4.2 KiB

Title: Strata Description: A solo Cypher System campaign by bss. Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games, LLC. Full Disclaimer.

Strata

A solo Cypher System game by bss, set in the fantasy world of Etravar.

  • Cyne Valbrook is an intelligent and exiled spellsword [warrior flavored with magic] who wields an enchanted weapon.
  • Vaelor Galanodel is an inquisitive high elf wizard [adept] who wields a vast magical grimoire.

Vaelor

|> Hex map of the Queen's Reach area |: Queen's Reach, a barony on the east coast of Trezuria. {: .right }

I run this game over IRC, since that is convenient to me from basically anywhere. As such, chapters will only be brought here as fiction when I have opportunity to provide a write-up.

Queen's Reach

The campaign currently takes place in Queen's Reach, a region on the eastern side of Trezuria.

  • Arrowhaven, a small village, home of Vaelor Galanodel.
  • The Temple of Poros
  • Iron Blood, fortress
  • Greenhook, one of the largest cities in Queen's Reach.

Tools and Standards

Jotting down things I'm using for the campaign that haven't yet become part of my "normal" process, such as it is, but might in the future.

Cypher Tables

Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all built as percentile tables, so you can roll a d20 and a d100 for both together).

Roll Origin/Type
1--4 Core/Manifest (p.382)
5--7 Core/Subtle (p.383)
8--11 Godforsaken
12--20 Core/Fantastic (p.384)

Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher form table in Godforsaken (which would be a combined roll of d20; d100; d100).

Overland Travel

Terrain Unencumbered /Day Encumbered /Day
Easy (plains, roads, etc.) 50 miles 25 miles
Rough (hills, forest, etc.) 25 miles 12 miles
Difficult (mountains, etc.) 10 miles 5 miles

Unencumbered travel is travelling very light with little equipment; most adventurers with a normal amount of gear are encumbered for purposes of overland travel. At a steady pace, an adventurer can travel roughly 3 miles per hour, hence roughly 25 miles a travel day, assuming an adventuring day of 8--12 hours of rest, 8 hours of travel, and the rest of the time spent adventuring or on downtime.

Wagons, horses, and the like can make travel unencumbered if the transportation is suited for the terrain.

Cyne

I started this as a writing challenge for myself, so it's a bit more "properly" written with narration and the like, but I quickly got too busy to keep up with it in this format, so I put it down for now. Maybe I'll return to it at some later point.

Session Logs/Chapters

Some style notes, my plan is to alternate between two voices and formats.

Normally-formatted text, such as this paragraph, is written in present tense, as if I was narrating GM or player thoughts live in the course of play. Since I'm both, at the same time, there will probably be no meaningful distinction between these two roles in the narration. Present tense just feels more natural to me for this right now, but maybe that'll shift over time.

Inset text, such as this, will be more about system decisions, dice rolls, asides and commentary, and so on. Probably far less structured here.

As such, the chapters will probably be a mix of session log and narrative prose.