these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, are resources I'm not distributing, or so on. this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
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--- _tmp/ccsrd.md 2025-07-20 19:29:30.593541951 -0500
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+++ _tmp/ccsrd.new.md 2025-07-20 19:34:11.332303741 -0500
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@@ -27692,8 +27692,6 @@
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- [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
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.og-ref-og}
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-- [Modifying Abilities Using Initial Costs](#optional-rule-modifying-abilities-using-initial-costs)
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- [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -28353,27 +28351,6 @@
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succeed on an action, logic still suggests that some actions are very difficult and taxing, particularly for some PCs
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more than others.
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-::: {.alert .ps-4 .pb-0}
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-##### Optional Rule: Modifying Abilities Using Initial Costs[](#optional-rule-modifying-abilities-using-initial-costs "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-modifying-abilities-using-initial-costs .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This section is based on *Modifying Abilities on the Fly* [(419)]{.og-ref} in the [Cypher System
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-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
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-
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-Setting an [initial cost](#rules-initial-cost) is a good way to allow players to be creative with the use of
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-Intellect-based abilities, similar to performing a [power stunt](#superhero-power-stunts):
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-
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-::: table-responsive
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- Power Stunt Details Cost
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- ------------------- ------------------------------------------------------ ---------------------------------
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- Increase range short to long, or long to very long +1 Intellect point (each step)
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- Increase duration one minute to ten minutes, or ten minutes to an hour +1 Intellect (maximum one step)
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-
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- : Modifying Abilities Using Initial Costs
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-:::
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-:::
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-
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------------------------------------------------------------------------------------------------------------------------
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#### Distance[](#rules-distance "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-distance}
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@@ -52025,7 +52002,7 @@
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- An illusionist hero negating an opponent\'s invisibility
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The [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}
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-explains [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref},
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+explains modifying abilities on the fly [(419)]{.og-ref},
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describing a method of altering the range, area, or other aspects of an Intellect-based ability by spending more
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Intellect points. In a superhero game, these modifications aren\'t limited to Intellect-based abilities---it\'s
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reasonable that a strong hero could affect a larger area with[Golem Stomp](#ability-golem-stomp){.og-ability} or an
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@@ -80576,8 +80553,8 @@
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[Adepts](#type-adept) are assigned fewer new abilities each tier compared to other [types](#choose-type):
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- Adept abilities include more higher-tier abilities, and PCs can choose them at lower tiers.
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-- Adepts favor [Intellect](#intellect)-based abilities that might be [modified with initial
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- costs](#optional-rule-modifying-abilities-using-initial-costs), allowing them to be more creative with how they
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+- Adepts favor [Intellect](#intellect)-based abilities that might be modified with initial
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+ costs, allowing them to be more creative with how they
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apply their abilities.
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Because of their limited ability choices, an [Adept](#type-adept) can\'t benefit as much choosing a [flavor](#choose)
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@@ -81732,8 +81709,6 @@
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- [Hands of Fate](#weird-west-hands-of-fate) [(HNAM, 57)]{.og-ref}
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- [Mutations](#choose-mutations) [(RR, 75)]{.og-ref}
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- [Learning Cantrips](#optional-rule-learning-cantrips) [(IOM, 81)]{.og-ref}
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-- [Modifying Abilities Using Initial Costs](#optional-rule-modifying-abilities-using-initial-costs)
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- [(419)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Modifying Type Aspects](#modifying-type-aspects) [(33)]{.og-ref}
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- [Mystical Martial Arts](#mystical-martial-arts) [(GF, 68)]{.og-ref}
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- [Paranormal Vices](#choose-paranormal-vices) [(HNAM, 65)]{.og-ref}
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@@ -82140,7 +82115,7 @@
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- Faster Initiative [(215)]{.og-ref}
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- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}
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- [Getting an XP Advance](#optional-rule-xp-advance) [(232)]{.og-ref}
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-- [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref}
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+- Modifying Abilities on the Fly [(419)]{.og-ref}
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- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref}
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- Switching Descriptors and Foci After Character Creation [(437)]{.og-ref}
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- Using Miniatures [(235)]{.og-ref}
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