starting to write up a dark sun Cypher conversion
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Title: Dark Sun in the Cypher System
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.<br />
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Dark Sun in the Cypher System is unofficial Fan Content permitted under the Fan Content Policy. Not
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approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast.
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©Wizards of the Coast LLC.<br />
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Requires the (4e) <i>Dark Sun Campaign Setting</i> (2010, Wizards of the Coast) and the (revised)
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<i>Cypher System Rulebook</i> (2019, Monte Cook Games).
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# Dark Sun in the Cypher System
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The following is my attempt to convert the Dark Sun campaign setting (owned by Wizards of the Coast) to the Cypher
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System (from Monte Cook Games). There have been other attempts that I am personally obligated to shout out --- [Living 4
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Crits's conversion](http://ilive4crits.blogspot.com/2016/03/sand-and-cyphers-running-dark-sun-with.html?m=1) using Dark
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Sun 2e and the original Cypher System, and [Wyrm Works's Dark Sun Future](https://wyrmworks.com/cypher-system/) --- but
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this is instead yet another remix of the idea.
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Dark Sun in the Cypher System is written for the "revised" *Cypher System Rulebook*, using the D&D 4e *Dark Sun Campaign
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Setting* as a base for timeline and similar considerations. The conversion also uses some concepts from *Godforsaken*,
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so that should also be considered when collecting sources. This isn't a standalone product or game, so definitely rely
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on those books for anything not addressed here.
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This is also a living document; I will keep it up to date with changes, additions, and the like. I also accept feedback,
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you can reach me via [email](mailto:bss@orb.moe) or [the fediverse](https://ill.moe/bss).
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## Character Creation
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### Species
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This conversion uses the Two Descriptors variant rule from *Godforsaken* (p.86) --- as such, characters should take two
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descriptors, one representing their species (or cultural heritage for humans) and one representing their personality. In
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addition to allowing for personality descriptors while also including fantasy species, having two descriptors also helps
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provide the power level perceived necessary for starting player characters to survive Athas.
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#### Aarakocra
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#### Dray
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#### Dwarves
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#### Elves
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#### Half-elves
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#### Half-giants
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#### Halflings
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#### Humans
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#### Mul
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#### Thri-kreen
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### Wild Talents
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Player characters are encouraged to take a psionic wild talent at character creation, in the form of a spell (themed as
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a psionic ability) granted under the Spellcasting optional rule from the *Cypher System Rulebook* (p.259). Any further
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spells learned under this rule should also be themed as psionics.
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### Themes
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Cypher System types and foci can model many thematic concepts. The following list isn't meant to be exhaustive or
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definitive, but note that these themes are described in greater detail in the *Dark Sun Campaign Setting*.
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#### Athasian Minstrel
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Entertainers with an inside connection to the courts and social elite, minstres are as often as not assassins, spymasters,
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and the like.
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* Type: Speaker flavored with stealth, Explorer
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* Foci: Entertains, Infiltrates, Murders
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#### Dune Trader
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#### Elemental Priest
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#### Gladiator
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#### Noble Adept
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#### Primal Guardian
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#### Templar
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Templars have broad discretion to enforce the laws of the city --- so long as they do not go against the will of the
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sorcerer-king or higher-ranking templars. Many wield power ruthlessly, and represent a powerful, wealthy social class.
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* Type: Speaker flavored with magic, Adept
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* Foci: Channels Royal Might [as Channels Divine Blessings, themed for one's particular sorcerer-king/queen], Interprets the Law [templars are the law], Leads, Metes Out Justice
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#### Veiled Alliance
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#### Wasteland Nomad
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#### Wilder
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### Magic
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#### Arcane Casters
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Final judgment on which characters, foci, and/or abilities are arcane is left to each individual table, but this list
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recommended list of arcane foci should be a good start:
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### Discouraged Foci
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The following foci don't seem to make a ton of sense for the world of Athas. Include them only after careful
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consideration:
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* Absorbs Energy [technology level too high]
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* Battles Robots [technology level too high]
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* Brandishes an Exotic Shield [special equipment]
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* Builds Robots [technology level too high]
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* Conducts Weird Science [technology level too high]
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* Crafts Unique Objects [special equipment]
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* Drives Like a Maniac [special equipment]
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* Employs Magnetism [metal is rare]
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* Flies Faster Than a Bullet [too supers]
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* Fuses Flesh and Steel [metal is rare]
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* Fuses Mind and Machine [technology level too high]
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* Grows to Towering Heights [too supers]
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* Is Idolized By Millions [no real concept of celebrity]
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* Is Licensed to Carry [technology level too high]
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* Loves the Void [technology level too high]
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* Pilots Starcraft [technology level too high]
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* Plays Too Many Games [technology level too high]
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* Siphons Power [technology level too high]
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* Talks to Machines [technology level too high]
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* Travels Through Time [too supers]
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* Wears Power Armor [special equipment]
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* Works the System [technology level too high]
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