
||||
:::
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
@ -38,7 +38,7 @@
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-#### An Example of Play [#](#an-example-of-play){.og-h-anchor aria-hidden="true"}
|
||||
-#### An Example of Play[](#an-example-of-play "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -51,7 +51,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-##### Characters and Setting [#](#an-example-of-play-characters){.og-h-anchor aria-hidden="true"} {#an-example-of-play-characters .og-h-small}
|
||||
-##### Characters and Setting[](#an-example-of-play-characters "Permalink"){.og-h-anchor aria-hidden="true"} {#an-example-of-play-characters .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -61,91 +61,91 @@
|
||||
-
|
||||
-- **Ori**, a [Naive](#descriptor-naive) [Speaker](#type-speaker) who [Runs Away](#focus-runs-away)
|
||||
-
|
||||
- An 8-year old child, and a powerful \"dreamer\" from the human world, Ori's character arc is [Undo a
|
||||
- An 8-year old child, and a powerful \"dreamer\" from the human world, Ori\'s character arc is [Undo a
|
||||
- Wrong](#arc-undo-a-wrong), because he brought several of his nightmares into this world, where they are wreaking
|
||||
- havoc. As part of roleplaying a young child, Ori's player prefers exploration to combat, and almost never attacks a
|
||||
- havoc. As part of roleplaying a young child, Ori\'s player prefers exploration to combat, and almost never attacks a
|
||||
- foe directly.
|
||||
-
|
||||
-- **Chert**, a [Tough](#descriptor-tough) [Warrior](#type-warrior) who [Abides in Stone](#focus-abides-in-stone)
|
||||
-
|
||||
- Eleven feet (3.4 m) tall and with a body of durable quartz, Chert took the [Aid a Friend](#arc-aid-a-friend)
|
||||
- character arc when joining Ori on his quest. Chert's player is frequently the life of the party, providing comic
|
||||
- relief with her trademark wholesome cluelessness. Chert's player also enjoys inflicting and taking damage in
|
||||
- character arc when joining Ori on his quest. Chert\'s player is frequently the life of the party, providing comic
|
||||
- relief with her trademark wholesome cluelessness. Chert\'s player also enjoys inflicting and taking damage in
|
||||
- combat.
|
||||
-
|
||||
-- **Rena**, a [Mysterious](#descriptor-mysterious) [Explorer](#type-explorer) with [Magic Flavor](#flavor-magic) who
|
||||
- [Masters Spells](#focus-masters-spells)
|
||||
-
|
||||
- As enigmatic as they are ambitious, Rena is a humanoid fox who has been less than forthcoming with their fellow
|
||||
- party members about their true motives. Rena's player enjoys solving puzzles, casting spells, and is eager to
|
||||
- increase their PC's sorcerous powers through the [Master a Skill](#arc-master-a-skill) arc.
|
||||
- party members about their true motives. Rena\'s player enjoys solving puzzles, casting spells, and is eager to
|
||||
- increase their PC\'s sorcerous powers through the [Master a Skill](#arc-master-a-skill) arc.
|
||||
-:::
|
||||
-
|
||||
-------------------------------------------------------------------------------------------------------------------------
|
||||
-
|
||||
-##### Exploring the Sunken Library [#](#an-example-of-play-exploration){.og-h-anchor aria-hidden="true"} {#an-example-of-play-exploration .og-h-small}
|
||||
-##### Exploring the Sunken Library[](#an-example-of-play-exploration "Permalink"){.og-h-anchor aria-hidden="true"} {#an-example-of-play-exploration .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-- **GM:** [The other end of the portal's tears open with a bright blue light, and the three of you slide into an
|
||||
- enormous library. It sprawls away into at least eight different wings. It's dark, too---huge circular windows are
|
||||
-- **GM:** [The other end of the portal\'s tears open with a bright blue light, and the three of you slide into an
|
||||
- enormous library. It sprawls away into at least eight different wings. It\'s dark, too---huge circular windows are
|
||||
- set high up along the walls, with thick, bolted brass frames around the edges. What light there is plays in ripples
|
||||
- across the high wooden stacks and black marble floors. A shimmering school of a thousand dazzling silver mackerel
|
||||
- rush past one of the windows---after they pass, you notice other---larger, darker---shapes in the water. There
|
||||
- doesn't seem to be anyone around.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
- doesn\'t seem to be anyone around.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [I want to stabilize this portal to give us more time to explore.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Good thinking! Stabilizing this portal for an hour is a [difficulty](#how-to-play-task-difficulty) 4
|
||||
- [Intellect](#intellect) task---this one is harder to keep open than the last one. It's already buckling in, like a
|
||||
- [Intellect](#intellect) task---this one is harder to keep open than the last one. It\'s already buckling in, like a
|
||||
- soda can on the verge of being crushed.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-*(This isn't the first portal of this kind the party has been through. Left unattended, they can destabilize and close
|
||||
-*(This isn\'t the first portal of this kind the party has been through. Left unattended, they can destabilize and close
|
||||
-without warning. Since the players are still new to the game, the GM usually tells them the difficulty of the roll ahead
|
||||
-of them.)*
|
||||
-
|
||||
-- **Rena:** [I'm assuming my[Magic Training](#ability-magic-training){.og-ability} applies as a
|
||||
-- **Rena:** [I\'m assuming my[Magic Training](#ability-magic-training){.og-ability} applies as a
|
||||
- [skill](#modifying-the-difficulty-skills) like last time?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Yeah, it does.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [I want to [help](#cooperative-actions), too. Ori takes Rena's loose hand and concentrates on the portal
|
||||
-- **Ori:** [I want to [help](#cooperative-actions), too. Ori takes Rena\'s loose hand and concentrates on the portal
|
||||
- by remembering the beach we were on.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [Thanks. I'm also going to use two levels of [Effort](#modifying-the-difficulty-effort). I have 2
|
||||
- Intellect [Edge](#edge), so that will cost... 5 − 2 = 3 Intellect points from my [Pool](#pool), but with Ori's help
|
||||
- as an [asset](#modifying-the-difficulty-effort), I won't have to roll for this at all.]{.d-table-cell .pt-1 .pb-1
|
||||
-- **Rena:** [Thanks. I\'m also going to use two levels of [Effort](#modifying-the-difficulty-effort). I have 2
|
||||
- Intellect [Edge](#edge), so that will cost... 5 − 2 = 3 Intellect points from my [Pool](#pool), but with Ori\'s help
|
||||
- as an [asset](#modifying-the-difficulty-effort), I won\'t have to roll for this at all.]{.d-table-cell .pt-1 .pb-1
|
||||
- .pr-3}
|
||||
-- **Ori:** [Worth it! If there's no one to help us find this book, we\'re going to have to find it on our
|
||||
-- **Ori:** [Worth it! If there\'s no one to help us find this book, we\'re going to have to find it on our
|
||||
- own.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Stabilizing the portal is going to take about a minute, but the two of you succeed. Chert, what are you
|
||||
- doing while they're busy with the portal?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [I want to take a quick nosy---not far, just want to see if anyone is hiding, and why it's so dark in
|
||||
- here. It was the middle of the day, wasn't it?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
- doing while they\'re busy with the portal?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [I want to take a quick nosy---not far, just want to see if anyone is hiding, and why it\'s so dark in
|
||||
- here. It was the middle of the day, wasn\'t it?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Yes, it was about midday when you headed into the portal. Checking the place out will also be an Intellect
|
||||
- task---no set difficulty here, let's just see what you discover.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [And I call out---\"Hell*oooo*? Is anybody here?\" I'm just going to roll it straight... an
|
||||
- task---no set difficulty here, let\'s just see what you discover.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [And I call out---\"Hell*oooo*? Is anybody here?\" I\'m just going to roll it straight... an
|
||||
- 8!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [You look around, and realize you must be deep underwater. Large, menacing shadows of sea creatures
|
||||
- occasionally pass by the windows. There's always a slight creaking from the one wall or another, and occasional
|
||||
- occasionally pass by the windows. There\'s always a slight creaking from the one wall or another, and occasional
|
||||
- droplets of seawater fall from the high ceiling above onto you. []{.d-block .mt-2} Your words are answered only by
|
||||
- your own voice echoing through the cavernous chamber, but you do happen upon a fancy card catalog. It's nearly
|
||||
- your own voice echoing through the cavernous chamber, but you do happen upon a fancy card catalog. It\'s nearly
|
||||
- fifteen feet (5 m) tall, with drawers that have been meticulously engraved with all manner of
|
||||
- seashells.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Oh, cool! I skip on over to where Chert is. I bet we can use that to find where the book is! What was it
|
||||
- called again?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [Hang on, let me check my notes ... it was \"1,001 Uses for Peas\", by Old Gus. *Yuck*, it sounds awful.
|
||||
- Is there a reference or circulation desk?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Yeah, there's a large circular, official-looking desk a [short distance](#rules-distance)
|
||||
-- **GM:** [Yeah, there\'s a large circular, official-looking desk a [short distance](#rules-distance)
|
||||
- away.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [I'll head over there.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [I\'ll head over there.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [I lift Ori up so he can reach any drawers he needs to look through.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Ori, if you're looking through the drawers now, it\'s going to be a difficulty 4 Intellect roll to find
|
||||
-- **GM:** [Ori, if you\'re looking through the drawers now, it\'s going to be a difficulty 4 Intellect roll to find
|
||||
- the book in the catalog.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Okay, I'll use one level of Effort, so I pay 3 Intellect points and that makes the difficulty
|
||||
-- **Ori:** [Okay, I\'ll use one level of Effort, so I pay 3 Intellect points and that makes the difficulty
|
||||
- 3.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Cool, so roll a 9!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [... It's a 3. That\'s not great. I\'m going to [spend 1 XP](#spending-experience-points) to reroll. Oof,
|
||||
- it's a 6. This isn\'t my night for d20 rolls.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [... It\'s a 3. That\'s not great. I\'m going to [spend 1 XP](#spending-experience-points) to reroll. Oof,
|
||||
- it\'s a 6. This isn\'t my night for d20 rolls.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-The GM notices that Ori has a point---the PC's rolls have been a little middling lately, and decides the scene could
|
||||
-use a dash of the unexpected. Maybe the library isn't as uninhabited as it looks.
|
||||
-The GM notices that Ori has a point---the PC\'s rolls have been a little middling lately, and decides the scene could
|
||||
-use a dash of the unexpected. Maybe the library isn\'t as uninhabited as it looks.
|
||||
-:::
|
||||
-
|
||||
-- **GM:** [Hey, Ori, I have a [GM intrusion](#gm-intrusion) for you.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
@ -158,20 +158,20 @@
|
||||
-so the GM passes an XP chip each to Ori and Chert.
|
||||
-:::
|
||||
-
|
||||
-- **GM:** [So, Ori, you're struggling with the card catalog---the cards are all out of order, or upside-down, and
|
||||
- it's just chaos in there. Just as you\'re just starting to make headway, the card catalog lurches, pulling you away
|
||||
- from Chert's grasp. You\'re now dangling precariously off one of the high drawers, and it is sliding out of its
|
||||
-- **GM:** [So, Ori, you\'re struggling with the card catalog---the cards are all out of order, or upside-down, and
|
||||
- it\'s just chaos in there. Just as you\'re just starting to make headway, the card catalog lurches, pulling you away
|
||||
- from Chert\'s grasp. You\'re now dangling precariously off one of the high drawers, and it is sliding out of its
|
||||
- framing. What do you do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Ori will try to use his weight to slide the drawer back in a little ways, and find a foothold somewhere
|
||||
- where a drawer fell out. I still want to find out where the book is!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Okay, give me a Might roll. The difficulty is 4.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Does Ori's [skill](#modifying-the-difficulty-skills) with [climbing](#movement-climbing) count for
|
||||
-- **Ori:** [Does Ori\'s [skill](#modifying-the-difficulty-skills) with [climbing](#movement-climbing) count for
|
||||
- this?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Sure, it's basically a very aggressive climbing wall right now---difficulty 3, so roll a 9.]{.d-table-cell
|
||||
-- **GM:** [Sure, it\'s basically a very aggressive climbing wall right now---difficulty 3, so roll a 9.]{.d-table-cell
|
||||
- .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [... 14. Ori hangs on for dear life, and I want to activate[Go
|
||||
- Defensive](#ability-go-defensive){.og-ability}.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [Hang on, buddy! I'll save you from this ...]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [Hang on, buddy! I\'ll save you from this ...]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [... Evil furniture!?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
@ -179,7 +179,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-###### Crabby Hermit [4 (12)]{.float-end} [#](#creature-crabby-hermit){.og-h-anchor aria-hidden="true"} {#creature-crabby-hermit .og-tab}
|
||||
-###### Crabby Hermit [4 (12)]{.float-end}[](#creature-crabby-hermit "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-crabby-hermit .og-tab}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -207,7 +207,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-The crabby hermit isn't difficult to hit, but it will be tough with only two combatants. Unless Chert and Rena decide
|
||||
-The crabby hermit isn\'t difficult to hit, but it will be tough with only two combatants. Unless Chert and Rena decide
|
||||
-to expend a fair amount of [Effort](#modifying-the-difficulty-effort) to [damage](#rules-damage), the crab will probably
|
||||
-be defeated by morale conditions rather than depletion of all of its health. The GM trusts Ori or Rena to come up with a
|
||||
-plan, or to use one of their [cyphers](#choose-cyphers).
|
||||
@ -215,46 +215,46 @@
|
||||
-
|
||||
-------------------------------------------------------------------------------------------------------------------------
|
||||
-
|
||||
-##### Combat [#](#an-example-of-play-combat){.og-h-anchor aria-hidden="true"} {#an-example-of-play-combat .og-h-small}
|
||||
-##### Combat[](#an-example-of-play-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#an-example-of-play-combat .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-- **GM:** [As the card catalog finishes rounding its turn, several drawers clatter to the floor, and legs emerge from
|
||||
- them. and you can make out Ori's dangling silhouette hanging off one side. A large wooden flap opens, and two
|
||||
- eyestalks protrude, followed by the two massive pincer claws---it's an enormous hermit crab, and it *does not look
|
||||
- happy*, so roll [initiative](#rules-encounters-rounds-and-initiative), everybody! That's a [Speed](#speed) task,
|
||||
- and the difficulty is 4---so you need to roll a 12, but Ori is hindered from being spun around---you're just a
|
||||
- them. and you can make out Ori\'s dangling silhouette hanging off one side. A large wooden flap opens, and two
|
||||
- eyestalks protrude, followed by the two massive pincer claws---it\'s an enormous hermit crab, and it *does not look
|
||||
- happy*, so roll [initiative](#rules-encounters-rounds-and-initiative), everybody! That\'s a [Speed](#speed) task,
|
||||
- and the difficulty is 4---so you need to roll a 12, but Ori is hindered from being spun around---you\'re just a
|
||||
- little bit dizzy, so this is difficulty 5 for you---you need to roll a 15.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [I'm going to put a level of [Effort](#modifying-the-difficulty-effort) in to lower that target number
|
||||
-- **Chert:** [I\'m going to put a level of [Effort](#modifying-the-difficulty-effort) in to lower that target number
|
||||
- to a 9, and I rolled ... a 10. Phew! Expensive, but worth it in this case.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [I rolled a 13.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Ori rolled a 13, too---doesn't beat a difficulty 5, though.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Ori rolled a 13, too---doesn\'t beat a difficulty 5, though.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Okay, Rena, Chert: the initiative is yours.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [I'll go first---I just want to get up in this thing\'s face, and try to [guard](#action-guarding)
|
||||
-- **Chert:** [I\'ll go first---I just want to get up in this thing\'s face, and try to [guard](#action-guarding)
|
||||
- against it grabbing or attacking Ori.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [I attack the crab with my bow. Is this thing level 4?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [It's large, so it\'s only a difficulty 3 to hit it. The target number is 9.]{.d-table-cell .pt-1 .pb-1
|
||||
-- **GM:** [It\'s large, so it\'s only a difficulty 3 to hit it. The target number is 9.]{.d-table-cell .pt-1 .pb-1
|
||||
- .pr-3}
|
||||
-- **Rena:** [A 17! That hits, so I inflict 4 [damage](#rules-damage) for my longbow, +1 for the [special
|
||||
- roll](#rules-special-rolls), for a total of 5 damage.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-Rena's longbow is a [medium weapon](#equipment-weapons)---The GM notes that Crabby Hermit takes only 3 damage due to
|
||||
-Rena\'s longbow is a [medium weapon](#equipment-weapons)---The GM notes that Crabby Hermit takes only 3 damage due to
|
||||
-its [Armor](#rules-armor).
|
||||
-:::
|
||||
-
|
||||
-- **GM:** [Your arrow sails across the still air of the library and sticks into the crab's thick armor plates,
|
||||
-- **GM:** [Your arrow sails across the still air of the library and sticks into the crab\'s thick armor plates,
|
||||
- sending hairline fractures in all directions on one of its forelegs.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [Did I do any damage?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [You did, but this thing definitely has some Armor. And now it's the crab\'s turn: It rears up on its legs
|
||||
-- **GM:** [You did, but this thing definitely has some Armor. And now it\'s the crab\'s turn: It rears up on its legs
|
||||
- and tries to grab Ori with one of its claws---It bellows out at you all: \"You are *way too loud!* Get out of my
|
||||
- library!\"]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [But I'm guarding him!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [But I\'m guarding him!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Oh yeah---that will be an eased Speed task to prevent the attack. So, difficulty 3. Roll a
|
||||
- 9.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [... Uh oh. It's a 1.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [... Uh oh. It\'s a 1.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Oh no ...]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [Hey, if I can't guard against the attack, could I [take the attack](#cooperative-actions) instead as my
|
||||
-- **Chert:** [Hey, if I can\'t guard against the attack, could I [take the attack](#cooperative-actions) instead as my
|
||||
- [GM intrusion](#gm-intrusion)?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
@ -262,10 +262,10 @@
|
||||
-is definitely in keeping with the spirit of the game and her character. The GM decides to accept.
