103 lines
4.1 KiB
Markdown
103 lines
4.1 KiB
Markdown
---
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Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
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---
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# 13th Age
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This page, and the pages under it, collect a variety of campaign notes, characters, other mechanical bits, and whatever
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else I end up dropping here for the 13th Age Second Edition games played by me (bss) and my players, and made
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available for others to use.
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## Character Creation
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For general aids in creating characters follow the Creating Characters chapter starting on page 23 of the *Heroes'
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Handbook* and see this section for further notes. Campaigns may have more specific instructions (inclusive or exclusive
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of content), but generally speaking, my games allow all published classes, kin, class options, items, and so on
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presented in or mentioned in the core books of *13th Age Second Edition* and *13 True Ways*, including stuff in Appendix
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A. A good list to use is:
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* *13th Age Second Edition: Heroes' Handbook*
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* *13 True Ways*
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* *13th Age Glorantha*
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* *Shards of the Broken Sky*
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* *13th Age Bestiary*
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* *Book of Ages*
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* *Shades of Fey*
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Additional content (from other supplements, homebrew stuff on the web, your own homebrew stuff, etc.) should be
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presented to me, and it'll likely be approved.
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This usually doesn't matter for character creation, but I'll pull from all of Pelgrane Press's publications for
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monsters, items, artifacts, and so on. All of this "primary content" is pretty much assumed to be good.
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### Classes, Kin, and Ability Scores
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Nothing of note here, really; official classes are automatically allowed, other homebrew might be; classes are the most
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complicated, so they will be the most work to review. But, in the end, just ask --- and also do so if you want general
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advice, or if the book says you should talk to your GM first. Ditto for kin, but it's easier to homebrew (and review) a
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kin idea than a class idea.
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For ability scores, the standard arrays (HH: 24) are great, but I'm good with the options in Appendix A (HH: 316) as
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well; "roll four" seems especially fun if what you want is a mix of competency and chaos.
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### One Unique Things
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There's a lot of good advice in the Unique Heroes (HH: 201) chapter, follow it to come up with a *unique* that you can
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really work with throughout the game. I do not mind if you choose to play for a bit before landing on a *unique*. I'd
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rather have something you're jazzed about than something you came up with just to have the box filled in before the
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first session.
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### Icons
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The campaign page you are coming from will describe the icons and if they differ from those in the core book at all.
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### Everything Else
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Follow the book and ask questions, basically!
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## House Rules and Content
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I don't consider myself much of a game designer, but nonetheless I have added
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some house rules and items and so on to the game. I will try to catalog them here, just in the
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event I reuse them or they are useful to someone else.
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* [Items](items)
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## Campaigns
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The following campaigns organized on this site are being run in 13th Age. Refer to them to learn more about their
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stories, though the information here may lag reality, at the speed of getting session notes written up and reflected on
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the site.
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* [Age of Parted Shadow](../parted-shadow/index.md)
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## Legacy Stuff
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### Characters
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Characters I've made for other campaigns:
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* [Valon Amarathar](valon-amarathar) — for Alex's campaign, Seven Rings
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* [Aldfric "Silver" Gauveld](aldfric-silver-gauveld.md)
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### Former Campaigns
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The following campaigns are shelved at the moment, but may return in some form:
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* [Clouds and Chimeras](clouds-and-chimeras/)
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* [Crimson](crimson/)
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* [Verdant Dawn](verdant-dawn/)
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Currently-lost campaigns, before I started organizing things here, that nevertheless influenced it, or at least me:
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* Sins of the Past, a time- and dimension-spanning Shadowrun-y 13th Age game that eventually became
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traditional fantasy anyway
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* Shards of Jade II, an especially off the rails adventurer mischief sandbox
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### House Rules
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These were fine... for 1e.
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* [bss's Toughness](bss's-toughness)
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* [Influence Points](influence-points)
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