character updates from Cypher-Adventuring session 1

mostly cypher and equipment, and filling in gaps
This commit is contained in:
Brian S. Stephan 2023-02-11 23:40:39 -06:00
parent 163b8c8386
commit 798881fb92
Signed by: bss
GPG Key ID: 3DE06D3180895FCB
3 changed files with 15 additions and 8 deletions

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@ -16,9 +16,11 @@ Work in progress.
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 3 + 2 more which must be subtle.
* *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness*
[blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4]
* **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers.
* **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered.
* **Equipment:** *TODO:* Appropriate clothing, bag of light or heavy tools, and other equipment worth 3d6+80 gp.
* **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp.
* **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons.
* **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting.
* **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM

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@ -16,10 +16,12 @@ Work in progress.
* **Effort:** 1
* **Intellect Edge:** 1
* **Cyphers:** 2
* *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth]
* **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern
ecology, trained in Intellect defense.
* **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered.
* **Equipment:** *TODO:* Appropriate clothing, a light weapon, three books, and other equipment worth 3d6+90 gp.
* **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit,
adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp.
* **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons
* **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence,
Encouragement, Enthrall.

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@ -9,18 +9,21 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun,
Work in progress.
*Ureiden Bremini is a X halfling barbarian [warrior] who Z.*
*Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.*
* **Might: 13, Speed: 15, Intellect: 8**
* **Might: 13, Speed: 19, Intellect: 8**
* **Effort:** 1
* **Might Edge:** 1
* **Speed Edge:** 1
* **Cyphers:** 2
* **Skills:** *TODO:* Trained in pleasant social interactions, stealth, Intellect defense.
* **Inabilities:** Might-based tasks are hindered.
* **Equipment:** *TODO:* Appropriate clothing, two weapons of your choice, and other equipment worth 6d6+100 gp.
* *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7]
* **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense.
* **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered.
* **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack,
manacles, crowbar, lockpicks, mirror, 68 gp.
* **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty.
* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe.
* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy.
* **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion.
* **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll.
* **Arc:** *TODO*