|
||||
-:::
|
||||
-
|
||||
-- **GM:** [Well, it'll take your next [action](#rules-actions) to do that, and the crab is going to hit you harder,
|
||||
-- **GM:** [Well, it\'ll take your next [action](#rules-actions) to do that, and the crab is going to hit you harder,
|
||||
- is that cool?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [... I take the attack.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Okay, here's how that happens: You miscalculate---the crab wasn\'t reaching up for Ori, it was actually
|
||||
-- **GM:** [Okay, here\'s how that happens: You miscalculate---the crab wasn\'t reaching up for Ori, it was actually
|
||||
- winding up a punch targeted at Chert, so you are surprised when its claw rushes toward your face. []{.d-block
|
||||
- .mt-2}Rena, your fox ears hear a faint *sonic boom* as the punch lands, sending Chert flying 20 feet (6 m) across
|
||||
- the room, crashing into the sea of abandoned tables and chairs. The sound of splintering wood echoes throughout the
|
||||
@ -276,92 +276,92 @@
|
||||
-- **Rena:** [Yikes. You okay?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [You also gain 2 XP for your [Aid a Friend](#arc-aid-a-friend) character arc, Chert, for the full bodyguard
|
||||
- treatment.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [Oh, I can take it for 2 [XP](#choose-xp)! Since I can't take an action this turn, I am just going to
|
||||
- twitch my left leg dramatically to let Rena and Ori know I'm still alive. This crab\'s got nothing once I get back
|
||||
-- **Chert:** [Oh, I can take it for 2 [XP](#choose-xp)! Since I can\'t take an action this turn, I am just going to
|
||||
- twitch my left leg dramatically to let Rena and Ori know I\'m still alive. This crab\'s got nothing once I get back
|
||||
- up.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-For a tier 1 PC, Chert is a very specialized, with several sources of [Armor](#rules-armor): a set of stone [heavy
|
||||
-armor](#equipment-armor) she wears provides +3 Armor, +1 from her [Tough](#descriptor-tough) descriptor, and +1 from
|
||||
-her[Golem Body](#ability-golem-body){.og-ability}. As a result of all of this, Chert doesn't put [Effort](#effort) into
|
||||
-her[Golem Body](#ability-golem-body){.og-ability}. As a result of all of this, Chert doesn\'t put [Effort](#effort) into
|
||||
-[Speed](#speed) rolls, especially [defense rolls](#action-defend)---this kind of durability is just part of being a big
|
||||
-rock monster.
|
||||
-:::
|
||||
-
|
||||
-- **GM:** [With its other claw, the hermit crab---or maybe it's a mantis shrimp now?---launches a heavy wooden
|
||||
- armchair in your direction, Rena. That's a Speed roll, difficulty 4 to avoid.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [I'm still behind the circulation desk, aren\'t I? Can I use that as
|
||||
-- **GM:** [With its other claw, the hermit crab---or maybe it\'s a mantis shrimp now?---launches a heavy wooden
|
||||
- armchair in your direction, Rena. That\'s a Speed roll, difficulty 4 to avoid.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [I\'m still behind the circulation desk, aren\'t I? Can I use that as
|
||||
- [cover](#attack-modifiers-cover)?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Yeah, that'll ease the difficulty from 4 to 3---roll me a 9.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [... 14! I'll take it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Okay, the chair sails safely overhead! It's your turn again. Chert still recovering from that
|
||||
-- **GM:** [Yeah, that\'ll ease the difficulty from 4 to 3---roll me a 9.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [... 14! I\'ll take it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Okay, the chair sails safely overhead! It\'s your turn again. Chert still recovering from that
|
||||
- haymaker---kelpmaker? Either way, Ori and Rena have an action to choose.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Ori is still just hanging on and digging through the drawers that haven't fallen out. I want to use
|
||||
-- **Ori:** [Ori is still just hanging on and digging through the drawers that haven\'t fallen out. I want to use
|
||||
- my[Understanding](#ability-understanding){.og-ability} ability on it so I can find the book!]{.d-table-cell .pt-1
|
||||
- .pb-1 .pr-3}
|
||||
-- **GM:** [Ori is just rifling through the cards up there, got it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [Okay, I have an idea. I'm going to activate a [cypher](#choose-cyphers): my [Darning
|
||||
-- **Rena:** [Okay, I have an idea. I\'m going to activate a [cypher](#choose-cyphers): my [Darning
|
||||
- Needle](#fairy-tale-cypher-darning-needle), and I rush this thing.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [You're a [short distance](#rules-distance) away, so it\'ll be a difficulty 4 [Speed](#speed) task to [move
|
||||
- and still have time to attack](#action-move) the crab---and it's still a difficulty 3 to hit. Also, [using a
|
||||
-- **GM:** [You\'re a [short distance](#rules-distance) away, so it\'ll be a difficulty 4 [Speed](#speed) task to [move
|
||||
- and still have time to attack](#action-move) the crab---and it\'s still a difficulty 3 to hit. Also, [using a
|
||||
- cypher](#using-cyphers) is normally an [Intellect](#intellect) roll, but since this requires a [melee
|
||||
- attack](#action-attack), you must use either [Might](#might) or Speed for the task.]{.d-table-cell .pt-1 .pb-1
|
||||
- .pr-3}
|
||||
-- **Rena:** [I'm going to use a level of [Effort](#modifying-the-difficulty) ... 10. I run over there! I\'ll use
|
||||
-- **Rena:** [I\'m going to use a level of [Effort](#modifying-the-difficulty) ... 10. I run over there! I\'ll use
|
||||
- Might for my attack roll ... oh, a 20!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Awesome---wait, what does that cypher do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Oh, wow! So, your 4 damage just barely gets through this thing's armor, but it\'s enough to deal some
|
||||
- damage---and you see it start to shrink down from to the [Darning Needle](#fairy-tale-cypher-darning-needle)'s
|
||||
-- **GM:** [Oh, wow! So, your 4 damage just barely gets through this thing\'s armor, but it\'s enough to deal some
|
||||
- damage---and you see it start to shrink down from to the [Darning Needle](#fairy-tale-cypher-darning-needle)\'s
|
||||
- magic. Do you want the extra +4 damage, or to choose a [major effect](#special-rolls-major-effect)?]{.d-table-cell
|
||||
- .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [Can I shrink the crab even more as a major effect? I want this thing to be *puny*.]{.d-table-cell .pt-1
|
||||
- .pb-1 .pr-3}
|
||||
-- **GM:** [Ha ha, okay, let's say it\'s about Ori\'s size now. The wood flap on the card catalog swings shut, and the
|
||||
- whole card catalog settles down onto the floor. It's a much smoother ride for Ori, who is still riding on top of
|
||||
-- **GM:** [Ha ha, okay, let\'s say it\'s about Ori\'s size now. The wood flap on the card catalog swings shut, and the
|
||||
- whole card catalog settles down onto the floor. It\'s a much smoother ride for Ori, who is still riding on top of
|
||||
- the card catalogue.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [Whoa, cool.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Okay. It's technically the crab\'s turn, but I\'m going to say it spends its turn hiding in the card
|
||||
-- **GM:** [Okay. It\'s technically the crab\'s turn, but I\'m going to say it spends its turn hiding in the card
|
||||
- catalog. It appears the immediate threat of combat has faded.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [Nice, can I take a turn now?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Yeah, Chert you stand back up and clear your head. What do you do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-------------------------------------------------------------------------------------------------------------------------
|
||||
-
|
||||
-##### Conclusion [#](#an-example-of-play-conclusion){.og-h-anchor aria-hidden="true"} {#an-example-of-play-conclusion .og-h-small}
|
||||
-##### Conclusion[](#an-example-of-play-conclusion "Permalink"){.og-h-anchor aria-hidden="true"} {#an-example-of-play-conclusion .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-- **Chert:** [I march back over there and I want to pull this crab or shrimp or whatever he is out of this card
|
||||
- catalog.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Okay. It doesn't say that the [Darning Needle](#fairy-tale-cypher-darning-needle)\'s shrinking hinders the
|
||||
- target's Might tasks, but I\'m going to ease this for you by two steps anyway in honor of the extra shrinkage from
|
||||
- Rena's natural 20. So, it\'ll only be a difficulty 3 to yank this thing out of its home.]{.d-table-cell .pt-1 .pb-1
|
||||
-- **GM:** [Okay. It doesn\'t say that the [Darning Needle](#fairy-tale-cypher-darning-needle)\'s shrinking hinders the
|
||||
- target\'s Might tasks, but I\'m going to ease this for you by two steps anyway in honor of the extra shrinkage from
|
||||
- Rena\'s natural 20. So, it\'ll only be a difficulty 3 to yank this thing out of its home.]{.d-table-cell .pt-1 .pb-1
|
||||
- .pr-3}
|
||||
-- **Chert:** [I have +3 Might Edge, so that pays for one level of [Effort](#modifying-the-difficulty-effort) ... I
|
||||
- rolled an 8, so I succeed.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-Again, Chert's unique PC pays off here---She has 1 [Might](#might) [Edge](#edge) from being a [Warrior](#type-warrior),
|
||||
-Again, Chert\'s unique PC pays off here---She has 1 [Might](#might) [Edge](#edge) from being a [Warrior](#type-warrior),
|
||||
-+1 from[Golem Body](#ability-golem-body){.og-ability}, and +1 from a [character advancement](#character-advancement) she
|
||||
-purchased, and she isn't even Tier 2 yet.
|
||||
-purchased, and she isn\'t even Tier 2 yet.
|
||||
-:::
|
||||
-
|
||||
-- **GM:** [The crab is wriggling in a vain attempt to get free. It's shrieking \"You can\'t do this to
|
||||
-- **GM:** [The crab is wriggling in a vain attempt to get free. It\'s shrieking \"You can\'t do this to
|
||||
- me!\"]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [Can I propose a [player intrusion](#running-the-game-player-intrusions)? Is it possible there's a door,
|
||||
-- **Chert:** [Can I propose a [player intrusion](#running-the-game-player-intrusions)? Is it possible there\'s a door,
|
||||
- airlock, or tube I could toss it out of?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Sure, tell us how you show it the door, and give me that XP.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [I just open the main doors---and there's probably a wall of ocean water there that doesn\'t rush in at
|
||||
-- **Chert:** [I just open the main doors---and there\'s probably a wall of ocean water there that doesn\'t rush in at
|
||||
- all---and I say \"Hit the road, Jack!\", and boot the crab out the door. The water just stays like a wall at the
|
||||
- door, and I calmly just close the door again, and dust off my hands.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [Ha! I love it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Good riddance!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Ori, if you want to try one last time to find the book in the cart catalog, you do have to apply a level of
|
||||
- [Effort](#modifying-the-difficulty-effort) because you're [retrying a task](#rules-retrying-a-task-after-failure),
|
||||
- [Effort](#modifying-the-difficulty-effort) because you\'re [retrying a task](#rules-retrying-a-task-after-failure),
|
||||
- but you also have that [asset](#modifying-the-difficulty-assets) from
|
||||
- using[Understanding](#ability-understanding){.og-ability}. With both of those in play, it's going to be a
|
||||
- using[Understanding](#ability-understanding){.og-ability}. With both of those in play, it\'s going to be a
|
||||
- difficulty 2 Intellect task, so you only need to roll a 6 this time.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [... 10, but that's a success! Ori proudly shows the index card to his friends, but I think it\'s time Ori
|
||||
-- **Ori:** [... 10, but that\'s a success! Ori proudly shows the index card to his friends, but I think it\'s time Ori
|
||||
- uses his one-action [recovery roll](#recovery-rolls) ... I recover 3 Pool points.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [Yeah, me too ... I recover 6 points.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [We should search this card catalog, see if the crab left anything behind, but I need a little bit longer
|
||||
@ -369,28 +369,28 @@
|
||||
- roll](#recovery-rolls), right?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Oh, yeah, you have plenty of time. What are Ori and Rena doing while Chert is resting?]{.d-table-cell .pt-1
|
||||
- .pb-1 .pr-3}
|
||||
-- **Ori:** [Let's go get the book!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [I'll help look and make sure nothing else jumps out at us. If it does, we run right back here, okay? We
|
||||
-- **Ori:** [Let\'s go get the book!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [I\'ll help look and make sure nothing else jumps out at us. If it does, we run right back here, okay? We
|
||||
- can search the card catalog when we get back, I guess.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [With both of you looking, the index card, and a better understanding of the library's filing system, I\'m
|
||||
-- **GM:** [With both of you looking, the index card, and a better understanding of the library\'s filing system, I\'m
|
||||
- going to say you find the book on a high shelf. Ori, you have to climb a pretty precarious-looking wooden ladder to
|
||||
- get to it, and it's a cartoonishly large and heavy tome, but there it is---\"1,001 Uses for Peas\". It has long,
|
||||
- get to it, and it\'s a cartoonishly large and heavy tome, but there it is---\"1,001 Uses for Peas\". It has long,
|
||||
- heavy, leather binding straps on it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [We did it! Can I wear the book like a big backpack using those straps?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Sure, why not?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [Okay let's search that secret compartment in the card catalog!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [I'll climb in there and start looking around.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [Okay let\'s search that secret compartment in the card catalog!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [I\'ll climb in there and start looking around.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Okay, the two of you return with your prize to where Chert is finishing her rest. Searching that will be a
|
||||
- difficulty 3 Intellect task.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [... a 16!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Nice. Each of you gains 1 [XP](#choose-xp) for discovering that the library was not abandoned, for dealing
|
||||
- with the crabby hermit, and for locating the book in the card catalogue, and here are the three cyphers Ori finds.
|
||||
- There's no [identification roll](#manifest-cyphers) needed for these, as they are all labeled with
|
||||
- There\'s no [identification roll](#manifest-cyphers) needed for these, as they are all labeled with
|
||||
- trustworthy-looking, tidy handwriting.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-- **Rena:** [Ooh, I finally have enough XP to increase my [Pools](#pool) and [advance](#character-advancement) to Tier
|
||||
- 2!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Cool, let's take a short break while you distribute those new cyphers among yourselves, and we\'ll give
|
||||
-- **GM:** [Cool, let\'s take a short break while you distribute those new cyphers among yourselves, and we\'ll give
|
||||
- Rena a few minutes to choose four new abilities from their [Explorer](#type-explorer) type or [Magic
|
||||
- Flavor](#flavor-magic)!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
@ -413,5 +413,5 @@
|
||||
- Character Death [(436)]{.og-ref}
|
||||
-- [An Example of Play](#an-example-of-play) [(439)]{.og-ref}
|
||||
|
||||
##### Claim the Sky --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"} [#](#claim-the-sky-product){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border}
|
||||
##### Claim the Sky --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"}[](#claim-the-sky-product "Permalink"){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border}
|
||||
|
@ -3,7 +3,7 @@
|
||||
@@ -31935,8 +31935,7 @@
|
||||
|
||||
Using Cyphers as Spells
|
||||
: When using this type of familiar, it's worth considering the optional [Spellcasting](#optional-rule-spellcasting)
|
||||
: When using this type of familiar, it\'s worth considering the optional [Spellcasting](#optional-rule-spellcasting)
|
||||
- rules, including [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits)---especially the
|
||||
- spells as cyphers and artifacts option.
|
||||
+ rules.
|
||||
@ -26,18 +26,18 @@
|
||||
:::
|
||||
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-##### Assigning Different Limits for Supernatural Abilities [#](#spellcasting-limits){.og-h-anchor aria-hidden="true"} {#spellcasting-limits}
|
||||
-##### Assigning Different Limits for Supernatural Abilities[](#spellcasting-limits "Permalink"){.og-h-anchor aria-hidden="true"} {#spellcasting-limits}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-There are many other ways the GM can place limits on supernatural abilities---for example,
|
||||
-[spellcasting](#optional-rule-spellcasting) or [psionics](#optional-rule-psionics)---that don't affect the PCs\'
|
||||
-[spellcasting](#optional-rule-spellcasting) or [psionics](#optional-rule-psionics)---that don\'t affect the PCs\'
|
||||
-[recovery rolls](#recovery-rolls). Here are a few possible arrangements:
|
||||
-
|
||||
-- **Cyphers and Artifacts:** [Creating new cyphers and artifacts](#creating-cyphers-artifacts-and-abilities) that
|
||||
- replicate the effects of [abilities](#choose-abilities) is a good way to try out adding new abilities to PCs. If
|
||||
- they are [subtle cyphers](#subtle-cyphers), the PCs can [pay 1 XP](#discovering-subtle-cyphers-requesting) to
|
||||
- request the cypher, and use the ability again. If it's a [manifest cypher](#manifest-cyphers) or
|
||||
- request the cypher, and use the ability again. If it\'s a [manifest cypher](#manifest-cyphers) or
|
||||
- [artifact](#choose-artifacts), the PC focuses the supernatural ability through it. If the artifact depletes, the PCs
|
||||
- might find a way to [revive it](#optional-rule-reviving-artifacts). PCs might also be able to
|
||||
- [craft](#crafting-magic-items) or repair these artifacts.
|
||||
@ -79,7 +79,7 @@
|
||||
-
|
||||
- - *Universal Depletion.* A PC with supernatural abilities begins with a depletion of 10 in 1d20, and can pay 3
|
||||
- [XP](#choose-xp) as a [long-term benefit](#experience-points-long-term-benefits) to lower their depletion rating
|
||||
- by 1, to a minimum of 1. Once depleted, the PC can't cast use their supernatural abilities until after their
|
||||
- by 1, to a minimum of 1. Once depleted, the PC can\'t cast use their supernatural abilities until after their
|
||||
- next ten-hour [recovery roll](#recovery-rolls).
|
||||
-
|
||||
- - *Individual Depletion.* Each supernatural ability has its own depletion rating. Low-tier spells are usually 1 in
|
||||
@ -88,7 +88,7 @@
|
||||
-- **Stress:** If the game uses the optional [Stress](#horror-rules-stress) module, see [Stress and the
|
||||
- Supernatural](#horror-rules-stress-supernatural) and [Ability Category: Stress](#horror-rules-stress-abilities).
