many Dark Sun Cypher updates, though I have abandoned this
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				| @ -41,14 +41,34 @@ provide the power level perceived necessary for starting player characters to su | ||||
| 
 | ||||
| #### Dwarves | ||||
| 
 | ||||
| Short and sturdy as in other worlds, Athasian dwarves apply their traditional knowledge of stoneworking in trades across | ||||
| Athas. Stats as in the *Cypher System Rulebook* (p.258). | ||||
| 
 | ||||
| #### Elves | ||||
| 
 | ||||
| Elves of Athas wander the dunes, nomadic herders and engaging in trade (potentially including thievery) with the | ||||
| city-states. | ||||
| 
 | ||||
| * **Agile:** +2 to your Speed Pool. | ||||
| * **Skill:** You are specialized in tasks related to survival on Athas. | ||||
| * **Skill:** You are trained in tasks related to stealth, and specialized in tasks related to stealth among | ||||
|   civilization. | ||||
| * **Skill:** You are silver-tongued, and are trained in tasks related to negotiation, and specialized in tasks related | ||||
|   to negotiating trade or prices. | ||||
| * **Fragile:** As you are exceptionally tall and light, you take 1 extra point of damage when you fail a Might defense | ||||
|   roll to avoid damage. | ||||
| 
 | ||||
| #### Half-elves | ||||
| 
 | ||||
| #### Half-giants | ||||
| 
 | ||||
| Originally bred by the sorcerer-kings as powerful followers, half-giants may be mercenaries in the city-states, or | ||||
| barbarian tribes in the wilds. Stats as in the *Cypher System Rulebook* (p.259). | ||||
| 
 | ||||
| #### Halflings | ||||
| 
 | ||||
| Hailing from the Forest Ridge, halflings are uncompromising defenders of all the land, and renowned for their savagery. | ||||
| 
 | ||||
| #### Humans | ||||
| 
 | ||||
| #### Mul | ||||
| @ -68,18 +88,28 @@ definitive, but note that these themes are described in greater detail in the *D | ||||
| 
 | ||||
| #### Athasian Minstrel | ||||
| 
 | ||||
| Entertainers with an inside connection to the courts and social elite, minstres are as often as not assassins, spymasters, | ||||
| and the like. | ||||
| Entertainers with an inside connection to the courts and social elite, minstrels are as often as not assassins, | ||||
| spymasters, and the like. They may also serve as weapons teachers and the like for Athasian nobility. | ||||
| 
 | ||||
| * Type: Speaker flavored with stealth, Explorer | ||||
| * Foci: Entertains, Infiltrates, Murders | ||||
| * **Type:** Speaker flavored with stealth, Explorer | ||||
| * **Foci:** Entertains, Fights With Panache, Infiltrates, Murders, Operates Undercover | ||||
| 
 | ||||
| #### Dune Trader | ||||
| 
 | ||||
| * **Type:** Speaker | ||||
| 
 | ||||
| #### Elemental Priest | ||||
| 
 | ||||
| * **Type:** Adept, Speaker flavored with magic | ||||
| * **Foci:** Bears A Halo of Fire, Blazes With Radiance, Rides the Lightning, Speaks For the Land, Walks the Wild Woods, | ||||
|   Wears A Sheen of Ice | ||||
| 
 | ||||
| #### Gladiator | ||||
| 
 | ||||
| * **Type:** Warrior, Explorer flavored with combat | ||||
| * **Foci:** Fights Dirty, Fights With Panache, Is Wanted By the Law, Looks For Trouble, Masters Defense, Masters Weaponry, | ||||
|   Moves Like a Cat, Needs No Weapon, Never Says Die, Performs Feats of Strength, Rages | ||||
| 
 | ||||
| #### Noble Adept | ||||
| 
 | ||||
| #### Primal Guardian | ||||
| @ -89,11 +119,13 @@ and the like. | ||||
| Templars have broad discretion to enforce the laws of the city --- so long as they do not go against the will of the | ||||
| sorcerer-king or higher-ranking templars. Many wield power ruthlessly, and represent a powerful, wealthy social class. | ||||
| 
 | ||||
| * Type: Speaker flavored with magic, Adept | ||||
| * Foci: Channels Royal Might [as Channels Divine Blessings, themed for one's particular sorcerer-king/queen], Interprets the Law [templars are the law], Leads, Metes Out Justice | ||||
| * **Type:** Speaker flavored with magic, Adept | ||||
| * **Foci:** Channels Royal Might [as Channels Divine Blessings, themed for one's particular sorcerer-king/queen], Interprets the Law [templars are the law], Leads, Metes Out Justice | ||||
| 
 | ||||
| #### Veiled Alliance | ||||
| 
 | ||||
| * **Foci:** Masters Spells | ||||
| 
 | ||||
| #### Wasteland Nomad | ||||
| 
 | ||||
| #### Wilder | ||||
| @ -105,6 +137,19 @@ sorcerer-king or higher-ranking templars. Many wield power ruthlessly, and repre | ||||
| Final judgment on which characters, foci, and/or abilities are arcane is left to each individual table, but this list | ||||
| recommended list of arcane foci should be a good start: | ||||
| 
 | ||||
| * ... | ||||
| 
 | ||||
| #### Divine (Elemental) Casters | ||||
| 
 | ||||
| Clerics, druids, rangers, and the like cast divine spells by drawing upon the power of the elemental planes, having | ||||
| established a pact with a particular element or elemental spirit. | ||||
| 
 | ||||
| The following foci suggest an elemental component that could be explained as drawing upon the elements without defiling: | ||||
| 
 | ||||
| * Abides in Stone | ||||
| * Bears a Halo of Fire | ||||
| *  | ||||
| 
 | ||||
| ### Discouraged Foci | ||||
| 
 | ||||
| The following foci don't seem to make a ton of sense for the world of Athas. Include them only after careful | ||||
| @ -114,6 +159,7 @@ consideration: | ||||
| * Battles Robots [technology level too high] | ||||
| * Brandishes an Exotic Shield [special equipment] | ||||
| * Builds Robots [technology level too high] | ||||
| * Channels Divine Blessings [gods are distant] | ||||
| * Conducts Weird Science [technology level too high] | ||||
| * Crafts Unique Objects [special equipment] | ||||
| * Drives Like a Maniac [special equipment] | ||||
| @ -132,3 +178,5 @@ consideration: | ||||
| * Travels Through Time [too supers] | ||||
| * Wears Power Armor [special equipment] | ||||
| * Works the System [technology level too high] | ||||
| 
 | ||||
| ### Weapon Breaking | ||||
|  | ||||
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