spruce up the 13th Age index and legal page a bit
This commit is contained in:
@@ -1,24 +1,20 @@
|
||||
Title: 13th Age
|
||||
Description: Organized content, campaign notes, and so on for the 13th Age roleplaying game.
|
||||
---
|
||||
Footer: <a href="/13th-age/legal">This content is available under the OGL v1.0a and the 13th Age Community Use Policy.</a>
|
||||
---
|
||||
|
||||
# 13th Age
|
||||
|
||||
This page, and the pages under it, collect a variety of campaign notes, characters, other mechanical bits, and whatever
|
||||
else I end up dropping here for usage by me and my players, but if any of this is of interest to you as a random
|
||||
passerby, feel free to use it. ~bss
|
||||
|
||||
*Note:* I've been a fan of 13th Age since before it was released, practically, but this recent section of the site is
|
||||
focused on 2e.
|
||||
else I end up dropping here for the 13th Age Second Edition games played by me (bss) and my players, and made
|
||||
available for others to use.
|
||||
|
||||
## Character Creation
|
||||
|
||||
For general aids in creating characters, see this section, and of course follow the Creating Characters (HH: 23)
|
||||
chapter.
|
||||
|
||||
Campaigns may have more specific instructions (inclusive or exclusive of content), but generally speaking, my games
|
||||
allow all published classes, kin, class options, items, and so on presented in or mentioned in the core books of *13th
|
||||
Age Second Edition* and *13 True Ways*, including stuff in Appendix A. A good list to use is:
|
||||
For general aids in creating characters follow the Creating Characters chapter starting on page 23 of the *Heroes'
|
||||
Handbook* and see this section for further notes. Campaigns may have more specific instructions (inclusive or exclusive
|
||||
of content), but generally speaking, my games allow all published classes, kin, class options, items, and so on
|
||||
presented in or mentioned in the core books of *13th Age Second Edition* and *13 True Ways*, including stuff in Appendix
|
||||
A. A good list to use is:
|
||||
|
||||
* *13th Age Second Edition: Heroes' Handbook*
|
||||
* *13 True Ways*
|
||||
@@ -34,31 +30,32 @@ presented to me, and it'll likely be approved.
|
||||
This usually doesn't matter for character creation, but I'll pull from all of Pelgrane Press's publications for
|
||||
monsters, items, artifacts, and so on. All of this "primary content" is pretty much assumed to be good.
|
||||
|
||||
### Classes
|
||||
### Classes, Kin, and Ability Scores
|
||||
|
||||
Nothing of note here, really; official classes are in, other homebrew might be, but classes are the most complicated, so
|
||||
they will be the most work to review. But, in the end, just ask --- and also do so if you want general advice, or if the
|
||||
book says you should talk to your GM first.
|
||||
Nothing of note here, really; official classes are automatically allowed, other homebrew might be; classes are the most
|
||||
complicated, so they will be the most work to review. But, in the end, just ask --- and also do so if you want general
|
||||
advice, or if the book says you should talk to your GM first. Ditto for kin, but it's easier to homebrew (and review) a
|
||||
kin idea than a class idea.
|
||||
|
||||
### Kin
|
||||
|
||||
Ditto, but it's easier to homebrew (and review) a kin idea than a class idea.
|
||||
For ability scores, the standard arrays (HH: 24) are great, but I'm good with the options in Appendix A (HH: 316) as
|
||||
well; "roll four" seems especially fun if what you want is a mix of competency and chaos.
|
||||
|
||||
### One Unique Things
|
||||
|
||||
There's a lot of good advice in the Unique Heroes (HH: 201) chapter, follow it to come up with a *unique* that you can
|
||||
really work with throughout the game.
|
||||
really work with throughout the game. I do not mind if you choose to play for a bit before landing on a *unique*. I'd
|
||||
rather have something you're jazzed about than something you came up with just to have the box filled in before the
|
||||
first session.
|
||||
|
||||
### Ability Scores
|
||||
### Icons
|
||||
|
||||
The standard arrays (HH: 24) are great, but I'm good with the options in Appendix A (HH: 316) as well; "roll four" seems
|
||||
especially fun if what you want is a mix of competency and chaos.
|
||||
The campaign page you are coming from will describe the icons and if they differ from those in the core book at all.
|
||||
|
||||
### Everything Else
|
||||
|
||||
Follow the book and ask questions, basically!
|
||||
|
||||
## House Rules
|
||||
## House Rules and Content
|
||||
|
||||
I don't consider myself much of a game designer, but nonetheless I have added
|
||||
some house rules and items and so on to the game. I will try to catalog them here, just in the
|
||||
|
||||
Reference in New Issue
Block a user