172 lines
10 KiB
Markdown
172 lines
10 KiB
Markdown
Title: 13th Age Content Legal Notice
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# 13th Age Content Legal Notice
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All pages under the <code>/13th-age/</code> directory of this website utilize the *13th Age* Archmage Engine to
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chronicle various campaigns run by Brian S. Stephan and his gaming groups. The *13th Age* Archmage Engine, and all stat
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blocks, rules, and mechanics provided under this directory, are licensed under the Open Game License version 1.0a, fully
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described below.
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These pages may also utilize the 13th Age Community Use Policy, as follows:
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> *This website uses trademarks and/or copyrights owned by Fire
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> Opal Media, which are used under the Fire Opal Media, 13th Age Community Use Policy. We are
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> expressly prohibited from charging you to use or access this content. This website is not
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> published, endorsed, or specifically approved by Fire Opal Media.
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> For more information about Fire Opal Media’s 13th Age Community Use Policy, please visit
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> www.fireopalmedia.com/communityuse. For more information about Fire Opal Media and 13th Age
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> products, please visit www.fireopalmedia.com and www.pelgranepress.com.*
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In general, it is our belief that the gaming community has benefitted greatly from the OGL 1.0a and the pattern
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established by the d20 System SRD and its many derivatives. We intend to give back willingly, without violating any
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publisher's rights and intellectual property, while also reserving the tales of table play as our own.
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## Product Identity
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The following items are hereby identified as Product Identity, as defined in the Open Game
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License 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks,
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proper names (characters, icons, etc.), dialogue, plots, storylines, locations, characters,
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artworks, and trade dress. (Elements that have previously been designated as Open Game
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Content are not included in this declaration.)
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## Open Content
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Except for material designated as Product Identity (see above), the game mechanics of this
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website directory are Open Game Content, as defined in the Open Game License
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version 1.0a Section 1(d). No portion of this work other than the material designated as Open
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Game Content may be reproduced in any form without written permission.
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## Open Game License
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> OPEN GAME LICENSE Version 1.0a
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>
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> The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards
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> of the Coast, Inc. ("Wizards"). All Rights Reserved.
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>
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> 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have
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> contributed Open Game Content; (b)"Derivative Material" means copyrighted material
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> including derivative works and translations (including into other computer languages),
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> potation, modification, correction, addition, extension, upgrade, improvement,
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> compilation, abridgment or other form in which an existing work may be recast,
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> transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell,
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> broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content"
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> means the game mechanic and includes the methods, procedures, processes and
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> routines to the extent such content does not embody the Product Identity and is an
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> enhancement over the prior art and any additional content clearly identified as Open
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> Game Content by the Contributor, and means any work covered by this License,
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> including translations and derivative works under copyright law, but specifically
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> excludes Product Identity. (e) "Product Identity" means product and product line
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> names, logos and identifying marks including trade dress; artifacts; creatures
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> characters; stories, storylines, plots, thematic elements, dialogue, incidents,
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> language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts,
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> themes and graphic, photographic and other visual or audio representations; names
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> and descriptions of characters, spells, enchantments, personalities, teams, personas,
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> likenesses and special abilities; places, locations, environments, creatures,
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> equipment, magical or supernatural abilities or effects, logos, symbols, or graphic
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> designs; and any other trademark or registered trademark clearly identified as Product
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> identity by the owner of the Product Identity, and which specifically excludes the
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> Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto,
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> designs that are used by a Contributor to identify itself or its products or the
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> associated products contributed to the Open Game License by the Contributor (g)
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> "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate
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> and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your"
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> means the licensee in terms of this agreement.
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>
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> 2. The License: This License applies to any Open Game Content that contains a notice
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> indicating that the Open Game Content may only be Used under and in terms of this
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> License. You must affix such a notice to any Open Game Content that you Use. No
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> terms may be added to or subtracted from this License except as described by the
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> License itself. No other terms or conditions may be applied to any Open Game Content
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> distributed using this License.
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>
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> 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance
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> of the terms of this License.
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>
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> 4. Grant and Consideration: In consideration for agreeing to use this License, the
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> Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license
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> with the exact terms of this License to Use, the Open Game Content.
