213 lines
12 KiB
Markdown
213 lines
12 KiB
Markdown
---
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Title: Adventuring!
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Description: Adventuring, in Faerûnian 13th Age!
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Footer: <b>13th Age content:</b> This website uses trademarks and/or copyrights owned by Fire Opal Media Inc.,
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which are used under the Fire Opal Media Inc., 13th Age Community Use Policy. We are expressly
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prohibited from charging you to use or access this content. This website is not published, endorsed,
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or specifically approved by Fire Opal Media. <b>Forgotten Realms content:</b> Adventuring! is
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unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards.
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Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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---
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# Adventuring!
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Adventuring! is a play-by-chat [13th Age](/13th-age/) fantasy campaign run in the Forgotten Realms, circa 1372 DR.
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Presently, it is situated in the Dragon Coast.
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|> [](faerun-dragon-coast-westgate.jpg)
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|: The current campaign location, an area of the Dragon Coast.
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{: .right }
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## Characters
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* Elyan Gareth
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* Ghorin
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* Quarter Roy
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## Current Events
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* Following a lead regarding the slave fighting group, the party has traveled to Westgate, where they have also
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encountered Raven's Dawn.
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* The party traveled from [Reddansyr](reddansyr) to a ruined cavern temple of Ibrandul in search of a robe said to be
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significant from the Time of Troubles. [The robe was sold to a Zhent buyer](arcs#redeem-ibrandul).
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## Maps and Current Location
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See the right-hand side of this page for the current hexcrawl map. Unexplored hexes will be revealed as the game
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progresses and rumors are discovered, the wilderness is explored, etc.
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|> [](faerun-dragon-coast-westgate-reddansyr.png)
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|: The immediate area of the campaign, including Teziir and Reddansyr. Darker hexes are unexplored.
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<span style="background: #444444; color: #dddddd;">
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**Map legend:** <span style="color:#1f9834">■</span> forest <span style="color:#f6f592">■</span> hills
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<span style="color:#a4f0f7">■</span> lake/river <span style="color:#ed9b69">■</span> mountains
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<span style="color:#ffecc9">■</span> plains (cleared) <span style="color:#f6be93">■</span> badlands
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</span>
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{: .right }
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### Hex Key
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Hexes are 6 miles from face to face (7 miles for opposing corners).
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* **0209: Teziir (small city, 10,944)** --- a major trade city on the Dragon Coast ruled by merchants, boasting a
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diverse group of temples and shrines to nonevil divine powers, but nevertheless plagued by a thieves' guild
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infiltrated by the Night Masks of Westgate.
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* **0511: Dungeon** --- believed to contain a relic from the Time of Troubles, sought by an unknown party, somewhere
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among the hills and forest of the area.
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* **1008** --- a handful of farms dot the area around the small lake.
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* **1009: [Reddansyr](reddansyr) (village, 608)** --- a small town known as an information clearing-house and a
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fair-sized temple to Oghma. Giant's Folly is the significant festhall (located inside an overturned boat) where
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information is exchanged freely (or for a price).
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* **1010: Transport** --- an unscrupulous rock gnome named Tover operates a ferry service out of this area.
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* **1109: Lair**
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* **Roads**
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* The road connecting Teziir and Reddansyr is the **Trader's Road** (0110, 0209, 0309, 0409, 0509, 0608, 0709, 0808,
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0908, 1008, 1009, 1010, 1111, 1112).
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* The road continuing to the east, to Westgate, is the **Grand Ride** (1008, 1007, 1108, 1207).
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#### Other Areas of Note
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* **0510:** at least one ogre den was discovered by the party in the hills.
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## Icons in the Forgotten Realms
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In 1372 DR, the deities of Faerûn forever changed when Cyric's surprise opus, what came to be known as the Godsfall,
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cast the pantheon again into mortality, quickly rewriting the power dynamics of the deities forced to maintain their
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divinity while defending themselves in the mortal realm. Many portfolios and divine essences consolidated into the
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remaining major deities, still magically and supernaturally tied to Faerûn, but no longer omnipotent.
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> Each block on the remaining major deities, each tied to an icon in 13th Age terms, includes their general
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> heroic/ambiguous/villainous alignment, their (often expanded or reassembled) portfolio, and additional deities and
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> faiths they subsumed and now serve directly or as avatars.
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### Mystra (Archmage)
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Heroic icon ✦ magic, spells, the Weave, wizards, mages, spellcasters ✦ Azuth, Oghma
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Mystra's maintenance of the Weave and enabling of spellcasters across Faerûn has continued unabated, now bolstered by
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the absorption of Azuth. The threats to her divinity, and the Weave, are more present than ever. Meanwhile, Oghma's
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dominion over the realm of ideas continues, in service of Mystra.
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### Bane (Crusader)
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Villainous icon ✦ strife, tyranny, fear, hatred, war, battle ✦ Tempus
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In the shift in power, Bane finds himself still at odds with his old rivals --- including Mystra, Torm, and Cyric ---
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and now also with Lolth, as she now represents the forces of chaos and the Abyss; Bane's strongholds and doctrines
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throughout Faerûn are threatened from both sides. Still, Bane (and now his second in command, Tempus) are always
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prepared for war.
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### Lolth (Diabolist)
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Villainous icon ✦ chaos, darkness, drow, demons, assassins, spiders, bloodlust ✦ demon lords, the drow pantheon, Malar
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The Spider Queen quickly moved to take control of the Abyss as she consolidated power in the Godsfall, and she is now
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revered also as the Queen of Chaos. She has bound the demons of the Realms in servitude, while still also serving as the
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head of the drow pantheon. However, the ascent of Eilistraee as the head of the Court of Stars threatens her hold over
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the drow houses.
