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@ -10,8 +10,8 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
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# Adventuring!
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Adventuring! is a play-by-chat fantasy campaign run in the Forgotten Realms, circa 1372 DR. Presently, it is situated in
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the Dragon Coast.
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Adventuring! is a play-by-chat [Cypher System](/cypher/) fantasy campaign run in the Forgotten Realms, circa 1372 DR.
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Presently, it is situated in the Dragon Coast.
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|> [](faerun-dragon-coast-westgate.jpg)
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|: The current campaign location, an area of the Dragon Coast.
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@ -71,5 +71,24 @@ digraph PLOT {
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Livestock_Robbers [label="Defeats bandits that drove livestock away"]
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Reddansyr_Farm -> Livestock_Robbers
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Tracks_Livestock [label="Tracks livestock to goblin cave", shape="octagon"]
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Livestock_Robbers -> Tracks_Livestock
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Bandit_Selling_Livestock [label="Bandit trading the livestock for something", shape="rect"]
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Tracks_Livestock -> Bandit_Selling_Livestock
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Returns_Livestock [label="Frees livestock and returns them to the farm"]
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Tracks_Livestock -> Returns_Livestock
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UFC_Slaver_in_Reddansyr [label="Quarter Roy spots UFC slaver in Reddansyr"]
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Returns_Livestock -> UFC_Slaver_in_Reddansyr
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Starmantle [label="Starmantle", shape="octagon"]
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UFC_Slaver_in_Reddansyr -> Starmantle
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Reddansyr_Return [label="Returns to Reddansyr", shape="doubleoctagon"]
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Returns_Livestock -> Reddansyr_Return
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Return_to_Reddansyr -> Reddansyr_Return
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}
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~~~
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@ -133,3 +133,28 @@ technology, or some kind of unnatural being, but you use your size and strength
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* *Sky/Air (2 Intellect points).* You or a creature you touch can fly short distances for ten minutes. You must land at
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the end of your movement, or otherwise fall. Action.
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## Rituals
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### Read Object
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Bestows information about an object's history. The object must be handled by the caster inside a circle traced in silver
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powder, who reads any impressions left upon it, obtaining a piece of information occasionally over the duration of the
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ritual's effects. The nature of the object, including its magical auras, the strength of the creatures who handled it,
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its historical significance, and so on, may all affect the level of the ritual and the duration necessary to concentrate
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on the object after the ritual is cast. The caster knows when there is no further information to gleam from the object,
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and the spell ends at this point if not interrupted prematurely. The ritual may succeed only for the caster to learn
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that the object has no information to yield, for whatever reason.
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Examples of information that can be obtained via this ritual include the object's name (if it has one), an image of the
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last creature to handle the object, an image of the last moments an object was last used, knowledge of the item's
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historical significance, if any, and so on.
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* **Level:** The level of the effect or significance of the object
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* **Time:** One minute per level of preparation, one minute per level of performance
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* **Roles:** Creating magic circles, tracing runes in silver powder, lighting candles
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* **Side Effects:** False information, mental strain, the object's owner or creator, or an adversary, scrys upon the
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caster
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* **Reagents:** The object, silver powder, candles
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* **Pool:** Intellect
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* **Other Assets:** Identifying magical auras, historical/historical/etc. knowledge
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@ -8,6 +8,19 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
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# Cypher System
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The Cypher System, from Monte Cook Games, has become my favorite general purpose system, and perhaps one of my favorite
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systems overall. It is a lightweight "rulings over rules" system with only a couple core mechanics and a lot of player
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options, easily adaptable to any setting.
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## Homebrew and House Rules
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Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of
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homebrew](homebrew). Additionally, I use the following house rules:
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* [Optional spellcasting uses pool points, not recovery rolls](homebrew#cost-of-optional-spellcasting)
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* [Recovery rolls can be applied in any
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order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
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## Campaigns
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* [A Storm Invited](storm/)
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@ -18,6 +31,12 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
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* [Farewell to the Spire](spire/)
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## Resources
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* [Old Gus' Cypher System Reference Document](https://callmepartario.github.io/og-csrd/) --- freely available rules text
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for the Cypher System and other openly available sources
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* [Form-fillable character sheet](Cypher System Character Sheets-Revised-FormFillable-2019-09-10.pdf)
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## Characters
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Characters made for other games:
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@ -25,18 +44,3 @@ Characters made for other games:
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* [Victor Cadela](victor-cadela)
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Making characters is fun, so I've made some [scratch characters](scratch-characters) for the hell of it.
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## Homebrew and House Rules
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Custom content (descriptors, etc.) I've created for games in the Cypher system can be found at [this page of
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homebrew](homebrew). Additionally, I use the following house rules:
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* [Optional spellcasting uses pool points, not recovery rolls](homebrew#cost-of-optional-spellcasting)
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* [Recovery rolls can be applied in any
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order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
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## Resources
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* [Old Gus' Cypher System Reference Document](https://callmepartario.github.io/og-csrd/) --- freely available rules text
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for the Cypher System and other openly available sources
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* [Form-fillable character sheet](Cypher System Character Sheets-Revised-FormFillable-2019-09-10.pdf)
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