61 lines
3.3 KiB
Markdown
61 lines
3.3 KiB
Markdown
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Title: Trezuria
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---
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# Trezuria
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Trezuria is a large continent in the world of [Etravar](index.md). It is broken up into two super-regions by a large
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mountain range that runs east to west across the whole continent.
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## South Trezuria
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The south super-region of Trezuria is a place of flourishing magic and recent technological advances; magitech is too
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new to have yet conquered the land, so many of the regions are still defined more by points of light in the wilderness,
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though airships, magical communication, and the like are accelerating the expansion of civilization.
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* Mystvil
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* The Dragon Sea
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* Queen's Reach
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### Icons of South Trezuria
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> This section was written for a 13th Age campaign yet to get off the ground, but much of the information applies
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> easily to the Cypher System campaign [Emerald Flame](../emerald-flame/index.md). ~bss
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#### Everoak, the Grand Druid
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The Grand Druid is a title bestowed upon the de facto leader of the Wild Court, a senior council of high druids that
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convene to address issues facing the natural world of Trezuria. They maintain nature's place in the world, to varying
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degrees of conceptual purity and resistance against (or cooperation with) civilization. Historically, the Grand Druid
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tends to live for centuries, if not millenia, and each Grand Druid takes a title upon reaching their station and then
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guides the Wild Court as they see fit, as long as they maintain support of high druids. The objectives of the current
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Grand Druid, Everoak, remain unclear.
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#### Iris, the High Priestess
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Iris is the spiritual center of the Celestial Order, a hierarchical structure under which the worship of the most common
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good-aligned deities is furthered. The Celestial Order also recruits and trains a large number of paladins and clerics,
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devoted to their deity but also acting in the interest of the wide order. They have recently undergone a philosophical
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transformation from the top of the order, and no longer favor tradition at the expense of recognizing magitech's growing
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influence on the world.
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#### Lady Magissa, the Loremaster
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Lady Magissa is the matriarch of House Magissa, an extended family of half-elves seeking to be exclusive wielders of
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forgotten magic and lost rituals. Their expertise and reach has made the house the sole source of some of the
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continent's most important wards, and they run the network of *sending stones* that enables rapid communication between
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cities and towns across Trezuria. The Burclynth Company operates an organization chartered by Lady Magissa dedicated to
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treasure hunting in the many ruins spanning past millenia.
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#### Thalanor, the Moon Hunter
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Thalanor is an unparalleled huntsman, known throughout Trezuria as the archer who took down one of the great behemoths
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decades ago. His followers and associated organizations, such as the Everred Guild, organize hunts for profit and
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renown, but there is no particular dogma or doctrine to those who look up to Thalanor. Some of the guilds and hunting
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organizations have made a name for themselves as local monster troubleshooters.
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#### Dilia, the Queen of the Abyss
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The forces of the Abyss, left to fester and strengthen for decades, has begun to strike out at the surface. They have
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taken pockets of territory in southern Trezuria, and their cults are believed to be lurking throughout the continent.
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