33 lines
2.0 KiB
Markdown
33 lines
2.0 KiB
Markdown
Title: Adventuring! Play-By-Chat
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Description: Information on organizing Adventuring!
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Adventuring! Play-By-Chat
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The following information on organizing Adventuring! as a play-by-chat game, over Discord (and IRC, via the bridge) is
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intended to keep the game flowing and clear for us to consume without a huge amount of rigamarole.
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## Cadence and Ticks
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Presently, we have agreed to a **7 day** cadence. That means, essentially, no more than 7 days (or so) should pass
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between GM updates that push the game forward. Ideally, less time than that passes between updates, but the idea is to
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give everyone a couple days to get an update in, or to assume some reasonable default course of action for them if not.
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For obvious stuff like getting attacked and needing to make a defense roll, if the 7 days pass and someone hasn't acted,
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I'm not going to be a jerk and say "you sit there uselessly and get coup d'grace-d straight in the face". I'll roll for
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you. It may be an uninspired roll, but it'll happen.
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I will ping everyone when there's new action to react to. That'll start the informal timer, and everyone has 48 hours to
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ask questions (which hopefully can be resolved), take action, and so on. If it seems like everyone has settled ahead of
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time, I'll do a new update and there's a new timer.
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## Updates Format
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Updates will be readable if we use these couple simple styles:
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* DM narration will be with block quotes, to keep them easier to find in the scrollback, but game updates will be in
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normal text.
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