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Author SHA1 Message Date
5076cb42d9
add a cypher system symlink
this is primarily because the wiki referred to this page this way for a
hot second, might as well try to keep the redirect in place
2025-02-17 08:35:44 -06:00
2ef7d9dc2e
finally(!) give a name I like to yacsra --- Etravar
this is going to be used for at least a solo game I'm starting up, and
maybe/probably/hopefully more fantasy campaigns in the future
2025-02-17 08:34:57 -06:00
4 changed files with 35 additions and 32 deletions

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cypher

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Title: Etravar
Description: bss's high fantasy campaign setting, a world of adventuring and discovery.
# Etravar
Etravar is bss's home campaign setting, a universe of high fantasy, setting adventuring and discovery against the backdrop
of points of light in the wilderness and the forgotten legacy of lost eras. It is
meant to be a rich, varying world, where any type of adventure can occur among its many continents and regions, most of
which haven't been written of or described yet.
## History
### Creation
In the beginning, The One Beyond created three goddesses out of the endless nothingness --- the twin sisters Nydia and
Dysthia, goddesses of Light and Darkness, and Etra, goddess of World. The twin sisters both coveted domain over Etra,
and waged a bitter war, bringing about the light of the stars and the darkness of the void, creating the universe. As
they sparred over eons, their wounds shed their essence and, merging with that of Etra's, created the planes, including
the material plane which is considered to be Etra herself. The war between the sisters also brought forth the Etran
pantheon --- darkness and light combining chaotically to produce divine concepts of Sun, Moon, Life, Death, and so on
--- countless immortal forces that govern the universe.
## Themes
* The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an
astral plane.
* Magic is common but not commonly-practiced, and is nearly limitless in potential.
* Casting magic can be learned, divinely bestowed, or inherent.
* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in
between.
* The world is old, many civilizations have risen and fallen.
* The world itself is magical, and not strictly bound by natural law.
* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.

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Title: Yacsra
Description: Yet another campaign setting, roughly assembled, the fantasy world of bss and friends' campaigns.
# Yacsra
Yacsra is *yet another campaign setting, roughly assembled*, the fantasy world used in bss's multiple burgeoning fantasy
campaigns. It is meant to be a rich, varying world, where any type of adventure can occur among its many continents and
regions, most of which haven't been written of or described yet.
## History
### Creation
In the beginning, The One Beyond created three goddesses out of the endless nothingness --- the twin sisters Nydia and
Dysthia, goddesses of Light and Darkness, and Etra, goddess of World. The twin sisters both coveted domain
over Etra, and waged a bitter war, bringing about the light of the stars and the darkness of the void, creating the
universe. As they sparred over eons, their wounds shed their essence and, merging with that of Etra's, created the
planes, including the material plane which is considered to be Etra herself. The war between the sisters also brought
forth countless more gods and goddesses --- darkness and light combining chaotically to produce divine concepts of Sun,
Moon, Life, Death, and so on --- countless immortal forces that govern the universe.
## Themes
* The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an
astral plane.
* Magic is common but not commonly-practiced, and is nearly limitless in potential.
* Casting magic can be learned, divinely bestowed, or inherent.
* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in
between.
* The world is old, many civilizations have risen and fallen.
* The world itself is magical, and not strictly bound by natural law.
* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.