write up a Cypher System version of icon relationships

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Brian S. Stephan 2025-06-19 14:30:04 -05:00
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@ -175,6 +175,55 @@ cost and investment. Others focus on an particular style or school, you prefer f
* *Sky/Air (2 Intellect points).* You or a creature you touch can fly short distances for ten minutes. You must land at
the end of your movement, or otherwise fall. Action.
## Optional Rules
### Relationship Connections
> This rule is inspired by 13th Age's Icon Relationships, though not a direct copy. It tries to get the same feel but in
> a Cypher System framework. ~bss
To more closely connect characters with the (other) significant movers and shakers of the game, relationship connections
generate free 1 XP spends that represent a close mystical, operational, or situational tie with a major world NPC (or
their factions). As a reminder, 1 XP can be spent by players on:
* Immediate benefits (a reroll, or refuse a GM intrusion)
* Player intrusions (varies, see the rules as they are pretty open-ended)
**Obtaining relationship points:** As an extra step in character creation, you receive 4 relationship points, which you
allocate to 1 to 3 significant NPCs. These NPCs may be provided by the GM ahead of time, or GMs may allow players to
define key NPCs and organizations themselves, at their discretion. Each point represents an increasingly stronger
connection between the player character and that NPC and agents of that NPC, and makes obtaining connections more
likely.
**Regularly obtaining relationship connections:** After taking ten hours of rest (or otherwise making the recovery roll
associated with a ten hour rest), roll a difficulty 5 generic (not associated to a pool) task for each relationship you
put points into during character creation. Each point eases the task by one step. For example, a character with all of
their points in one particular relationship makes one difficulty 1 roll after each ten hour rest, all but guaranteeing
that their relationship will factor in to one of the upcoming scenes or conflicts, whereas a character with their points
spread across three relationships makes three rolls that are together to succeed on but may yield more points to use.
Since this roll is not associated to a pool, Effort cannot be used to ease the roll.
If a player fails all of their relationship connection rolls, they get one connection to a relationship of the GM's
choosing (whether or not the character is normally aligned with the relationship), which can be spent as normal, but
it comes with a GM intrusion as an extra little gotcha when used.
**Obtaining relationship connections ad hoc:** The GM can call for connection rolls for a specific relationship, as
above, at any point if the story warrants it --- for example, if the party is encountering a site blessed by a related
deity or meeting with officials of a related faction. The results of these rolls do not invalidate any existing
relationship connections, but also do not yield a "gotcha" consolation connection.
Generally, a player can only roll for the relationships they have, unless the GM feels the situation warrants otherwise.
The GM may also grant free relationship connections as desired, for example if the party receives a boon from the
emperor of the kingdom.
**Using relationship connections:** Any time before their character's ten hour rest, the player has the option at any
time to spend a connection as if it was 1 XP. The player should frame the use in light of some sort of positive or
negative influence from the connection's people, factions, magical effects, or so on. A sudden ally appears, they recall
some off-camera intel, the relationship's spirits suddenly appear to whisper a secret or bless their attack roll, and so
on.
Connections not spent by the time the next ten hour rest is rolled are lost.
## Rituals
### Read Object

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@ -22,6 +22,7 @@ homebrew](homebrew). Additionally, I use the following house rules:
* [Optional spellcasting uses pool points, not recovery rolls](homebrew#cost-of-optional-spellcasting)
* [Recovery rolls can be applied in any
order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
* [Relationship connections](https://orb.moe/cypher/homebrew#relationship-connections)
* [Weapon properties](https://callmepartario.github.io/og-csrd/#optional-rule-weapon-properties)
### General Advice