|
||||
-
|
||||
-- **Backlash and Corruption:** Here's an old idea: Using a supernatural ability costs nothing---however, each time
|
||||
-- **Backlash and Corruption:** Here\'s an old idea: Using a supernatural ability costs nothing---however, each time
|
||||
- the PC casts a spell, their [GM intrusion](#gm-intrusion) rate is raised by 1 until they finish a ten-hour [recovery
|
||||
- roll](#recovery-rolls). Additionally, triggering a GM intrusion on a task prompted by using supernatural abilities
|
||||
- might corrupt the caster. The PC rolls a 1d20 on the following table:
|
||||
@ -111,19 +111,19 @@
|
||||
-
|
||||
-- **Supernatural Stat Pool:** This option is a more extreme measure that will have profound effects on the game: PCs
|
||||
- with supernatural abilities gain a new stat [Pool](#pool)---Magic, Mana, Essence, Psi---whatever makes sense for the
|
||||
- setting. Whatever the name, the new stat's Pool begins with 8 points, and has an [Edge](#edge) of 0. Regardless of
|
||||
- the Pool the special ability's cost is usually paid from, it is paid from the new Pool\'s points instead, and tasks
|
||||
- it prompts are related to that stat instead of the ability's usual [Might](#might), [Speed](#speed), or
|
||||
- setting. Whatever the name, the new stat\'s Pool begins with 8 points, and has an [Edge](#edge) of 0. Regardless of
|
||||
- the Pool the special ability\'s cost is usually paid from, it is paid from the new Pool\'s points instead, and tasks
|
||||
- it prompts are related to that stat instead of the ability\'s usual [Might](#might), [Speed](#speed), or
|
||||
- [Intellect](#intellect). PCs can use the Increasing Capabilities [character advancement](#character-advancement) to
|
||||
- assign additional points to their new stat Pool, and Moving Toward Perfection to increase the new stat's Edge.
|
||||
- Reducing the new stat Pool to 0 points probably doesn't send the PC down [the damage
|
||||
- track](#the-damage-track)---but that's up to the GM. In some settings, becoming a supernatural PC might bind your
|
||||
- assign additional points to their new stat Pool, and Moving Toward Perfection to increase the new stat\'s Edge.
|
||||
- Reducing the new stat Pool to 0 points probably doesn\'t send the PC down [the damage
|
||||
- track](#the-damage-track)---but that\'s up to the GM. In some settings, becoming a supernatural PC might bind your
|
||||
- fate to the world in new ways.
|
||||
-
|
||||
-- **Enablers and Durations:** If a supernatural [ability](#choose-abilities) is an Enabler, it's unclear how long its
|
||||
-- **Enablers and Durations:** If a supernatural [ability](#choose-abilities) is an Enabler, it\'s unclear how long its
|
||||
- effects should last after activation. For example, if a player learns [Ward](#ability-ward){.og-ability} as a
|
||||
- supernatural ability and uses a [recovery roll](#recovery-rolls) to activate it, how long does the PC benefit from
|
||||
- the [Armor](#rules-armor) bonus it provides? Ultimately, the GM must decide what's appropriate. The GM should
|
||||
- the [Armor](#rules-armor) bonus it provides? Ultimately, the GM must decide what\'s appropriate. The GM should
|
||||
- consider the following options (and might assign different supernatural abilities different durations):
|
||||
-
|
||||
- - *Preparation Counts.* The enabler ability is always active so long as the ability is prepared.
|
||||
@ -136,7 +136,7 @@
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Mystical Martial Arts [#](#mystical-martial-arts){.og-h-anchor aria-hidden="true"}
|
||||
#### Mystical Martial Arts[](#mystical-martial-arts "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
@@ -44273,7 +44159,6 @@
|
||||
|
||||
Related Sections
|
||||
@ -150,28 +150,28 @@
|
||||
:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** The optional rules for [Assigning Different Limits for Supernatural
|
||||
-**Editor\'s Notes ---** The optional rules for [Assigning Different Limits for Supernatural
|
||||
-Abilities](#spellcasting-limits) also apply to psi abilities.
|
||||
-:::
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Optional Rule: Posthuman Upgrades [#](#optional-rule-posthuman-upgrades){.og-h-anchor aria-hidden="true"}
|
||||
#### Optional Rule: Posthuman Upgrades[](#optional-rule-posthuman-upgrades "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
@@ -50018,11 +49898,6 @@
|
||||
: Stress Fuels Supernatural Abilities
|
||||
:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** For more on supernatural abilities, see [Assigning Different Limits for Supernatural
|
||||
-**Editor\'s Notes ---** For more on supernatural abilities, see [Assigning Different Limits for Supernatural
|
||||
-Abilities](#spellcasting-limits).
|
||||
-:::
|
||||
-
|
||||
::: {.alert .ps-4 .pb-0}
|
||||
###### Ability Category: Stress [#](#horror-rules-stress-abilities){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-abilities}
|
||||
###### Ability Category: Stress[](#horror-rules-stress-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-abilities}
|
||||
|
||||
@@ -82068,7 +81943,6 @@
|
||||
|
||||
##### Customizing PCs and Abilities [#](#choose-optional-rules-characters){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-characters .og-h-small}
|
||||
##### Customizing PCs and Abilities[](#choose-optional-rules-characters "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-characters .og-h-small}
|
||||
|
||||
-- [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Cantrips](#cantrips) [(IOM, 82)]{.og-ref}
|
@ -11,12 +11,12 @@
|
||||
@@ -51321,8 +51320,6 @@
|
||||
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
**Editor's Notes ---** An [XP advance](#optional-rule-xp-advance) can set some PCs even further apart from others.
|
||||
**Editor\'s Notes ---** An [XP advance](#optional-rule-xp-advance) can set some PCs even further apart from others.
|
||||
-Alternatively, the optional [Fantastic Transformations](#optional-rule-fantastic-transformations) rules can be used for
|
||||
-heroes who aren't always quite so \"super\".
|
||||
-heroes who aren\'t always quite so \"super\".
|
||||
:::
|
||||
|
||||
##### Suggested Types for a Superhero Game [#](#suggested-types-for-a-superhero-game){.og-h-anchor aria-hidden="true"}
|
||||
##### Suggested Types for a Superhero Game[](#suggested-types-for-a-superhero-game "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
@@ -52116,7 +52113,6 @@
|
||||
new tier, only the second super-focus provides new abilities to the PC.
|
||||
|
||||
@ -29,7 +29,7 @@
|
||||
[XP Advance](#optional-rule-xp-advance) or [starting just past tier 1](#starting-just-past-tier-1) rules for
|
||||
superpowered PCs.
|
||||
|
||||
-##### Optional Rule: Fantastic Transformations [#](#optional-rule-fantastic-transformations){.og-h-anchor aria-hidden="true"}
|
||||
-##### Optional Rule: Fantastic Transformations[](#optional-rule-fantastic-transformations "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -41,7 +41,7 @@
|
||||
-[Unmasked](https://www.montecookgames.com/store/product/unmasked/){.og-icon .og-mcg}.
|
||||
-
|
||||
-GMs and players should establish the nature or source of the transformations, and come up with a good description of
|
||||
-each PC's transformation. Possible themes for fantastic forms include:
|
||||
-each PC\'s transformation. Possible themes for fantastic forms include:
|
||||
-
|
||||
-- off-beat superheroes
|
||||
-- henshin heroes and magical girls
|
||||
@ -50,7 +50,7 @@
|
||||
-
|
||||
-To accomplish this, create character sheets for each form as follows:
|
||||
-
|
||||
-###### Mundane Form [#](#optional-rule-fantastic-transformations-mundane){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-mundane}
|
||||
-###### Mundane Form[](#optional-rule-fantastic-transformations-mundane "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-mundane}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -69,7 +69,7 @@
|
||||
-- **Background:** Add a background connection you have to the setting.
|
||||
-
|
||||
-- **Minimized Advancement:** To best preserve the dramatic tension between your mundane life and [fantastic
|
||||
- forms](#optional-rule-fantastic-transformations-fantastic), your mundane form doesn't gain [character
|
||||
- forms](#optional-rule-fantastic-transformations-fantastic), your mundane form doesn\'t gain [character
|
||||
- advancements](#character-advancement) or reach new tiers. The GM might make occasional exceptions, for example, as a
|
||||
- reward for the completion of a significant [character arc](#choose-character-arc). Each time your mundane form
|
||||
- advances, you must choose a different option. Examples of mundane form advancements include:
|
||||
@ -82,7 +82,7 @@
|
||||
-
|
||||
- - *Focus.* You gain the tier 1 abilities from a [mundane focus](#mundane-foci).
|
||||
-
|
||||
-###### Fantastic Form [#](#optional-rule-fantastic-transformations-fantastic){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-fantastic}
|
||||
-###### Fantastic Form[](#optional-rule-fantastic-transformations-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-fantastic}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -96,17 +96,17 @@
|
||||
-- perform a brief ritual
|
||||
-- move to another plane of existence
|
||||
-- fall asleep and begin to dream
|
||||
-- log onto a virtual reality where the PC's fantastic adventures take place
|
||||
-- log onto a virtual reality where the PC\'s fantastic adventures take place
|
||||
-- involuntarily triggered by heightened emotional states, stress, or other specific circumstances---preferably
|
||||
- something that is a good source of [GM intrusion](#gm-intrusion)---on a failed [Intellect](#intellect) [defense
|
||||
- roll](#action-defend), the transformation takes hold
|
||||
-
|
||||
-Fantastic forms start out as standard tier 1 PC, and gain [character advancements](#character-advancement) by spending 4
|
||||
-[XP](#choose-xp). The GM decides which character options are available to PCs' fantastic forms, as outlined in the
|
||||
-[XP](#choose-xp). The GM decides which character options are available to PCs\' fantastic forms, as outlined in the
|
||||
-[Campaign Design Checklist](#campaign-design-checklist)---some settings will need to be more restrictive than others.
|
||||
-
|
||||
-- **Descriptor:** Choose a [descriptor](#choose-descriptor). It can be the as your [mundane
|
||||
- form](#optional-rule-fantastic-transformations-mundane)'s descriptor, but some transformations involve substantial
|
||||
- form](#optional-rule-fantastic-transformations-mundane)\'s descriptor, but some transformations involve substantial
|
||||
- changes in stature or personality.
|
||||
-
|
||||
-- **Type:** Choose a [type](#choose-type) (and perhaps a [flavor](#choose-flavor)).
|
||||
@ -119,13 +119,13 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** For a dramatically less powerful mundane form, use the ruels for [Handling PCs as
|
||||
-**Editor\'s Notes ---** For a dramatically less powerful mundane form, use the ruels for [Handling PCs as
|
||||
-Children](#optional-rule-handling-pcs-as-children).
|
||||
-:::
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Power Stunts [#](#superhero-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts}
|
||||
#### Power Stunts[](#superhero-power-stunts "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts}
|
||||
@@ -81949,7 +81851,6 @@
|
||||
.og-ref-og}
|
||||
- [Customizing Descriptors](#customizing-descriptors) [(59)]{.og-ref}
|
@ -21,7 +21,7 @@
|
||||
@@ -35708,7 +35708,7 @@
|
||||
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
**Editor's Notes ---** If your goal is to create a kind of \"cultivation\" fantasy, or to emphasize schools and
|
||||
**Editor\'s Notes ---** If your goal is to create a kind of \"cultivation\" fantasy, or to emphasize schools and
|
||||
-teachers, see [Power Shifts in Other Genres](#optional-rule-power-shifts-in-other-genres) and [Covens](#covens).
|
||||
+teachers, see [Covens](#covens).
|
||||
:::
|
||||
@ -47,10 +47,10 @@
|
||||
|
||||
@@ -52053,44 +52051,6 @@
|
||||
with PCs of greater or lesser power (cosmic-level heroes or street-level heroes, perhaps). In such cases, the GM should
|
||||
grant the PCs more or fewer power shifts at the game's start.
|
||||
grant the PCs more or fewer power shifts at the game\'s start.
|
||||
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-##### Power Shifts in Other Genres [#](#optional-rule-power-shifts-in-other-genres){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-in-other-genres}
|
||||
-##### Power Shifts in Other Genres[](#optional-rule-power-shifts-in-other-genres "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-in-other-genres}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -63,8 +63,8 @@
|
||||
-Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg}, or
|
||||
-[Unmasked](https://www.montecookgames.com/store/product/unmasked/){.og-icon .og-mcg}.
|
||||
-
|
||||
-The GM decides which power shifts are available, and how they are gained. Once assigned, power shifts don't change
|
||||
-unless something dramatic happens, like the culmination of a [character arc](#character-arcs). A PC can't put more than
|
||||
-The GM decides which power shifts are available, and how they are gained. Once assigned, power shifts don\'t change
|
||||
-unless something dramatic happens, like the culmination of a [character arc](#character-arcs). A PC can\'t put more than
|
||||
-three shifts into the same category without approval from the GM. Here are a few possible arrangements:
|
||||
-
|
||||
-- **Superheroes:** At tier 1, you have five [power shifts](#optional-rule-power-shifts). You can purchase more power
|
||||
@ -79,7 +79,7 @@
|
||||
- you gain another power shift.
|
||||
-
|
||||
-- **Mastery:** You can gain a [power shift](#optional-rule-power-shifts) by completing an appropriate [character
|
||||
- arc](#choose-character-arc). You can't gain a number of power shifts greater than your tier.
|
||||
- arc](#choose-character-arc). You can\'t gain a number of power shifts greater than your tier.
|
||||
-
|
||||
-- **XP Purchase:** You can spend 10 [XP](#spending-experience-points) to gain one power shift, up to a number equal to
|
||||
- your tier.
|
||||
@ -87,7 +87,7 @@
|
||||
-- **Beyond Tier 6:** You can gain [power shifts](#optional-rule-power-shifts) as described under [Advancing Beyond
|
||||
- Tier 6](#optional-rule-advancing-beyond-tier-6).
|
||||
-
|
||||
##### Optional Rule: Gaining Superpowers After Character Creation [#](#optional-rule-power-shifts-after-character-creation){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation}
|
||||
##### Optional Rule: Gaining Superpowers After Character Creation[](#optional-rule-power-shifts-after-character-creation "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation}
|
||||
|
||||
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
@@ -52115,8 +52075,8 @@
|
||||
@ -95,9 +95,9 @@
|
||||
|
||||
- **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power
|
||||
- shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other
|
||||
- Genres](#optional-rule-power-shifts-in-other-genres). The GM might also decide how some or all of the PC's power
|
||||
- Genres](#optional-rule-power-shifts-in-other-genres). The GM might also decide how some or all of the PC\'s power
|
||||
+ shifts](#optional-rule-power-shifts).
|
||||
+ The GM might also decide how some or all of the PC's power
|
||||
+ The GM might also decide how some or all of the PC\'s power
|
||||
shifts are assigned, allow the player to choose what to do with their power shifts, or leave matters up to a roll of
|
||||
the die.
|
||||
|
@ -12,13 +12,13 @@
|
||||
has the option to choose a flavor at the start of the game, or earn one in the game, for example, by completing a
|
||||
[character arc](#choose-character-arc).
|
||||
|
||||
-#### Optional Rule: Personalized Flavor [#](#optional-rule-personalized-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-personalized-flavor .og-h-small}
|
||||
-#### Optional Rule: Personalized Flavor[](#optional-rule-personalized-flavor "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-personalized-flavor .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-This section is based on *Using Character Types to Define the Setting* [(415)]{.og-ref}. Using this rule, the GM allows
|
||||
-personalized flavors for PCs. It can be a good idea to choose a new name for the PC's When using this option, it\'s a
|
||||
-good the PC's [type](#choose-type) a new name that reflects their individual, group, or societal role in the setting,
|
||||
-personalized flavors for PCs. It can be a good idea to choose a new name for the PC\'s When using this option, it\'s a
|
||||
-good the PC\'s [type](#choose-type) a new name that reflects their individual, group, or societal role in the setting,
|
||||
-and choose any [optional character advancements](#optional-character-advancements) they might have available to them.
|
||||
-
|
||||
-- **Gaining a Flavor:** The GM might allow PCs to earn a flavor by completing a [character arc](#choose-character-arc)
|
||||
@ -28,18 +28,18 @@
|
||||
- benefit](#experience-points-long-term-benefits) or [character advancement](#character-advancement).
|
||||
-
|
||||
-- **Adding Flavor Abilities:** When a PC gains a flavor or advance to the next tier, that player and the GM should
|
||||
- work together to create a list of [special abilities](#choose-abilities) appropriate for the PC's tier. If the PC
|
||||
- work together to create a list of [special abilities](#choose-abilities) appropriate for the PC\'s tier. If the PC
|
||||
- gained their flavor at a after reaching second-tier, the GM should allow them to make a few additional exchanges of
|
||||
- type abilities.
|
||||
-
|
||||
-- **Approving Flavor Abilities:** The GM approves each ability to determine it is of appropriate tier, it is
|
||||
- appropriate to the game setting, and---most importantly---won't make another PC feel redundant, or be disruptive in
|
||||
- appropriate to the game setting, and---most importantly---won\'t make another PC feel redundant, or be disruptive in
|
||||
- the game.
|
||||
-:::
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Charms and Figments Flavor [#](#flavor-charms-and-figments){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border}
|
||||
#### Charms and Figments Flavor[](#flavor-charms-and-figments "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border}
|
||||
@@ -81813,7 +81787,6 @@
|
||||
- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
|
||||
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
|
@ -12,22 +12,22 @@
|
||||
|
||||
- [Type](#choose-type) [(20)]{.og-ref}
|
||||
@@ -3081,16 +3077,6 @@
|
||||
**Editor's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
|
||||
**Editor\'s Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
|
||||
:::
|
||||
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-#### Optional Rule: Simplified Flavor [#](#optional-rule-simplified-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-simplified-flavor .og-h-small}
|
||||
-#### Optional Rule: Simplified Flavor[](#optional-rule-simplified-flavor "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-simplified-flavor .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-Using this rule, [flavor](#choose-flavor) abilities are added to a PC's list of [type](#choose-type) abilities---but no
|
||||
-sacrifices from the list are made. Since this rule makes flavor purely additive, it's probably a good idea if every PC
|
||||
-Using this rule, [flavor](#choose-flavor) abilities are added to a PC\'s list of [type](#choose-type) abilities---but no
|
||||
-sacrifices from the list are made. Since this rule makes flavor purely additive, it\'s probably a good idea if every PC
|
||||
-has the option to choose a flavor at the start of the game, or earn one in the game, for example, by completing a
|
||||
-[character arc](#choose-character-arc).
