updates to Adventuring! characters

and a bit of changes to Cyne just for consistency
This commit is contained in:
Brian S. Stephan 2024-01-30 11:43:16 -06:00
parent ac20d7ccf7
commit cfb3312782
Signed by: bss
GPG Key ID: 3DE06D3180895FCB
4 changed files with 77 additions and 29 deletions

View File

@ -12,14 +12,34 @@ Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique object
## Cypher System Stat Block
* **Might: 10, Speed: 12, Intellect: 12**
* **Might: 12, Speed: 14, Intellect: 12**
* **Effort: 1, Speed Edge: 1, Intellect Edge: 1**
* **Cypher Use:** 2 cyphers at a time.
* **Abilities**
* **Improved Edge:** Intellect Edge +1.
* **Physical Skills:** Jumping, running.
* **Combat Prowess:** +1 to ranged attacks
* **Overwatch**
* **Overwatch:** use a ranged weapon to target a small area and make an attack against the next viable target (as if
it was a wait action) ignoring any benefit the target would have from cover, position, surprise, range,
illumination, or visibility, and inflict 1 additional point of damage.
* **Passives**
* **Energetic:** +2 to your Speed Pool.
* **Self-Reliant:** +2 to your Might Pool.
* **Combat Prowess:** +1 damage to ranged attacks.
* **Loner:** You gain no benefit when you get help with a task from another character who is trained or
specialized in that task.
* **Crafter**
* **Master Identifier**
* **Skills**
* **Trained** in initiative.
* **Bold: trained** in all actions that involve overcoming or ignoring the effects of fear or intimidation.
* **Trained** in all tasks involving sneaking.
* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
* **Trained** in jumping.
* **Trained** in running.
* **Trained** in identifying the function of any kind of device.
* **Practiced** with light, medium, and heavy weapons.
* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
you slow to trust others and awkward in social situations.
### Arcs
@ -28,3 +48,9 @@ Elyan Gareth is a brash and exiled gunslinger [warrior] who crafts unique object
### Equipment
* **Weapons:** Smokepowder gun, daggers
* Memento of your past to remember better times
## bss notes
* Crafter: need the skills trained in. probably ammunition is one of them?
* Needs equipment

View File

@ -20,15 +20,18 @@ Ghorin is a clever mystical sorcerer [adept] who separates mind from body.
* **Far Step**
* **Onslaught**
* **Push**
* **Hedge Magic**
* **Third Eye**
* **Passives**
* **Sense Magic**
* **Sense Magic**
* **Smart (x2):** +2 to your Intellect Pool.
* **Spells**
* **Hedge Magic**
* **Skills**
* **Trained** in all interactions involving lies or trickery
* **Trained** in defense rolls to resist mental effects
* **Trained** in all tasks involving identifying or assessing danger, lies, quality, importance, function, or power
* **Trained** in all actions involving identifying or understanding the supernatural
* **Practiced** with light weapons.
* **Hindered** in any task involving lore, knowledge, or understanding
* **Hindered** in any task involving charm, persuasion, or deception
* **Hindered** with attacks with medium and heavy weapons
@ -36,13 +39,16 @@ Ghorin is a clever mystical sorcerer [adept] who separates mind from body.
### Arcs
* **Undo a Wrong**
* **Opening:**
### Equipment
* **Weapons:** Dagger
* **Clothing:** Sorcerer's robes
* TBD:
* 2 expensive items
* 2 moderately priced items
* 4 inexpensive items
* Additional expensive item
* Spellbook
* Disguise kit
* Bag of light tools
* Bedroll
* 50' of rope
* Tent
* 4 rations

