document the weapon properties and apply firearm to the guns
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@ -166,7 +166,7 @@ cost and investment. Others focus on an particular style or school, you prefer f
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* Tier 2: **Enhanced Intellect Edge**
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* Tier 3: **Type Swap Option: Mid Tier Ability** --- as above
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* Tier 3: **Enhanced Intellect or Extra Recovery**
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* ...
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## Abilities
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@ -297,7 +297,7 @@ less typical fantasy weapons (guns).
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| Scimitar | 25 gp | Slashing | |
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| Smokepowder pistol | 300 gp| | Short range |
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| Smokepowder rifle | 500 gp| | Long range |
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| Smokepowder bullets | - | Piercing | Needs to be crafted |
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| Smokepowder bullets | - | Firearm | Needs to be crafted |
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| Spear | 1 gp | Piercing, reach | Can be thrown up to long range |
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| Trident | 5 gp | Piercing | |
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@ -311,7 +311,15 @@ less typical fantasy weapons (guns).
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| Heavy spear | 15 gp | Piercing, reach | |
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| Maul | 10 gp | Bludgeoning | |
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| Smokepowder shotgun | 750 gp| | Immediate range |
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| Smokepowder bullets | - | Piercing | Needs to be crafted |
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| Smokepowder shells | - | Firearm | Needs to be crafted |
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The weapon properties:
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* **Slashing:** +1 damage against unarmored targets; −1 damage against armored targets.
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* **Piercing:** +1 damage on all special rolls; −1 damage on a successful attack roll of 5 or less.
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* **Bludgeoning:** Ignores 1 Armor; −1 damage against unarmored targets.
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* **Reach:** Provides an asset to Speed defense rolls against melee attacks, unless the attacker is also using a reaching weapon; attack rolls are hindered in tight spaces.
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* **Firearm:** Ignores 1 Armor.
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## Conversions
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