character updates from Cypher-Adventuring session 1
mostly cypher and equipment, and filling in gaps
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				| @ -16,9 +16,11 @@ Work in progress. | ||||
| * **Effort:** 1 | ||||
| * **Intellect Edge:** 1 | ||||
| * **Cyphers:** 3 + 2 more which must be subtle. | ||||
|     * *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness* | ||||
|       [blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4] | ||||
| * **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers. | ||||
| * **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered. | ||||
| * **Equipment:** *TODO:* Appropriate clothing, bag of light or heavy tools, and other equipment worth 3d6+80 gp. | ||||
| * **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp. | ||||
| * **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons. | ||||
| * **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting. | ||||
| * **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM | ||||
|  | ||||
| @ -16,10 +16,12 @@ Work in progress. | ||||
| * **Effort:** 1 | ||||
| * **Intellect Edge:** 1 | ||||
| * **Cyphers:** 2 | ||||
|     * *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth] | ||||
| * **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern | ||||
|   ecology, trained in Intellect defense. | ||||
| * **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered. | ||||
| * **Equipment:** *TODO:* Appropriate clothing, a light weapon, three books, and other equipment worth 3d6+90 gp. | ||||
| * **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit, | ||||
|   adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp. | ||||
| * **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons | ||||
| * **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence, | ||||
|   Encouragement, Enthrall. | ||||
|  | ||||
| @ -9,18 +9,21 @@ Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, | ||||
| 
 | ||||
| Work in progress. | ||||
| 
 | ||||
| *Ureiden Bremini is a X halfling barbarian [warrior] who Z.* | ||||
| *Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.* | ||||
| 
 | ||||
| * **Might: 13, Speed: 15, Intellect: 8** | ||||
| * **Might: 13, Speed: 19, Intellect: 8** | ||||
| * **Effort:** 1 | ||||
| * **Might Edge:** 1 | ||||
| * **Speed Edge:** 1 | ||||
| * **Cyphers:** 2 | ||||
| * **Skills:** *TODO:* Trained in pleasant social interactions, stealth, Intellect defense. | ||||
| * **Inabilities:** Might-based tasks are hindered. | ||||
| * **Equipment:** *TODO:* Appropriate clothing, two weapons of your choice, and other equipment worth 6d6+100 gp. | ||||
|     * *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7] | ||||
| * **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense. | ||||
| * **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered. | ||||
| * **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack, | ||||
|   manacles, crowbar, lockpicks, mirror, 68 gp. | ||||
| * **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty. | ||||
| * **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe. | ||||
| * **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy. | ||||
| * **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion. | ||||
| * **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll. | ||||
| * **Arc:** *TODO* | ||||
| 
 | ||||
|  | ||||
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