update Adventuring! for Forgotten Realms and start chargen documentation
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							| @ -0,0 +1,158 @@ | ||||
| Title:          Adventuring! Character Creation | ||||
| Description:    Creating characters for the Adventuring! campaign. | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Adventuring! Character Creation | ||||
| 
 | ||||
| At their basic level, characters are defined as *NAME is a [adjective] [adjective] [noun] who [verbs]*. Adjectives are | ||||
| **descriptors**, and PCs get two; one general descriptor and one racial descriptor (or two general descriptors for | ||||
| humans). Nouns are **types**, similar to character classes, and verbs are **foci**. | ||||
| 
 | ||||
| Chapter 4 of the *Cypher System Rulebook* details character creation, with description of the mechanical elements, and a | ||||
| small sidebar summarizing the steps to take to create a character. The majority of this information is covered in the | ||||
| [Cypher System Reference Document (SRD)](https://callmepartario.github.io/og-csrd/), though the core rulebook presents | ||||
| it in a bit more descriptive fashion. | ||||
| 
 | ||||
| We are also utilizing the following optional rules, noted here since they affect character creation and advancement: | ||||
| 
 | ||||
| * [Spellcasting](https://callmepartario.github.io/og-csrd/#optional-rule-spellcasting) | ||||
| * [Two Descriptors](https://callmepartario.github.io/og-csrd/#variant-rule-two-descriptors) | ||||
| 
 | ||||
| ## Sources | ||||
| 
 | ||||
| The majority of the options below are found, and best described, in the *Cypher System Rulebook*, with an open gaming | ||||
| version available via the Cypher SRD. Most others come from *Godforsaken*, also available at the SRD, and *Path of the | ||||
| Planebreaker* and *Planar Character Options*, referenced (but not described) at the SRD link, also from Monte Cook | ||||
| Games, may also be of interest. Anything homebrew we will write up and include here. | ||||
| 
 | ||||
| I skipped listing a lot of the core content, because there's no point in repeating that everything in the core book/SRD | ||||
| are fair game --- the exception to this are the foci, which are tailored below. | ||||
| 
 | ||||
| ## Types, or ideas therein | ||||
| 
 | ||||
| The four [types (SRD)](https://callmepartario.github.io/og-csrd/#chapter-5-type) are all relevant to the game. [Fantasy | ||||
| Character Options (SRD)](https://callmepartario.github.io/og-csrd/#fantasy-character-options), from *Godforsaken*, has | ||||
| suggestions on how to build all of the classic classes via the type system. For example, a barbarian would likely be a | ||||
| Warrior that takes the Rages ability, but a bard might easily be an Explorer or a Speaker, depending on the concept and | ||||
| desired abilities. | ||||
| 
 | ||||
| [Flavors (SRD)](https://callmepartario.github.io/og-csrd/#chapter-6-flavor) are not dissimilar to the idea of | ||||
| subclassing. A spellblade may be a Warrior with the Magic flavor, for example. | ||||
| 
 | ||||
| *Godforsaken* has the best guidance here, though plenty of ideas are presented in the core book/SRD. Ask bss if you have | ||||
| questions, especially if you feel there is a concept or specific implementation that doesn't fit within the out of the | ||||
| box system, since it is fairly flexible. | ||||
| 
 | ||||
| ## Descriptors | ||||
| 
 | ||||
| Descriptors are the adjectives for the character, describing how the character goes about their business. All of the | ||||
| [Descriptors (SRD)](https://callmepartario.github.io/og-csrd/#chapter-7-descriptor) in the core book are fair game, as | ||||
| are the [Fantasy Species Descriptors | ||||
| (SRD)](https://callmepartario.github.io/og-csrd/#choose-descriptors-fantasy-species), originally from *Godforsaken* and | ||||
| the fantasy setting section of the core book. | ||||
| 
 | ||||
| Adventuring! uses the "Two Descriptors" variant rule as described under [Species as | ||||
| Descriptor](https://callmepartario.github.io/og-csrd/#species-as-descriptor). | ||||
| 
