diff --git a/pages/cypher/adventuring/gnorm.md b/pages/cypher/adventuring/gnorm.md index aaa06c7..9334721 100644 --- a/pages/cypher/adventuring/gnorm.md +++ b/pages/cypher/adventuring/gnorm.md @@ -16,9 +16,11 @@ Work in progress. * **Effort:** 1 * **Intellect Edge:** 1 * **Cyphers:** 3 + 2 more which must be subtle. + * *wand of disintegration* [radiation spike, level 7], *blink balm* [blinking, level 6], *scroll of darkness* + [blackout, level 7], *intellect booster* [level 5], *rejuvenator* [level 4] * **Skills:** *TODO:* Trained in Intellect defense actions, trained in two creative skills, practiced using hammers. * **Inabilities:** Might defense tasks are hindered, Might-based tasks are hindered. -* **Equipment:** *TODO:* Appropriate clothing, bag of light or heavy tools, and other equipment worth 3d6+80 gp. +* **Equipment:** Appropriate clothing, bag of light or heavy tools, light armour hides and furs, net, dagger, hammer, adventuring pack, ale gallon, 4 ale mugs, backpack, climbing kit, lockpicks, 5.64 gp. * **Weapons:** Can use light weapons without penalty, inability with medium and heavy weapons. * **Abilities:** Distortion, Hedge Magic, Push, Onslaught, Minor Illusion, Magical Repertoire, Cypher Casting. * **Chaotic:** Once after each ten-hour recovery roll, reroll a die roll of your choice and get presented with a GM diff --git a/pages/cypher/adventuring/ramaria.md b/pages/cypher/adventuring/ramaria.md index 4068d0f..d1c5ca9 100644 --- a/pages/cypher/adventuring/ramaria.md +++ b/pages/cypher/adventuring/ramaria.md @@ -16,10 +16,12 @@ Work in progress. * **Effort:** 1 * **Intellect Edge:** 1 * **Cyphers:** 2 + * *effort enhancer (combat)* [level 2], *potion of warmth* [level 2, warmth] * **Skills:** Trained in learning something new, trained in geography and history, trained in dungeon and cavern ecology, trained in Intellect defense. * **Inabilities:** Tasks to hear or notice dangers are hindered, Initiative actions are hindered. -* **Equipment:** *TODO:* Appropriate clothing, a light weapon, three books, and other equipment worth 3d6+90 gp. +* **Equipment:** *TODO:* Appropriate clothing, hand crossbow, 30 bolts, artisan's outfit, 3 books TBD, healing kit, + adventuring pack, candles 10, tent, waterskin, scimitar, ink pen and flask, 46gp. * **Weapons:** Can use light and medium weapons without penalty, inability with heavy weapons * **Abilities:** Blessing of the Gods (health, protection), Practiced With Medium Weapons, Terrifying Presence, Encouragement, Enthrall. diff --git a/pages/cypher/adventuring/ureiden.md b/pages/cypher/adventuring/ureiden.md index bd05a45..9e5010a 100644 --- a/pages/cypher/adventuring/ureiden.md +++ b/pages/cypher/adventuring/ureiden.md @@ -9,18 +9,21 @@ Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, Work in progress. -*Ureiden Bremini is a X halfling barbarian [warrior] who Z.* +*Ureiden Bremini is a risk-taking halfling barbarian [warrior] who rages.* -* **Might: 13, Speed: 15, Intellect: 8** +* **Might: 13, Speed: 19, Intellect: 8** * **Effort:** 1 * **Might Edge:** 1 * **Speed Edge:** 1 * **Cyphers:** 2 -* **Skills:** *TODO:* Trained in pleasant social interactions, stealth, Intellect defense. -* **Inabilities:** Might-based tasks are hindered. -* **Equipment:** *TODO:* Appropriate clothing, two weapons of your choice, and other equipment worth 6d6+100 gp. + * *powder of dissolving metal* [metal death, level 4], *analeptic* [level 7] +* **Skills:** Trained in pleasant social interactions, stealth, some kind of chance, Intellect defense. +* **Inabilities:** Might-based tasks are hindered, tasks related to sneaking and staying quiet are hindered. +* **Equipment:** *TODO:* Appropriate clothing, great sword, 4 dagger, 4 javelin, adventuring pack, lantern, backpack, + manacles, crowbar, lockpicks, mirror, 68 gp. * **Weapons:** Practiced with light, medium, and heavy weapons, can use any weapons without penalty. -* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe. +* **Abilities:** *TODO:* Trained Without Armor, Improved Edge, Combat Prowess, Swipe, Frenzy. +* **Pressing Your Luck:** Can choose to automatically succeed on one task <6, but trigger a GM intrusion. * **Advantage:** When using 1 XP to reroll a d20 for any roll that affects only you, add 3 to the reroll. * **Arc:** *TODO*