add Silver, for a game I'm playing
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Footer: <b>13th Age content:</b> This website uses trademarks and/or copyrights owned by Fire Opal Media Inc.,
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which are used under the Fire Opal Media Inc., 13th Age Community Use Policy. We are expressly
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prohibited from charging you to use or access this content. This website is not published, endorsed,
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or specifically approved by Fire Opal Media.
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---
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# Aldfric "Silver" Gauveld (Human Rogue 1)
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Silver is a former assassin, reformed after facing the ramifications of his conduct, a rehabilitation incidentally
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associated with a prolonged incarceration. His moral code may be a bit unique and personal, but he has given up the
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murder-for-hire business and is trying to do something "better" after seeing the suffering of many, though doing so
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sometimes initially conflicts with his natural cynicism. He doesn't apply his services for hire anymore, at least.
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## Build
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### Ability Scores
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| | Strength | Dexterity | Constitution | Wisdom | Intelligence | Charisma |
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|-----------------|----------|-----------|--------------|---------|--------------|----------|
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| **Score (Mod)** | 13 (+1) | 19 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) |
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| **Mod + Level** | +2 | +5 | +2 | +3 | +1 | +4 |
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### One Unique Thing
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Silver occasionally sees images of a person's past or future self when looking at them.
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### Icon Relationships
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* **Positive w/Prince of Shadows** (1): Silver is one of "the Prince's people", believing even after reformation that
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he is influencing the world for the better as the Prince would see fit.
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* **Conflicted w/Emperor** (1): technically, it's "Duke Aldfric Gauveld" via hereditary peerage. Silver tries not to
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deploy this fact unless he has to, and maybe it's better he doesn't, as him and the Emperor don't exactly see
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eye-to-eye.
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* **Negative w/Lich King** (1): Silver has seen enough death, he doesn't need undead reminders, especially of his own
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deeds.
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### Backgrounds
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* **Reformed thief and assassin** (4): Silver spent plenty of time in the dark parts of the criminal underground,
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before getting caught.
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* **Well-traveled information seeker** (4): Silver's work has taken him to many civilized (and not-so-civilized)
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areas, and he always tries to remember where to get information.
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### Combat Stats
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* **HP:** 21
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* **AC:** 15, **PD:** 14, **MD:** 13
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* **Recoveries** (8): 1d8+1
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* **Initiative:** +5
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### Kin Power, Class Features, and Talents
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* **Resourceful:** gain a bonus feat of the highest tier you qualify for.
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* **Bravado:** gain a point of Bravado when natural initiative roll is even or first time you hit with a rogue attack on
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your turn.
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* **Rush Attack:** rogue melee weapon attack against an enemy you were not engaged with at the start of your turn deals
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bonus damage.
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* **Sneak Attack:** rogue melee weapon attack against an enemy engaged with one or more allies deals bonus damage.
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* **Adv. Feat:** Sneak Attack also works against enemies who are [many temporary conditions including dazed].
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* **Skulduggery:** two uses per arc, reroll a failed skill roll involving rogue things, a second use + narration for a
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+3 bonus.
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* **Both Styles Now:** you gain both Rush Attack and Sneak Attack, only one per attack.
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* **Murderous:** +2 crit range against staggered enemies.
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* **Tumble:** +3 bonus to disengage checks, can disengage check as a free action to avoid an intercept.
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* **Adv. Feat:** +ED to disengage checks.
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### Basic Attacks
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* **Rogue Basic Melee** (dagger): Dex+Lvl (+5) vs. AC, 1d8+Dex (1d8+4) damage, level (1) miss damage.
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* **Rogue Basic Ranged** (dagger): Dex+Lvl (+5) vs. AC, 1d6+Dex (1d6+4) damage, level (1) miss damage.
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### Powers
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* **Evasive Strike** (at-will): as rogue basic melee attack, except can pop free from target on hit.
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* **Slick Feint** (at-will, 1 Bravado): Cha+Lvl (+4) vs. MD attack to feint, hit deals damage and dazes on natural even
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and allows second attack; second attack on same or other engaged target Dex+Lvl+4 (+9) vs. AC, deals weapon damage.
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* **Tumbling Strike** (1/battle): as rogue basic melee attack, except +2 bonus to disengage checks this turn; can move
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to engage, make this attack, and then use a quick action to attempt to disengage.
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### Gear
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Leather armor, a dagger, some more daggers, another dagger hidden in his boot, dice, a worn deck of playing cards, a
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dark cloak and a set of clothing, 1 adventurer-tier healing potion.
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@@ -78,6 +78,7 @@ the site.
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Characters I've made for other campaigns:
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* [Valon Amarathar](valon-amarathar) — for Alex's campaign, Seven Rings
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* [Aldfric "Silver" Gauveld](aldfric-silver-gauveld.md)
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### Former Campaigns
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