 | ||||
| ### Faerûnian Races | ||||
| 
 | ||||
| The *Forgotten Realms Campaign Setting (3e)* presents a number of racial options for D&D characters. For a character | ||||
| that hews a bit closer to the Forgotten Realms line, you can apply these conversions: | ||||
| 
 | ||||
| * **Humans:** take two non-species descriptors. | ||||
| * **Dwarves:** | ||||
|     * **Gold:** as the Cypher dwarf, except as follows: | ||||
|         * **Skill:** Gold dwarves receive training against the bizarre creatures of the Underdark. Replace the practice | ||||
|           in axes and skill in shaping and mining stone with a skill against abberations; tasks involving | ||||
|           opposing or attacking abberations are eased one step. | ||||
|     * **Gray:** as the Cypher dwarf, except as follows: | ||||
|         * **Inability:** You have difficulty relating to other species due to your withdrawn and guarded nature. Any | ||||
|           task involving social interaction with them is hindered. | ||||
|         * **Inability:** Generations in the Underdark have saddled you with light sensitivity. Tasks involving seeing in | ||||
|           bright sunlight are hindered. | ||||
|         * **Darkvision:** You can see in the dark up to 120 feet. | ||||
|         * **Skill:** The Underdark has led your people to stealth. Tasks involving stealth are eased one step. | ||||
|     * **Shield:** as the Cypher dwarf. | ||||
| * **Elves:** | ||||
|     * **Drow:** as the Cypher elf, except as follows: | ||||
|         * **Weapons:** replace the practice in a bow, and starting equipment, with that of a rapier or shortsword. | ||||
|         * **Stealth:** the specialization in stealth tasks applies to cave areas rather than natural woodland. | ||||
|         * **Inability:** Generations in the Underdark have saddled you with light sensitivity. Tasks involving seeing in | ||||
|           bright sunlight are hindered. | ||||
|         * **Darkvision:** You can see in the dark up to 120 feet. | ||||
|     * **Moon:** as the Cypher elf. | ||||
|     * **Sun:** as the Cypher elf, except as follows: | ||||
|         * **Studious:** apply the +2 bonus to your Intellect Pool instead of your Speed Pool. | ||||
|     * **Wild:** as the Cypher elf. | ||||
|     * **Wood:** as the Cypher elf. | ||||
| * **Gnomes:** | ||||
|     * **Deep:** as the Cypher gnome, except as follows: | ||||
|         * **Inability:** svirfneblin are suspicious to a fault. Tasks involving positive or pleasant social interaction | ||||
|           are hindered. | ||||
|         * **Darkvision:** You can see in the dark up to 120 feet. | ||||
|     * **Rock:** as the Cypher gnome. | ||||
| * **Half-elves:** take two non-species descriptors as per human, providing yourself with some elven features. | ||||
| * **Half-orcs:** as the Cypher half-giant, except as follows: | ||||
|     * **Tough:** the bonus to your Might Pool is +2, not +4. | ||||
|     * **Not Too Large:** you do not suffer the hindrance to initiative, stealth, or fine manipulation. | ||||
| * **Halflings:** | ||||
|     * **Ghostwise:** as the Cypher halfling, except as follows: | ||||
|         * **Speak Without Sound:** you can communicate telepathically with any one creature within 20 feet, as long as | ||||
|           they share a common language. | ||||
|         * **Not As Lucky:** you do not receive the +3 advantage when spending 1 XP to reroll. | ||||
|     * **Lightfoot:** as the Cypher halfling. | ||||
|     * **Strongheart:** as the Cypher halfling, except as follows: | ||||
|         * **Small Yet Strong:** you are still small, but do not suffer the hindrance to Might-based tasks. | ||||
|         * **Not As Lucky:** you do not receive the +3 advantage when spending 1 XP to reroll. | ||||
| * **Planetouched:** | ||||
|     * **Aasimar:** as the Cypher helborn, except as follows: | ||||
|         * **Of the Heavens:** replace the underworld, evil, etc. themes with that of a celestial. | ||||
|         * **Not Tainted:** You are not trained in tasks related to the lore of the underworld. | ||||
