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Title: Strata
Description: A solo Cypher System campaign by bss.
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# Strata
A solo Cypher System game by bss, set in the fantasy world of [Etravar](/etravar).
* [Cyne Valbrook](cyne) is an intelligent and exiled spellsword [warrior flavored with magic] who wields an enchanted
weapon.
* [Vaelor Galanodel](vaelor.md) is an inquisitive high elf wizard [adept] who wields a vast magical grimoire.
## Vaelor
|> [![Hex map of the Queen's Reach area](queens-reach.png)](queens-reach.png)
|: Queen's Reach, a barony on the east coast of Trezuria.
{: .right }
I run this game over IRC, since that is convenient to me from basically anywhere. As such, chapters will only be brought
here as fiction when I have opportunity to provide a write-up.
### Queen's Reach
The campaign currently takes place in Queen's Reach, a region on the eastern side of
[Trezuria](../etravar/index.md#trezuria).
* **Arrowhaven**, a small village, home of [Vaelor Galanodel](vaelor.md).
* **The Temple of Poros**
* **Iron Blood**, fortress
* **Greenhook**, one of the largest cities in Queen's Reach.
## Tools and Standards
Jotting down things I'm using for the campaign that haven't yet become part of my "normal" process, such as it is, but
might in the future.
### Cypher Tables
Treat all cypher types as manifest by default. Roll a d20 and use that result for which table to roll on (they're all
built as percentile tables, so you can roll a d20 and a d100 for both together).
| Roll | Origin/Type |
|--------|--------------------------|
| 1--4 | *Core*/Manifest (p.382) |
| 5--7 | *Core*/Subtle (p.383) |
| 8--11 | *Godforsaken* |
| 12--20 | *Core*/Fantastic (p.384) |
Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher
form table in *Godforsaken* (which would be a combined roll of d20; d100; d100).
### Overland Travel
| Terrain | Unencumbered /Day | Encumbered /Day |
|-----------------------------------|-------------------|-----------------|
| Easy (plains, roads, etc.) | 50 miles | 25 miles |
| Rough (hills, forest, etc.) | 25 miles | 12 miles |
| Difficult (mountains, etc.) | 10 miles | 5 miles |
Unencumbered travel is travelling very light with little equipment; most adventurers with a normal amount of gear are
encumbered for purposes of overland travel. At a steady pace, an adventurer can travel roughly 3 miles per hour, hence
roughly 25 miles a travel day, assuming an adventuring day of 8--12 hours of rest, 8 hours of travel, and the rest of
the time spent adventuring or on downtime.
Wagons, horses, and the like can make travel unencumbered if the transportation is suited for the terrain.
## Cyne
I started this as a writing challenge for myself, so it's a bit more "properly" written with narration and the like, but
I quickly got too busy to keep up with it in this format, so I put it down for now. Maybe I'll return to it at some
later point.
### Session Logs/Chapters
Some style notes, my plan is to alternate between two voices and formats.
Normally-formatted text, such as this paragraph, is written in present tense, as if I was narrating GM or player
thoughts live in the course of play. Since I'm both, at the same time, there will probably be no meaningful distinction
between these two roles in the narration. Present tense just feels more natural to me for this right now, but maybe
that'll shift over time.
> Inset text, such as this, will be more about system decisions, dice rolls, asides and commentary, and so on.
> Probably far less structured here.
As such, the chapters will probably be a mix of session log and narrative prose.
* [I. Shadows of the Past](cyne-c01)