finally(!) give a name I like to yacsra --- Etravar
this is going to be used for at least a solo game I'm starting up, and maybe/probably/hopefully more fantasy campaigns in the future
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pages/etravar/index.md
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Title: Etravar
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Description: bss's high fantasy campaign setting, a world of adventuring and discovery.
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# Etravar
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Etravar is bss's home campaign setting, a universe of high fantasy, setting adventuring and discovery against the backdrop
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of points of light in the wilderness and the forgotten legacy of lost eras. It is
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meant to be a rich, varying world, where any type of adventure can occur among its many continents and regions, most of
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which haven't been written of or described yet.
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## History
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### Creation
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In the beginning, The One Beyond created three goddesses out of the endless nothingness --- the twin sisters Nydia and
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Dysthia, goddesses of Light and Darkness, and Etra, goddess of World. The twin sisters both coveted domain over Etra,
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and waged a bitter war, bringing about the light of the stars and the darkness of the void, creating the universe. As
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they sparred over eons, their wounds shed their essence and, merging with that of Etra's, created the planes, including
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the material plane which is considered to be Etra herself. The war between the sisters also brought forth the Etran
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pantheon --- darkness and light combining chaotically to produce divine concepts of Sun, Moon, Life, Death, and so on
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--- countless immortal forces that govern the universe.
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## Themes
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* The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an
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astral plane.
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* Magic is common but not commonly-practiced, and is nearly limitless in potential.
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* Casting magic can be learned, divinely bestowed, or inherent.
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* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in
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between.
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* The world is old, many civilizations have risen and fallen.
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* The world itself is magical, and not strictly bound by natural law.
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* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.
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pages/yacsra
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etravar
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Title: Yacsra
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Description: Yet another campaign setting, roughly assembled, the fantasy world of bss and friends' campaigns.
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# Yacsra
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Yacsra is *yet another campaign setting, roughly assembled*, the fantasy world used in bss's multiple burgeoning fantasy
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campaigns. It is meant to be a rich, varying world, where any type of adventure can occur among its many continents and
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regions, most of which haven't been written of or described yet.
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## History
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### Creation
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In the beginning, The One Beyond created three goddesses out of the endless nothingness --- the twin sisters Nydia and
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Dysthia, goddesses of Light and Darkness, and Etra, goddess of World. The twin sisters both coveted domain
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over Etra, and waged a bitter war, bringing about the light of the stars and the darkness of the void, creating the
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universe. As they sparred over eons, their wounds shed their essence and, merging with that of Etra's, created the
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planes, including the material plane which is considered to be Etra herself. The war between the sisters also brought
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forth countless more gods and goddesses --- darkness and light combining chaotically to produce divine concepts of Sun,
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Moon, Life, Death, and so on --- countless immortal forces that govern the universe.
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## Themes
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* The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an
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astral plane.
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* Magic is common but not commonly-practiced, and is nearly limitless in potential.
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* Casting magic can be learned, divinely bestowed, or inherent.
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* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in
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between.
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* The world is old, many civilizations have risen and fallen.
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* The world itself is magical, and not strictly bound by natural law.
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* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.
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