add a recruitment page to start distributing soon
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@@ -7,7 +7,7 @@ Footer: <a href="/13th-age/legal">This content is available under the OG
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[TOC]
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[TOC]
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|> [](wald.png)
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|> [](wald.png)
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|: The island of Wald
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|: The island of Wald.
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{: .right }
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{: .right }
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Age of Parted Shadow is a [13th Age](../13th-age/index.md) points of light campaign set on the island of Wald, an
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Age of Parted Shadow is a [13th Age](../13th-age/index.md) points of light campaign set on the island of Wald, an
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@@ -23,6 +23,8 @@ threats that put the island of Wald at risk of ruin or collapse. 13th Age is a g
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the table by way of backgrounds and icon relationships, so the particulars of the emerging threat(s) taking center stage
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the table by way of backgrounds and icon relationships, so the particulars of the emerging threat(s) taking center stage
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will be determined during play.
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will be determined during play.
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**Current status: [RECRUITING](recruitment.md)**
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## Icons of Wald
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## Icons of Wald
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There are nine powerful icons in the Age of Parted Shadow that make up the milieu of conflict across the island. Players
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There are nine powerful icons in the Age of Parted Shadow that make up the milieu of conflict across the island. Players
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73
pages/parted-shadow/recruitment.md
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pages/parted-shadow/recruitment.md
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# Age of Parted Shadow Recruitment
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Hello! I (bss) am starting up [Age of Parted Shadow](index.md), a 13th Age game. 13th Age is my favorite D&D-like, and
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if you are familiar with D&D 4e especially, you will find a lot of familiar components and approaches in the game, but
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with less tactical combat minutiae and more collaborative player-driven storytelling. It's a game of heroic action
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combat supported by freeform narrative mechanics. I think it makes for awesome fantasy adventuring.
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|> [](wald.png)
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|: Where we'll be playing.
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{: .right }
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Information about the game and world can be found on the Age of Parted Shadow page linked above. Below I have some notes
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for how I see getting the game together. If you are interested in joining the game or have questions or anything, you've
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probably already let me know, but as we get closer to "ready to play", I will be building some long-term places for us
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to communicate and play.
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## Gameplay
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**Probable venue: Foundry Virtual Tabletop.**
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I have a Foundry VTT server running on my own infrastructure, along with a LiveKit subscription for (hopefully)
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convenient audio/visual conferencing. 13th Age does not need a battle map, but does benefit from one, and I think this
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arrangement will sufficiently cover live play. I would have the server running and allowing connections for a while
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before and after our scheduled game time, for people to make level up adjustments, check things, remember what we were
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doing, and so on.
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Note: I am choosing not to use Discord for A/V (or chat, see below) for a variety of reasons. If we literally can't get
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anything in Foundry VTT or Mumble or whatever to work, it's an option, but I am trying to avoid it.
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If everyone ends up being local, I would be open to playing in my basement. The gaming table seats six, and there's
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generally plenty of room to congregate. However, I'm expecting this might be a bit more convenient if we're playing
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online, obviously so if some of you are not in "the area". I don't think I'd try to do a mix of in-person and remote, it
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tends to be a headache unless someone here happens to be an expert at teleconferencing production.
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## Scheduling
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**Proposed time: Wednesday evenings (Central Time), biweekly.**
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Here's the sad truth: my schedule is pretty limited between work and kids and other obligations. The #1 option for me
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right now is Wednesday evenings, US Central time. Monday evenings might work, but they would have to be alternating with
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my other gaming group, and Friday evenings have an off chance of working but are prone to conflicts on my side. Tuesday
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and Thursday evenings are difficult and more time-constrained but not quite excluded, but the weekends are all but
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certainly excluded except as a one-off or maybe where we can put major events.
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When letting me know if you're interested, please include schedule info.
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## Organization and Downtime Discussion
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**Probable venue: mailing list or forum.**
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I'm guessing that this game may be spread across multiple of my circles, so we'll need to settle somewhere in order to
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coordinate and confirm sessions, talk about post-game things, let the group know about conflicts, and so on. This
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function especially I do not like walling this behind Discord, and I don't plan on making a Discord instance for A/V, so
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we need to pick something. I see some options for this, in no particular order other than my general outlook:
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* **Mailing list** --- I run mailing list software already, and it generally gets to recipients just fine. It's the low
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tech option that people still kind of know how to work with.
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* **Forum** --- I don't currently run a forum to organize on, but if people wanted a post-based experience without using
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email, I could see what I can scare up. It'd pretty much be just for this purpose, however. Or, I don't mind using
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someone else's forum for this purpose, if such a thing exists.
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* **IRC** --- I also run an IRC network where I have a couple games organized and even ran over; IRC is tough to use
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satisfactorily for some, I will admit, but I have options to make it more convenient. IRC conversations are great, but
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the alternatives might be a bit more natural to folks --- I may make a channel for chit-chat regardless.
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Let me know what you think.
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## Logs, Journals, etc.
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**Probable repository: here, also a wiki?**
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This website is backed by a Git repo, and it's simple for me to let folks contribute to it in Markdown or plain text
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format. That's easy (for me) but a bit manual and probably not everyone's preferred way to collect stuff. If folks would
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like a wiki, I'm open to running one (probably DokuWiki) or using someone else's (as long as it's easy to use).
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