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### Moradin (Dwarf King)
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Ambiguous icon ✦ dwarves, creation, smithing, greed, magic item creation, wealth ✦ the dwarven pantheon, Gond
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Moradin consumed the majority of the dwarven pantheon without event, but was slightly blackened by some of the greedy and
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similar elements present in dwarven vices. He remains a reliable ally to the good-aligned deities of Faerûn, but in his
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own way --- and dwarves always come first. Gond, and by extension many gnomes, now revere Moradin as well.
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### Eilistraee (Elf Queen)
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Heroic icon ✦ moon, stars, elves, music, beauty, moonlight ✦ Selûne, Corellon Larethian
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The Court of Stars has formed under the merged essence of Eilistraee, though the significant power of Selûne and
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Corellon Larethian hold much sway in their combined persona, and in worship, many denizens of Faerûn still revere their
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names before Eilistraee's. Still, they hope Eilistraee's significance as a rival to Lolth will eventually sway the drow,
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who generally remain out of favor of the Court as long as they cling to evil.
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### Tyr (Emperor)
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Ambiguous icon ✦ justice, trade, money, civilization, fortune ✦ Waukeen, Tymora
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When the Godsfall struck, Tyr immediately sprung to the defense of order across Faerûn, assisted by Waukeen and other
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such deities, whose portfolios were eventually subsumed into his. As the many threats across the continent increased
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their prominence, the church of Tyr led the push to secure a (relatively) unified front of peace and security. Everyone
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sees the cracks forming across the many lands and kingdoms of Faerûn, as ideas of "order" and "good" vary from region to
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region.
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### Helm (Great Gold Wyrm)
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Heroic icon ✦ guardians, protection, duty, loyalty ✦ Torm
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Despite the shared enemy of the forces of the Abyss, Helm and Torm maintain their opposition to Bane, standing as a
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sentry against either form of corruption and ruin from the dual threats of Bane and Lolth. Helm continues as the
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ultimate guardian of the realm, the two closely-aligned clergies having now merged entirely.
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### Mielikki (High Druid)
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Ambiguous icon ✦ nature, forests, rangers, dryads, druids, barbarian tribes, travel, exploration ✦ Silvanus, Shaundakul,
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Uthgar
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Silvanus, wisely choosing a more active participant in the Realms to lead the forces of nature, transferred his
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portfolio to the prominent Mielikki. Mielikki, good-hearted by default, aligns herself against destructive forces such
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as Bane and Lolth, but also recognizes the tensions represented by the expanding reach of civilization on natural lands.
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Her absorption of Uthgar's power and portfolia nevertheless gives her a furious edge, should it need to be applied.
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### Velsharoon (Lich King)
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Villainous icon ✦ necromancy, undeath, evil liches, fatalism ✦ Jergal, Kiaransalee
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The Godsfall gave Velsharoon the opportunity he needed to defeat Jergal, removing one of the barriers to total control
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over death, and its progression to undeath. If Velsharoon is able to unseat Kelemvor, himself weakened by the Godsfall,
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Velsharoon may be able to simply bide his time until his undead armies are an insurmountable threat. Kiaransalee
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secretly cedes some of her power in the drow pantheon to Velsharoon, in an attempt to unseat Lolth.
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### Sune (Priestess)
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Heroic icon ✦ beauty, love, passion, birth, dawn, agriculture ✦ Lathander, Chauntea
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Expanding her portfolio beyond the simple aesthetes her clergy was once known for, Sune has taken on the influence of
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Lathander and other deities and now represents a celestial goodness with power that she has begun to flex against forces
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such as Lolth and Shar. However, the complicated histories of Sune and Lathander especially have left her with an
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imperfect relationship with Torm and Tyr.
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### Cyric (Prince of Shadows)
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Ambiguous icon ✦ lies, intrigue, deception, illusion, shadows, thievery, thieves ✦ Mask
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In what might have been Cyric's last act of madness, the Godsfall reset the field of power among the deities of Faerûn,
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and he was no exception --- he absorbed all of Mask's essence and strengthened his title as the Prince of Lies.
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Accordingly, he lost the portfolio of murder to Shar. Don't call it a rehabilitation, but Cyric's most evil tendencies
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have been tempered by the scheming nature of Mask.
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### Shar (The Three)
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Villainous icon ✦ dark, loss, night, murder, the Underdark, caverns, evil dragons ✦ Tiamat
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Appearing often as Tiamat since stealing her power in the Godsfall, the Dark Goddess has now amassed massive followings
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among the evil people and monsters of Faerûn. Many of those who live outside of normal society, or especially those in
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the Underdark, pray to Shar and Tiamat equally. Her battles with Selûne (and now Eilistraee) go back to creation, and
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her coveting of Mask's former dominion over shadow draws her into conflict with Cyric.
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### Other Deities
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These deities found their power waning in the Godsfall, cursed by their relative stagnation and lack of involvement in
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the times of change brought about by Cyric's madness. They still take on worshippers and maintain their faiths (and were
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cast into Faerûn like the rest of the deities), but they no longer maintain the significance of deities that would be
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considered icons.
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## Resources, Notes, etc.
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### Character Creation
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Aside from the icons above, I have not made any changes to 13th Age 2e, either for this campaign or in general, so you
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will do fine to follow my light notes on [my core 13th Age page](/13th-age/#character-creation).
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### Play-by-Chat Structure and Guidelines
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Adventuring! will run on a weekly tick system where players will have a week(-ish) from the last update to get their
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updates in, converse about strategy, ask questions of the GM, etc., and then the GM will update with outcomes and move
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the game forward. More details can be found [here](play-by-chat).
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### Map of Faerûn
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You can view the whole map of Faerûn [here](faerun-map.jpg).
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