spruce up the 13th Age index and legal page a bit

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2026-02-18 16:37:52 -06:00
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Title: 13th Age ---
Description: Organized content, campaign notes, and so on for the 13th Age roleplaying game.
Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a> Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
---
# 13th Age # 13th Age
This page, and the pages under it, collect a variety of campaign notes, characters, other mechanical bits, and whatever This page, and the pages under it, collect a variety of campaign notes, characters, other mechanical bits, and whatever
else I end up dropping here for usage by me and my players, but if any of this is of interest to you as a random else I end up dropping here for the 13th Age Second Edition games played by me (bss) and my players, and made
passerby, feel free to use it. ~bss available for others to use.
*Note:* I've been a fan of 13th Age since before it was released, practically, but this recent section of the site is
focused on 2e.
## Character Creation ## Character Creation
For general aids in creating characters, see this section, and of course follow the Creating Characters (HH: 23) For general aids in creating characters follow the Creating Characters chapter starting on page 23 of the *Heroes'
chapter. Handbook* and see this section for further notes. Campaigns may have more specific instructions (inclusive or exclusive
of content), but generally speaking, my games allow all published classes, kin, class options, items, and so on
Campaigns may have more specific instructions (inclusive or exclusive of content), but generally speaking, my games presented in or mentioned in the core books of *13th Age Second Edition* and *13 True Ways*, including stuff in Appendix
allow all published classes, kin, class options, items, and so on presented in or mentioned in the core books of *13th A. A good list to use is:
Age Second Edition* and *13 True Ways*, including stuff in Appendix A. A good list to use is:
* *13th Age Second Edition: Heroes' Handbook* * *13th Age Second Edition: Heroes' Handbook*
* *13 True Ways* * *13 True Ways*
@@ -34,31 +30,32 @@ presented to me, and it'll likely be approved.
This usually doesn't matter for character creation, but I'll pull from all of Pelgrane Press's publications for This usually doesn't matter for character creation, but I'll pull from all of Pelgrane Press's publications for
monsters, items, artifacts, and so on. All of this "primary content" is pretty much assumed to be good. monsters, items, artifacts, and so on. All of this "primary content" is pretty much assumed to be good.
### Classes ### Classes, Kin, and Ability Scores
Nothing of note here, really; official classes are in, other homebrew might be, but classes are the most complicated, so Nothing of note here, really; official classes are automatically allowed, other homebrew might be; classes are the most
they will be the most work to review. But, in the end, just ask --- and also do so if you want general advice, or if the complicated, so they will be the most work to review. But, in the end, just ask --- and also do so if you want general
book says you should talk to your GM first. advice, or if the book says you should talk to your GM first. Ditto for kin, but it's easier to homebrew (and review) a
kin idea than a class idea.
### Kin For ability scores, the standard arrays (HH: 24) are great, but I'm good with the options in Appendix A (HH: 316) as
well; "roll four" seems especially fun if what you want is a mix of competency and chaos.
Ditto, but it's easier to homebrew (and review) a kin idea than a class idea.
### One Unique Things ### One Unique Things
There's a lot of good advice in the Unique Heroes (HH: 201) chapter, follow it to come up with a *unique* that you can There's a lot of good advice in the Unique Heroes (HH: 201) chapter, follow it to come up with a *unique* that you can
really work with throughout the game. really work with throughout the game. I do not mind if you choose to play for a bit before landing on a *unique*. I'd
rather have something you're jazzed about than something you came up with just to have the box filled in before the
first session.
### Ability Scores ### Icons
The standard arrays (HH: 24) are great, but I'm good with the options in Appendix A (HH: 316) as well; "roll four" seems The campaign page you are coming from will describe the icons and if they differ from those in the core book at all.
especially fun if what you want is a mix of competency and chaos.
### Everything Else ### Everything Else
Follow the book and ask questions, basically! Follow the book and ask questions, basically!
## House Rules ## House Rules and Content
I don't consider myself much of a game designer, but nonetheless I have added I don't consider myself much of a game designer, but nonetheless I have added
some house rules and items and so on to the game. I will try to catalog them here, just in the some house rules and items and so on to the game. I will try to catalog them here, just in the

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# 13th Age Content Legal Notice # 13th Age Content Legal Notice
All pages under the <code>/13th-age/</code> directory of this website utilize the *13th Age* Archmage Engine to Pages on this website linking to this legal notice utilize the *13th Age* Archmage Engine to
chronicle various campaigns run by Brian S. Stephan and his gaming groups. The *13th Age* Archmage Engine, and all stat chronicle various campaigns run by Brian S. Stephan and his gaming groups. The *13th Age* Archmage Engine, and all stat
blocks, rules, and mechanics provided under this directory, are licensed under the Open Game License version 1.0a, fully blocks, rules, and mechanics provided under this directory, are licensed under the Open Game License version 1.0a, fully
described below. described below.
@@ -12,8 +12,9 @@ These pages may also utilize the 13th Age Community Use Policy, as follows:
> *This website uses trademarks and/or copyrights owned by Fire > *This website uses trademarks and/or copyrights owned by Fire
> Opal Media, which are used under the Fire Opal Media, 13th Age Community Use Policy. We are > Opal Media, which are used under the Fire Opal Media, 13th Age Community Use Policy. We are
> expressly prohibited from charging you to use or access this content. This website is not > expressly prohibited from charging you to use or access this content. This website is not
> published, endorsed, or specifically approved by Fire Opal Media. > published, endorsed, or specifically approved by Fire Opal Media.*
> For more information about Fire Opal Medias 13th Age Community Use Policy, please visit >
> *For more information about Fire Opal Medias 13th Age Community Use Policy, please visit
> www.fireopalmedia.com/communityuse. For more information about Fire Opal Media and 13th Age > www.fireopalmedia.com/communityuse. For more information about Fire Opal Media and 13th Age
> products, please visit www.fireopalmedia.com and www.pelgranepress.com.* > products, please visit www.fireopalmedia.com and www.pelgranepress.com.*
@@ -31,8 +32,9 @@ Content are not included in this declaration.)
## Open Content ## Open Content
Except for material designated as Product Identity (see above), the game mechanics of this Except for material designated as Product Identity (see above and as defined in the Open Game License
website directory are Open Game Content, as defined in the Open Game License version 1.0a Section 1(e)), the game mechanics within the pages
linking to this legal notice are Open Game Content, as defined in the Open Game License
version 1.0a Section 1(d). No portion of this work other than the material designated as Open version 1.0a Section 1(d). No portion of this work other than the material designated as Open
Game Content may be reproduced in any form without written permission. Game Content may be reproduced in any form without written permission.