63 lines
3.2 KiB
Markdown
63 lines
3.2 KiB
Markdown
Title: Cypher System
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Description: Campaigns, characters, house rules, and etc. compatible with the Cypher System.
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Cypher System
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The Cypher System, from Monte Cook Games, has become my favorite general purpose system, and perhaps one of my favorite
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systems overall. It is a lightweight "rulings over rules" system with only a couple core mechanics and a lot of player
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options, easily adaptable to any setting.
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## Homebrew and House Rules
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Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of
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homebrew](homebrew). Additionally, I use the following house rules:
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* [Cypher Volatility](https://callmepartario.github.io/og-csrd/#optional-rule-exceeding-cypher-limits): The PC's GM
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intrusion rate is raised by 1 for each cypher over their limit, and they risk losing the cypher as well.
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* [Optional spellcasting uses pool points, not recovery rolls](homebrew#cost-of-optional-spellcasting)
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* [Recovery rolls can be applied in any
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order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
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* [Weapon properties](https://callmepartario.github.io/og-csrd/#optional-rule-weapon-properties)
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### General Advice
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Not quite homebrew or house rules (unless I'm misremembering a rule, anyway) but here is some uncategorized collected
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advice I have for players:
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* Skills are quietly very good in this system, because they're like a free level of effort. Get skills that are good for
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you, and don't forget that you can be skilled in your abilities (see: Character Advancement).
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* Since characters can potentially succeed at anything with enough luck and/or effort, approach problems in terms of "if
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I were to solve this, how would I use my character's skills to increase my chances of success as much as possible?"
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rather than waiting for a clear Jumping Problem to arise. A good jump might get you a better tactical position, or
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reach some gizmo that affects the battlefield, or leads you to a solution where you safely move the bomb to a
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different building before it blows.
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## Campaigns
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* [Adventuring!](/adventuring/)
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* [Out to the Black](/black/)
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* [Strata](/strata/)
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### On Hold
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* [Farewell to the Spire](spire/)
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## Resources
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* [Old Gus' Cypher System Reference Document](https://callmepartario.github.io/og-csrd/) --- freely available rules text
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for the Cypher System and other openly available sources
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* [Form-fillable character sheet](Cypher System Character Sheets-Revised-FormFillable-2019-09-10.pdf)
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## Characters
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Characters made for other games:
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* [Victor Cadela](victor-cadela)
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Making characters is fun, so I've made some [scratch characters](scratch-characters) for the hell of it.
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