spruce up the 13th Age index and legal page a bit

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2026-02-18 16:37:52 -06:00
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Title: 13th Age
Description: Organized content, campaign notes, and so on for the 13th Age roleplaying game.
---
Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
---
# 13th Age
This page, and the pages under it, collect a variety of campaign notes, characters, other mechanical bits, and whatever
else I end up dropping here for usage by me and my players, but if any of this is of interest to you as a random
passerby, feel free to use it. ~bss
*Note:* I've been a fan of 13th Age since before it was released, practically, but this recent section of the site is
focused on 2e.
else I end up dropping here for the 13th Age Second Edition games played by me (bss) and my players, and made
available for others to use.
## Character Creation
For general aids in creating characters, see this section, and of course follow the Creating Characters (HH: 23)
chapter.
Campaigns may have more specific instructions (inclusive or exclusive of content), but generally speaking, my games
allow all published classes, kin, class options, items, and so on presented in or mentioned in the core books of *13th
Age Second Edition* and *13 True Ways*, including stuff in Appendix A. A good list to use is:
For general aids in creating characters follow the Creating Characters chapter starting on page 23 of the *Heroes'
Handbook* and see this section for further notes. Campaigns may have more specific instructions (inclusive or exclusive
of content), but generally speaking, my games allow all published classes, kin, class options, items, and so on
presented in or mentioned in the core books of *13th Age Second Edition* and *13 True Ways*, including stuff in Appendix
A. A good list to use is:
* *13th Age Second Edition: Heroes' Handbook*
* *13 True Ways*
@@ -34,31 +30,32 @@ presented to me, and it'll likely be approved.
This usually doesn't matter for character creation, but I'll pull from all of Pelgrane Press's publications for
monsters, items, artifacts, and so on. All of this "primary content" is pretty much assumed to be good.
### Classes
### Classes, Kin, and Ability Scores
Nothing of note here, really; official classes are in, other homebrew might be, but classes are the most complicated, so
they will be the most work to review. But, in the end, just ask --- and also do so if you want general advice, or if the
book says you should talk to your GM first.
Nothing of note here, really; official classes are automatically allowed, other homebrew might be; classes are the most
complicated, so they will be the most work to review. But, in the end, just ask --- and also do so if you want general
advice, or if the book says you should talk to your GM first. Ditto for kin, but it's easier to homebrew (and review) a
kin idea than a class idea.
### Kin
Ditto, but it's easier to homebrew (and review) a kin idea than a class idea.
For ability scores, the standard arrays (HH: 24) are great, but I'm good with the options in Appendix A (HH: 316) as
well; "roll four" seems especially fun if what you want is a mix of competency and chaos.
### One Unique Things
There's a lot of good advice in the Unique Heroes (HH: 201) chapter, follow it to come up with a *unique* that you can
really work with throughout the game.
really work with throughout the game. I do not mind if you choose to play for a bit before landing on a *unique*. I'd
rather have something you're jazzed about than something you came up with just to have the box filled in before the
first session.
### Ability Scores
### Icons
The standard arrays (HH: 24) are great, but I'm good with the options in Appendix A (HH: 316) as well; "roll four" seems
especially fun if what you want is a mix of competency and chaos.
The campaign page you are coming from will describe the icons and if they differ from those in the core book at all.
### Everything Else
Follow the book and ask questions, basically!
## House Rules
## House Rules and Content
I don't consider myself much of a game designer, but nonetheless I have added
some house rules and items and so on to the game. I will try to catalog them here, just in the