View File

@ -17,24 +17,37 @@ Sydney is an exiled doomed drifter [explorer, with combat flavor] who never says
* **Cypher Use:** 2 cyphers at a time.
* **Armor:** +1
* **Abilities**
* **Endurance:** Any duration dealing with physical actions is either doubled or halved, whichever is better for you. For example, if the typical person can hold their breath for thirty seconds, you can hold it for one minute. If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The minimum duration is always one round. Enabler.
* **Endurance:** Any duration dealing with physical actions is either doubled or halved, whichever is better for
you. For example, if the typical person can hold their breath for thirty seconds, you can hold it for one minute.
If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of
harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The
minimum duration is always one round. Enabler.
* **Improved Edge (Speed):** Choose one of your Edge stats that is 0. It increases to 1. Enabler.
* **Flesh of Stone:** You have +1 to Armor if you do not wear physical armor. Enabler.
* **Fleet of Foot (1+ Speed points):** You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered. Enabler.
* **Improved Recovery:** Your ten-minute recovery roll takes only one action instead, so that your first two recovery rolls are one action, the third is one hour, and the fourth is ten hours. Enabler.
* **Fleet of Foot (1+ Speed points):** You can move a short distance as part of another action. You can move a long
distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long
distance and make an attack as your entire action for a turn, but the attack is hindered. Enabler.
* **Improved Recovery:** Your ten-minute recovery roll takes only one action instead, so that your first two
recovery rolls are one action, the third is one hour, and the fourth is ten hours. Enabler.
* **Push on Through (2 Might points):** You ignore the effects of terrain while moving for one hour. Enabler.
* **Passives**
* **Self-Reliant:** +2 to your Might Pool.
* **Loner:** You gain no benefit when you get help with a task from another character who is trained or specialized in that task.
* **Loner:** You gain no benefit when you get help with a task from another character who is trained or
specialized in that task.
* **Jumpy** +2 to your Speed Pool.
* **Doom:** Every other time the GM uses GM intrusion on your character, you cannot refuse it and do not get an XP for it (you still get an XP to award to another player). This is because you are doomed. The universe is a cold, uncaring place, and your efforts are futile at best.
* **Doom:** Every other time the GM uses GM intrusion on your character, you cannot refuse it and do not get an
XP for it (you still get an XP to award to another player). This is because you are doomed. The universe is a
cold, uncaring place, and your efforts are futile at best.
* **Skills**
* **Trained** in all tasks involving sneaking.
* **Trained** in all tasks involving foraging, hunting, and finding safe places to rest or hide.
* **Inability:** Living on your own for as long as you have makes you slow to trust others and awkward in social situations. Any task involving social interaction is hindered.
* **Hindered** in any task involving social interaction due to living on your own for as long as you have has made
you slow to trust others and awkward in social situations.
* **Trained:** Always on the lookout for danger, you are trained in perception-related tasks.
* **Trained:** You are defense minded, so you are trained in Speed defense tasks.
* **Trained:** You are cynical and expect the worst. Thus, you are resistant to mental shocks. You are trained in Intellect defense tasks having to do with losing your sanity or equanimity.
* **Trained:** You are cynical and expect the worst. Thus, you are resistant to mental shocks. You are trained in
Intellect defense tasks having to do with losing your sanity or equanimity.
* **Practiced** with light and medium weapons.
### Arcs
@ -42,14 +55,14 @@ Sydney is an exiled doomed drifter [explorer, with combat flavor] who never says
### Equipment
* (D) Bloodstained Memento
* (T) Tattered Preparatory School Uniform
* (T) Jagged Woodcutter's Axe - Medium weapon
* (m) Graffitied Desktop Shield - Asset to Speed defense
* (m) Worn School Backpack
* (e) Bag of Heavy Tools
* (e) Bag of Light Tools
* (i) Faded Yearbook - Asset to relaxation tasks
* (i) Chipped Home Economics Knife- Light weapon (won't last long)
* (i) Dented Metal Water Bottle
* (i) Crinkly Bag of Overpriced Foreign Snacks (1 day ration)
* Bloodstained Memento
* Tattered Preparatory School Uniform
* Jagged Woodcutter's Axe - Medium weapon
* Graffitied Desktop Shield - Asset to Speed defense
* Worn School Backpack
* Bag of Heavy Tools
* Bag of Light Tools
* Faded Yearbook - Asset to relaxation tasks
* Chipped Home Economics Knife- Light weapon (won't last long)
* Dented Metal Water Bottle
* Crinkly Bag of Overpriced Foreign Snacks (1 day ration)

View File

@ -27,6 +27,8 @@ melding of forbidden disciplines led to his expulsion. Since that time, he has s
with magical power, inflicting 2 additional points of energy damage. If you make more than one attack on your
turn, you choose whether to spend the cost for this ability before you make each attack. Enabler.
* **Passives**
* **Self-Reliant:** +2 to your Might Pool.
* **Smart:** +2 to your Intellect Pool.
* **Enchanted Weapon (1 Intellect point):** You attune yourself to a physical weapon. You know exactly where it
is if it is within a short distance of you, and you know its general direction and distance if farther away.
Other focus abilities require you to be wielding this weapon. Only can be attuned to one weapon at a time,
@ -52,7 +54,8 @@ melding of forbidden disciplines led to his expulsion. Since that time, he has s
### Arcs
* **Mysterious Background**
* Beginning the Search
* Beginning the Search --- searching for information on his lineage, since his headmaster was shocked and appalled
by his interest in the arcane.
### Equipment