Dungeon23 days 2 and 3, another room and kobold stat blocks
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				| @ -22,8 +22,65 @@ the east and west. | ||||
| Crude furniture, weapons, and the like, suitable for small humanoids, are strewn about the room. PCs may discover 30 gp | ||||
| with a DC 15 skill check; mundane weapons are clearly available. | ||||
| 
 | ||||
| **KOBOLD GUARD:** there is a 50% chance that a kobold is patrolling the room as the PCs enter. He is certainly | ||||
| outmatched alone, and will attempt to flee to the east, yelling and barking as he runs. One attempt at a DC 20 skill | ||||
| **KOBOLD GUARD:** there is a 50% chance that a kobold is patrolling the room as the PCs enter. It is certainly | ||||
| outmatched alone, and will attempt to flee to the east, yelling and barking as it runs. One attempt at a DC 20 skill | ||||
| check will convince the kobold to stay and provide information about the rooms known to the kobolds, though it is still | ||||
| wary of the PCs. [Use the SRD Kobold Warrior stats if necessary.] | ||||
| wary of the PCs. Use the [kobold warrior](#kobold-warrior) stat block if necessary. | ||||
| 
 | ||||
| **EXITS:** A passage to the east leads to the [Barracks](#02-barracks) and beyond. A passage to the west leads to [???]. | ||||
| 
 | ||||
| ## 02. Barracks: | ||||
| 
 | ||||
| > Well-armed and numerous, kobolds inhabit this poorly-lit room lined with bunks. They watch the PCs with skeptical | ||||
| > eyes. A passage to the north has been securely blocked, and the passage from the foyer continues to the east. | ||||
| 
 | ||||
| The kobolds in this room make up the majority of those living in the dungeon. They have sealed off the section of the | ||||
| dungeon to the north, fearing the monsters within. | ||||
| 
 | ||||
| **KOBOLDS:** The kobolds are ready to fight but would prefer not to. They are on high alert and might even strike first | ||||
| if the guard in the foyer alerted them, or if the PCs triggered the alarm traps on the way in. If the PCs make their | ||||
| intentions clear, or are accompanied by said kobold, they are willing to stand down and explain their origins. They are | ||||
| the remnants of a larger clan which moved in to the dungeon recently. Dungeon monsters treated them as prey, which is | ||||
| why they sealed off the north, but they are still keen to find a way to find treasures deeper within. If instead of | ||||
| sharing information, combat is enjoined, a [kobold hero](#kobold-hero) leads three [kobold warriors](#kobold-warrior) | ||||
| and five [kobold archers](#kobold-archer). | ||||
| 
 | ||||
| ## 03. Eastern Sealed Room: | ||||
| 
 | ||||
| [traps, kind of a firewall between kobolds and rest of dungeon] | ||||
| 
 | ||||
| ## 04. [beyond]: | ||||
| 
 | ||||
| # Stat Blocks | ||||
| 
 | ||||
| ## Kobold Archer | ||||
| 
 | ||||
| **1st level mook [humanoid]** | ||||
| 
 | ||||
| * **AC 16; PD 14; MD 10; HP 6;** Init +4 | ||||
| * **Simple knife +6 vs. AC** --- 3 damage | ||||
| * **R: Tiny crossbow or javelin +7 vs. AC** --- 3 damage | ||||
| * *Evasive:* Kobolds take no damage from missed attacks. | ||||
| * *Split off:* When one of the kobold's allies engages a creature engaged with the kobold, the kobold can pop free as a | ||||
|   free action. | ||||
| 
 | ||||
| ## Kobold Hero | ||||
| 
 | ||||
| **2nd level leader [humanoid]** | ||||
| 
 | ||||
| * **AC 18; PD 16; MD 12; HP 34;** Init +3 | ||||
| * **Shortsword +7 vs. AC** --- 6 damage, and each nearby non-leader kobold deals +3 damage with its next attack this | ||||
|   battle that hits. | ||||
|     * *Natural even miss:* 3 damage. | ||||
| * *Evasive:* Kobolds take no damage from missed attacks. | ||||
| 
 | ||||
| ## Kobold Warrior | ||||
| 
 | ||||
| **1st level troop [humanoid]** | ||||
| 
 | ||||
| * **AC 18; PD 15; MD 12; HP 22;** Init +4 | ||||
| * **Spear +8 vs. AC** --- 4 damage | ||||
|     * *Natural even hit or miss:* The kobold warrior can pop free from the target. | ||||
| * *Evasive:* Kobolds take no damage from missed attacks. | ||||
| * *Not brave:* Kobold warriors with single digit hit points will run away the first chance they get. | ||||
| </div> | ||||
|  | ||||
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