a bit of a blurb of where people are at in Locke, but mostly just rewording some stuff now that we're not in "organizing new game" mode, but rather "game that is moving" mode
86 lines
5.0 KiB
Markdown
86 lines
5.0 KiB
Markdown
---
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title: Emerald Flame
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description: bss's play by email TTRPG meta-campaign.
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---
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# Emerald Flame
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Emerald Flame is a PBEM Cypher System campaign set in bss's "house" setting of [Etravar](../etravar/index.md).
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## Characters
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* Asal Vorkut is an inquisitive explorer who hunts, with a combat flavor (CKeen).
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* Dax Crestfall is a kind and learned mage [adept] who remembers the past (Oz).
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* Gegren Ile is a tough helborn adept who crafts unique objects, with a skills and knowledge flavor (Mike).
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* Ni'Oth "Nia" Di'Arnay is a mysterious elf guardian [adept] who slays monsters, with a combat flavor (Murph).
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Players in the game can access the party's characters in [the Cypher System Character
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Builder](https://tools.cypher-system.com/account/teams/JkNqZe).
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## Trezuria
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|> [](mystvil.png)
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|: The starting area in Emerald Flame, the Mystvil region of Trezuria.
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{: .right }
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In the western region of Trezuria, just south of the great mountain range that crosses the length of the continent, lies
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the Mystvil region, a fairly remote region somewhat disconnected from the greatest advances in magitech experienced
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elsewhere on the continent. However, a strange phenomenon has struck the region, causing the party to assemble and
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explore the site of an unnatural blue light that erupted from the earth around Locke.
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## Play By Email
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Gameplay occurs primarily on the [Emerald Flame mailing
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list](https://lists.incorporeal.org/postorius/lists/emerald-flame.lists.incorporeal.org/). Both players and
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readers/lurkers are encouraged to subscribe, and can do so via the web form (known/interested players should further
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send an email to the list and/or ping me off the list, so I can set up the moderation settings appropriately). The list
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is moderated to allow only the current players to post to the game, but anyone is welcome to read, and there is also a
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public archive if people would prefer to read that way. The archive [is
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here](https://lists.incorporeal.org/hyperkitty/list/emerald-flame@lists.incorporeal.org/) if you need to go back to
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refer to an old post in order to read and/or reply to it (which you can do from inside the web interface, if you are
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logged in).
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A draft of thoughts on how to conduct our game over email is available [here](../play-by-email.md). These are some
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things I've learned from similar ventures in the past, and also some ideas that I think should be good --- but they are
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just guidelines, and of course malleable to our group's needs.
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### Reminders and Pings
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I've also started an IRC channel, #emerald-flame, on [Randomus](https://randomus.net/), my IRC network. Players are
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encouraged to join for reminders and other out-of-game conversations ([web IRC
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link](https://webirc.randomus.net/#emerald-flame), or ask me for access to [persistent web
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connections](https://lounge.randomus.net), or see the Randomus site for client setup info), but it is expected to be
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very low traffic, and optional.
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## Cypher System
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I love [the Cypher System](../cypher/index.md). It's a flexible system with a lot of room for homebrew and game-specific
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rules, with rich character customization options, and yet the core game mechanic is pretty simple and well-suited for
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asynchronous play. There's a great rendering of [the Cypher System Reference
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Document](https://callmepartario.github.io/og-csrd/) that I suggest reading if you are not familiar with the game, and I
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also have some ever-expanding [set of homebrew and house rules](../cypher/index.md#homebrew-and-house-rules) that will
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probably be relevant to the game.
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### Character Creation
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Firstly, I encourage talking through any ideas and questions you have on the mailing list (I'll start a thread after
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some signups), so folks can see them and build ideas around the group. But, if you're still interested or on the fence,
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feel free to just ping me with any questions.
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[Old Gus' Unofficial Cypher System Player's Guide](https://callmepartario.github.io/og-csrd/og-cspg.html) is a really
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good starting point for getting into the system and character creation in a guided way, if you want to just take a crack
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at it on your own or get a feel for it. I have some homebrew character options and house rules, as linked above, that
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I'm working on integrating into my own copy of the CSRD, but for the moment you can just refer to that above as you're
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building a character.
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Things to be sure to look at:
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* [How to play](https://callmepartario.github.io/og-csrd/#this-is-how-you-play-the-cypher-system)
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* [Key concepts](https://callmepartario.github.io/og-csrd/#key-concepts)
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* [The fantasy genre in general](https://callmepartario.github.io/og-csrd/#chapter-13-fantasy)
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* [Common foci](https://callmepartario.github.io/og-csrd/#fantasy-foci)
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* [Options in building common concepts](https://callmepartario.github.io/og-csrd/#fantasy-character-options)
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* [Species](https://callmepartario.github.io/og-csrd/#fantasy-species-descriptors)
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* [Types](https://callmepartario.github.io/og-csrd/#chapter-5-type)
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* [Examples of character arcs](https://callmepartario.github.io/og-csrd/#sample-character-arcs)
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