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>
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> 5. Representation of Authority to Contribute: If You are contributing original material as
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> Open Game Content, You represent that Your Contributions are Your original creation
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> and/or You have sufficient rights to grant the rights conveyed by this License.
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>
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> 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this
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> License to include the exact text of the COPYRIGHT NOTICE of any Open Game
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> Content You are copying, modifying or distributing, and You must add the title, the
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> copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any
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> original Open Game Content you Distribute.
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>
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> 7. Use of Product Identity: You agree not to Use any Product Identity, including as an
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> indication as to compatibility, except as expressly licensed in another, independent
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> Agreement with the owner of each element of that Product Identity. You agree not to
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> indicate compatibility or co-adaptability with any Trademark or Registered Trademark
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> in conjunction with a work containing Open Game Content except as expressly
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> licensed in another, independent Agreement with the owner of such Trademark or
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> Registered Trademark. The use of any Product Identity in Open Game Content does
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> not constitute a challenge to the ownership of that Product Identity. The owner of any
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> Product Identity used in Open Game Content shall retain all rights, title and interest in
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> and to that Product Identity.
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>
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> 8. Identification: If you distribute Open Game Content You must clearly indicate which
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> portions of the work that you are distributing are Open Game Content.
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>
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> 9. Updating the License: Wizards or its designated Agents may publish updated versions
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> of this License. You may use any authorized version of this License to copy, modify and
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> distribute any Open Game Content originally distributed under any version of this
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> License.
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>
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> 10. Copy of this License: You MUST include a copy of this License with every copy of the
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> Open Game Content You Distribute.
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>
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> 11. Use of Contributor Credits: You may not market or advertise the Open Game Content
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> using the name of any Contributor unless You have written permission from the
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> Contributor to do so.
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>
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> 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this
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> License with respect to some or all of the Open Game Content due to statute, judicial
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> order, or governmental regulation then You may not Use any Open Game Material so
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> affected.
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>
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> 13. Termination: This License will terminate automatically if You fail to comply with all
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> terms herein and fail to cure such breach within 30 days of becoming aware of the
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> breach. All sublicenses shall survive the termination of this License.
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>
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> 14. Reformation: If any provision of this License is held to be unenforceable, such
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> provision shall be reformed only to the extent necessary to make it enforceable.
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>
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> 15. COPYRIGHT NOTICE
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>
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> Open Game License v 1.0a. Copyright 2000, Wizards of the Coast, Inc.
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>
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> System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors:
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> Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and
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> Dave Arneson.
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>
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> 13th Age. Copyright 2013, Fire Opal Media; Authors: Rob Heinsoo, Jonathan Tweet,
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> based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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>
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> 13th Age Bestiary. Copyright 2014, Fire Opal Media and Pelgrane Press Ltd; Authors:
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> Ryven Cedyrlle, Rob Heinsoo, Kenneth Hite, Kevin Kulp, ASH LAW, Cal Moore, Steve
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> Townshend, Rob Watkins, Rob Wieland.
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>
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> 13 True Ways. Copyright 2014, Fire Opal Media, Inc.; Authors: Rob Heinsoo, Jonathan
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> Tweet, Robin D. Laws.
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>
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> Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason
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> Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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>
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> Castles & Crusades, Copyright 2004, Troll Lord Games; Authors: Davis Chenault, Mac
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> Golden.
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>
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> 13th Age Archmage Engine. Copyright 2013-2016, Fire Opal Media. Author: Chad Dylan
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> Long, based on material by Jonathan Tweet, Rob Heinsoo, Ryven Cedyrlle, Kenneth
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> Hite, Kevin Kulp, ASH LAW, Cal Moore, Steve Townshend, Rob Watkins, and Rob
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> Wieland.
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>
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> orb.moe. Copyright 2022, Brian S. Stephan. Author: Brian S. Stephan and friends.
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# Archmage Engine
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The [Archmage Engine](13thAgeArchmageEngineSRD.pdf) was last downloaded from
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<http://site.pelgranepress.com/media/SRD/13thAgeArchmageEngineSRD.pdf> on 2023-01-06.
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