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@ -41,34 +41,14 @@ provide the power level perceived necessary for starting player characters to su
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#### Dwarves
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Short and sturdy as in other worlds, Athasian dwarves apply their traditional knowledge of stoneworking in trades across
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Athas. Stats as in the *Cypher System Rulebook* (p.258).
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#### Elves
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Elves of Athas wander the dunes, nomadic herders and engaging in trade (potentially including thievery) with the
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city-states.
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* **Agile:** +2 to your Speed Pool.
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* **Skill:** You are specialized in tasks related to survival on Athas.
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* **Skill:** You are trained in tasks related to stealth, and specialized in tasks related to stealth among
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civilization.
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* **Skill:** You are silver-tongued, and are trained in tasks related to negotiation, and specialized in tasks related
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to negotiating trade or prices.
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* **Fragile:** As you are exceptionally tall and light, you take 1 extra point of damage when you fail a Might defense
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roll to avoid damage.
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#### Half-elves
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#### Half-giants
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Originally bred by the sorcerer-kings as powerful followers, half-giants may be mercenaries in the city-states, or
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barbarian tribes in the wilds. Stats as in the *Cypher System Rulebook* (p.259).
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#### Halflings
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Hailing from the Forest Ridge, halflings are uncompromising defenders of all the land, and renowned for their savagery.
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#### Humans
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#### Mul
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@ -88,28 +68,18 @@ definitive, but note that these themes are described in greater detail in the *D
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#### Athasian Minstrel
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Entertainers with an inside connection to the courts and social elite, minstrels are as often as not assassins,
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spymasters, and the like. They may also serve as weapons teachers and the like for Athasian nobility.
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Entertainers with an inside connection to the courts and social elite, minstres are as often as not assassins, spymasters,
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and the like.
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* **Type:** Speaker flavored with stealth, Explorer
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* **Foci:** Entertains, Fights With Panache, Infiltrates, Murders, Operates Undercover
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* Type: Speaker flavored with stealth, Explorer
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* Foci: Entertains, Infiltrates, Murders
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#### Dune Trader
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* **Type:** Speaker
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#### Elemental Priest
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* **Type:** Adept, Speaker flavored with magic
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* **Foci:** Bears A Halo of Fire, Blazes With Radiance, Rides the Lightning, Speaks For the Land, Walks the Wild Woods,
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Wears A Sheen of Ice
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#### Gladiator
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* **Type:** Warrior, Explorer flavored with combat
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* **Foci:** Fights Dirty, Fights With Panache, Is Wanted By the Law, Looks For Trouble, Masters Defense, Masters Weaponry,
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Moves Like a Cat, Needs No Weapon, Never Says Die, Performs Feats of Strength, Rages
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#### Noble Adept
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#### Primal Guardian
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@ -119,13 +89,11 @@ spymasters, and the like. They may also serve as weapons teachers and the like f
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Templars have broad discretion to enforce the laws of the city --- so long as they do not go against the will of the
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sorcerer-king or higher-ranking templars. Many wield power ruthlessly, and represent a powerful, wealthy social class.
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* **Type:** Speaker flavored with magic, Adept
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* **Foci:** Channels Royal Might [as Channels Divine Blessings, themed for one's particular sorcerer-king/queen], Interprets the Law [templars are the law], Leads, Metes Out Justice
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* Type: Speaker flavored with magic, Adept
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* Foci: Channels Royal Might [as Channels Divine Blessings, themed for one's particular sorcerer-king/queen], Interprets the Law [templars are the law], Leads, Metes Out Justice
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#### Veiled Alliance
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* **Foci:** Masters Spells
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#### Wasteland Nomad
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#### Wilder
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@ -137,19 +105,6 @@ sorcerer-king or higher-ranking templars. Many wield power ruthlessly, and repre
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Final judgment on which characters, foci, and/or abilities are arcane is left to each individual table, but this list
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recommended list of arcane foci should be a good start:
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* ...
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#### Divine (Elemental) Casters
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Clerics, druids, rangers, and the like cast divine spells by drawing upon the power of the elemental planes, having
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established a pact with a particular element or elemental spirit.
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The following foci suggest an elemental component that could be explained as drawing upon the elements without defiling:
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* Abides in Stone
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* Bears a Halo of Fire
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*
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### Discouraged Foci
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The following foci don't seem to make a ton of sense for the world of Athas. Include them only after careful
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@ -159,7 +114,6 @@ consideration:
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* Battles Robots [technology level too high]
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* Brandishes an Exotic Shield [special equipment]
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* Builds Robots [technology level too high]
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* Channels Divine Blessings [gods are distant]
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* Conducts Weird Science [technology level too high]
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* Crafts Unique Objects [special equipment]
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* Drives Like a Maniac [special equipment]
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@ -178,5 +132,3 @@ consideration:
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* Travels Through Time [too supers]
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* Wears Power Armor [special equipment]
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* Works the System [technology level too high]
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### Weapon Breaking
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@ -11,7 +11,6 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
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## Campaigns
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* [Adventuring!](adventuring/)
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* [Farewell to the Spire](spire/)
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* [Out to the Black](black/)
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## Characters
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@ -1,16 +0,0 @@
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Title: Farewell to the Spire
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Description: Farewell to the Spire, a Cypher System campaign for the GBFGC.
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Farewell to the Spire
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## The Party
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* Carmag, a Clumsy and Jovial Adept who Speaks for the Land
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* Opal, a Graceful Lifesparked Warrior with Stealth Flavor who Masters Weaponry, is on an arc to Recover Lost Time
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* Pædraic, a Doomed Helborn Speaker who Defends the Weak, is on a Redemption arc
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* Tegan, a Lucky Mystical Explorer who Scavenges, is on an arc to Get Rid of the Book
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@ -1,2 +0,0 @@
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User-agent: *
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Allow: /
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