79 lines
4.0 KiB
Markdown
79 lines
4.0 KiB
Markdown
Title: Adventuring!
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Description: Adventuring, in the Cypher System!
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games,
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LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br />Adventuring! is unofficial Fan Content
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permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
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are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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# Adventuring!
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Adventuring! is a fantasy campaign run in the Forgotten Realms, circa 1372 DR. It is currently being reorganized as a
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play-by-chat game. Information about the previous attempt, which stopped before it could get momentum, is kept
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[here](previous).
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|> [![Map of Faerûn's Dragon Coast area, featuring Westgate, Reddansyr, and Teziir](faerun-dragon-coast-westgate.jpg)](faerun-dragon-coast-westgate.jpg)
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|: The current campaign location, an area of the Dragon Coast.
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{: .right }
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## Characters
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* [Elyan Gareth](elyan-gareth) is a brash exiled gunslinger [warrior] who crafts unique objects.
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* [Ghorin](ghorin) is a clever mystical sorcerer [adept] who separates mind from body.
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* [Sydney](sydney) is an exiled doomed drifter [explorer, with combat flavor] who never says die.
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Players are welcome to create a character for the game and rotate in and out as time allows. See [Character
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Creation](character-creation) for information on making Cypher System characters suitable for the campaign.
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## Current Events
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* The campaign is starting up, starting in [Reddansyr](https://forgottenrealms.fandom.com/wiki/Reddansyr) in the Dragon
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Coast.
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## Maps and Current Location
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See the right-hand side of this page for the current hexcrawl map. Unexplored hexes will be revealed as the game
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progresses and rumors are discovered, the wilderness is explored, etc.
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|> [![Hex map of Faerûn's Reddansyr area](faerun-dragon-coast-westgate-reddansyr.png)](faerun-dragon-coast-westgate-reddansyr.png)
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|: The immediate area of the campaign, including Teziir and Reddansyr. Darker hexes are unexplored.
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{: .right }
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### Hex Key
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* **0209: Teziir (small city, 10,944)** --- a major trade city on the Dragon Coast ruled by merchants, boasting a
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diverse group of temples and shrines to nonevil divine powers, but nevertheless plagued by a thieves' guild
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infiltrated by the Night Masks of Westgate.
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* **1009: Reddansyr (village, 608)** --- a small town known as an information clearing-house and a fair-sized temple to
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Oghma. Giant's Folly is the significant festhall (located inside an overturned boat) where information is exchanged
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freely (or for a price).
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## Resources, Notes, etc.
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### Play-by-Chat Structure and Guidelines
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Adventuring! will run on a 48-hour tick system where players will have 48 hours (ish) to get their updates in, converse
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about strategy, ask questions of the GM, etc., and then the GM will update with outcomes and move the game forward. More
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details can be found [here](play-by-chat).
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### Cypher Tables
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Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
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built as percentile tables, so you can roll d20 + d100 for both together).
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| Roll | Origin/Type |
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|--------|-------------------------|
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| 1--4 | *Core*/Manifest (p.382) |
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| 5--8 | *Core*/Subtle (p.383) |
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| 9--11 | *Godforsaken* |
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| 12--20 | *Core*/Fantastic (p.382 |
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Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
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form table in *Godforsaken* (which would be a combined roll of d20 + d100 + d100).
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### Map of Faerûn
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You can view the whole map of Faerûn [here](faerun-map.jpg).
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