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Charms and Figments Flavor [#](#flavor-charms-and-figments){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border}
|
||||
#### Charms and Figments Flavor[](#flavor-charms-and-figments "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border}
|
||||
@@ -81787,7 +81773,6 @@
|
||||
- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
|
||||
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
|
@ -11,14 +11,14 @@
|
||||
- [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref}
|
||||
@@ -52011,49 +52009,6 @@
|
||||
with PCs of greater or lesser power (cosmic-level heroes or street-level heroes, perhaps). In such cases, the GM should
|
||||
grant the PCs more or fewer power shifts at the game's start.
|
||||
grant the PCs more or fewer power shifts at the game\'s start.
|
||||
|
||||
-##### Optional Rule: Gaining Superpowers After Character Creation [#](#optional-rule-power-shifts-after-character-creation){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation}
|
||||
-##### Optional Rule: Gaining Superpowers After Character Creation[](#optional-rule-power-shifts-after-character-creation "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-Gaining superpowers can be part of any campaign with fantastic elements. It can be permanent, or temporary. In fact,
|
||||
-it's not necessary for every PC in the group to have anywhere near the same number of [power
|
||||
-it\'s not necessary for every PC in the group to have anywhere near the same number of [power
|
||||
-shifts](#optional-rule-power-shifts). If a PC gains superpowers in the course of the story, the GM can use these rules.
|
||||
-If you enjoy this rules module, consider purchasing [The
|
||||
-Origin](https://www.montecookgames.com/store/product/the-origin/){.og-icon .og-mcg}.
|
||||
@ -31,14 +31,14 @@
|
||||
- superpower package.
|
||||
-
|
||||
- - *Second Focus.* The PC gains a second super-[focus](#choose-focus). Any [power
|
||||
- shifts](#optional-rule-power-shifts) gained can't be applied to their first focus, and when they advance to a
|
||||
- shifts](#optional-rule-power-shifts) gained can\'t be applied to their first focus, and when they advance to a
|
||||
- new tier, only the second super-focus provides new abilities to the PC.
|
||||
-
|
||||
- - *Fantastic Transformations.* The PC assumes a completely different identity when their superpowers are active.
|
||||
-
|
||||
-- **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power
|
||||
- shifts](#optional-rule-power-shifts).
|
||||
- The GM might also decide how some or all of the PC's power
|
||||
- The GM might also decide how some or all of the PC\'s power
|
||||
- shifts are assigned, allow the player to choose what to do with their power shifts, or leave matters up to a roll of
|
||||
- the die.
|
||||
-
|
||||
@ -58,7 +58,7 @@
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Power Stunts [#](#superhero-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts}
|
||||
#### Power Stunts[](#superhero-power-stunts "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts}
|
||||
@@ -81773,8 +81728,6 @@
|
||||
- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
|
||||
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
|
@ -14,7 +14,7 @@
|
||||
more than others.
|
||||
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-##### Optional Rule: Modifying Abilities Using Initial Costs [#](#optional-rule-modifying-abilities-using-initial-costs){.og-h-anchor aria-hidden="true"} {#optional-rule-modifying-abilities-using-initial-costs .og-h-small}
|
||||
-##### Optional Rule: Modifying Abilities Using Initial Costs[](#optional-rule-modifying-abilities-using-initial-costs "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-modifying-abilities-using-initial-costs .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -36,15 +36,15 @@
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Distance [#](#rules-distance){.og-h-anchor aria-hidden="true"} {#rules-distance}
|
||||
#### Distance[](#rules-distance "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-distance}
|
||||
@@ -52025,7 +52002,7 @@
|
||||
- An illusionist hero negating an opponent's invisibility
|
||||
- An illusionist hero negating an opponent\'s invisibility
|
||||
|
||||
The [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}
|
||||
-explains [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref},
|
||||
+explains modifying abilities on the fly [(419)]{.og-ref},
|
||||
describing a method of altering the range, area, or other aspects of an Intellect-based ability by spending more
|
||||
Intellect points. In a superhero game, these modifications aren't limited to Intellect-based abilities---it\'s
|
||||
Intellect points. In a superhero game, these modifications aren\'t limited to Intellect-based abilities---it\'s
|
||||
reasonable that a strong hero could affect a larger area with[Golem Stomp](#ability-golem-stomp){.og-ability} or an
|
||||
@@ -80576,8 +80553,8 @@
|
||||
[Adepts](#type-adept) are assigned fewer new abilities each tier compared to other [types](#choose-type):
|
||||
@ -56,7 +56,7 @@
|
||||
+ costs, allowing them to be more creative with how they
|
||||
apply their abilities.
|
||||
|
||||
Because of their limited ability choices, an [Adept](#type-adept) can't benefit as much choosing a [flavor](#choose)
|
||||
Because of their limited ability choices, an [Adept](#type-adept) can\'t benefit as much choosing a [flavor](#choose)
|
||||
@@ -81732,8 +81709,6 @@
|
||||
- [Hands of Fate](#weird-west-hands-of-fate) [(HNAM, 57)]{.og-ref}
|
||||
- [Mutations](#choose-mutations) [(RR, 75)]{.og-ref}
|
@ -29,10 +29,10 @@
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-#### Sidekicks [#](#sidekicks){.og-h-anchor aria-hidden="true"}
|
||||
-#### Sidekicks[](#sidekicks "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-::: {.alert .ps-4 .pb-0 .og-alert}
|
||||
-##### Quick Reference: Sidekicks [#](#choose-sidekicks){.og-h-anchor aria-hidden="true"} {#choose-sidekicks .og-h-small .og-border}
|
||||
-##### Quick Reference: Sidekicks[](#choose-sidekicks "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-sidekicks .og-h-small .og-border}
|
||||
-
|
||||
-- [Character Sheet](#sidekicks-sheet) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Gaining Sidekicks](#sidekicks-gaining) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
@ -85,7 +85,7 @@
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-##### Gaining Sidekicks [#](#sidekicks-gaining){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining}
|
||||
-##### Gaining Sidekicks[](#sidekicks-gaining "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -116,7 +116,7 @@
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-###### Optional Rule: Exceptional Sidekicks [#](#sidekicks-exceptional){.og-h-anchor aria-hidden="true"} {#sidekicks-exceptional}
|
||||
-###### Optional Rule: Exceptional Sidekicks[](#sidekicks-exceptional "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-exceptional}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -126,7 +126,7 @@
|
||||
- d100 Exceptional Sidekicks
|
||||
- -------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
- 1--69 ---
|
||||
- 70--74 The sidekick gains one random [beneficial mutation](#harmful-mutations), one random [cosmetic mutation](#cosmetic-mutations), and one random [harmful mutation](#harmful-mutations). If the result is [Weakness in Might](#ability-mutation-harmful-weakness-in-might){.og-ability}, [Weakness in Speed](#ability-mutation-harmful-weakness-in-speed){.og-ability}, or [Weakness in Intellect](#ability-mutation-harmful-weakness-in-intellect){.og-ability}, the sidekick's health is reduced by 2 instead.
|
||||
- 70--74 The sidekick gains one random [beneficial mutation](#harmful-mutations), one random [cosmetic mutation](#cosmetic-mutations), and one random [harmful mutation](#harmful-mutations). If the result is [Weakness in Might](#ability-mutation-harmful-weakness-in-might){.og-ability}, [Weakness in Speed](#ability-mutation-harmful-weakness-in-speed){.og-ability}, or [Weakness in Intellect](#ability-mutation-harmful-weakness-in-intellect){.og-ability}, the sidekick\'s health is reduced by 2 instead.
|
||||
- 75--79 The sidekick gains the [Evolution](#ability-sidekick-evolution){.og-ability} ability, with randomly rolled properties.
|
||||
- 80--89 The sidekick gains one random [sidekick ability](#sidekicks-abilities).
|
||||
- 90--95 The sidekick gains one random [sidekick ability](#sidekicks-abilities) and one random [cosmetic mutation](#cosmetic-mutations).
|
||||
@ -139,24 +139,24 @@
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-##### Playing Sidekicks [#](#sidekicks-playing){.og-h-anchor aria-hidden="true"} {#sidekicks-playing}
|
||||
-##### Playing Sidekicks[](#sidekicks-playing "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-playing}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-::: row
|
||||
-::: {.col .col-md-6}
|
||||
-GMs and players should discuss these rules before using them. Not every player can---or wants to---take on
|
||||
-responsibility for having (or playing as) a [sidekick](#sidekicks), and that's okay. In fact, the fewer sidekicks there
|
||||
-responsibility for having (or playing as) a [sidekick](#sidekicks), and that\'s okay. In fact, the fewer sidekicks there
|
||||
-are in a game, the more session time will be available for PCs to forge deeper relationships with them.
|
||||
-
|
||||
-- **Associated PC:** A sidekick's associated PC is the person in the party they are closest to, trust most, or who
|
||||
-- **Associated PC:** A sidekick\'s associated PC is the person in the party they are closest to, trust most, or who
|
||||
- owns them. The GM might allow the associated PC to gain abilities like [As If One
|
||||
- Creature](#ability-as-if-one-creature){.og-ability}, [Beast Eyes](#ability-beast-eyes){.og-ability}, or [Stronger
|
||||
- Together](#ability-stronger-together){.og-ability}, applying the benefits to a sidekick instead of a [Beast
|
||||
- Companion](#ability-beast-companion){.og-ability}.
|
||||
-
|
||||
-- **Sidekick:** The person who plays the role of the sidekick---and makes rolls for them---is always a different
|
||||
- person than the associated PC's player. Depending on the sidekick, it might not be important to have the same
|
||||
- person than the associated PC\'s player. Depending on the sidekick, it might not be important to have the same
|
||||
- person playing the same sidekick every game session. Sidekicks are less complex than PCs, so playing a sidekick is a
|
||||
- good way to involve a younger player in the game.
|
||||
-
|
||||
@ -171,7 +171,7 @@
|
||||
-to help another character with it.
|
||||
-:::
|
||||
-
|
||||
-###### Sidekick Characteristics [#](#sidekicks-characteristics){.og-h-anchor aria-hidden="true"} {#sidekicks-characteristics}
|
||||
-###### Sidekick Characteristics[](#sidekicks-characteristics "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-characteristics}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -185,14 +185,14 @@
|
||||
- task, and maybe even a [sidekick ability](#sidekicks-abilities) or two.
|
||||
-
|
||||
-- **Creature Type:** Creature type can be anything that sums up your sidekick---dog, dragon-toad, or robotic pugilist.
|
||||
- It has no mechanical effect other than to help the GM determine the sidekick's interactions with other features of
|
||||
- the setting, but it's just as important that a companion is a \"gorilla\" as it is they are
|
||||
- It has no mechanical effect other than to help the GM determine the sidekick\'s interactions with other features of
|
||||
- the setting, but it\'s just as important that a companion is a \"gorilla\" as it is they are
|
||||
- \"[strong](#sidekicks-niche-strong)\".
|
||||
-
|
||||
-- **Sidekick Abilities:** Each time the associated PC advances to a new tier, the sidekick gains one [sidekick
|
||||
- ability](#sidekicks-abilities).
|
||||
-
|
||||
-###### Sidekick Health, Recovery, and Loss [#](#sidekicks-health){.og-h-anchor aria-hidden="true"} {#sidekicks-health}
|
||||
-###### Sidekick Health, Recovery, and Loss[](#sidekicks-health "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-health}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -200,7 +200,7 @@
|
||||
-can recover missing health points in the following ways (determined by the GM):
|
||||
-
|
||||
-- **Recovery:** When the associated PC makes a [recovery roll](#recovery-rolls), the sidekick recovers missing health
|
||||
- points equal to the associated PC's tier. [Sidekick abilities](#sidekicks-abilities) like [Increased
|
||||
- points equal to the associated PC\'s tier. [Sidekick abilities](#sidekicks-abilities) like [Increased
|
||||
- Recovery](#ability-sidekick-increased-recovery){.og-ability} can grant additional health recovery.
|
||||
-
|
||||
-- **Healing:** [Healing](#action-healing) actions, [special abilities](#choose-abilities), [cyphers](#choose-cyphers),
|
||||
@ -213,7 +213,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Sidekick Equipment [#](#sidekicks-equipment){.og-h-anchor aria-hidden="true"} {#sidekicks-equipment}
|
||||
-###### Sidekick Equipment[](#sidekicks-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-equipment}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -221,12 +221,12 @@
|
||||
-made for them. The GM determines the cost or other availability of such items.
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-The [Increased Cypher Use](#ability-sidekick-increased-cypher-use){.og-ability} ability can increase a sidekick's
|
||||
-The [Increased Cypher Use](#ability-sidekick-increased-cypher-use){.og-ability} ability can increase a sidekick\'s
|
||||
-cypher limit.
|
||||
-:::
|
||||
-
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-###### Optional Rule: Command Tasks [#](#sidekicks-command){.og-h-anchor aria-hidden="true"} {#sidekicks-command}
|
||||
-###### Optional Rule: Command Tasks[](#sidekicks-command "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-command}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -234,8 +234,8 @@
|
||||
-command an associated PC gives a sidekick on their turn, the GM might require an [Intellect](#intellect)-based command
|
||||
-task. On a success, the sidekick attempts the task. On a failure, they do something else.
|
||||
-
|
||||
-The GM can set command task difficulty by starting with the sidekick's [level](#understanding-the-listings) (usually
|
||||
-level 2) and applying a difficulty modifier determined by the associated PC's, for example:
|
||||
-The GM can set command task difficulty by starting with the sidekick\'s [level](#understanding-the-listings) (usually
|
||||
-level 2) and applying a difficulty modifier determined by the associated PC\'s, for example:
|
||||
-
|
||||
-::: table-responsive
|
||||
- PC Tier Sidekick Level Difficulty Modifier Command Task Difficulty
|
||||
@ -260,7 +260,7 @@
|
||||
-- **GM Intrusion:** The sidekick does something uncooperative or unexpected, but in accordance with their
|
||||
- [nature](#sidekicks-nature).
|
||||
-
|
||||
-###### Optional Rule: Sidekick Level Progression [#](#sidekicks-level){.og-h-anchor aria-hidden="true"} {#sidekicks-level}
|
||||
-###### Optional Rule: Sidekick Level Progression[](#sidekicks-level "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-level}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -276,15 +276,15 @@
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-##### Sidekick Nature [#](#sidekicks-nature){.og-h-anchor aria-hidden="true"} {#sidekicks-nature}
|
||||
-##### Sidekick Nature[](#sidekicks-nature "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-::: row
|
||||
-::: {.col .col-md-6}
|
||||
-A [sidekick](#sidekicks)'s nature is similar to a PC\'s [descriptor](#chapter-7-descriptor)---it reflects their
|
||||
-personality and behavior, which lets the sidekick's player enact their role in the game---and also provides a potential
|
||||
-source of [GM intrusion](#gm-intrusion). A sidekick's nature also provides a boon to the associate PC.
|
||||
-A [sidekick](#sidekicks)\'s nature is similar to a PC\'s [descriptor](#chapter-7-descriptor)---it reflects their
|
||||
-personality and behavior, which lets the sidekick\'s player enact their role in the game---and also provides a potential
|
||||
-source of [GM intrusion](#gm-intrusion). A sidekick\'s nature also provides a boon to the associate PC.
|
||||
-
|
||||
-- **Sharing Boons with Other PCs:** An associated PC can command the sidekick to grant their boon to another creature
|
||||
- instead. Like other commands given to sidekicks, the GM might require a successful [command
|
||||
@ -315,7 +315,7 @@
|
||||
-
|
||||
-::: row
|
||||
-::: {.col .col-md-6}
|
||||
-###### Adorable [#](#sidekicks-nature-adorable){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-adorable .og-border}
|
||||
-###### Adorable[](#sidekicks-nature-adorable "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-adorable .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -326,7 +326,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Aggressive [#](#sidekicks-nature-aggressive){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-aggressive .og-border}
|
||||
-###### Aggressive[](#sidekicks-nature-aggressive "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-aggressive .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -337,7 +337,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Alert [#](#sidekicks-nature-alert){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-alert .og-border}
|
||||
-###### Alert[](#sidekicks-nature-alert "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-alert .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -348,7 +348,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Contented [#](#sidekicks-nature-contented){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-contented .og-border}
|
||||
-###### Contented[](#sidekicks-nature-contented "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-contented .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -360,7 +360,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Energetic [#](#sidekicks-nature-energetic){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-energetic .og-border}
|
||||
-###### Energetic[](#sidekicks-nature-energetic "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-energetic .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -371,19 +371,19 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Hapless [#](#sidekicks-nature-hapless){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-hapless .og-border}
|
||||
-###### Hapless[](#sidekicks-nature-hapless "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-hapless .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-The sidekick is always falling down, knocking things over, making a mess, or getting themselves into strange
|
||||
-predicaments.
|
||||
-
|
||||
-- **Hapless Boon:** When the sidekick's roll triggers a [GM intrusion](#gm-intrusion), the associated PC can take a
|
||||
-- **Hapless Boon:** When the sidekick\'s roll triggers a [GM intrusion](#gm-intrusion), the associated PC can take a
|
||||
- free, immediate action. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Meddling [#](#sidekicks-nature-meddling){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-meddling .og-border}
|
||||
-###### Meddling[](#sidekicks-nature-meddling "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-meddling .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -394,7 +394,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Precocious [#](#sidekicks-nature-precocious){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-precocious .og-border}
|
||||
-###### Precocious[](#sidekicks-nature-precocious "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-precocious .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -405,7 +405,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Preening [#](#sidekicks-nature-preening){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-preening .og-border}
|
||||
-###### Preening[](#sidekicks-nature-preening "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-preening .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -416,25 +416,25 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Shy [#](#sidekicks-nature-shy){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-shy .og-border}
|
||||
-###### Shy[](#sidekicks-nature-shy "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-shy .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-The sidekick usually prefers the associated PC to others, and is uncooperative if the situation isn't to their liking.
|
||||
-The sidekick usually prefers the associated PC to others, and is uncooperative if the situation isn\'t to their liking.
