document the weapon properties and apply firearm to the guns
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				| @ -166,7 +166,7 @@ cost and investment. Others focus on an particular style or school, you prefer f | ||||
| * Tier 2: **Enhanced Intellect Edge** | ||||
| * Tier 3: **Type Swap Option: Mid Tier Ability** --- as above | ||||
| * Tier 3: **Enhanced Intellect or Extra Recovery** | ||||
| 
 | ||||
| * ... | ||||
| 
 | ||||
| ## Abilities | ||||
| 
 | ||||
| @ -297,7 +297,7 @@ less typical fantasy weapons (guns). | ||||
| | Scimitar                              | 25 gp | Slashing              |                                   | | ||||
| | Smokepowder pistol                    | 300 gp|                       | Short range                       | | ||||
| | Smokepowder rifle                     | 500 gp|                       | Long range                        | | ||||
| | Smokepowder bullets                   | -     | Piercing              | Needs to be crafted               | | ||||
| | Smokepowder bullets                   | -     | Firearm               | Needs to be crafted               | | ||||
| | Spear                                 | 1 gp  | Piercing, reach       | Can be thrown up to long range    | | ||||
| | Trident                               | 5 gp  | Piercing              |                                   | | ||||
| 
 | ||||
| @ -311,7 +311,15 @@ less typical fantasy weapons (guns). | ||||
| | Heavy spear                           | 15 gp | Piercing, reach       |                                   | | ||||
| | Maul                                  | 10 gp | Bludgeoning           |                                   | | ||||
| | Smokepowder shotgun                   | 750 gp|                       | Immediate range                   | | ||||
| | Smokepowder bullets                   | -     | Piercing              | Needs to be crafted               | | ||||
| | Smokepowder shells                    | -     | Firearm               | Needs to be crafted               | | ||||
| 
 | ||||
| The weapon properties: | ||||
| 
 | ||||
| * **Slashing:** +1 damage against unarmored targets; −1 damage against armored targets. | ||||
| * **Piercing:** +1 damage on all special rolls; −1 damage on a successful attack roll of 5 or less. | ||||
| * **Bludgeoning:** Ignores 1 Armor; −1 damage against unarmored targets. | ||||
| * **Reach:** Provides an asset to Speed defense rolls against melee attacks, unless the attacker is also using a reaching weapon; attack rolls are hindered in tight spaces. | ||||
| * **Firearm:** Ignores 1 Armor. | ||||
| 
 | ||||
| ## Conversions | ||||
| 
 | ||||
|  | ||||
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