72 lines
3.8 KiB
Markdown
72 lines
3.8 KiB
Markdown
Title: Crimson
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Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
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# Crimson
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I can't think of a better name so this one's just *Crimson*.
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## Virtual Tabletop
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The campaign's current battle map/whiteboard/etc. is in Foundry,
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and available at <http://vtt.incorporeal.org:30001/>.
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## The Party
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* Bug Zelig ([sheet](bug_zelig.pdf)) — human sorcerer,
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time traveler stuck in this age who befriended a hedgehog, conflicted
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w/Archmage, conflicted w/Diabolist
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* Ket Leto ([sheet](Ket-Leto.pdf)) — human rogue,
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sporadically says words or phrases in a long forgotten language, conflicted
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w/Emperor, conflicted w/Lich King
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* Khessir ([sheet](Khessir.pdf)) — dwarf fighter,
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famous captain who lost his memory, positive w/Dwarf King, conflicted
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w/Prince of Shadows
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* Orfo ([sheet](Orfo.pdf)) — human necromancer, failed
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clone backup of the Wizard King from before the First Age, conflicted
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w/Archmage, negative w/Emperor, negative w/Lich King
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* Toliver ([sheet](Toliver.pdf)) — pixie void caller,
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warrior from another dimension cursed by witch who lives on the moon,
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negative w/Archmage, conflicted w/Elf Queen, conflicted w/High Druid
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## House Rules
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I haven't had much need to house-rule stuff yet, and we're going to try to
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do icon relationships by the book to start. If we have issues, we can try using
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either of my alternate rules to add some crunch to story-guide rolls, or to
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replace icons with something like Glorantha runes.
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But, for now, icons and story-guide rolls as written in the core book. Here
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are the only things I have tweaked from the start:
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* [bss's Toughness](../bss's-toughness)
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## Character Generation and Resources
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Generally speaking, all the below sources are in with no/minimal review from me. If you find
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something you're interested in in another source, let me know, I don't mind using more
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content from third party books or homebrew or whatever.
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* Classes
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* Core books are, naturally, 100% in:
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* **13th Age Core Rulebook** (*Barbarian, Bard, Cleric, Fighter, Paladin, Ranger, Rogue, Sorcerer, Wizard*)
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* **13 True Ways** (*Chaos Mage, Commander, Druid, Monk, Necromancer, Occultist*)
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* **Book of Demons** (*Demonologist*)
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* By the same authors, **13th Age Glorantha** has usable stuff that needs little/no porting:
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* Five new classes (*Berserker, Earth Priestess, Hell Mother, Humakti, Trickster*)
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* Five "transformation" classes, new takes on existing classes (*Orlanthi Warrior [Barbarian], Rebel [Rogue], Storm Voice [Sorcerer], Troll Warrior [Barbarian], Wind Lord [Fighter]*)
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* New options for the *Monk*.
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* **Dark Pacts & Ancient Secrets** is well-regarded, if you're interested (*Abomination, Fateweaver, Psion, Savage, Swordmage, Warlock*)
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* I haven't read **The Overworld and Beyond** yet, but it has a couple (*Realm-Walker, Void-Caller*)
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* Races
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* Core stuff's all in the **13th Age Core Rulebook** (*Humans, Dwarves, Half-Orcs, Elves, Gnomes, Half-Elves, Halflings, Dragonics, Holy Ones, Forgeborn, Demontouched*)
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* **13th Age Glorantha** has variant *Human* stuff, and especially weird *Ducks* and *Trolls*, which may make for templates for other monsters
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* **Dark Alleys & Twisted Paths** has more weird races that I haven't looked at yet, as does **The Overworld and Beyond**
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* Feats, Talents, etc.
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* Naturally, everything in the core books above is in
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* Likely, all the stuff in the other books above, too
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* **Dark Alleys & Twisted Paths** especially has various class options for all the non-Glorantha classes above
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* **Deep Magic** - a complex set of spellcasting talents for wizards and non-wizards alike, spell schools, and lots of spells
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There are a couple more books and 'zines I've uploaded if people want to get
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really wild, but talk to me about those.
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