|
||||
-
|
||||
-- **Shy Boon:** When the sidekick sneaks or hides, the associated PC gains an asset on sneaking or hiding tasks.
|
||||
- Action. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-##### Sidekick Niche [#](#sidekicks-niche){.og-h-anchor aria-hidden="true"} {#sidekicks-niche}
|
||||
-##### Sidekick Niche[](#sidekicks-niche "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-::: row
|
||||
-::: {.col .col-md-6}
|
||||
-A [sidekick](#sidekicks)'s niche is similar to a PC\'s [type](#chapter-5-type)--- it reflects their areas of
|
||||
-excellence, their physiology, and how they use what they've got to get by. Niches are intentionally broad, and don\'t
|
||||
-A [sidekick](#sidekicks)\'s niche is similar to a PC\'s [type](#chapter-5-type)--- it reflects their areas of
|
||||
-excellence, their physiology, and how they use what they\'ve got to get by. Niches are intentionally broad, and don\'t
|
||||
-really define what [creature type](#sidekicks-abilities) the sidekick is---for example, a
|
||||
-[large](#sidekicks-niche-large) sidekick could be an elephant or an ogre.
|
||||
-
|
||||
@ -468,7 +468,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Aquatic [#](#sidekicks-niche-aquatic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-aquatic .og-border}
|
||||
-###### Aquatic[](#sidekicks-niche-aquatic "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-aquatic .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -489,7 +489,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Armored [#](#sidekicks-niche-armored){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-armored .og-border}
|
||||
-###### Armored[](#sidekicks-niche-armored "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-armored .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -510,7 +510,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Cunning [#](#sidekicks-niche-cunning){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-cunning .og-border}
|
||||
-###### Cunning[](#sidekicks-niche-cunning "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-cunning .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -528,7 +528,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Diminutive [#](#sidekicks-niche-diminutive){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-diminutive .og-border}
|
||||
-###### Diminutive[](#sidekicks-niche-diminutive "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-diminutive .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -550,7 +550,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Flying [#](#sidekicks-niche-flying){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-flying .og-border}
|
||||
-###### Flying[](#sidekicks-niche-flying "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-flying .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -571,7 +571,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Hardy [#](#sidekicks-niche-hardy){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-hardy .og-border}
|
||||
-###### Hardy[](#sidekicks-niche-hardy "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-hardy .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -590,7 +590,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Large [#](#sidekicks-niche-large){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-large .og-border}
|
||||
-###### Large[](#sidekicks-niche-large "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-large .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -613,7 +613,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Nimble [#](#sidekicks-niche-nimble){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-nimble .og-border}
|
||||
-###### Nimble[](#sidekicks-niche-nimble "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-nimble .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -627,7 +627,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Strong [#](#sidekicks-niche-strong){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-strong .og-border}
|
||||
-###### Strong[](#sidekicks-niche-strong "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-strong .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -648,7 +648,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-###### Swift [#](#sidekicks-niche-swift){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-swift .og-border}
|
||||
-###### Swift[](#sidekicks-niche-swift "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-swift .og-border}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -668,7 +668,7 @@
|
||||
-:::
|
||||
-
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-##### Optional Rule: Fantastic Niches[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-fantastic .og-h-h5-icon}
|
||||
-##### Optional Rule: Fantastic Niches[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-fantastic .og-h-h5-icon}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -684,8 +684,8 @@
|
||||
-
|
||||
-- **Bonus Sidekick Ability:** Fantastic sidekicks gain one [sidekick ability](#sidekicks-abilities) at tier 1.
|
||||
-
|
||||
-- **Fantastic Niche Abilities:** Similar to a PC's [focus](#chapter-8-focus), sidekicks with a fantastic niche gain
|
||||
- additional bonus abilities at the associated PC's tiers, as listed in their descriptions. As a result, fantastic
|
||||
-- **Fantastic Niche Abilities:** Similar to a PC\'s [focus](#chapter-8-focus), sidekicks with a fantastic niche gain
|
||||
- additional bonus abilities at the associated PC\'s tiers, as listed in their descriptions. As a result, fantastic
|
||||
- companions are a more complex to maintain a [character sheet](#sidekicks-sheet) for.
|
||||
-
|
||||
-Roll or choose one of the following fantastic niches, or work with the GM to come up with an original one:
|
||||
@ -717,16 +717,16 @@
|
||||
-Signature Abilities
|
||||
-: Fantastic sidekicks gain abilities listed in [Chapter 9: Abilities](#chapter-9-abilities) through [Signature
|
||||
- Ability](#ability-sidekick-signature-ability){.og-ability}. These abilities note how costs are paid, and any limits
|
||||
- or modifications to the ability's activation requirements or effects. Be sure to record these modifications when
|
||||
- adding these abilities to the sidekick's [character sheet](#sidekicks-sheet).
|
||||
- or modifications to the ability\'s activation requirements or effects. Be sure to record these modifications when
|
||||
- adding these abilities to the sidekick\'s [character sheet](#sidekicks-sheet).
|
||||
-
|
||||
-Template Fantastic Sidekicks
|
||||
-: Example fantastic sidekicks list a selection of decisions for the sidekick, along with a selection of [sidekick
|
||||
- abilities](#sidekicks-abilities) to choose at each new tier reached by the associated PC. A few recommend swapping
|
||||
- another ability in for the fantastic niche's offering for that tier.
|
||||
- another ability in for the fantastic niche\'s offering for that tier.
|
||||
-:::
|
||||
-
|
||||
-###### Alien[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-alien){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-alien .og-border .og-h-h6-icon}
|
||||
-###### Alien[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-alien "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-alien .og-border .og-h-h6-icon}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -739,7 +739,7 @@
|
||||
-
|
||||
-- **Damage Inflicted:** 3 points (choose an appropriate damage type)
|
||||
-
|
||||
-- **Skills:** Choose any two skills (other than attacks or defense) appropriate to the sidekick's origin
|
||||
-- **Skills:** Choose any two skills (other than attacks or defense) appropriate to the sidekick\'s origin
|
||||
-
|
||||
-- **Inability:** The sidekick is uninformed of most customs and etiquette and prone to bouts of uncouth behavior. The
|
||||
- sidekick has an inability in positive social interaction, history, cultural knowledge, and the identification of
|
||||
@ -761,7 +761,7 @@
|
||||
-- Tier 6: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-###### Construct[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-construct){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-construct .og-border .og-h-h6-icon}
|
||||
-###### Construct[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-construct "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-construct .og-border .og-h-h6-icon}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -779,20 +779,20 @@
|
||||
-
|
||||
-- **Damage Inflicted:** 4 points
|
||||
-
|
||||
-- **Near Perfection:** The sidekick doesn't need to eat, sleep, or breathe. It is immune to poisons, disease,
|
||||
- paralysis, and Intellect-based attacks that don't exploit its construction. Enabler.
|
||||
-- **Near Perfection:** The sidekick doesn\'t need to eat, sleep, or breathe. It is immune to poisons, disease,
|
||||
- paralysis, and Intellect-based attacks that don\'t exploit its construction. Enabler.
|
||||
-
|
||||
-- **Imperfection:** [Command tasks](#sidekicks-command) are eased for the sidekick, but its [GM
|
||||
- intrusion](#gm-intrusion) rate is increased by 1. Enabler.
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-Constructs are notoriously relentless. Once commanded to do something, they can't be bargained with. They can\'t be
|
||||
-reasoned with. They don't feel pity, or remorse, or fear. And they absolutely will not stop---ever---until the task is
|
||||
-complete. While command tasks are an optional rule, a construct's dogged pursuit of the associated PC\'s commands
|
||||
-Constructs are notoriously relentless. Once commanded to do something, they can\'t be bargained with. They can\'t be
|
||||
-reasoned with. They don\'t feel pity, or remorse, or fear. And they absolutely will not stop---ever---until the task is
|
||||
-complete. While command tasks are an optional rule, a construct\'s dogged pursuit of the associated PC\'s commands
|
||||
-remains a good source of GM intrusion.
|
||||
-:::
|
||||
-
|
||||
-- **Inability (Construction Flaw):** The sidekick's design, construction, or irreparable damage gives the sidekick an
|
||||
-- **Inability (Construction Flaw):** The sidekick\'s design, construction, or irreparable damage gives the sidekick an
|
||||
- appropriate inability in two broad skills, attack rolls, or one defense roll.
|
||||
-
|
||||
-```{=html}
|
||||
@ -844,7 +844,7 @@
|
||||
- - Tier 2: [Increased Recovery](#ability-sidekick-increased-recovery) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- - Tier 3: [Nine Lives](#ability-sidekick-nine-lives) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- - Tier 4: [Power Strike](#ability-power-strike) [(171)]{.og-ref} (1 health; can spend 1 additional health to apply
|
||||
- a level of Effort, up to maximum equal to the associated PC's tier)
|
||||
- a level of Effort, up to maximum equal to the associated PC\'s tier)
|
||||
- - Tier 5: [Unmovable](#ability-unmovable) [(195)]{.og-ref} (1 health)
|
||||
- - Tier 6: [Terrifying Gaze](#ability-terrifying-gaze) [(190)]{.og-ref} (3 health)
|
||||
-:::
|
||||
@ -854,7 +854,7 @@
|
||||
-
|
||||
-Creature Type
|
||||
-: Mechanic droids are nearly ubiquitous---anyone who is anyone has one. As such, they are not treated with much
|
||||
- acclaim or notice, although depending on how much they've been through together---some grow quite attached to
|
||||
- acclaim or notice, although depending on how much they\'ve been through together---some grow quite attached to
|
||||
- theirs.
|
||||
-
|
||||
-Damage Inflicted
|
||||
@ -916,8 +916,8 @@
|
||||
-Pugilist Titan
|
||||
-
|
||||
-Creature Type
|
||||
-: Some robots are just made to knock heads with other robots. Rock 'em, sock \'em, stick \'em in the ring. Build \'em
|
||||
- up. Break 'em? Build \'em back better.
|
||||
-: Some robots are just made to knock heads with other robots. Rock \'em, sock \'em, stick \'em in the ring. Build \'em
|
||||
- up. Break \'em? Build \'em back better.
|
||||
-
|
||||
-Damage Inflicted
|
||||
-
|
||||
@ -951,7 +951,7 @@
|
||||
- feel something akin to human emotion.
|
||||
-
|
||||
-Damage Inflicted
|
||||
-: The replicant's internal weaponry deploys and retracts as if they had the
|
||||
-: The replicant\'s internal weaponry deploys and retracts as if they had the
|
||||
- [Weaponization](#ability-weaponization){.og-ability} [(151)]{.og-ref} ability):
|
||||
- - *Light Attack.* Eased; 2 points bludgeoning, puncturing, or slicing damage
|
||||
- - *Medium Attack.* 4 points bludgeoning, puncturing, or slicing damage
|
||||
@ -974,7 +974,7 @@
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-###### Divine[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-divine){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-divine .og-border .og-h-h6-icon}
|
||||
-###### Divine[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-divine "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-divine .og-border .og-h-h6-icon}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -983,7 +983,7 @@
|
||||
-- **Creature Type:** Divine creatures have the power to heal, and some display other magical powers. Their
|
||||
- companionship is auspicious, and taken by most to be a blessing from the gods. In addition to inspiring awe, their
|
||||
- powers also inspire jealousy in the wicked, who attempt to contain or kill them, taking some of that power for
|
||||
- themselves in the process. The body parts of divine beasts are worth a king's ransom.
|
||||
- themselves in the process. The body parts of divine beasts are worth a king\'s ransom.
|
||||
-
|
||||
-- **Level:** 2
|
||||
-
|
||||
@ -1028,7 +1028,7 @@
|
||||
-: - *Bite.* Eased; 2 points of piercing damage
|
||||
- - *Hooves.* 4 points of bludgeoning damage
|
||||
- - *Horn.* 4 points of puncturing damage (on a hit, the sidekick can deal additional radiation damage (ignores
|
||||
- Armor) equal to the associated PC's tier; the PC must make a [recovery roll](#recovery-rolls) before the
|
||||
- Armor) equal to the associated PC\'s tier; the PC must make a [recovery roll](#recovery-rolls) before the
|
||||
- sidekick can do this again)
|
||||
-
|
||||
-Immunity
|
||||
@ -1131,7 +1131,7 @@
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-###### Dragon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-dragon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-dragon .og-border .og-h-h6-icon}
|
||||
-###### Dragon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-dragon "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-dragon .og-border .og-h-h6-icon}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -1156,7 +1156,7 @@
|
||||
-
|
||||
-- **Skills:** Trained in all Might actions (including basic attacks), Might defense), intimidation, and flying.
|
||||
-
|
||||
-- **Willful:** The associated PC's [command tasks](#sidekicks-command) are hindered. Enabler.
|
||||
-- **Willful:** The associated PC\'s [command tasks](#sidekicks-command) are hindered. Enabler.
|
||||
-
|
||||
-- **Inability (Draconic Fear):** Inability in stealth and positive social interactions with most people.
|
||||
-:::
|
||||
@ -1177,11 +1177,11 @@
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-
|
||||
-Matching Damage Types
|
||||
-: A dragon's [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} might also determine the
|
||||
-: A dragon\'s [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} might also determine the
|
||||
- damage type dealt by their [Signature Attack](#ability-sidekick-signature-attack){.og-ability}, [Fire
|
||||
- Bloom](#ability-fire-bloom){.og-ability}, [Bolts of Power](#ability-bolts-of-power){.og-ability}, and [Wall of
|
||||
- Lightning](#ability-wall-of-lightning){.og-ability}. Alternatively, make a new roll on the [Signature
|
||||
- Attack](#ability-sidekick-signature-attack){.og-ability} table for each ability's damage type.
|
||||
- Attack](#ability-sidekick-signature-attack){.og-ability} table for each ability\'s damage type.
|
||||
-
|
||||
-Other Dragon Advancements
|
||||
-: Powerful dragons are innate [spellcasters](#optional-rule-spellcasting) (gaining spells through [Signature
|
||||
@ -1191,7 +1191,7 @@
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-###### Mon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-mon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon .og-border .og-h-h6-icon}
|
||||
-###### Mon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-mon "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon .og-border .og-h-h6-icon}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -1208,9 +1208,9 @@
|
||||
-- **Damage Inflicted:** 3 points
|
||||
-
|
||||
-- **Vulnerability:** Roll on the [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability}
|
||||
- ability's table. The sidekick gains a weakness to the second result\'s damage type. Attacks, effects, or [ambient
|
||||
- ability\'s table. The sidekick gains a weakness to the second result\'s damage type. Attacks, effects, or [ambient
|
||||
- damage](#ambient-damage) that deal this damage type inflict 2 additional points of damage to the sidekick. A
|
||||
- sidekick can't gain resistance or immunity to their vulnerability. Enabler.
|
||||
- sidekick can\'t gain resistance or immunity to their vulnerability. Enabler.
|
||||
-
|
||||
-- **Mon Variety:** Roll or choose one of the following [sidekick abilities](#sidekicks-abilities), and roll one random
|
||||
- [cosmetic mutation](#cosmetic-mutations) (or come up with a distinguishing feature for the mon):
|
||||
@ -1246,11 +1246,11 @@
|
||||
-: Mon can be created and evolved randomly, except for the details of [Increased
|
||||
- Training](#ability-sidekick-increased-training){.og-ability} and [Signature
|
||||
- Ability](#ability-sidekick-signature-ability){.og-ability} at tiers 2, 4, and 6. As PCs spend time with their mon
|
||||
- after they evolve, they'll probably have a good idea for what kind of signature ability the mon might develop.
|
||||
- after they evolve, they\'ll probably have a good idea for what kind of signature ability the mon might develop.
|
||||
-
|
||||
-Matching Damage Types
|
||||
-: If a [special attack](#abilities-category-special-attack) ability seems perfect but deals the wrong damage type,
|
||||
- change it to match the sidekick's [Signature Attack](#ability-sidekick-signature-attack){.og-ability}.
|
||||
- change it to match the sidekick\'s [Signature Attack](#ability-sidekick-signature-attack){.og-ability}.
|
||||
-
|
||||
-Collecting Mon
|
||||
-: If PCs encounter wild mon---even [exceptional](#sidekicks-exceptional) ones. PCs might also
|
||||
@ -1261,7 +1261,7 @@
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-###### Optional Rule: Mon Battles and Trainer Cyphers [#](#sidekicks-niche-mon-battles){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon-battles .og-h-h5-icon}
|
||||
-###### Optional Rule: Mon Battles and Trainer Cyphers[](#sidekicks-niche-mon-battles "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon-battles .og-h-h5-icon}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -1269,9 +1269,9 @@
|
||||
-Beasts](#focus-controls-beasts), [Helps Their Friends](#focus-helps-their-friends), [Learns
|
||||
-Quickly](#focus-learns-quickly), or [Would Rather Be Reading](#focus-would-rather-be-reading).
