diff --git a/pages/cypher/dark-sun/index.md b/pages/cypher/dark-sun/index.md index f770bf0..ecd3d11 100644 --- a/pages/cypher/dark-sun/index.md +++ b/pages/cypher/dark-sun/index.md @@ -41,14 +41,34 @@ provide the power level perceived necessary for starting player characters to su #### Dwarves +Short and sturdy as in other worlds, Athasian dwarves apply their traditional knowledge of stoneworking in trades across +Athas. Stats as in the *Cypher System Rulebook* (p.258). + #### Elves +Elves of Athas wander the dunes, nomadic herders and engaging in trade (potentially including thievery) with the +city-states. + +* **Agile:** +2 to your Speed Pool. +* **Skill:** You are specialized in tasks related to survival on Athas. +* **Skill:** You are trained in tasks related to stealth, and specialized in tasks related to stealth among + civilization. +* **Skill:** You are silver-tongued, and are trained in tasks related to negotiation, and specialized in tasks related + to negotiating trade or prices. +* **Fragile:** As you are exceptionally tall and light, you take 1 extra point of damage when you fail a Might defense + roll to avoid damage. + #### Half-elves #### Half-giants +Originally bred by the sorcerer-kings as powerful followers, half-giants may be mercenaries in the city-states, or +barbarian tribes in the wilds. Stats as in the *Cypher System Rulebook* (p.259). + #### Halflings +Hailing from the Forest Ridge, halflings are uncompromising defenders of all the land, and renowned for their savagery. + #### Humans #### Mul @@ -68,18 +88,28 @@ definitive, but note that these themes are described in greater detail in the *D #### Athasian Minstrel -Entertainers with an inside connection to the courts and social elite, minstres are as often as not assassins, spymasters, -and the like. +Entertainers with an inside connection to the courts and social elite, minstrels are as often as not assassins, +spymasters, and the like. They may also serve as weapons teachers and the like for Athasian nobility. -* Type: Speaker flavored with stealth, Explorer -* Foci: Entertains, Infiltrates, Murders +* **Type:** Speaker flavored with stealth, Explorer +* **Foci:** Entertains, Fights With Panache, Infiltrates, Murders, Operates Undercover #### Dune Trader +* **Type:** Speaker + #### Elemental Priest +* **Type:** Adept, Speaker flavored with magic +* **Foci:** Bears A Halo of Fire, Blazes With Radiance, Rides the Lightning, Speaks For the Land, Walks the Wild Woods, + Wears A Sheen of Ice + #### Gladiator +* **Type:** Warrior, Explorer flavored with combat +* **Foci:** Fights Dirty, Fights With Panache, Is Wanted By the Law, Looks For Trouble, Masters Defense, Masters Weaponry, + Moves Like a Cat, Needs No Weapon, Never Says Die, Performs Feats of Strength, Rages + #### Noble Adept #### Primal Guardian @@ -89,11 +119,13 @@ and the like. Templars have broad discretion to enforce the laws of the city --- so long as they do not go against the will of the sorcerer-king or higher-ranking templars. Many wield power ruthlessly, and represent a powerful, wealthy social class. -* Type: Speaker flavored with magic, Adept -* Foci: Channels Royal Might [as Channels Divine Blessings, themed for one's particular sorcerer-king/queen], Interprets the Law [templars are the law], Leads, Metes Out Justice +* **Type:** Speaker flavored with magic, Adept +* **Foci:** Channels Royal Might [as Channels Divine Blessings, themed for one's particular sorcerer-king/queen], Interprets the Law [templars are the law], Leads, Metes Out Justice #### Veiled Alliance +* **Foci:** Masters Spells + #### Wasteland Nomad #### Wilder @@ -105,6 +137,19 @@ sorcerer-king or higher-ranking templars. Many wield power ruthlessly, and repre Final judgment on which characters, foci, and/or abilities are arcane is left to each individual table, but this list recommended list of arcane foci should be a good start: +* ... + +#### Divine (Elemental) Casters + +Clerics, druids, rangers, and the like cast divine spells by drawing upon the power of the elemental planes, having +established a pact with a particular element or elemental spirit. + +The following foci suggest an elemental component that could be explained as drawing upon the elements without defiling: + +* Abides in Stone +* Bears a Halo of Fire +* + ### Discouraged Foci The following foci don't seem to make a ton of sense for the world of Athas. Include them only after careful @@ -114,6 +159,7 @@ consideration: * Battles Robots [technology level too high] * Brandishes an Exotic Shield [special equipment] * Builds Robots [technology level too high] +* Channels Divine Blessings [gods are distant] * Conducts Weird Science [technology level too high] * Crafts Unique Objects [special equipment] * Drives Like a Maniac [special equipment] @@ -132,3 +178,5 @@ consideration: * Travels Through Time [too supers] * Wears Power Armor [special equipment] * Works the System [technology level too high] + +### Weapon Breaking