diff --git a/pages/parted-shadow/index.md b/pages/parted-shadow/index.md index fbf560d..dfa51a0 100644 --- a/pages/parted-shadow/index.md +++ b/pages/parted-shadow/index.md @@ -7,7 +7,7 @@ Footer: This content is available under the OG [TOC] |> [![Map of the island of Wald](wald.png)](wald.png) -|: The island of Wald +|: The island of Wald. {: .right } Age of Parted Shadow is a [13th Age](../13th-age/index.md) points of light campaign set on the island of Wald, an @@ -23,6 +23,8 @@ threats that put the island of Wald at risk of ruin or collapse. 13th Age is a g the table by way of backgrounds and icon relationships, so the particulars of the emerging threat(s) taking center stage will be determined during play. +**Current status: [RECRUITING](recruitment.md)** + ## Icons of Wald There are nine powerful icons in the Age of Parted Shadow that make up the milieu of conflict across the island. Players diff --git a/pages/parted-shadow/recruitment.md b/pages/parted-shadow/recruitment.md new file mode 100644 index 0000000..9f732b9 --- /dev/null +++ b/pages/parted-shadow/recruitment.md @@ -0,0 +1,73 @@ +# Age of Parted Shadow Recruitment + +Hello! I (bss) am starting up [Age of Parted Shadow](index.md), a 13th Age game. 13th Age is my favorite D&D-like, and +if you are familiar with D&D 4e especially, you will find a lot of familiar components and approaches in the game, but +with less tactical combat minutiae and more collaborative player-driven storytelling. It's a game of heroic action +combat supported by freeform narrative mechanics. I think it makes for awesome fantasy adventuring. + +|> [![Map of the island of Wald](wald.png)](wald.png) +|: Where we'll be playing. +{: .right } + +Information about the game and world can be found on the Age of Parted Shadow page linked above. Below I have some notes +for how I see getting the game together. If you are interested in joining the game or have questions or anything, you've +probably already let me know, but as we get closer to "ready to play", I will be building some long-term places for us +to communicate and play. + +## Gameplay + +**Probable venue: Foundry Virtual Tabletop.** + +I have a Foundry VTT server running on my own infrastructure, along with a LiveKit subscription for (hopefully) +convenient audio/visual conferencing. 13th Age does not need a battle map, but does benefit from one, and I think this +arrangement will sufficiently cover live play. I would have the server running and allowing connections for a while +before and after our scheduled game time, for people to make level up adjustments, check things, remember what we were +doing, and so on. + +Note: I am choosing not to use Discord for A/V (or chat, see below) for a variety of reasons. If we literally can't get +anything in Foundry VTT or Mumble or whatever to work, it's an option, but I am trying to avoid it. + +If everyone ends up being local, I would be open to playing in my basement. The gaming table seats six, and there's +generally plenty of room to congregate. However, I'm expecting this might be a bit more convenient if we're playing +online, obviously so if some of you are not in "the area". I don't think I'd try to do a mix of in-person and remote, it +tends to be a headache unless someone here happens to be an expert at teleconferencing production. + +## Scheduling + +**Proposed time: Wednesday evenings (Central Time), biweekly.** + +Here's the sad truth: my schedule is pretty limited between work and kids and other obligations. The #1 option for me +right now is Wednesday evenings, US Central time. Monday evenings might work, but they would have to be alternating with +my other gaming group, and Friday evenings have an off chance of working but are prone to conflicts on my side. Tuesday +and Thursday evenings are difficult and more time-constrained but not quite excluded, but the weekends are all but +certainly excluded except as a one-off or maybe where we can put major events. + +When letting me know if you're interested, please include schedule info. + +## Organization and Downtime Discussion + +**Probable venue: mailing list or forum.** + +I'm guessing that this game may be spread across multiple of my circles, so we'll need to settle somewhere in order to +coordinate and confirm sessions, talk about post-game things, let the group know about conflicts, and so on. This +function especially I do not like walling this behind Discord, and I don't plan on making a Discord instance for A/V, so +we need to pick something. I see some options for this, in no particular order other than my general outlook: + +* **Mailing list** --- I run mailing list software already, and it generally gets to recipients just fine. It's the low + tech option that people still kind of know how to work with. +* **Forum** --- I don't currently run a forum to organize on, but if people wanted a post-based experience without using + email, I could see what I can scare up. It'd pretty much be just for this purpose, however. Or, I don't mind using + someone else's forum for this purpose, if such a thing exists. +* **IRC** --- I also run an IRC network where I have a couple games organized and even ran over; IRC is tough to use + satisfactorily for some, I will admit, but I have options to make it more convenient. IRC conversations are great, but + the alternatives might be a bit more natural to folks --- I may make a channel for chit-chat regardless. + +Let me know what you think. + +## Logs, Journals, etc. + +**Probable repository: here, also a wiki?** + +This website is backed by a Git repo, and it's simple for me to let folks contribute to it in Markdown or plain text +format. That's easy (for me) but a bit manual and probably not everyone's preferred way to collect stuff. If folks would +like a wiki, I'm open to running one (probably DokuWiki) or using someone else's (as long as it's easy to use).