|
||||
-
|
||||
-Dyring a mon battle, PCs can't intervene in the fight directly, but might be able to support their sidekick with
|
||||
-Dyring a mon battle, PCs can\'t intervene in the fight directly, but might be able to support their sidekick with
|
||||
-certain special abilities, as well as rolling for [command tasks](#sidekicks-command). Additionally, PCs can use the
|
||||
-following cyphers during combat, and the cypher's effects take hold as if the sidekick had used them:
|
||||
-following cyphers during combat, and the cypher\'s effects take hold as if the sidekick had used them:
|
||||
-
|
||||
-::: table-responsive
|
||||
- d100 Cypher
|
||||
@ -1310,7 +1310,7 @@
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-###### Shapeshifter[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-shapeshifter){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-shapeshifter .og-border .og-h-h6-icon}
|
||||
-###### Shapeshifter[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-shapeshifter "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-shapeshifter .og-border .og-h-h6-icon}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -1338,7 +1338,7 @@
|
||||
-- Tier 5: [Rending Attack](#ability-sidekick-rending-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- Tier 6: [True Senses](#ability-true-senses) [(194)]{.og-ref}
|
||||
-
|
||||
-###### Spellbound[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spellbound){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spellbound .og-border .og-h-h6-icon}
|
||||
-###### Spellbound[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-spellbound "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spellbound .og-border .og-h-h6-icon}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -1355,7 +1355,7 @@
|
||||
-- **Damage Inflicted:** 3 points of arcane damage
|
||||
-
|
||||
-- **Spellbound Repertoire:** If the sidekick spends one hour preparing magic, they can fill any of their open cypher
|
||||
- slots with subtle cyphers chosen randomly by the GM. This hour can be part of the associated PC's a one-hour or
|
||||
- slots with subtle cyphers chosen randomly by the GM. This hour can be part of the associated PC\'s a one-hour or
|
||||
- ten-hour [recovery roll](#recovery-rolls) if you return to your realm of origin the entire time, or the sidekick can
|
||||
- do this on their own by spending the same duration to make a [Sidekick Recovery
|
||||
- Roll](#ability-sidekick-sidekick-recovery-roll){.og-ability}). As part of this preparation process, the sidekick can
|
||||
@ -1373,7 +1373,7 @@
|
||||
-- Tier 3: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- Tier 4: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- Tier 5: [Memory Becomes Action](#ability-memory-becomes-action) [(161)]{.og-ref} (2 health; must be a spell; to
|
||||
- activate, costs half the spell's [Pool](#pool) point cost in health---rounded down)
|
||||
- activate, costs half the spell\'s [Pool](#pool) point cost in health---rounded down)
|
||||
-- Tier 6: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- Tier 6: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -1384,7 +1384,7 @@
|
||||
- Ally](#focus-keeps-a-magic-ally) focus or [Soul Familiar](#ability-soul-familiar){.og-ability} ability.
|
||||
-
|
||||
-Using Cyphers as Spells
|
||||
-: When using this type of familiar, it's worth considering the optional [Spellcasting](#optional-rule-spellcasting)
|
||||
-: When using this type of familiar, it\'s worth considering the optional [Spellcasting](#optional-rule-spellcasting)
|
||||
- rules.
|
||||
-
|
||||
-Spellbound Sidekicks as a Gateway to Another World
|
||||
@ -1394,7 +1394,7 @@
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-###### Spirit[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spirit){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spirit .og-border .og-h-h6-icon}
|
||||
-###### Spirit[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-spirit "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spirit .og-border .og-h-h6-icon}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -1410,14 +1410,14 @@
|
||||
-- **Damage Inflicted:** 3 points of [ambient damage](#ambient-damage) (ignores Armor; damage type is appropriate to
|
||||
- the creature type)
|
||||
-
|
||||
-- **Essential:** The sidekick doesn't need to eat, sleep, or breathe. Enabler.
|
||||
-- **Essential:** The sidekick doesn\'t need to eat, sleep, or breathe. Enabler.
|
||||
-
|
||||
-- **Needs:** The sidekick has unique needs. Work with the GM to agree what those are.
|
||||
-
|
||||
-- **Skills:** Specialized in Might defense and Speed defense due to incorporeality
|
||||
-
|
||||
-- **Inability:** You have an inability in positive social interaction with most people, sensing motives, and
|
||||
- ascertaining another characters' motives, feelings, or dispositions.
|
||||
- ascertaining another characters\' motives, feelings, or dispositions.
|
||||
-
|
||||
-```{=html}
|
||||
-<!-- -->
|
||||
@ -1427,7 +1427,7 @@
|
||||
-- Tier 2: [Walk Through Walls](#ability-walk-through-walls) [(196)]{.og-ref} (no cost)
|
||||
-- Tier 3: [Repeated Rituals](#ability-repeated-rituals) [(IOM, 54)]{.og-ref}
|
||||
-- Tier 3: [Jaunt](#ability-jaunt) [(155)]{.og-ref} (2 health; can spend 1 additional health to apply a level of
|
||||
- Effort, up to maximum equal to the associated PC's tier)
|
||||
- Effort, up to maximum equal to the associated PC\'s tier)
|
||||
-- Tier 4: [Ghost](#ability-ghost) [(145)]{.og-ref} (2 health)
|
||||
-- Tier 5: [Increased Threat](#ability-sidekick-increased-threat) (once each day, lasts 10 minutes)
|
||||
-- Tier 6: [Again and Again](#ability-again-and-again) [(109)]{.og-ref} (4 health)
|
||||
@ -1474,7 +1474,7 @@
|
||||
-: Nature and Health
|
||||
-
|
||||
-Vulnerability (Fire)
|
||||
-: Attacks, effects, or [ambient damage](#ambient-damage) that deal fire damage ignore the sidekick's armor, and
|
||||
-: Attacks, effects, or [ambient damage](#ambient-damage) that deal fire damage ignore the sidekick\'s armor, and
|
||||
- inflict 2 additional points of damage.
|
||||
-
|
||||
-Suggested Sidekick Abilities
|
||||
@ -1491,7 +1491,7 @@
|
||||
-Imaginary Friend
|
||||
-
|
||||
-Creature Type
|
||||
-: Sometimes, a child's imaginary friend is brough to life by the wishes or dreams of a child. Imaginary friends
|
||||
-: Sometimes, a child\'s imaginary friend is brough to life by the wishes or dreams of a child. Imaginary friends
|
||||
- usually exist only so long as the child continues to practice an active belief in them, but a rare few manage to
|
||||
- reintroduce themselves to the child as an adult.
|
||||
-
|
||||
@ -1500,7 +1500,7 @@
|
||||
-: - *Prank.* 3 points of ambient arcane damage (ignores Armor)
|
||||
-
|
||||
-Needs
|
||||
-: The associated PC's belief they exist
|
||||
-: The associated PC\'s belief they exist
|
||||
-
|
||||
-Cantrips
|
||||
-
|
||||
@ -1513,7 +1513,7 @@
|
||||
-Suggested Sidekick Abilities
|
||||
-
|
||||
-: - Tier 1: [Invisibility](#ability-invisibility) [(155)]{.og-ref} (no cost; always active; the associated PC and
|
||||
- others who believe in the sidekick can see them at all times; anyone who cannot see the sidekick also can't
|
||||
- others who believe in the sidekick can see them at all times; anyone who cannot see the sidekick also can\'t
|
||||
- hear or understand their words)
|
||||
- - Tier 2: [Misdirect Blame](#ability-misdirect-blame) [(163)]{.og-ref} (1 health; can spend 1 additional health to
|
||||
- apply a level of Effort)
|
||||
@ -1620,7 +1620,7 @@
|
||||
- - Tier 3: [Moving Like Water](#ability-moving-like-water) [(164)]{.og-ref} (1 health)
|
||||
- - Tier 4: [Freezing Touch](#ability-freezing-touch) [(143)]{.og-ref} (2 health)
|
||||
- - Tier 5: [Mist Cloud](#ability-mist-cloud) [(CTS, 53)]{.og-ref} (no cost; can spend 1 health to apply a level of
|
||||
- Effort, up to maximum equal to the associated PC's tier)
|
||||
- Effort, up to maximum equal to the associated PC\'s tier)
|
||||
- - Tier 6: [Using the Environment](#ability-using-the-environment) [(195)]{.og-ref}
|
||||
-:::
|
||||
-
|
||||
@ -1655,18 +1655,18 @@
|
||||
- - Tier 4: [Blink of an Eye](#ability-blink-of-an-eye) [(115)]{.og-ref} (2 health)
|
||||
- - Tier 5: [Rampage](#ability-sidekick-rampage)
|
||||
- - Tier 6: [Wind Chariot](#ability-wind-chariot) [(199)]{.og-ref} (4 health; can spend 1 additional health to apply
|
||||
- a level of Effort, up to maximum equal to the associated PC's tier)
|
||||
- a level of Effort, up to maximum equal to the associated PC\'s tier)
|
||||
-:::
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-###### Symbiote[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-symbiote){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-symbiote .og-border .og-h-h6-icon}
|
||||
-###### Symbiote[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-symbiote "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-symbiote .og-border .og-h-h6-icon}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-::: row
|
||||
-::: {.col .col-md-6}
|
||||
-- **Creature Type:** Symbiotes are hardy creatures: When symbiotes combine with a host, they transform that host's
|
||||
-- **Creature Type:** Symbiotes are hardy creatures: When symbiotes combine with a host, they transform that host\'s
|
||||
- body into a perfect living weapon, allowing them to do the impossible.
|
||||
-
|
||||
-- **Level:** 3
|
||||
@ -1678,7 +1678,7 @@
|
||||
-- **Skills:** Specialized in all movement tasks
|
||||
-
|
||||
-- **Hardy:** The sidekick (and its host) can survive indefinitely without air, water, or food (although it might
|
||||
- weaken, and it's not pleasant to do any of these).
|
||||
- weaken, and it\'s not pleasant to do any of these).
|
||||
-
|
||||
-- **Merge:** As an action, the symbiote can enter a host within immediate range---usually the associated PC---and If
|
||||
- the target host is unwilling, the symbiote makes an attack roll, which the target can avoid using their choice of
|
||||
@ -1689,7 +1689,7 @@
|
||||
- - *Shared Body.* The sidekick and host share the body. Each can use their action to move or take other actions
|
||||
- using it.
|
||||
-
|
||||
- - *Taking Damage.* The symbiote can't be targeted by direct, physical attacks, only the host. If the host dies,
|
||||
- - *Taking Damage.* The symbiote can\'t be targeted by direct, physical attacks, only the host. If the host dies,
|
||||
- the body can sustain the symbiote for 1d20 minutes---or 1d20 hours if it is the associated PC. A dead host is
|
||||
- not as effective as a living one, and all tasks the symbiote performs with it are hindered. Any additional
|
||||
- damage taken by the body is inflicted on the symbiote instead.
|
||||
@ -1719,20 +1719,20 @@
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-###### Trickster[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-trickster){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-trickster .og-border .og-h-h6-icon}
|
||||
-###### Trickster[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-trickster "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-trickster .og-border .og-h-h6-icon}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-::: row
|
||||
-::: {.col .col-md-6}
|
||||
-- **Creature Type:** Tricksters are otherworldly beings that enjoy others' confusion, fear, and misery. They include
|
||||
- unseelie fey, untrustworthy talking animals, and monsters that lurk in the dark corners of a child's bedroom.
|
||||
-- **Creature Type:** Tricksters are otherworldly beings that enjoy others\' confusion, fear, and misery. They include
|
||||
- unseelie fey, untrustworthy talking animals, and monsters that lurk in the dark corners of a child\'s bedroom.
|
||||
-
|
||||
-- **Level:** 2
|
||||
-
|
||||
-- **Health:** 10
|
||||
-
|
||||
-- **Damage Inflicted:** 3 points (choose a type of damage that reflects the sidekick's creature type)
|
||||
-- **Damage Inflicted:** 3 points (choose a type of damage that reflects the sidekick\'s creature type)
|
||||
-
|
||||
-- **Skills:** Choose two broad skills and one defense task appropriate to your creature type
|
||||
-
|
||||
@ -1746,7 +1746,7 @@
|
||||
-- Tier 2: [Background Music](#ability-background-music) [(IOM, 65, 70)]{.og-ref} (no cost)
|
||||
-- Tier 3: [Illusory Disguise](#ability-illusory-disguise) [(150)]{.og-ref} (1 health; can assume a humanoid form
|
||||
- regardless of size; can spend 1 additional health to apply a level of Effort, up to maximum equal to the associated
|
||||
- PC's tier)
|
||||
- PC\'s tier)
|
||||
-- Tier 4: [Psychic Suggestion](#ability-psychic-suggestion) [(172)]{.og-ref} (2 health)
|
||||
-- Tier 5: [Mind Games](#ability-mind-games) [(162)]{.og-ref} (2 health)
|
||||
-- Tier 6: [Terrifying Image](#ability-terrifying-image) [(189)]{.og-ref} (3 health)
|
||||
@ -1805,7 +1805,7 @@
|
||||
-: Brownies are diminutive fey that---unlike most of their kind---enjoy the hustle and bustle of urban centers as much
|
||||
- as the wilderness. They can understand others and speak, and especially enjoy making things, haggling, and making
|
||||
- formal agreements with others---but if anyone falls short of their part of a bargain, brownies will stop at nothing
|
||||
- to get what they're owed.
|
||||
- to get what they\'re owed.
|
||||
-
|
||||
-Damage Inflicted
|
||||
-
|
||||
@ -1831,10 +1831,10 @@
|
||||
- - Tier 2: [Find the Hidden](#ability-find-the-hidden) [(140)]{.og-ref} (2 health)
|
||||
- - Tier 3: [Uncanny Luck](#ability-uncanny-luck) [(194)]{.og-ref} (2 health)
|
||||
- - Tier 4: [Unstealable Charm](#ability-unstealable-charm) [(IOM, 76)]{.og-ref} (no cost; can maintain the ability
|
||||
- on a number of objects equal to the associated PC's tier; can spend 1 health to apply a level of Effort, up to
|
||||
- maximum equal to the associated PC's tier)
|
||||
- on a number of objects equal to the associated PC\'s tier; can spend 1 health to apply a level of Effort, up to
|
||||
- maximum equal to the associated PC\'s tier)
|
||||
- - Tier 5: [Reshape](#ability-reshape) [(176)]{.og-ref}
|
||||
- - Tier 6: [Thief's Luck](#ability-thiefs-luck) [(191)]{.og-ref}
|
||||
- - Tier 6: [Thief\'s Luck](#ability-thiefs-luck) [(191)]{.og-ref}
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
@ -1866,7 +1866,7 @@
|
||||
-
|
||||
-: - Tier 1: [Magical Repertoire](#ability-magical-repertoire) [(GF, 32)]{.og-ref}
|
||||
- - Tier 2: [Razzle Dazzle](#ability-sidekick-razzle-dazzle) (can spend 1 health to apply a level of Effort, up to
|
||||
- maximum equal to the associated PC's tier)
|
||||
- maximum equal to the associated PC\'s tier)
|
||||
- - Tier 3: [Wilderness Encouragement](#ability-wilderness-encouragement) [(198)]{.og-ref} (1 health)
|
||||
- - Tier 4: [Invisibility](#ability-invisibility) [(155)]{.og-ref} (2 health)
|
||||
- - Tier 5: [Razzle Dazzle](#ability-sidekick-razzle-dazzle)
|
||||
@ -1909,17 +1909,17 @@
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-##### Sidekick Abilities [#](#sidekicks-abilities){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities}
|
||||
-##### Sidekick Abilities[](#sidekicks-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-::: row
|
||||
-::: {.col .col-md-6}
|
||||
-Each time the associated PC reaches a new tier, the [sidekick](#sidekicks) gains one sidekick ability. Sidekicks can't
|
||||
-Each time the associated PC reaches a new tier, the [sidekick](#sidekicks) gains one sidekick ability. Sidekicks can\'t
|
||||
-gain the same ability more than once unless its description says otherwise. The GM decides which abilities are available
|
||||
-in the setting, and how they can be obtained. Depending on the sidekick's [niche](#sidekicks-niche) and [creature
|
||||
-type](#sidekicks-characteristics), the GM might decide they aren't eligible to gain a [sidekick
|
||||
-ability](#sidekicks-abilities)---for example, a [diminutive](#sidekicks-niche-diminutive) sidekick probably can't serve
|
||||
-in the setting, and how they can be obtained. Depending on the sidekick\'s [niche](#sidekicks-niche) and [creature
|
||||
-type](#sidekicks-characteristics), the GM might decide they aren\'t eligible to gain a [sidekick
|
||||
-ability](#sidekicks-abilities)---for example, a [diminutive](#sidekicks-niche-diminutive) sidekick probably can\'t serve
|
||||
-as a [Trusty Steed](#ability-sidekick-trusty-steed){.og-ability}.
|
||||
-
|
||||
-Roll or choose one of the following sidekick abilities, or work with the GM to come up with an original one:
|
||||
@ -1960,7 +1960,7 @@
|
||||
-
|
||||
-::: {.col .col-md-6}
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-###### Optional Rule: Fantastic Sidekick Abilities [#](#sidekicks-abilities-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-fantastic}
|
||||
-###### Optional Rule: Fantastic Sidekick Abilities[](#sidekicks-abilities-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-fantastic}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -2002,7 +2002,7 @@
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
-###### A Listing of Sidekick Abilities [#](#sidekicks-abilities-list){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-list}
|
||||
-###### A Listing of Sidekick Abilities[](#sidekicks-abilities-list "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-list}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -2010,7 +2010,7 @@
|
||||
- **Aquatic Sidekick:** The sidekick can swim a short distance each round. The sidekick either breathes air and water,
|
||||
- or can hold its breath for up to ten minutes. The sidekick can gain this ability a second time, increasing the
|
||||
- distance they can swim to a long distance each round, and the duration they can hold their breath up to one hour (if
|
||||
- it can't breathe air and water). Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- it can\'t breathe air and water). Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- :::
|
||||
-
|
||||
-- ::: {#ability-sidekick-bashing-attack}
|
||||
@ -2022,7 +2022,7 @@
|
||||
- damage than normal, but dazes the target for one round, during which time all tasks it performs are hindered.
|
||||
- Action.
|
||||
-
|
||||
- The sidekick can gain this ability twice, causing successful bashing attacks to stun foes of the sidekick's size or
|
||||
- The sidekick can gain this ability twice, causing successful bashing attacks to stun foes of the sidekick\'s size or
|
||||
- smaller for one round (losing their next action). [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- :::
|
||||
-
|
||||
@ -2035,8 +2035,8 @@
|
||||
- **Evolution:** The sidekick undergoes a rapid evolution. Roll a d6 to determine a random mutation gained by the
|
||||
- sidekick. If the mutation has a cost, the GM determines how it is paid---either by the associated PC, or the
|
||||
- sidekick pays an appropriate cost in points from its [health](#sidekicks-health). Alternatively, the sidekick can
|
||||
- use the mutation once, and can't do so again until the associated PC makes a [recovery roll](#recovery-rolls) of
|
||||
- sufficient length. If the mutation would increase a PC's [Pool](#pool), the points are added to the sidekick\'s
|
||||
- use the mutation once, and can\'t do so again until the associated PC makes a [recovery roll](#recovery-rolls) of
|
||||
- sufficient length. If the mutation would increase a PC\'s [Pool](#pool), the points are added to the sidekick\'s
|
||||
- [health](#understanding-the-listings) instead. The sidekick can gain this ability multiple times. Enabler.
