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0edd58f5b3
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TITLE_SUFFIX = 'orb.moe'
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TITLE_SUFFIX = 'orb.moe'
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CONTACT_EMAIL = 'bss@orb.moe'
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CONTACT_EMAIL = 'bss@orb.moe'
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MARKDOWN_EXTENSIONS = ['extra', 'incorporealcms.mdx.figures', 'sane_lists', 'smarty', 'toc', 'attr_list']
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DEFAULT_PAGE_STYLE = 'dungeon'
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DEFAULT_PAGE_STYLE = 'dungeon'
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PAGE_STYLES = {
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PAGE_STYLES = {
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'dungeon': '/custom-static/css/dungeon.css',
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'dungeon': '/custom-static/css/dungeon.css',
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@import '/static/css/light.css';
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@import '/static/css/light.css';
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@import url('https://fonts.googleapis.com/css2?family=Jost:wght@400;500&display=swap');
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@import url('https://fonts.googleapis.com/css2?family=Jost&display=swap');
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html {
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html {
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font-family: 'Jost', sans-serif;
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font-family: 'Jost', sans-serif;
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@ -7,33 +7,14 @@ html {
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div.content {
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div.content {
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font-size: 12pt;
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font-size: 12pt;
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line-height: 1.2em;
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line-height: 1.3em;
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}
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}
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h1, h2, h3, h4, h5, h6 {
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h1, h2, h3, h4, h5, h6 {
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color: #222;
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color: #222;
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text-transform: uppercase;
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text-transform: uppercase;
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line-height: 1.2em;
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}
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}
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a {
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a {
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text-decoration: underline;
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text-decoration: underline;
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}
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}
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.dungeon h2 ~ p {
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margin: 0.5em 0;
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}
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.dungeon p + p {
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text-indent: 3em;
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}
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blockquote {
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background: none;
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font-style: italic;
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border: 1px solid #222;
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}
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.content blockquote p {
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margin: 5px;
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}
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@ -1,29 +1,7 @@
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Title: Dungeon23 - Floor 01
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Title: Dungeon23 - Floor 01
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Description: The first floor of Dungeon23.
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Description: The first floor of the dungeon.
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Footer: <a href="legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
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Footer: <a href="legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
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<div markdown=1 class="dungeon">
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# Dungeon23 - Floor 01
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# Dungeon23 - Floor 01 {: .dungeon }
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## 01. Foyer:
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TBD.
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> A simple stone structure juts out of the surface world like a tooth, the open doors a humble invitation to enter.
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> Within are simple, cleanly-cut stairs leading down some tens of feet.
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One of the known entrances to the dungeon, the stairs end at a simple, moderately-sized room. Crude traps are present on
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the stairs and at the open entrance to the room; they are not part of the dungeon itself, but rather placed by the
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inhabitants of the room, and can be trivially avoided (if triggered intentionally, or by recklessness, they ring bells
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or make other forms of clatter). The stairs terminate at the south end of the room, and there are corridors leading to
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the east and west.
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> While the dungeon appears to be recently constructed, there is already evidence that creatures have made it their home
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> --- the stairs open into a room, where there are signs that small humanoids use it as a staging area of some sort.
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Crude furniture, weapons, and the like, suitable for small humanoids, are strewn about the room. PCs may discover 30 gp
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with a DC 15 skill check; mundane weapons are clearly available.
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**KOBOLD GUARD:** there is a 50% chance that a kobold is patrolling the room as the PCs enter. He is certainly
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outmatched alone, and will attempt to flee to the east, yelling and barking as he runs. One attempt at a DC 20 skill
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check will convince the kobold to stay and provide information about the rooms known to the kobolds, though it is still
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wary of the PCs. [Use the SRD Kobold Warrior stats if necessary.]
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</div>
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@ -8,10 +8,6 @@ This dungeon is designed for [13th Age](/13th-age/) adventurers starting out at
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(and beyond?). Given the size of the dungeon, it is probably appropriate to level up the characters when they advance a
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(and beyond?). Given the size of the dungeon, it is probably appropriate to level up the characters when they advance a
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level in the dungeon.
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level in the dungeon.
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## Appearance to the World
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The dungeon is a recently-appearing living dungeon.
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## Floor 01
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## Floor 01
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The surface level entrances and threats of the dungeon, meant for introductory adventure hooks and the like.
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The surface level entrances and threats of the dungeon, meant for introductory adventure hooks and the like.
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