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@ -10,8 +10,8 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
# Adventuring!
Adventuring! is a play-by-chat fantasy campaign run in the Forgotten Realms, circa 1372 DR. Presently, it is situated in
the Dragon Coast.
Adventuring! is a play-by-chat [Cypher System](/cypher/) fantasy campaign run in the Forgotten Realms, circa 1372 DR.
Presently, it is situated in the Dragon Coast.
|> [![Map of Faerûn's Dragon Coast area, featuring Westgate, Reddansyr, and Teziir](faerun-dragon-coast-westgate.jpg)](faerun-dragon-coast-westgate.jpg)
|: The current campaign location, an area of the Dragon Coast.

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@ -71,5 +71,24 @@ digraph PLOT {
Livestock_Robbers [label="Defeats bandits that drove livestock away"]
Reddansyr_Farm -> Livestock_Robbers
Tracks_Livestock [label="Tracks livestock to goblin cave", shape="octagon"]
Livestock_Robbers -> Tracks_Livestock
Bandit_Selling_Livestock [label="Bandit trading the livestock for something", shape="rect"]
Tracks_Livestock -> Bandit_Selling_Livestock
Returns_Livestock [label="Frees livestock and returns them to the farm"]
Tracks_Livestock -> Returns_Livestock
UFC_Slaver_in_Reddansyr [label="Quarter Roy spots UFC slaver in Reddansyr"]
Returns_Livestock -> UFC_Slaver_in_Reddansyr
Starmantle [label="Starmantle", shape="octagon"]
UFC_Slaver_in_Reddansyr -> Starmantle
Reddansyr_Return [label="Returns to Reddansyr", shape="doubleoctagon"]
Returns_Livestock -> Reddansyr_Return
Return_to_Reddansyr -> Reddansyr_Return
}
~~~

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@ -133,3 +133,28 @@ technology, or some kind of unnatural being, but you use your size and strength
* *Sky/Air (2 Intellect points).* You or a creature you touch can fly short distances for ten minutes. You must land at
the end of your movement, or otherwise fall. Action.
## Rituals
### Read Object
Bestows information about an object's history. The object must be handled by the caster inside a circle traced in silver
powder, who reads any impressions left upon it, obtaining a piece of information occasionally over the duration of the
ritual's effects. The nature of the object, including its magical auras, the strength of the creatures who handled it,
its historical significance, and so on, may all affect the level of the ritual and the duration necessary to concentrate
on the object after the ritual is cast. The caster knows when there is no further information to gleam from the object,
and the spell ends at this point if not interrupted prematurely. The ritual may succeed only for the caster to learn
that the object has no information to yield, for whatever reason.
Examples of information that can be obtained via this ritual include the object's name (if it has one), an image of the
last creature to handle the object, an image of the last moments an object was last used, knowledge of the item's
historical significance, if any, and so on.
* **Level:** The level of the effect or significance of the object
* **Time:** One minute per level of preparation, one minute per level of performance
* **Roles:** Creating magic circles, tracing runes in silver powder, lighting candles
* **Side Effects:** False information, mental strain, the object's owner or creator, or an adversary, scrys upon the
caster
* **Reagents:** The object, silver powder, candles
* **Pool:** Intellect
* **Other Assets:** Identifying magical auras, historical/historical/etc. knowledge

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@ -8,6 +8,19 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
# Cypher System
The Cypher System, from Monte Cook Games, has become my favorite general purpose system, and perhaps one of my favorite
systems overall. It is a lightweight "rulings over rules" system with only a couple core mechanics and a lot of player
options, easily adaptable to any setting.
## Homebrew and House Rules
Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of
homebrew](homebrew). Additionally, I use the following house rules:
* [Optional spellcasting uses pool points, not recovery rolls](homebrew#cost-of-optional-spellcasting)
* [Recovery rolls can be applied in any
order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
## Campaigns
* [A Storm Invited](storm/)
@ -18,6 +31,12 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
* [Farewell to the Spire](spire/)
## Resources
* [Old Gus' Cypher System Reference Document](https://callmepartario.github.io/og-csrd/) --- freely available rules text
for the Cypher System and other openly available sources
* [Form-fillable character sheet](Cypher System Character Sheets-Revised-FormFillable-2019-09-10.pdf)
## Characters
Characters made for other games:
@ -25,18 +44,3 @@ Characters made for other games:
* [Victor Cadela](victor-cadela)
Making characters is fun, so I've made some [scratch characters](scratch-characters) for the hell of it.
## Homebrew and House Rules
Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of
homebrew](homebrew). Additionally, I use the following house rules:
* [Optional spellcasting uses pool points, not recovery rolls](homebrew#cost-of-optional-spellcasting)
* [Recovery rolls can be applied in any
order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
## Resources
* [Old Gus' Cypher System Reference Document](https://callmepartario.github.io/og-csrd/) --- freely available rules text
for the Cypher System and other openly available sources
* [Form-fillable character sheet](Cypher System Character Sheets-Revised-FormFillable-2019-09-10.pdf)