|         * **Of A Safer Plane:** You do not have +2 to Armor against damage from fire. | ||||
|         * **Not Innerly Evil:** You do not suffer from the chance of losing control. | ||||
|         * **Trustworthy:** Your celestial nature makes people trust you. Replace the hindrance to tasks to persuade or | ||||
|           deceive with training in doing so. | ||||
|     * **Genasi:** as the Cypher helborn, except as follows: | ||||
|         * **Of an Element:** replace the underworld, evil, etc. themes with that of your element. | ||||
|         * **Forces of Nature:** replace the +2 to your Intellect Pool with a +2 to your Might Pool for fire or earth, or | ||||
|           Speed Pool for air or water genasi. | ||||
|         * **Not Tainted:** You are not trained in tasks related to the lore of the underworld. | ||||
|         * **Elementally Resistant:** replace the +2 to Armor against damage from fire with that of your element. | ||||
|         * **Nature's Fury:** as **Inner Evil**, but it is more accidental than inherent evil; you do not suffer the -1 | ||||
|           penalty to all rolls following the fury. | ||||
|     * **Tiefling:** as the Cypher helborn. | ||||
| 
 | ||||
| ## Foci | ||||
| 
 | ||||
| Foci are the possible verb-phrases that describe what the character does and is good at, beyond the basics from their | ||||
| type. Most but not all foci in the core book are suitable for the campaign. The following is a mostly-vetted list of | ||||
| core and *Godforsaken* foci (others are negotiable): | ||||
| 
 | ||||
| * *Core:* Abides in Stone; Bears A Halo of Fire; Blazes With Radiance; Builds Robots; Channels Divine Blessings; | ||||
|   Commands Mental Powers; Consorts With the Dead; Controls Beasts; Crafts Illusions; Crafts Unique Objects; Defends the | ||||
|   Gate; Defends the Weak; Descends From Nobility; Entertains; Exists In Two Places At Once; Exists Partially Out Of | ||||
|   Phase; Explores Dark Places; Fights Dirty; Fights With Panache; Focuses Mind Over Matter; Howls At The Moon; Hunts; | ||||
|   Infiltrates; Keeps A Magic Ally; Leads; Lives in the Wilderness; Looks For Trouble; Masters Defense; Masters Spells; | ||||
|   Masters the Swarm; Masters Weaponry; Moves Like a Cat; Murders; Needs No Weapon; Never Says Die; Performs Feats of | ||||
|   Strength; Rages; Rides the Lightning; Sees Beyond; Sailed Beneath the Jolly Roger; Scavenges; Sees Beyond; Separates | ||||
|   Mind From Body; Shepherds the Community; Shepherds Spirits; Slays Monsters; Speaks For the Land; Stands Like a | ||||
|   Bastion; Throws With Deadly Accuracy; Thunders; Travels Through Time; Was Foretold; Wears A Sheen of Ice; Wields Two | ||||
|   Weapons At Once; Works Miracles; Works the Back Alleys | ||||
| * *Godforsaken:* Takes Animal Shape; Uses Wild Magic; Walks the Wild Woods; Wields an Enchanted Weapon | ||||
| 
 | ||||
| These Foci and more can be found at [Focus (SRD)](https://callmepartario.github.io/og-csrd/#chapter-8-focus). | ||||
| 
 | ||||
| For the Forgotten Realms feel, I recommend simply reading the descriptions of the classes and prestige classes in the | ||||
| *Forgotten Realms Campaign Setting (3e)* and applying their flavor thematically. Again, the core classes can generally | ||||
| be satisfied by [Fantasy Character Options (SRD)](https://callmepartario.github.io/og-csrd/#fantasy-character-options). | ||||
| Some of the Forgotten Realms prestige classes are tied to setting lore and may be interesting to emulate, but don't need | ||||
| any specific conversion beyond selecting appropriate abilities and potentially utilizing the optional spellcasting rule. | ||||
| 
 | ||||
| ## Abilities | ||||
| 
 | ||||
| Types and foci give access to abilities, depending on the character's tier (level, basically). There's no point in | ||||
| listing them all, if your choices grant access to the ability, it's in. | ||||
							
								
								
									
										
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| @ -3,21 +3,28 @@ Description:    Adventuring, in the Cypher System! | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook Games, | ||||