|
||||
- [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- :::
|
||||
@ -2056,8 +2056,8 @@
|
||||
-
|
||||
-- ::: {#ability-sidekick-grappling-attack}
|
||||
- **Grappling Attack:** The sidekick makes a grappling attack that inflicts 2 points of damage. On a successful
|
||||
- attack, the target can't move from their position, and their attack and defense rolls are hindered until break free
|
||||
- of the sidekick's grasp, which the sidekick can contest with a Might roll. The sidekick can gain this ability
|
||||
- attack, the target can\'t move from their position, and their attack and defense rolls are hindered until break free
|
||||
- of the sidekick\'s grasp, which the sidekick can contest with a Might roll. The sidekick can gain this ability
|
||||
- multiple times, gaining training in the attack (and tasks to maintain their grasp), increasing the number of foes
|
||||
- they can grapple at once, or increasing the damage inflicted by 2 additional points. Action. [(OG-CSRD)]{.og-ref
|
||||
- .og-ref-og}
|
||||
@ -2074,7 +2074,7 @@
|
||||
- :::
|
||||
-
|
||||
-- ::: {#ability-sidekick-increased-cypher-use}
|
||||
- **Increased Cypher Use:** The sidekick raises its cypher limit by 1. The GM decides if a cypher can't be activated
|
||||
- **Increased Cypher Use:** The sidekick raises its cypher limit by 1. The GM decides if a cypher can\'t be activated
|
||||
- by a sidekick. The sidekick can gain this ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- :::
|
||||
-
|
||||
@ -2114,7 +2114,7 @@
|
||||
-
|
||||
-- ::: {#ability-sidekick-increased-initiative}
|
||||
- **Increased Initiative:** The sidekick is trained in initiative. When within a short distance of the associated PC,
|
||||
- the sidekick instead provides an asset to the associated PC's initiative rolls. The sidekick can gain this ability
|
||||
- the sidekick instead provides an asset to the associated PC\'s initiative rolls. The sidekick can gain this ability
|
||||
- twice. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- :::
|
||||
-
|
||||
@ -2161,7 +2161,7 @@
|
||||
- 85--89 Dark matter
|
||||
- 90--94 Radiation
|
||||
- 95--99 Psychic (Intellect)
|
||||
- 00 Roll on the table two more times; the sidekick's increased resistance applies to both.
|
||||
- 00 Roll on the table two more times; the sidekick\'s increased resistance applies to both.
|
||||
-
|
||||
- : Signature Attack
|
||||
-:::
|
||||
@ -2211,7 +2211,7 @@
|
||||
- - *Communication.* The sidekick gains a limited capacity for language. The associated PC can understand the
|
||||
- sidekick as if they shared a language. Enabler.
|
||||
-
|
||||
- - *Errand.* The sidekick can travel up to a mile away and follow the associated PC's instruction, for example
|
||||
- - *Errand.* The sidekick can travel up to a mile away and follow the associated PC\'s instruction, for example
|
||||
- finding someone or something. Action.
|
||||
-
|
||||
- The sidekick can gain this ability a second time, gaining the power of speech, an extensive vocabulary, and an asset
|
||||
@ -2226,7 +2226,7 @@
|
||||
- :::
|
||||
-
|
||||
-- ::: {#ability-sidekick-rampage}
|
||||
- **Rampage:** The sidekick charges at foes within long range and makes a melee attack. The attack doesn't deal any
|
||||
- **Rampage:** The sidekick charges at foes within long range and makes a melee attack. The attack doesn\'t deal any
|
||||
- damage, but affected targets in an immediate area are knocked prone, and must use an action to regain their footing.
|
||||
- Action. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- :::
|
||||
@ -2239,11 +2239,11 @@
|
||||
-
|
||||
-- ::: {#ability-sidekick-rending-attack}
|
||||
- **Rending Attack:** The sidekick makes a rending attack, which inflicts 1 less point of damage than normal, but
|
||||
- decreases the target's Armor by 1 for one round. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- decreases the target\'s Armor by 1 for one round. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- :::
|
||||
-
|
||||
-- ::: {#ability-sidekick-share-experience}
|
||||
- **Share Experience:** The associated PC can perceive through the sidekick's senses if it is within 1 mile (1.5 km).
|
||||
- **Share Experience:** The associated PC can perceive through the sidekick\'s senses if it is within 1 mile (1.5 km).
|
||||
- This effect lasts up to ten minutes. The associated PC can refuse or end the connection (no action or roll
|
||||
- required). Action to establish. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- :::
|
||||
@ -2276,7 +2276,7 @@
|
||||
- 85--89 Arcane
|
||||
- 90--93 Dark matter
|
||||
- 94--97 Psychic (Intellect)
|
||||
- 98--99 Roll on the table two more times; the sidekick's signature attack can inflict either damage type.
|
||||
- 98--99 Roll on the table two more times; the sidekick\'s signature attack can inflict either damage type.
|
||||
- 00 [Ambient damage](#ambient-damage) (A cosmic force that ignores Armor)
|
||||
-
|
||||
- : Signature Attack
|
||||
@ -2284,7 +2284,7 @@
|
||||
-
|
||||
-- ::: {#ability-sidekick-signature-ability}
|
||||
- **Signature Ability:** The sidekick gains a [special ability](#choose-abilities) from [Chapter 9:
|
||||
- Abilities](#chapter-9-abilities) of the associated PC's choice:
|
||||
- Abilities](#chapter-9-abilities) of the associated PC\'s choice:
|
||||
-
|
||||
- - If the associated PC is tier 1 or 2, choose a low-tier ability, or up to four [cantrips](#cantrips).
|
||||
- - If the associated PC is tier 3 or 4, choose a low- or mid-tier ability.
|
||||
@ -2292,8 +2292,8 @@
|
||||
-
|
||||
- If the ability has a cost, the GM determines how it is paid---either by the associated PC, or the sidekick pays an
|
||||
- appropriate cost in points from its [health](#sidekicks-health). Alternatively, the sidekick can use the ability
|
||||
- once, and can't do so again until the associated PC makes a [recovery roll](#recovery-rolls) of sufficient length.
|
||||
- If the ability would increase a PC's [Pool](#pool), the points are added to the sidekick\'s
|
||||
- once, and can\'t do so again until the associated PC makes a [recovery roll](#recovery-rolls) of sufficient length.
|
||||
- If the ability would increase a PC\'s [Pool](#pool), the points are added to the sidekick\'s
|
||||
- [health](#understanding-the-listings) instead. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- :::
|
||||
-
|
||||
@ -2319,7 +2319,7 @@
|
||||
-
|
||||
-------------------------------------------------------------------------------------------------------------------------
|
||||
-
|
||||
#### Covens [#](#covens){.og-h-anchor aria-hidden="true"}
|
||||
#### Covens[](#covens "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
|
||||
::: {.alert .ps-4 .pb-0 .og-alert}
|
||||
@@ -63556,7 +61264,6 @@
|
@ -20,20 +20,20 @@
|
||||
|
||||
- [Ability Category: Attack Skill](#abilities-category-attack-skill) [(96)]{.og-ref}
|
||||
@@ -1194,24 +1189,6 @@
|
||||
In most campaigns, fluency in a language is considered a skill. So if you want to speak French, that's the same as
|
||||
In most campaigns, fluency in a language is considered a skill. So if you want to speak French, that\'s the same as
|
||||
being trained in biology or swimming.
|
||||
|
||||
-##### Optional Rule: Skills from Backgrounds [#](#optional-rule-skills-from-backgrounds){.og-h-anchor aria-hidden="true"} {#optional-rule-skills-from-backgrounds .og-h-small}
|
||||
-##### Optional Rule: Skills from Backgrounds[](#optional-rule-skills-from-backgrounds "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-skills-from-backgrounds .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-This section is based on *Skills from Backgrounds* [(235)]{.og-ref} in the [Cypher System
|
||||
-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
|
||||
-
|
||||
-The GM can allow players to choose one or two additional skills appropriate to their PC's
|
||||
-background. For example, if an [Adept](#type-adept)'s family owns a large vineyard as a result of rolling on the [Adept
|
||||
-The GM can allow players to choose one or two additional skills appropriate to their PC\'s
|
||||
-background. For example, if an [Adept](#type-adept)\'s family owns a large vineyard as a result of rolling on the [Adept
|
||||
-Background Connection](#adept-background-connection) table, they might be skilled in wine-making or being a sommelier.
|
||||
-Background skills aren't immediately applicable to the game\'s primary adventures, but should instead address other
|
||||
-Background skills aren\'t immediately applicable to the game\'s primary adventures, but should instead address other
|
||||
-aspects of the PC, world, or setting. Skills with attacks, defense, or wearing armor are not appropriate background
|
||||
-skills.
|
||||
-
|
||||
@ -41,7 +41,7 @@
|
||||
-optional rules to allow PCs to start the game trained in even more skills.
|
||||
-:::
|
||||
-
|
||||
#### Special Abilities [#](#special-abilities){.og-h-anchor aria-hidden="true"}
|
||||
#### Special Abilities[](#special-abilities "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
|
||||
[(Cypher System Rulebook, page 18)]{.og-ref}
|
||||
@@ -79421,7 +79398,7 @@
|
@ -23,9 +23,9 @@
|
||||
-Depending on how powerful an ability or artifact is, the GM might want to limit how frequently a PC can use it, or how
|
||||
-often a target can be affected by it. Here are a few ideas for how to do that:
|
||||
-
|
||||
-- You can't use this ability again until you make a [recovery roll](#recovery-rolls).
|
||||
-- You can't use this ability again after you make a one-hour or a ten-hour [recovery roll](#recovery-rolls).
|
||||
-- You can't use this ability again until after you make a ten-hour [recovery roll](#recovery-rolls).
|
||||
-- You can\'t use this ability again until you make a [recovery roll](#recovery-rolls).
|
||||
-- You can\'t use this ability again after you make a one-hour or a ten-hour [recovery roll](#recovery-rolls).
|
||||
-- You can\'t use this ability again until after you make a ten-hour [recovery roll](#recovery-rolls).
|
||||
-- If a PC wishes to benefit from this ability again, they must pay 1 [XP]{.choose-xp}, or finish a ten-hour [recovery
|
||||
- roll](#recovery-rolls).
|
||||
-- Each time you use this ability again before you finish a ten-hour [recovery roll](#recovery-rolls), you must apply
|
||||
@ -34,7 +34,7 @@
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Creating New Character Options [#](#creating-new-character-options){.og-h-anchor aria-hidden="true"}
|
||||
#### Creating New Character Options[](#creating-new-character-options "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
@@ -79403,8 +79386,6 @@
|
||||
- [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref}
|
||||
- [Transitory Mutations](#optional-rule-transitory-mutations) [(RR, 75)]{.og-ref}
|
||||
@ -42,7 +42,7 @@
|
||||
-- [Usage Limits for Abilities and Artifacts](#usage-limits-for-abilities-and-artifacts) [(OG-CSRD)]{.og-ref
|
||||
- .og-ref-og}
|
||||
|
||||
##### Experience Points (XP) [#](#choose-optional-experience-points){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small}
|
||||
##### Experience Points (XP)[](#choose-optional-experience-points "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small}
|
||||
|
||||
@@ -79446,8 +79427,6 @@
|
||||
- [Scavenging](#scavenging) [(296)]{.og-ref}[(RR, 64)]{.og-ref}
|
@ -6,15 +6,15 @@
|
||||
|
||||
-- [PDFs and Tools](#choose-pdfs) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
+- [Tools](#choose-pdfs) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [What's In the Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [What\'s In the Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
:::
|
||||
|
||||
@@ -79520,7 +79520,7 @@
|
||||
- [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Using the Rules: Making Meaning](#making-meaning) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
|
||||
-##### PDFs and Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
|
||||
+##### Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
|
||||
-##### PDFs and Tools[](#choose-pdfs "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
|
||||
+##### Tools[](#choose-pdfs "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
|
||||
|
||||
- [Abbreviated Creature Statistics: Demon](#creature-demon-summoned) [(322)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref
|
@ -5,7 +5,7 @@
|
||||
:::
|
||||
|
||||
-::: {.alert .pb-0}
|
||||
-##### Demon [5 (15)]{.float-end} [#](#creature-demon-summoned){.og-h-anchor aria-hidden="true"} {#creature-demon-summoned .og-h-small .og-tab}
|
||||
-##### Demon [5 (15)]{.float-end}[](#creature-demon-summoned "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-demon-summoned .og-h-small .og-tab}
|
||||
-
|
||||
-[(Cypher System Rulebook, page 322)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -22,7 +22,7 @@
|
||||
- - *Immaterial Touch.* 5 points of damage, and The target must succeed an Intellect defense roll or be possessed.
|
||||
- Once in possession of a host, the demon is immune to most attacks, and can only control or leave its host.
|
||||
- - *Possession.* After one round (and every other round thereafter), the host must make an Intellect defense roll.
|
||||
- On a success, the host loses their action. On a failure, the demon controls the host's actions. Each day, the
|
||||
- On a success, the host loses their action. On a failure, the demon controls the host\'s actions. Each day, the
|
||||
- host can make an Intellect defense roll to eject the demon. After seven days, these attempts are hindered one
|
||||
- additional step each day.
|
||||
- - *Casting Out.* Each day, the host can make an Intellect defense roll to cast out the demon. After seven days,
|
||||
@ -36,7 +36,7 @@
|
||||
range. If you applied a level of Effort as part of the summoning, the spider is amenable to your instructions;
|
||||
@@ -79522,7 +79495,6 @@
|
||||
|
||||
##### Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
|
||||
##### Tools[](#choose-pdfs "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
|
||||
|
||||
-- [Abbreviated Creature Statistics: Demon](#creature-demon-summoned) [(322)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref
|
@ -5,7 +5,7 @@
|
||||
:::
|
||||
|
||||
-::: {.alert .pb-0}
|
||||
-##### Giant Spider [3 (9)]{.float-end} [#](#creature-giant-spider-summoned){.og-h-anchor aria-hidden="true"} {#creature-giant-spider-summoned .og-h-small .og-tab}
|
||||
-##### Giant Spider [3 (9)]{.float-end}[](#creature-giant-spider-summoned "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-giant-spider-summoned .og-h-small .og-tab}
|
||||
-
|
||||
-[(Cypher System Rulebook, page 335)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -23,11 +23,11 @@
|
||||
-:::
|
||||
-
|
||||
- ::: {#ability-summon-gun}
|
||||
**Summon Gun (3 Intellect points):** If you're ever without your six shooter, you can summon it (or another just
|
||||
**Summon Gun (3 Intellect points):** If you\'re ever without your six shooter, you can summon it (or another just
|
||||
like it) instantly to your hand, already loaded. Enabler. [(HNAM, 114)]{.og-ref}
|
||||
@@ -79495,8 +79477,6 @@
|
||||
|
||||
##### Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
|
||||
##### Tools[](#choose-pdfs "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
|
||||
|
||||
-- [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref
|
||||
- .og-ref-og}
|
@ -14,7 +14,7 @@
|
||||
@@ -18108,14 +18108,7 @@
|
||||
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
**Editor's Notes ---** In the 2015 Cypher System Rulebook [(26, 41, 49)]{.og-ref}, the [Experienced in
|
||||
**Editor\'s Notes ---** In the 2015 Cypher System Rulebook [(26, 41, 49)]{.og-ref}, the [Experienced in
|
||||
-Armor](#ability-experienced-in-armor){.og-ability} ability is named [Experienced With Armor]{.og-ability}. If your game
|
||||
-uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance), use the following version instead:
|
||||
-
|
||||
@ -50,7 +50,7 @@
|
||||
:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** If your game uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance),
|
||||
-**Editor\'s Notes ---** If your game uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance),
|
||||
-use the following version of [Practiced in Armor](#ability-practiced-in-armor){.og-ability} instead:
|
||||
-
|
||||
-- ::: {#ability-practiced-in-armor-og}
|
||||
@ -83,16 +83,16 @@
|
||||
: Speed Effort Cost per Level of Effort Used (Lower)
|
||||
:::
|
||||
|
||||
-###### Optional Rule: Alternative Armor Encumbrance [#](#optional-rule-alternative-armor-encumbrance){.og-h-anchor aria-hidden="true"}
|
||||
-###### Optional Rule: Alternative Armor Encumbrance[](#optional-rule-alternative-armor-encumbrance "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-Using this optional rule, Armor doesn't impose a Speed Effort cost. Instead, wearing armor has the following two
|
||||
-Using this optional rule, Armor doesn\'t impose a Speed Effort cost. Instead, wearing armor has the following two
|
||||
-effects:
|
||||
-
|
||||
-- **Hourly Might Cost:** You must pay a number of [Might](#might) points each hour the armor is worn.
|
||||
-
|
||||
-- **Speed Pool Penalty:** Wearing armor reduces your [Speed](#speed) [Pool](#pool)'s point maximum.
|
||||
-- **Speed Pool Penalty:** Wearing armor reduces your [Speed](#speed) [Pool](#pool)\'s point maximum.
