starting to write up a dark sun Cypher conversion

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Title: Dark Sun in the Cypher System
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br />
Dark Sun in the Cypher System is unofficial Fan Content permitted under the Fan Content Policy. Not
approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast.
©Wizards of the Coast LLC.<br />
Requires the (4e) <i>Dark Sun Campaign Setting</i> (2010, Wizards of the Coast) and the (revised)
<i>Cypher System Rulebook</i> (2019, Monte Cook Games).
# Dark Sun in the Cypher System
The following is my attempt to convert the Dark Sun campaign setting (owned by Wizards of the Coast) to the Cypher
System (from Monte Cook Games). There have been other attempts that I am personally obligated to shout out --- [Living 4
Crits's conversion](http://ilive4crits.blogspot.com/2016/03/sand-and-cyphers-running-dark-sun-with.html?m=1) using Dark
Sun 2e and the original Cypher System, and [Wyrm Works's Dark Sun Future](https://wyrmworks.com/cypher-system/) --- but
this is instead yet another remix of the idea.
Dark Sun in the Cypher System is written for the "revised" *Cypher System Rulebook*, using the D&D 4e *Dark Sun Campaign
Setting* as a base for timeline and similar considerations. The conversion also uses some concepts from *Godforsaken*,
so that should also be considered when collecting sources. This isn't a standalone product or game, so definitely rely
on those books for anything not addressed here.
This is also a living document; I will keep it up to date with changes, additions, and the like. I also accept feedback,
you can reach me via [email](mailto:bss@orb.moe) or [the fediverse](https://ill.moe/bss).
## Character Creation
### Species
This conversion uses the Two Descriptors variant rule from *Godforsaken* (p.86) --- as such, characters should take two
descriptors, one representing their species (or cultural heritage for humans) and one representing their personality. In
addition to allowing for personality descriptors while also including fantasy species, having two descriptors also helps
provide the power level perceived necessary for starting player characters to survive Athas.
#### Aarakocra
#### Dray
#### Dwarves
#### Elves
#### Half-elves
#### Half-giants
#### Halflings
#### Humans
#### Mul
#### Thri-kreen
### Wild Talents
Player characters are encouraged to take a psionic wild talent at character creation, in the form of a spell (themed as
a psionic ability) granted under the Spellcasting optional rule from the *Cypher System Rulebook* (p.259). Any further
spells learned under this rule should also be themed as psionics.
### Themes
Cypher System types and foci can model many thematic concepts. The following list isn't meant to be exhaustive or
definitive, but note that these themes are described in greater detail in the *Dark Sun Campaign Setting*.
#### Athasian Minstrel
Entertainers with an inside connection to the courts and social elite, minstres are as often as not assassins, spymasters,
and the like.
* Type: Speaker flavored with stealth, Explorer
* Foci: Entertains, Infiltrates, Murders
#### Dune Trader
#### Elemental Priest
#### Gladiator
#### Noble Adept
#### Primal Guardian
#### Templar
Templars have broad discretion to enforce the laws of the city --- so long as they do not go against the will of the
sorcerer-king or higher-ranking templars. Many wield power ruthlessly, and represent a powerful, wealthy social class.
* Type: Speaker flavored with magic, Adept
* Foci: Channels Royal Might [as Channels Divine Blessings, themed for one's particular sorcerer-king/queen], Interprets the Law [templars are the law], Leads, Metes Out Justice
#### Veiled Alliance
#### Wasteland Nomad
#### Wilder
### Magic
#### Arcane Casters
Final judgment on which characters, foci, and/or abilities are arcane is left to each individual table, but this list
recommended list of arcane foci should be a good start:
### Discouraged Foci
The following foci don't seem to make a ton of sense for the world of Athas. Include them only after careful
consideration:
* Absorbs Energy [technology level too high]
* Battles Robots [technology level too high]
* Brandishes an Exotic Shield [special equipment]
* Builds Robots [technology level too high]
* Conducts Weird Science [technology level too high]
* Crafts Unique Objects [special equipment]
* Drives Like a Maniac [special equipment]
* Employs Magnetism [metal is rare]
* Flies Faster Than a Bullet [too supers]
* Fuses Flesh and Steel [metal is rare]
* Fuses Mind and Machine [technology level too high]
* Grows to Towering Heights [too supers]
* Is Idolized By Millions [no real concept of celebrity]
* Is Licensed to Carry [technology level too high]
* Loves the Void [technology level too high]
* Pilots Starcraft [technology level too high]
* Plays Too Many Games [technology level too high]
* Siphons Power [technology level too high]
* Talks to Machines [technology level too high]
* Travels Through Time [too supers]
* Wears Power Armor [special equipment]
* Works the System [technology level too high]