81 lines
4.1 KiB
Markdown
81 lines
4.1 KiB
Markdown
Title: Strata
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Description: A solo Cypher System campaign by bss.
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Strata
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A solo Cypher System game by bss, set in the fantasy world of [Etravar](/etravar).
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* [Cyne Valbrook](cyne) is an intelligent and exiled spellsword [warrior flavored with magic] who wields an enchanted
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weapon.
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* [Vaelor Galanodel](vaelor) is an inquisitive high elf wizard [adept] who wields a vast magical grimoire.
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## Vaelor
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|> [](queens-reach.png)
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|: Queen's Reach, a barony on the east coast of Trezuria.
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{: .right }
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I run this game over IRC, since that is convenient to me from basically anywhere. As such, chapters will only be brought
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here as fiction when I have opportunity to provide a write-up.
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### Queen's Reach
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The campaign currently takes place in Queen's Reach, a region on the eastern side of [Trezuria](../etravar/#trezuria).
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* **E11:** Arrowhaven, a small village, home of [Vaelor Galanodel](vaelor).
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* **F7:** The Temple of Poros, 8 clerics and 4 guards, undertaking heretical expansion of the domain of Saint Poros, a
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follower of Chandathal, god of the wilds. They believe Poros is their patron, and worthy of true divinity in the
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Trezurian pantheon.
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* **I4:** Iron Blood fortress, an independent company of men defending the region, nominally allied with Greenhook,
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currently tasked with monitoring aganist orcs and the like to the north.
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* **L7:** Greenhook, one of the largest cities in Queen's Reach.
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## Tools and Standards
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Jotting down things I'm using for the campaign that haven't yet become part of my "normal" process, such as it is, but
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might in the future.
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### Overland Travel
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I am using a 3-mile hex in the "kingdom scale" maps. This is a break from where I was using 6-mile hexes, having been
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convinced by arguments such as [Down With The 6 Mile
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Hex!](https://silverarmpress.com/down-with-the-6-mile-hex-a-modest-proposal/).
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| Hex | Unencumbered | Encumbered |
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|-----------------------------------|--------------|------------|
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| Easy (plains, grasslands, etc.) | 1 hour | 2 hours |
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| Rough (hills, forest, etc.) | 2 hours | 4 hours |
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| Difficult (mountains, etc.) | 4 hours | 8 hours |
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Unencumbered travel is travelling very light with little equipment; most adventurers with a normal amount of gear are
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encumbered for purposes of overland travel. Wagons, horses, and the like can make travel unencumbered if the
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transportation is suited for the terrain. An adventuring day is usually 8--12 hours of rest, 8 hours of overland
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travel, and the remaining left for adventuring.
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## Cyne
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I started this as a writing challenge for myself, so it's a bit more "properly" written with narration and the like, but
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I quickly got too busy to keep up with it in this format, so I put it down for now. Maybe I'll return to it at some
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later point.
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### Session Logs/Chapters
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Some style notes, my plan is to alternate between two voices and formats.
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Normally-formatted text, such as this paragraph, is written in present tense, as if I was narrating GM or player
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thoughts live in the course of play. Since I'm both, at the same time, there will probably be no meaningful distinction
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between these two roles in the narration. Present tense just feels more natural to me for this right now, but maybe
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that'll shift over time.
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> Inset text, such as this, will be more about system decisions, dice rolls, asides and commentary, and so on.
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> Probably far less structured here.
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As such, the chapters will probably be a mix of session log and narrative prose.
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* [I. Shadows of the Past](cyne-c01)
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