|                 LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br />Adventuring! is unofficial Fan Content | ||||
|                 permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used | ||||
|                 are property of Wizards of the Coast. ©Wizards of the Coast LLC. | ||||
| 
 | ||||
| # Adventuring! | ||||
| 
 | ||||
| Adventuring! is a fantasy campaign run in Yacsra (yet another campaign setting roughly assembled). More information on | ||||
| the setting is being organized [here](/yacsra/). | ||||
| Adventuring! is a fantasy campaign run in the Forgotten Realms, circa 1372 DR. It is currently being reorganized as a | ||||
| play-by-chat game. Information about the previous attempt, which stopped before it could get momentum, is kept | ||||
| [here](previous). | ||||
| 
 | ||||
| |> [](faerun-dragon-coast-001.jpg) | ||||
| |: The current campaign location, an area of the Dragon Coast. | ||||
| {: .right } | ||||
| 
 | ||||
| 
 | ||||
| ## Characters | ||||
| 
 | ||||
| * [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly. | ||||
| * [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead. | ||||
| * [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings. | ||||
| * [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic. | ||||
| * [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?. | ||||
| * ... | ||||
| 
 | ||||
| Players are welcome to create a character for the game and rotate in and out as time allows. See [Character | ||||
| Creation](character-creation) for information on making Cypher System characters suitable for the campaign. | ||||
| 
 | ||||
| ## Resources, Notes, etc. | ||||
| 
 | ||||
| @ -36,66 +43,6 @@ built as percentile tables, so you can roll d20 + d100 for both together). | ||||
| Most instances work in the game and could be represented as at least one kind of physical item, or roll on the cypher | ||||
| form table in *Godforsaken* (which would be a combined roll of d20 + d100 + d100). | ||||
| 
 | ||||
| ## Character Creation | ||||
| ### Map of Faerûn | ||||
| 
 | ||||
| At their basic level, characters are defined as *NAME is a [adjective] [adjective] [noun] who [verbs]*. Adjectives are | ||||
| **descriptors**, and PCs get two; one general descriptor and one racial descriptor (or two general descriptors for | ||||
| humans). Nouns are **types**, similar to character classes, and verbs are **foci**. | ||||
| 
 | ||||
| Chapter 4 of the *Cypher System Rulebook* details character creation, with description of the mechanical elements, and a | ||||
| small sidebar summarizing the steps to take to create a character. | ||||
| 
 | ||||
| ### Sources | ||||
| 
 | ||||
| The majority of the options below are found, and best described, in the *Cypher System Rulebook*, with an open gaming | ||||
| version available via the [Cypher SRD](https://screwtapello.gitlab.io/cypher-system-reference/). Most others come from | ||||
| *Godforsaken*, which will eventually be added to the Cypher SRD. Anything homebrew we'll write up and link to here. | ||||
| 
 | ||||
| I skipped listing a lot of the core content, because there's no point in repeating that everything in the core book/SRD | ||||
| are fair game --- the exception to this are the foci, which are tailored below. | ||||
| 
 | ||||
| ### Types, or ideas therein | ||||
| 
 | ||||
| The four [types (SRD)](https://screwtapello.gitlab.io/cypher-system-reference/type.html) are all relevant to the game | ||||
| (note: the SRD is currently missing some Warrior tables). That resource, and additional information in *Godforsaken*, | ||||
| have suggestions on how to build all of the classic classes via the type system. For example, a barbarian would likely | ||||
| be a Warrior that takes the Rages ability, but a bard might easily be an Explorer or a Speaker, depending on the concept | ||||
| and desired abilities. | ||||
| 
 | ||||
| [Flavors (SRD)](https://screwtapello.gitlab.io/cypher-system-reference/flavor.html) are not dissimilar to the idea of | ||||
| subclassing. A spellblade may be a Warrior with the Magic flavor, for example. | ||||
| 
 | ||||
