starting to write up a dark sun Cypher conversion
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							| @ -0,0 +1,134 @@ | ||||
| Title:          Dark Sun in the Cypher System | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br /> | ||||
|                 Dark Sun in the Cypher System is unofficial Fan Content permitted under the Fan Content Policy. Not | ||||
|                 approved/endorsed by Wizards.  Portions of the materials used are property of Wizards of the Coast. | ||||
|                 ©Wizards of the Coast LLC.<br /> | ||||
|                 Requires the (4e) <i>Dark Sun Campaign Setting</i> (2010, Wizards of the Coast) and the (revised) | ||||
|                 <i>Cypher System Rulebook</i> (2019, Monte Cook Games). | ||||
| 
 | ||||
| # Dark Sun in the Cypher System | ||||
| 
 | ||||
| The following is my attempt to convert the Dark Sun campaign setting (owned by Wizards of the Coast) to the Cypher | ||||
| System (from Monte Cook Games). There have been other attempts that I am personally obligated to shout out --- [Living 4 | ||||
| Crits's conversion](http://ilive4crits.blogspot.com/2016/03/sand-and-cyphers-running-dark-sun-with.html?m=1) using Dark | ||||
| Sun 2e and the original Cypher System, and [Wyrm Works's Dark Sun Future](https://wyrmworks.com/cypher-system/) --- but | ||||
| this is instead yet another remix of the idea. | ||||
| 
 | ||||
| Dark Sun in the Cypher System is written for the "revised" *Cypher System Rulebook*, using the D&D 4e *Dark Sun Campaign | ||||
| Setting* as a base for timeline and similar considerations. The conversion also uses some concepts from *Godforsaken*, | ||||
| so that should also be considered when collecting sources. This isn't a standalone product or game, so definitely rely | ||||
| on those books for anything not addressed here. | ||||
| 
 | ||||
| This is also a living document; I will keep it up to date with changes, additions, and the like. I also accept feedback, | ||||
| you can reach me via [email](mailto:bss@orb.moe) or [the fediverse](https://ill.moe/bss). | ||||
| 
 | ||||
| ## Character Creation | ||||
| 
 | ||||
| ### Species | ||||
| 
 | ||||
| This conversion uses the Two Descriptors variant rule from *Godforsaken* (p.86) --- as such, characters should take two | ||||
| descriptors, one representing their species (or cultural heritage for humans) and one representing their personality. In | ||||
| addition to allowing for personality descriptors while also including fantasy species, having two descriptors also helps | ||||
| provide the power level perceived necessary for starting player characters to survive Athas. | ||||
| 
 | ||||
| #### Aarakocra | ||||
| 
 | ||||
| #### Dray | ||||
| 
 | ||||
| #### Dwarves | ||||
| 
 | ||||
| #### Elves | ||||
| 
 | ||||
| #### Half-elves | ||||
| 
 | ||||
| #### Half-giants | ||||
| 
 | ||||
| #### Halflings | ||||
| 
 | ||||
| #### Humans | ||||
| 
 | ||||
| #### Mul | ||||
| 
 | ||||
| #### Thri-kreen | ||||
| 
 | ||||
| ### Wild Talents | ||||
| 
 | ||||
| Player characters are encouraged to take a psionic wild talent at character creation, in the form of a spell (themed as | ||||
| a psionic ability) granted under the Spellcasting optional rule from the *Cypher System Rulebook* (p.259). Any further | ||||
| spells learned under this rule should also be themed as psionics. | ||||
| 
 | ||||
| ### Themes | ||||
| 
 | ||||
| Cypher System types and foci can model many thematic concepts. The following list isn't meant to be exhaustive or | ||||
| definitive, but note that these themes are described in greater detail in the *Dark Sun Campaign Setting*. | ||||
| 
 | ||||
| #### Athasian Minstrel | ||||
| 
 | ||||
| Entertainers with an inside connection to the courts and social elite, minstres are as often as not assassins, spymasters, | ||||
| and the like. | ||||
| 
 | ||||
| * Type: Speaker flavored with stealth, Explorer | ||||
| * Foci: Entertains, Infiltrates, Murders | ||||
| 
 | ||||
| #### Dune Trader | ||||
| 
 | ||||
| #### Elemental Priest | ||||
| 
 | ||||
| #### Gladiator | ||||
| 
 | ||||
| #### Noble Adept | ||||
| 
 | ||||
| #### Primal Guardian | ||||
| 
 | ||||
| #### Templar | ||||
| 
 | ||||
| Templars have broad discretion to enforce the laws of the city --- so long as they do not go against the will of the | ||||
| sorcerer-king or higher-ranking templars. Many wield power ruthlessly, and represent a powerful, wealthy social class. | ||||
| 
 | ||||
| * Type: Speaker flavored with magic, Adept | ||||
| * Foci: Channels Royal Might [as Channels Divine Blessings, themed for one's particular sorcerer-king/queen], Interprets the Law [templars are the law], Leads, Metes Out Justice | ||||
| 
 | ||||
| #### Veiled Alliance | ||||
| 
 | ||||
| #### Wasteland Nomad | ||||
| 
 | ||||
| #### Wilder | ||||
| 
 | ||||
| ### Magic | ||||
| 
 | ||||
| #### Arcane Casters | ||||
| 
 | ||||
| Final judgment on which characters, foci, and/or abilities are arcane is left to each individual table, but this list | ||||
| recommended list of arcane foci should be a good start: | ||||
| 
 | ||||
| ### Discouraged Foci | ||||
| 
 | ||||
| The following foci don't seem to make a ton of sense for the world of Athas. Include them only after careful | ||||
| consideration: | ||||
| 
 | ||||
| * Absorbs Energy [technology level too high] | ||||
| * Battles Robots [technology level too high] | ||||
| * Brandishes an Exotic Shield [special equipment] | ||||
| * Builds Robots [technology level too high] | ||||
| * Conducts Weird Science [technology level too high] | ||||
| * Crafts Unique Objects [special equipment] | ||||
| * Drives Like a Maniac [special equipment] | ||||
| * Employs Magnetism [metal is rare] | ||||
| * Flies Faster Than a Bullet [too supers] | ||||
| * Fuses Flesh and Steel [metal is rare] | ||||
| * Fuses Mind and Machine [technology level too high] | ||||
| * Grows to Towering Heights [too supers] | ||||
| * Is Idolized By Millions [no real concept of celebrity] | ||||
| * Is Licensed to Carry [technology level too high] | ||||
| * Loves the Void [technology level too high] | ||||
| * Pilots Starcraft [technology level too high] | ||||
| * Plays Too Many Games [technology level too high] | ||||
| * Siphons Power [technology level too high] | ||||
| * Talks to Machines [technology level too high] | ||||
| * Travels Through Time [too supers] | ||||
| * Wears Power Armor [special equipment] | ||||
| * Works the System [technology level too high] | ||||
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