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Title: Cyne Valbrook Description: The subject of bss's Cypher System solo campaign Challenging the Storm. Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games, LLC. Full Disclaimer.

Cyne Valbrook

Cyne Valbrook is an intelligent and exiled spellsword [warrior flavored with magic] who wields an enchanted weapon. Once the ward of the headmaster of prominent military college in the city of Dirge, his interest in the arcane and eventual melding of forbidden disciplines led to his expulsion. Since that time, he has struck out on his own.

Cypher System Stat Block

  • Might: 15, Speed: 10, Intellect: 13
  • Effort: 1, Might Edge: 1, Intellect Edge: 1
  • Cypher Use: 2 cyphers at a time.
  • Abilities
    • Blessing of the Gods --- Sky (2 Intellect points): You or a creature you touch can fly short distances for ten minutes. You must land at the end of your movement, or otherwise fall. Action.
    • Blessing of the Gods --- Sun (2 Intellect points): You cause one creature or object within short range to catch fire, inflicting 1 point of ambient damage each round until the fire is extinguished (requiring an action). Action.
    • Charge Weapon (2+ Intellect points): As part of making an attack with your enchanted weapon, you charge it with magical power, inflicting 2 additional points of energy damage. If you make more than one attack on your turn, you choose whether to spend the cost for this ability before you make each attack. Enabler.
    • Passives
      • Self-Reliant: +2 to your Might Pool.
      • Smart: +2 to your Intellect Pool.
      • Enchanted Weapon (1 Intellect point): You attune yourself to a physical weapon. You know exactly where it is if it is within a short distance of you, and you know its general direction and distance if farther away. Other focus abilities require you to be wielding this weapon. Only can be attuned to one weapon at a time, Action to initiate, ten minutes to complete. Enabler.
      • Innate Power: When spending points to activate your focus abilities, you can spend points from your Might Pool instead of your Intellect Pool. Enabler.
      • Combat Prowess: +1 damage to melee weapon attacks.
      • Improved Edge: Increase Intellect Edge stat from 0 to 1.
      • Trained Without Armor: Trained in Speed defense tasks when not wearing armor.
      • Loner: You gain no benefit when you get help with a task from another character who is trained or specialized in the task.
  • Skills
    • Trained in Speed defense tasks when not wearing armor.
    • Trained in knowledge of magic and the arcane.
    • Trained in all actions that involve remembering or memorizing things you experience directly.
    • Trained in all tasks involving sneaking.
    • Trained in all tasks involving foraging, hunting, and finding safe places to rest or hide.
    • Practiced with light, medium, and heavy weapons.
    • Hindered in any task involving social interaction, due to having been on your own for so long.
  • Attacks
    • Attuned Greatsword: Might task, 7 points of damage.

Arcs

  • Mysterious Background
    • Beginning the Search --- searching for information on his lineage, since his headmaster was shocked and appalled by his interest in the arcane.

Equipment

  • Weapons: Greatsword [attuned], broadsword, five daggers.
  • Cyphers: scroll of disguise [disguise module], heat attack powder
  • Clothing: Explorer's outfit, including sturdy red shirt, often obscured by a cloak.
  • Gear: Adventuring pack (50' rope, three days' rations, three spikes, small hammer, extra set of warm clothes, boots, three torches), backpack, healing kit, 20 torches, tent, waterskin, ink, ink pen, lantern, 10 flasks of oil
  • Coin: 77 gp, 4 sp, 8 cp