many Dark Sun Cypher updates, though I have abandoned this
This commit is contained in:
parent
c56baffbc5
commit
c840dc6257
|
@ -41,14 +41,34 @@ provide the power level perceived necessary for starting player characters to su
|
|||
|
||||
#### Dwarves
|
||||
|
||||
Short and sturdy as in other worlds, Athasian dwarves apply their traditional knowledge of stoneworking in trades across
|
||||
Athas. Stats as in the *Cypher System Rulebook* (p.258).
|
||||
|
||||
#### Elves
|
||||
|
||||
Elves of Athas wander the dunes, nomadic herders and engaging in trade (potentially including thievery) with the
|
||||
city-states.
|
||||
|
||||
* **Agile:** +2 to your Speed Pool.
|
||||
* **Skill:** You are specialized in tasks related to survival on Athas.
|
||||
* **Skill:** You are trained in tasks related to stealth, and specialized in tasks related to stealth among
|
||||
civilization.
|
||||
* **Skill:** You are silver-tongued, and are trained in tasks related to negotiation, and specialized in tasks related
|
||||
to negotiating trade or prices.
|
||||
* **Fragile:** As you are exceptionally tall and light, you take 1 extra point of damage when you fail a Might defense
|
||||
roll to avoid damage.
|
||||
|
||||
#### Half-elves
|
||||
|
||||
#### Half-giants
|
||||
|
||||
Originally bred by the sorcerer-kings as powerful followers, half-giants may be mercenaries in the city-states, or
|
||||
barbarian tribes in the wilds. Stats as in the *Cypher System Rulebook* (p.259).
|
||||
|
||||
#### Halflings
|
||||
|
||||
Hailing from the Forest Ridge, halflings are uncompromising defenders of all the land, and renowned for their savagery.
|
||||
|
||||
#### Humans
|
||||
|
||||
#### Mul
|
||||
|
@ -68,18 +88,28 @@ definitive, but note that these themes are described in greater detail in the *D
|
|||
|
||||
#### Athasian Minstrel
|
||||
|
||||
Entertainers with an inside connection to the courts and social elite, minstres are as often as not assassins, spymasters,
|
||||
and the like.
|
||||
Entertainers with an inside connection to the courts and social elite, minstrels are as often as not assassins,
|
||||
spymasters, and the like. They may also serve as weapons teachers and the like for Athasian nobility.
|
||||
|
||||
* Type: Speaker flavored with stealth, Explorer
|
||||
* Foci: Entertains, Infiltrates, Murders
|
||||
* **Type:** Speaker flavored with stealth, Explorer
|
||||
* **Foci:** Entertains, Fights With Panache, Infiltrates, Murders, Operates Undercover
|
||||
|
||||
#### Dune Trader
|
||||
|
||||
* **Type:** Speaker
|
||||
|
||||
#### Elemental Priest
|
||||
|
||||
* **Type:** Adept, Speaker flavored with magic
|
||||
* **Foci:** Bears A Halo of Fire, Blazes With Radiance, Rides the Lightning, Speaks For the Land, Walks the Wild Woods,
|
||||
Wears A Sheen of Ice
|
||||
|
||||
#### Gladiator
|
||||
|
||||
* **Type:** Warrior, Explorer flavored with combat
|
||||
* **Foci:** Fights Dirty, Fights With Panache, Is Wanted By the Law, Looks For Trouble, Masters Defense, Masters Weaponry,
|
||||
Moves Like a Cat, Needs No Weapon, Never Says Die, Performs Feats of Strength, Rages
|
||||
|
||||
#### Noble Adept
|
||||
|
||||
#### Primal Guardian
|
||||
|
@ -89,11 +119,13 @@ and the like.
|
|||
Templars have broad discretion to enforce the laws of the city --- so long as they do not go against the will of the
|
||||
sorcerer-king or higher-ranking templars. Many wield power ruthlessly, and represent a powerful, wealthy social class.
|
||||
|
||||
* Type: Speaker flavored with magic, Adept
|
||||
* Foci: Channels Royal Might [as Channels Divine Blessings, themed for one's particular sorcerer-king/queen], Interprets the Law [templars are the law], Leads, Metes Out Justice
|
||||
* **Type:** Speaker flavored with magic, Adept
|
||||
* **Foci:** Channels Royal Might [as Channels Divine Blessings, themed for one's particular sorcerer-king/queen], Interprets the Law [templars are the law], Leads, Metes Out Justice
|
||||
|
||||
#### Veiled Alliance
|
||||
|
||||
* **Foci:** Masters Spells
|
||||
|
||||
#### Wasteland Nomad
|
||||
|
||||
#### Wilder
|
||||
|
@ -105,6 +137,19 @@ sorcerer-king or higher-ranking templars. Many wield power ruthlessly, and repre
|
|||
Final judgment on which characters, foci, and/or abilities are arcane is left to each individual table, but this list
|
||||
recommended list of arcane foci should be a good start:
|
||||
|
||||
* ...
|
||||
|
||||
#### Divine (Elemental) Casters
|
||||
|
||||
Clerics, druids, rangers, and the like cast divine spells by drawing upon the power of the elemental planes, having
|
||||
established a pact with a particular element or elemental spirit.
|
||||
|
||||
The following foci suggest an elemental component that could be explained as drawing upon the elements without defiling:
|
||||
|
||||
* Abides in Stone
|
||||
* Bears a Halo of Fire
|
||||
*
|
||||
|
||||
### Discouraged Foci
|
||||
|
||||
The following foci don't seem to make a ton of sense for the world of Athas. Include them only after careful
|
||||
|
@ -114,6 +159,7 @@ consideration:
|
|||
* Battles Robots [technology level too high]
|
||||
* Brandishes an Exotic Shield [special equipment]
|
||||
* Builds Robots [technology level too high]
|
||||
* Channels Divine Blessings [gods are distant]
|
||||
* Conducts Weird Science [technology level too high]
|
||||
* Crafts Unique Objects [special equipment]
|
||||
* Drives Like a Maniac [special equipment]
|
||||
|
@ -132,3 +178,5 @@ consideration:
|
|||
* Travels Through Time [too supers]
|
||||
* Wears Power Armor [special equipment]
|
||||
* Works the System [technology level too high]
|
||||
|
||||
### Weapon Breaking
|
||||
|
|
Loading…
Reference in New Issue