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Title: Emerald Flame
Description: bss's play by email TTRPG meta-campaign.
# Emerald Flame
Emerald Flame is a PBEM Cypher System campaign set in my "house" setting of [Etravar](/etravar/). I run my campaigns
pretty free-form, with setting details filled in by everyone as we go, so there's no premeditated plot to start with,
other than exploring a high fantasy game and seeing where it takes us.
I'll fill this page in as the game progresses, but for now, here's some starting and organizing information.
## Etravar
|> [![Map of the Mystvil area of the continent of Trezuria](mystvil.png)](mystvil.png)
|: The starting area in Emerald Flame, the Mystvil region of Trezuria.
{: .right }
I have successfully run games in established settings, such as the Forgotten Realms, but I tend not to hew too close to
the setting canon, so for this campaign, I'm going to use the setting that I have just started putting some bones
together for, and as we play, we'll provide more detail based on our wants and needs. The link above includes said bones
and whatever else we've defined to this point --- at its briefest, Etravar is a high fantasy campaign setting, with some
in-world justification for embracing weird stuff to encounter and explore.
We'll start in a small town in Trezuria, which we can figure out the details of as we start creating characters with
backgrounds. Assume there's a new weird anomaly in the area that you're interested in for whatever reason.
## Play By Email
I have started an [Emerald Flame mailing
list](https://lists.incorporeal.org/postorius/lists/emerald-flame.lists.incorporeal.org/) for people to subscribe to.
Both players and readers/lurkers are encouraged to subscribe, and can do so via the web form (known/interested players
should further send an email to the list and/or ping me off the list, so I can set up the moderation settings
appropriately). The list will be moderated to allow only the current players to post to the game, but anyone is welcome
to read, and there will also be a public archive if people would prefer to read that way. The archive [is
here](https://lists.incorporeal.org/hyperkitty/list/emerald-flame@lists.incorporeal.org/) if you need to go back to
refer to an old post in order to read and/or reply to it (which you can do from inside the web interface, if you are
logged in).
A draft of thoughts on how to conduct our game over email is available [here](/play-by-email). These are some things
I've learned from similar ventures in the past, and also some ideas that I think should be good --- but they are just
guidelines, and of course malleable to our group's needs.
### Reminders and Pings
I've also started an IRC channel, #emerald-flame, on [Randomus](https://randomus.net/), my IRC network. Players are
encouraged to join for reminders and other out-of-game conversations ([web IRC
link](https://webirc.randomus.net/#emerald-flame), or ask me for access to [persistent web
connections](https://lounge.randomus.net), or see the Randomus site for client setup info), but it is expected to be
very low traffic, and optional.
## Cypher System
I love [the Cypher System](/cypher/). It's a flexible system with a lot of room for homebrew and game-specific rules,
with rich character customization options, and yet the core game mechanic is pretty simple and well-suited for
asynchronous play. There's a great rendering of [the Cypher System Reference
Document](https://callmepartario.github.io/og-csrd/) that I suggest reading if you are not familiar with the game, and I
also have some ever-expanding [set of homebrew and house rules](https://orb.moe/cypher/#homebrew-and-house-rules) that
will probably be relevant to the game.
### Character Creation
Firstly, I encourage talking through any ideas and questions you have on the mailing list (I'll start a thread after
some signups), so folks can see them and build ideas around the group. But, if you're still interested or on the fence,
feel free to just ping me with any questions.
[Old Gus' Unofficial Cypher System Player's Guide](https://callmepartario.github.io/og-csrd/og-cspg.html) is a really
good starting point for getting into the system and character creation in a guided way, if you want to just take a crack
at it on your own or get a feel for it. I have some homebrew character options and house rules, as linked above, that
I'm working on integrating into my own copy of the CSRD, but for the moment you can just refer to that above as you're
building a character.
Things to be sure to look at:
* [How to play](https://callmepartario.github.io/og-csrd/#this-is-how-you-play-the-cypher-system)
* [Key concepts](https://callmepartario.github.io/og-csrd/#key-concepts)
* [The fantasy genre in general](https://callmepartario.github.io/og-csrd/#chapter-13-fantasy)
* [Common foci](https://callmepartario.github.io/og-csrd/#fantasy-foci)
* [Options in building common concepts](https://callmepartario.github.io/og-csrd/#fantasy-character-options)
* [Species](https://callmepartario.github.io/og-csrd/#fantasy-species-descriptors)
* [Types](https://callmepartario.github.io/og-csrd/#chapter-5-type)
* [Examples of character arcs](https://callmepartario.github.io/og-csrd/#sample-character-arcs)