| *Godforsaken* has the best guidance here, though plenty of ideas are presented in the core book/SRD. | ||||
| 
 | ||||
| ### Descriptors | ||||
| 
 | ||||
| Descriptors are the adjectives for the character, describing how the character goes about their business. All of the | ||||
| [Descriptors (SRD)](https://screwtapello.gitlab.io/cypher-system-reference/descriptor.html) in the core book are fair | ||||
| game, generally speaking, as are the [Fantasy Species Descriptors | ||||
| (SRD)](https://screwtapello.gitlab.io/cypher-system-reference/fantasy.html). *Godforsaken* also has a couple more, plus | ||||
| whatever we might homebrew: | ||||
| 
 | ||||
| * *Godforsaken:* Catfolk; Dragonfolk; Gnome; Halfling; Lizardfolk | ||||
| 
 | ||||
| ### Foci | ||||
| 
 | ||||
| Foci are the possible verb-phrases that describe what the character does and is good at, beyond the basics from their | ||||
| type. Most but not all foci in the core book are suitable for the campaign. The following is a mostly-vetted list of | ||||
| core and *Godforsaken* foci (others are negotiable): | ||||
| 
 | ||||
| * *Core:* Abides in Stone; Bears A Halo of Fire; Blazes With Radiance; Builds Robots; Channels Divine Blessings; | ||||
|   Commands Mental Powers; Consorts With the Dead; Controls Beasts; Crafts Illusions; Crafts Unique Objects; Defends the | ||||
|   Gate; Defends the Weak; Descends From Nobility; Entertains; Exists In Two Places At Once; Exists Partially Out Of | ||||
|   Phase; Explores Dark Places; Fights Dirty; Fights With Panache; Focuses Mind Over Matter; Howls At The Moon; Hunts; | ||||
|   Infiltrates; Keeps A Magic Ally; Leads; Lives in the Wilderness; Looks For Trouble; Masters Defense; Masters Spells; | ||||
|   Masters the Swarm; Masters Weaponry; Moves Like a Cat; Murders; Needs No Weapon; Never Says Die; Performs Feats of | ||||
|   Strength; Rages; Rides the Lightning; Sees Beyond; Sailed Beneath the Jolly Roger; Scavenges; Sees Beyond; Separates | ||||
|   Mind From Body; Shepherds the Community; Shepherds Spirits; Slays Monsters; Speaks For the Land; Stands Like a | ||||
|   Bastion; Throws With Deadly Accuracy; Thunders; Travels Through Time; Was Foretold; Wears A Sheen of Ice; Wields Two | ||||
|   Weapons At Once; Works Miracles; Works the Back Alleys | ||||
| * *Godforsaken:* Takes Animal Shape; Uses Wild Magic; Walks the Wild Woods; Wields an Enchanted Weapon | ||||
| 
 | ||||
| ### Abilities | ||||
| 
 | ||||
| Types and foci give access to abilities, depending on the character's tier (level, basically). There's no point in | ||||
| listing them all, if your choices grant access to the ability, it's in. | ||||
| You can view the whole map of Faerûn [here](faerun-map.jpg). | ||||
|  | ||||
							
								
								
									
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							| @ -0,0 +1,20 @@ | ||||
| Title:          Adventuring! (Previously) | ||||
| Description:    Adventuring, in the Cypher System! | ||||
| Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||
|                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||
|                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||
|                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||
|                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||
| 
 | ||||
| # Adventuring! (Previously) | ||||
| 
 | ||||
| Before Adventuring! was a play-by-chat game, it was attempted to be a port of the 13th Age game. Some old information | ||||
| lives on here. | ||||
| 
 | ||||
| ## Characters | ||||
| 
 | ||||
| * [Barney](barney) is a doomed tough abomination [warrior] who does not tread lightly. | ||||
| * [Raistlin Majere-Diamondson](raistlin) is a ? elf sorcerer [adept] who consorts with the dead. | ||||
| * [Ramaria](ramaria) is an inquisitive fungoid cleric [speaker] who channels divine blessings. | ||||
| * [Sandy Gnorman "Gnorm" Diamondson](gnorm) is a chaotic gnome mage [adept] who uses wild magic. | ||||
| * [Ureiden Bremini](ureiden) is a ? halfling barbarian [warrior] who ?. | ||||
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