these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, are resources I'm not distributing, or so on. this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
71 lines
3.5 KiB
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71 lines
3.5 KiB
Diff
--- _tmp/ccsrd.md 2025-07-19 21:27:10.874260992 -0500
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+++ _tmp/ccsrd.new.md 2025-07-19 21:27:26.397358516 -0500
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@@ -27832,34 +27832,6 @@
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play the Cypher System with just this information. The key features here are: character actions, determining task
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difficulty, and determining modifications.
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:::
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-
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-::: {.col-12 .col-md-6}
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-::: {.alert .ps-4 .pb-0}
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-##### The Difficulty Dial[](#the-difficulty-dial "Permalink"){.og-h-anchor aria-hidden="true"} {#the-difficulty-dial .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-::: text-center
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-{.og-dial .img-light .img-fluid .d-block .ms-auto .me-auto}
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-{.og-dial .img-dark .img-fluid .d-block .ms-auto .me-auto}
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-:::
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-
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-Think of easing a task as adjusting your task on this \"difficulty dial\" counterclockwise, or \"dialing down\" the
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-difficulty. Likewise, think of hindering as adjusting clockwise, or \"dialing up\" the difficulty.
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-
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-**Beyond 20:** Tasks with difficulties of 7 or higher are impossible without easing the difficulty. To accomplish them,
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-[modify the difficulty](#modifying-the-difficulty) using [skills](#modifying-the-difficulty-skills),
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-[assets](#modifying-the-difficulty-assets), and [Effort](#modifying-the-difficulty-effort)!
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-
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-**Really Impossible Tasks:** In games where PCs have [power shifts](#optional-rule-power-shifts), the GM might set
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-[difficulties as high as 15](#really-impossible-tasks).
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-:::
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-
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-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor\'s Notes ---** The difficulty dial image is included in [Old Gus\' Cypher System Quick-Reference
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-(OG-CSQR)](#og-csqr). To read the rules of the game in practice, see [An Example of Play](#an-example-of-play).
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-:::
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-:::
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:::
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------------------------------------------------------------------------------------------------------------------------
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@@ -79226,12 +79198,6 @@
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devoted to guiding the story.
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:::
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-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor\'s Notes ---** [The Difficulty Dial](#the-difficulty-dial) presented in [Chapter 11: Rules of the
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-Game](#chapter-11-rules-of-the-game) provides a visual representation of difficulties, target numbers, and percentage
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-chance of success.
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-:::
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-
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::: {.alert .ps-4 .pb-0}
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##### Vague Difficulty[](#vague-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#vague-difficulty .og-h-small}
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@@ -82181,10 +82147,7 @@
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other---confused.
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::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-[The Difficulty Dial](#the-difficulty-dial) presented on [Old Gus\' Cypher System Quick-Reference](#og-csqr) displays
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-difficulties, target numbers, and percentage chance to succeed with a d20 roll.
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-
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-It\'s also possible to change the d20 roll to something else, as described under [Task and Fate Dice
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+It\'s possible to change the d20 roll to something else, as described under [Task and Fate Dice
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Resolution](#optional-rule-task-and-fate-dice-resolution).
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:::
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:::
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@@ -82759,7 +82722,6 @@
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- [Character Sentence Generator](#character-sentence-generator) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [The Difficulty Dial](#the-difficulty-dial) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Fantasy Character Options](#choose-fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Foci, Fantasy](#fantasy-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Foci, Horror](#horror-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
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