diff --git a/pages/13th-age/index.md b/pages/13th-age/index.md index 1b62895..342219d 100644 --- a/pages/13th-age/index.md +++ b/pages/13th-age/index.md @@ -1,24 +1,20 @@ -Title: 13th Age -Description: Organized content, campaign notes, and so on for the 13th Age roleplaying game. +--- Footer: This content is available under the OGL v1.0a and the 13th Age Community Use Policy. +--- # 13th Age This page, and the pages under it, collect a variety of campaign notes, characters, other mechanical bits, and whatever -else I end up dropping here for usage by me and my players, but if any of this is of interest to you as a random -passerby, feel free to use it. ~bss - -*Note:* I've been a fan of 13th Age since before it was released, practically, but this recent section of the site is -focused on 2e. +else I end up dropping here for the 13th Age Second Edition games played by me (bss) and my players, and made +available for others to use. ## Character Creation -For general aids in creating characters, see this section, and of course follow the Creating Characters (HH: 23) -chapter. - -Campaigns may have more specific instructions (inclusive or exclusive of content), but generally speaking, my games -allow all published classes, kin, class options, items, and so on presented in or mentioned in the core books of *13th -Age Second Edition* and *13 True Ways*, including stuff in Appendix A. A good list to use is: +For general aids in creating characters follow the Creating Characters chapter starting on page 23 of the *Heroes' +Handbook* and see this section for further notes. Campaigns may have more specific instructions (inclusive or exclusive +of content), but generally speaking, my games allow all published classes, kin, class options, items, and so on +presented in or mentioned in the core books of *13th Age Second Edition* and *13 True Ways*, including stuff in Appendix +A. A good list to use is: * *13th Age Second Edition: Heroes' Handbook* * *13 True Ways* @@ -34,31 +30,32 @@ presented to me, and it'll likely be approved. This usually doesn't matter for character creation, but I'll pull from all of Pelgrane Press's publications for monsters, items, artifacts, and so on. All of this "primary content" is pretty much assumed to be good. -### Classes +### Classes, Kin, and Ability Scores -Nothing of note here, really; official classes are in, other homebrew might be, but classes are the most complicated, so -they will be the most work to review. But, in the end, just ask --- and also do so if you want general advice, or if the -book says you should talk to your GM first. +Nothing of note here, really; official classes are automatically allowed, other homebrew might be; classes are the most +complicated, so they will be the most work to review. But, in the end, just ask --- and also do so if you want general +advice, or if the book says you should talk to your GM first. Ditto for kin, but it's easier to homebrew (and review) a +kin idea than a class idea. -### Kin - -Ditto, but it's easier to homebrew (and review) a kin idea than a class idea. +For ability scores, the standard arrays (HH: 24) are great, but I'm good with the options in Appendix A (HH: 316) as +well; "roll four" seems especially fun if what you want is a mix of competency and chaos. ### One Unique Things There's a lot of good advice in the Unique Heroes (HH: 201) chapter, follow it to come up with a *unique* that you can -really work with throughout the game. +really work with throughout the game. I do not mind if you choose to play for a bit before landing on a *unique*. I'd +rather have something you're jazzed about than something you came up with just to have the box filled in before the +first session. -### Ability Scores +### Icons -The standard arrays (HH: 24) are great, but I'm good with the options in Appendix A (HH: 316) as well; "roll four" seems -especially fun if what you want is a mix of competency and chaos. +The campaign page you are coming from will describe the icons and if they differ from those in the core book at all. ### Everything Else Follow the book and ask questions, basically! -## House Rules +## House Rules and Content I don't consider myself much of a game designer, but nonetheless I have added some house rules and items and so on to the game. I will try to catalog them here, just in the diff --git a/pages/13th-age/legal.md b/pages/13th-age/legal.md index 992f3d4..75aeeab 100644 --- a/pages/13th-age/legal.md +++ b/pages/13th-age/legal.md @@ -2,7 +2,7 @@ Title: 13th Age Content Legal Notice # 13th Age Content Legal Notice -All pages under the /13th-age/ directory of this website utilize the *13th Age* Archmage Engine to +Pages on this website linking to this legal notice utilize the *13th Age* Archmage Engine to chronicle various campaigns run by Brian S. Stephan and his gaming groups. The *13th Age* Archmage Engine, and all stat blocks, rules, and mechanics provided under this directory, are licensed under the Open Game License version 1.0a, fully described below. @@ -12,8 +12,9 @@ These pages may also utilize the 13th Age Community Use Policy, as follows: > *This website uses trademarks and/or copyrights owned by Fire > Opal Media, which are used under the Fire Opal Media, 13th Age Community Use Policy. We are > expressly prohibited from charging you to use or access this content. This website is not -> published, endorsed, or specifically approved by Fire Opal Media. -> For more information about Fire Opal Media’s 13th Age Community Use Policy, please visit +> published, endorsed, or specifically approved by Fire Opal Media.* +> +> *For more information about Fire Opal Media’s 13th Age Community Use Policy, please visit > www.fireopalmedia.com/communityuse. For more information about Fire Opal Media and 13th Age > products, please visit www.fireopalmedia.com and www.pelgranepress.com.* @@ -31,8 +32,9 @@ Content are not included in this declaration.) ## Open Content -Except for material designated as Product Identity (see above), the game mechanics of this -website directory are Open Game Content, as defined in the Open Game License +Except for material designated as Product Identity (see above and as defined in the Open Game License +version 1.0a Section 1(e)), the game mechanics within the pages +linking to this legal notice are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.