|
||||
-
|
||||
--
|
||||
-
|
||||
@ -120,7 +120,7 @@
|
||||
:::
|
||||
|
||||
@@ -79359,7 +79304,6 @@
|
||||
##### Equipment, Cyphers, Artifacts, and Vehicles [#](#choose-optional-rules-equipment){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-equipment .og-h-small}
|
||||
##### Equipment, Cyphers, Artifacts, and Vehicles[](#choose-optional-rules-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-equipment .og-h-small}
|
||||
|
||||
- [Advanced and Alien Tech](#advanced-and-alien-tech) [(RR, 73)]{.og-ref}
|
||||
-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
@ -138,7 +138,7 @@
|
||||
:::
|
||||
@@ -80570,7 +80514,7 @@
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
**Editor's Notes ---** *The Strange* has its own rules for the setting, including:
|
||||
**Editor\'s Notes ---** *The Strange* has its own rules for the setting, including:
|
||||
|
||||
-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(TS, 86)]{.og-ref}
|
||||
+- Alternative Armor Encumbrance [(TS, 86)]{.og-ref}
|
@ -26,7 +26,7 @@
|
||||
:::
|
||||
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-###### Optional Rule: Lower Speed Effort Costs for Wearing Armor [#](#optional-rule-lower-speed-effort-costs-for-wearing-armor){.og-h-anchor aria-hidden="true"}
|
||||
-###### Optional Rule: Lower Speed Effort Costs for Wearing Armor[](#optional-rule-lower-speed-effort-costs-for-wearing-armor "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -57,7 +57,7 @@
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Weapons [#](#equipment-weapons){.og-h-anchor aria-hidden="true"} {#equipment-weapons}
|
||||
#### Weapons[](#equipment-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-weapons}
|
||||
@@ -78808,11 +78771,6 @@
|
||||
armor](#equipment-using-armor), [Speed Effort costs](#equipment-armor-speed-effort-cost-per-level-of-effort-used) (also
|
||||
referred to as \"encumbrance\"), [special armor](#equipment-armor-special-armor), and
|
||||
@ -69,7 +69,7 @@
|
||||
-:::
|
||||
:::
|
||||
|
||||
#### Playing the Game [#](#faq-gameplay){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small}
|
||||
#### Playing the Game[](#faq-gameplay "Permalink"){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small}
|
||||
@@ -79314,8 +79272,6 @@
|
||||
- [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref}
|
||||
- [I Have That!](#optional-rule-i-have-that) [(WAAMH, 70)]{.og-ref}
|
||||
@ -81,7 +81,7 @@
|
||||
[(381)]{.og-ref}
|
||||
@@ -80173,8 +80129,8 @@
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
**Editor's Notes ---** *Numenera* has its own rules for the setting, including:
|
||||
**Editor\'s Notes ---** *Numenera* has its own rules for the setting, including:
|
||||
|
||||
-- *Numenera Discovery* (2019) uses [Lower Speed Effort Costs for Wearing
|
||||
- Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). [(NDIS, 95)]{.og-ref}
|
||||
@ -92,7 +92,7 @@
|
||||
98)]{.og-ref}
|
||||
@@ -80256,7 +80212,7 @@
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
**Editor's Notes ---** *Old Gods of Appalachia* has its own rules for the setting, including:
|
||||
**Editor\'s Notes ---** *Old Gods of Appalachia* has its own rules for the setting, including:
|
||||
|
||||
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(OGOA,
|
||||
+- Lower Speed Effort Costs for Wearing Armor [(OGOA,
|
@ -13,7 +13,7 @@
|
||||
However, abilities like [Mind for Might](#ability-mind-for-might){.og-ability} and [Think Your Way
|
||||
Out](#ability-think-your-way-out){.og-ability} might feel a little less special when using this rule.
|
||||
|
||||
-###### Optional Rule: Using Effort After Rolling the Die [#](#optional-rule-using-effort-after-rolling-the-die){.og-h-anchor aria-hidden="true"}
|
||||
-###### Optional Rule: Using Effort After Rolling the Die[](#optional-rule-using-effort-after-rolling-the-die "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -30,13 +30,13 @@
|
||||
-- **Declare Effort After Rolling:** After you [roll the die](#rules-rolling-the-die) and know the result, you can
|
||||
- choose to use [Effort](#effort) on the task, for example, easing the task to succeed, inflicting additional damage,
|
||||
- or do something else specified by a [special ability](#choose-abilities). When using this option, the GM might
|
||||
- decide that a [special roll](#rules-special-rolls) of natural 20 doesn't decrease the point cost of the action to
|
||||
- decide that a [special roll](#rules-special-rolls) of natural 20 doesn\'t decrease the point cost of the action to
|
||||
- 0.
|
||||
-:::
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Character Tiers [#](#character-tiers){.og-h-anchor aria-hidden="true"}
|
||||
#### Character Tiers[](#character-tiers "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
@@ -79333,8 +79310,6 @@
|
||||
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
|
@ -58,34 +58,34 @@
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-#### Creating New Character Options [#](#creating-new-character-options){.og-h-anchor aria-hidden="true"}
|
||||
-#### Creating New Character Options[](#creating-new-character-options "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-Creating new character options is fun and easy. Just like any game, it's a good idea to take something and modify it
|
||||
-Creating new character options is fun and easy. Just like any game, it\'s a good idea to take something and modify it
|
||||
-first, or at least read around for the closest comparison.
|
||||
-
|
||||
-[Chapter 9: Abilities](#chapter-9-abilities) is an invaluable tool for creating new character options. When selecting an
|
||||
-ability, it's a good idea to see how common it is. If an ability only exists in one [focus](#choose-focus), it might
|
||||
-ability, it\'s a good idea to see how common it is. If an ability only exists in one [focus](#choose-focus), it might
|
||||
-not be a good idea to combine it with other such abilities, since they were never intended for a PC to have both. Be
|
||||
-fearless, but use your judgement.
|
||||
-
|
||||
-##### Creating New Descriptors [#](#creating-new-character-options-descriptors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-descriptors .og-h-small}
|
||||
-##### Creating New Descriptors[](#creating-new-character-options-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-descriptors .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-The section on [Customizing Descriptors](#customizing-descriptors) provides some guidance and a few recipes for
|
||||
-descriptors. It's okay to be a little more adventurous, as descriptors like [Clumsy](#descriptor-clumsy),
|
||||
-descriptors. It\'s okay to be a little more adventurous, as descriptors like [Clumsy](#descriptor-clumsy),
|
||||
-[Dishonorable](#descriptor-dishonorable), [Doomed](#descriptor-doomed).
|
||||
-
|
||||
-If you're interested in the idea of [Species as Descriptor](#species-as-descriptor), the
|
||||
-If you\'re interested in the idea of [Species as Descriptor](#species-as-descriptor), the
|
||||
-[Mutant](#post-apocalyptic-species-mutant) descriptor also provides recipes using the [mutations](#mutations) tables you
|
||||
-can employ.
|
||||
-
|
||||
-Alternatively, the [Modern Magic Descriptors](#modern-magic-descriptors) provide an interesting sort of
|
||||
-mini-[flavor](#choose-flavor) with a selection of appropriate low-tier abilities taken as [abilities](#choose-type).
|
||||
-
|
||||
-##### Creating New Types [#](#creating-new-character-options-types){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-types .og-h-small}
|
||||
-##### Creating New Types[](#creating-new-character-options-types "Permalink"){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-types .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -100,14 +100,14 @@
|
||||
- costs, allowing them to be more creative with how they
|
||||
- apply their abilities.
|
||||
-
|
||||
-Because of their limited ability choices, an [Adept](#type-adept) can't benefit as much choosing a [flavor](#choose)
|
||||
-Because of their limited ability choices, an [Adept](#type-adept) can\'t benefit as much choosing a [flavor](#choose)
|
||||
-compared to an [Explorer](#type-explorer).
|
||||
-
|
||||
-##### Creating New Flavors [#](#creating-new-character-options-flavors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-flavors .og-h-small}
|
||||
-##### Creating New Flavors[](#creating-new-character-options-flavors "Permalink"){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-flavors .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-Since [flavors](#choose-flavor) can be chosen by any PC, it's best if their abilities stick to the power grades
|
||||
-Since [flavors](#choose-flavor) can be chosen by any PC, it\'s best if their abilities stick to the power grades
|
||||
-described in [Chapter 9: Abilities](#chapter-9-abilities). Be careful to preserve PC niches. For example, if a
|
||||
-[type](#choose-type) or [focus](#choose-focus) assigns a unique ability at tier 3, it might be best if a flavor offers
|
||||
-it at tier 4 instead.
|
||||
@ -115,7 +115,7 @@
|
||||
-You might not even need to design an entire flavor, and prefer to use the optional rule for [Personal
|
||||
-Flavor](#optional-rule-personal-flavor) instead.
|
||||
-
|
||||
-###### Creating New Foci [#](#creating-new-character-options-foci){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-foci}
|
||||
-###### Creating New Foci[](#creating-new-character-options-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-foci}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
@ -40,18 +40,18 @@
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-#### Creating Cyphers, Artifacts, and Abilities [#](#creating-cyphers-artifacts-and-abilities){.og-h-anchor aria-hidden="true"}
|
||||
-#### Creating Cyphers, Artifacts, and Abilities[](#creating-cyphers-artifacts-and-abilities "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-In the Cypher System, discovering things isn't just for players. Thankfully, the game provides us some quick and easy
|
||||
-ways to try anything once, especially where the PCs are concerned. If you've come up with the idea for an ability, or a
|
||||
-In the Cypher System, discovering things isn\'t just for players. Thankfully, the game provides us some quick and easy
|
||||
-ways to try anything once, especially where the PCs are concerned. If you\'ve come up with the idea for an ability, or a
|
||||
-player wants to try out a special customization for their PC, try it as a [cypher](#choose-cyphers) first! For example,
|
||||
-let's say a player wants to try out focus abilities beyond their current tier. You could create a cypher that lets them
|
||||
-let\'s say a player wants to try out focus abilities beyond their current tier. You could create a cypher that lets them
|
||||
-do exactly that---for one day.
|
||||
-
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-##### Future You[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-future-you){.og-h-anchor aria-hidden="true"} {#cypher-future-you .og-h-small .og-h-h6-icon}
|
||||
-##### Future You[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-future-you "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-future-you .og-h-small .og-h-h6-icon}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -61,12 +61,12 @@
|
||||
- number of abilities you choose is equal to the cypher level.
|
||||
-:::
|
||||
-
|
||||
-The cypher's effects can\'t last more than one session, but might give you a good basis on which to judge how
|
||||
-dangerous, delightful, or disruptive it might be. If you'd like to continue playing with things, refine your cypher
|
||||
-into an artifact. If you're worried something is too powerful, you can also add balancing factors:
|
||||
-The cypher\'s effects can\'t last more than one session, but might give you a good basis on which to judge how
|
||||
-dangerous, delightful, or disruptive it might be. If you\'d like to continue playing with things, refine your cypher
|
||||
-into an artifact. If you\'re worried something is too powerful, you can also add balancing factors:
|
||||
-
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-##### Well of Potential [#](#artifact-well-of-potential){.og-h-anchor aria-hidden="true"} {#artifact-well-of-potential .og-h-small .og-tab}
|
||||
-##### Well of Potential[](#artifact-well-of-potential "Permalink"){.og-h-anchor aria-hidden="true"} {#artifact-well-of-potential .og-h-small .og-tab}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -81,7 +81,7 @@
|
||||
-- **Depletion:** 1 in 1d10
|
||||
-:::
|
||||
-
|
||||
-By the time the artifact depletes, you'll be in a better position to assign an [initial cost](#rules-initial-cost) for
|
||||
-By the time the artifact depletes, you\'ll be in a better position to assign an [initial cost](#rules-initial-cost) for
|
||||
-it as a [special ability](#choose-abilities), or to decide if the PC can [revive](#optional-rule-reviving-artifacts) the
|
||||
-artifact, or make its effects permanent by [spending XP](#choose-xp).
|
||||
-
|
@ -22,7 +22,7 @@
|
||||
: Increased Advancement Costs by Tier
|
||||
:::
|
||||
-
|
||||
-##### Optional Rule: Advancing Beyond Tier 6 [#](#optional-rule-advancing-beyond-tier-6){.og-h-anchor aria-hidden="true"}
|
||||
-##### Optional Rule: Advancing Beyond Tier 6[](#optional-rule-advancing-beyond-tier-6 "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -40,17 +40,17 @@
|
||||
- the points among your Pools however you wish.
|
||||
-
|
||||
-- **Increase Edge:** You add 1 to your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Edge](#edge), up
|
||||
- to a maximum of 6. If you have features that permanently increase a stat's Edge, the maximum is increased by an
|
||||
- to a maximum of 6. If you have features that permanently increase a stat\'s Edge, the maximum is increased by an
|
||||
- equal amount. For example, a PC with the [Roach](#post-apocalyptic-species-roach) descriptor and [Golem
|
||||
- Body](#ability-golem-body){.og-ability} ability has a maximum Might Edge and Speed Edge of 7. Likewise, a
|
||||
- [weakness](#drawbacks-and-penalties) from a [harmful mutation](#harmful-mutations) or other source lowers a stat's
|
||||
- [weakness](#drawbacks-and-penalties) from a [harmful mutation](#harmful-mutations) or other source lowers a stat\'s
|
||||
- maximum. [Cyphers](#choose-cyphers) like [Speed Boost](#cypher-speed-boost) and special abilities [Beast
|
||||
- Form](#ability-beast-form){.og-ability} that provide temporary increases to Edge function normally.
|
||||
-
|
||||
-- **Increase Effort:** Your [Effort](#effort) score increases by 1, up to a maximum of 6.
|
||||
-
|
||||
-- **Increase Skills:** Choose one [skill](#skills) (other than attacks or defense) or a special ability to become
|
||||
- trained in. You can also use this advancement to become specialized in a skill or ability you're already trained
|
||||
- trained in. You can also use this advancement to become specialized in a skill or ability you\'re already trained
|
||||
- in, or to cancel out an inability, becoming practiced in the task. You can choose this advancement up to three
|
||||
- times, selecting a different skill or special ability each time.
|
||||
-
|
||||
@ -72,7 +72,7 @@
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -79074,7 +79027,6 @@
|
||||
|
||||
##### Experience Points (XP) [#](#choose-optional-experience-points){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small}
|
||||
##### Experience Points (XP)[](#choose-optional-experience-points "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small}
|
||||
|
||||
-- [Advancing Beyond Tier 6](#optional-rule-advancing-beyond-tier-6) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
|
@ -3,13 +3,13 @@
|
||||
@@ -30808,8 +30808,7 @@
|
||||
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
**Editor's Notes ---** For more on GM intrusions and rerolls, see [Intrusion Through Player
|
||||
**Editor\'s Notes ---** For more on GM intrusions and rerolls, see [Intrusion Through Player
|
||||
-Rolls](#intrusion-through-player-rolls) and the optional rule for [Separate Reroll and GM Intrusion Refusal
|
||||
-Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs).
|
||||
+Rolls](#intrusion-through-player-rolls).
|
||||
:::
|
||||
|
||||
##### Short- and Medium-Term Benefits [#](#experience-points-short-and-medium-term-benefits){.og-h-anchor aria-hidden="true"} {#experience-points-short-and-medium-term-benefits}
|
||||
##### Short- and Medium-Term Benefits[](#experience-points-short-and-medium-term-benefits "Permalink"){.og-h-anchor aria-hidden="true"} {#experience-points-short-and-medium-term-benefits}
|
||||
@@ -75956,8 +75955,6 @@
|
||||
|
||||
- [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
@ -33,7 +33,7 @@
|
||||
:::
|
||||
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-###### Optional Rule: Separate Reroll and GM Intrusion Refusal Costs [#](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs){.og-h-anchor aria-hidden="true"}
|
||||
-###### Optional Rule: Separate Reroll and GM Intrusion Refusal Costs[](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -46,7 +46,7 @@
|
||||
-- If the PC pays 1 XP to avoid the GM intrusion but keeps the roll, the outcome is that of a normal unsuccessful roll.
|
||||
-- If a PC pays 2 XP, they avoid the GM intrusion and make another roll.
|
||||
-
|
||||
###### Optional Rule: Trading Success for GM Intrusion [#](#optional-rule-trading-success-for-gm-intrusion){.og-h-anchor aria-hidden="true"}
|
||||
###### Optional Rule: Trading Success for GM Intrusion[](#optional-rule-trading-success-for-gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
|
||||
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
@@ -79029,8 +79010,6 @@
|
@ -12,7 +12,7 @@
|
||||
of 1--3.
|
||||
:::
|
||||
|
||||
-###### Optional Rule: Trading Success for GM Intrusion [#](#optional-rule-trading-success-for-gm-intrusion){.og-h-anchor aria-hidden="true"}
|
||||
-###### Optional Rule: Trading Success for GM Intrusion[](#optional-rule-trading-success-for-gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -20,7 +20,7 @@
|
||||
-to succeed instead, but the GM makes a free [GM intrusion](#gm-intrusion).
|
||||
-:::
|
||||
-
|
||||
##### GM Intrusion That Affects the Group [#](#gm-intrusion-that-affects-the-group){.og-h-anchor aria-hidden="true"}
|
||||
##### GM Intrusion That Affects the Group[](#gm-intrusion-that-affects-the-group "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
|
||||
[(Cypher System Rulebook, page 410)]{.og-ref}
|
||||
@@ -79088,7 +79079,6 @@
|
@ -13,7 +13,7 @@
|
||||
[cypher limit](#cypher-limits) by 1. From now on, you use the standard rules for [character
|
||||
advancement](#character-advancement).
|
||||
-
|
||||
-##### Optional Rule: Slower Advancement [#](#optional-rule-slower-advancement){.og-h-anchor aria-hidden="true"}
|
||||
-##### Optional Rule: Slower Advancement[](#optional-rule-slower-advancement "Permalink"){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
@ -79,7 +79,7 @@
|
||||
+- Higher-Tier Characters [(436)]{.og-ref}
|
||||
- Character Death [(436)]{.og-ref}
|
||||
|
||||
##### Claim the Sky --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"} [#](#claim-the-sky-product){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border}
|
||||
##### Claim the Sky --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"}[](#claim-the-sky-product "Permalink"){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border}
|
||||
@@ -79794,8 +79744,7 @@
|
||||
- PC types begin at tier 1 with 6 fewer [Pool](#pool) points. [(MFPNP, 113)]{.og-ref}
|
||||
- [XP](#choose-xp) is awarded at the end of each session. Purchasing a [character advancement](#character-advancement)
|
@ -1,4 +0,0 @@
|
||||
#!/bin/bash
|
||||
# either Pandoc mangled the permalinks throughout or they were done by JS in OG-CSRD,
|
||||
# either way this fixes them
|
||||
sed -E 's/\[\]\((.*) "Permalink"\)/ \[#\](\1)/' _tmp/ccsrd.md > _tmp/ccsrd.new.md
|
@ -1,3 +0,0 @@
|
||||
#!/bin/bash
|
||||
# not sure why Pandoc did this
|
||||
sed -E "s/\\\'/'/" _tmp/ccsrd.md > _tmp/ccsrd.new.md
|
Loading…
x
Reference in New Issue
Block a user