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Title: Clouds and Chimeras

Clouds and Chimeras

The Party

  • Harve'i --- ravenfolk druid, failed a ritual and now learning strange human customs
  • Sleznik --- lizardfolk barbarian, possibly actually a dragon definitely with aspirations of conquest
  • Thorbert --- human monk, member of the Stewards of the Wyrm and wandering "alchemist"

Alumni

  • Girael
  • Tasha

House Rules

Play Notes

Session 1

The party of Sleznik, Harve'i, Thorbert, Girael, and Tasha encounter goblins breaking into Rio's Curios, a shop of various magic trinkets and similar in the town of Highwind. Their particular target was a codex on the creation of dracoliches, which Rio was holding. A local necromancer desired the codex.

Killing the goblins and learning of the plot, the party decided to chase the goblins, while Rio fled (to the necromancer's) with the codex.

Session 2 -- 10?

I think I've lost my notebook, but am still digging. ~bss

Session... 11?

  • They go back to the keep proper
  • Captain asks about the orb
  • Party plays dumb
  • Actually, Alex smuggled it in a centipede
  • They fail their bluffing to convince the captain they don't have it
  • Noah uses Diabolist confilcted 6 to say that demons strike the outside of the keep as a distraction
  • Demon stuff happening outside draws most of the attention out
  • ... but Noah is very obviously Diabolist-y now, and the guards attack!
  • Four guards and a captain and warmage attack, but the latter two flee
  • They kill (!) they guards.
  • They make it top side, see everyone fighting a big demon, and go the other way
  • If they're leaving the demon, they're making a grave mistake
  • They're kind of making an argument for the greater Crusader good which lets them avoid the demon
  • In an insane series of DM rolls, Thorbert can know any secret, and he thus suddenly learns the alchemical formula to the philosopher's stone. I will provide this to Noah by next session. (the life/immortality one)
  • Noah Archmage conflicted 6 --- they pour flaming oil on the demon, and the wizard nullifies the fire resistance of the demon, so the demon is dead and the party helped. Yay!
  • Then they get the heck out of the keep.
  • Reminder: Thorbert's orb is the one from Brandon's sidequest to give it to the PoS
  • Harve'i figures out where they are now after they ride away --- they are a bit north of of Foothold
  • They started at Horizon, so they went some distance away. Magic!
  • They're thinking of making their way to Foothold and see if they can take a boat to the Midland Sea, and go from there to Shadow Port and/or Horizon.
  • They see an airship flying overhead after a couple days, the [REDACTED]'s airship, going back to the Crusader's keep to [REDACTED] (but they of course don't know that the keep is kinda in a bad shape right now).
  • Harve'i flies up there to see what's going on with them.
  • Harve'i says he's going to Horizon.
  • Guy says that there has been weird sudden magical surges going on in Horizon, but they don't know why or didn't before they flew away.
  • Harve'i takes his leave and flies away.
  • Sleznik (The Three negative 6) somehow knows how to make airship engines.

Session 12

  • They see weird animals as they go, Harve'i leads them further in
  • He was being pulled to the area by the forest, it felt like
  • They see the tree and go into it
  • marching order: Sleznik, Harve'i, Thorbert
  • Sleznik starts messing with one of the skeletons
  • Battle
  • Harve'i takes the fake gems, the ward is tripped
  • Sleznik loots the jars, 90 gp
  • Battle, with the ward
  • Harve'i's "nice" gems are laughing at him!
  • Harve'i/Thorbert feel the need to purge the place of its evil
  • Harve'i feels bad about the demon stuff... maybe that's why he wants to cleanse it.

Session 13 -- 20

I have notes for much of this, I just need to copy them in. ~bss