upload Vaelor and start mapping Strata

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@ -20,6 +20,19 @@ the material plane which is considered to be Etra herself. The war between the s
pantheon --- darkness and light combining chaotically to produce divine concepts of Sun, Moon, Life, Death, and so on
--- countless immortal forces that govern the universe.
## The Material Plane
The world of Etravar is known as Etra based on the goddess's influence and divine history, and consists of five primary
continents, each separated from the other by large oceans. Travel between the continents is quite rare, but not unknown;
due to their relative isolation, their histories and culture tend to differ, and even the recognized pantheon can vary
as some deities are known by multiple names or unknown in a region entirely.
### Trezuria
Trezuria is a long continent, spanning most of the latitudes, leading to a diverse climate over the span of the
continent. It is roughly divided into a north and south Trezuria, divided by a vast mountain range that runs from ocean
to ocean.
## Themes
* The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an

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@ -14,9 +14,50 @@ A solo Cypher System game by bss, set in the fantasy world of [Etravar](/etravar
* [Cyne Valbrook](cyne) is an intelligent and exiled spellsword [warrior flavored with magic] who wields an enchanted
weapon.
* [Vaelor Galanodel](vaelor) is an inquisitive high elf wizard [adept] who wields a vast magical grimoire.
## Cycles
### Vaelor Cycle
|> [![Hex map of the Queen's Reach area](queens-reach.png)](queens-reach.png)
|: Queen's Reach, a barony on the east coast of Trezuria.
{: .right }
I run this game over IRC, since that is convenient to me from basically anywhere. As such, chapters will only be brought
here as fiction when I have opportunity to provide a write-up.
#### Queen's Reach
The campaign currently takes place in Queen's Reach, a region on the eastern side of [Trezuria](../etravar/#trezuria).
* **E11:** Arrowhaven, a small village, home of [Vaelor Galanodel](vaelor).
* **L7:** Greenhook, one of the largest cities in Queen's Reach.
## Tools and Standards
Jotting down things I'm using for the campaign that haven't yet become part of my "normal" process, such as it is, but
might in the future.
### Overland Travel
I am using a 3-mile hex in the "kingdom scale" maps. This is a break from where I was using 6-mile hexes, having been
convinced by arguments such as [Down With The 6 Mile
Hex!](https://silverarmpress.com/down-with-the-6-mile-hex-a-modest-proposal/).
| Hex | Unencumbered | Encumbered |
|-----------------------------------|--------------|------------|
| Easy (plains, grasslands, etc.) | 1 hour | 2 hours |
| Rough (hills, forest, etc.) | 2 hours | 4 hours |
| Difficult (mountains, etc.) | 4 hours | 8 hours |
Unencumbered travel is travelling very light with little equipment; most adventurers with a normal amount of gear are
encumbered for purposes of overland travel. Wagons, horses, and the like can make travel unencumbered if the
transportation is suited for the terrain. An adventuring day is usually 8--12 hours of rest, 8 hours of overland
travel, and the remaining left for adventuring.
## Old Cycles
### Cyne Cycle
I started this as a writing challenge for myself, so it's a bit more "properly" written with narration and the like, but

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Title: Vaelor Galanodel
Description: The subject of the Vaelor Cycle in bss's Cypher System solo campaign Strata.
Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
# Vaelor Galanodel
Vaelor Galanodel is an inquisitive high elf wizard [adept] who wields a vast magical grimoire.
## Cypher System Stat Block
* **Might: 8, Speed: 13, Intellect: 19**
* **Effort: 1, Intellect Edge: 1**
* **Cypher Use:** 3 cyphers at a time.
### Spells
Abilities under the spellcasting rule, either from Vaelor's tier or focus, or learned via adventuring. Spells may be
renamed for thematic flavor.
* **Far Step (2 Intellect points):** leap within long range.
* **Onslaught (1 Intellect point):** attack with physical ray or mental blast.
* **Minor Illusion (1 Intellect point):** create an illusion in a small 10' area.
### Abilities
* **Augment Cypher (2+ Intellect points):** add +1 to the level of cyphers when activating them, and spend
Effort to increase their level further.
* **Magic Training**
### Skills
* **Specialized** in any task related to studying or recalling magical lore.
* **Trained** in any task that involves learning something new.
* **Trained** in any task involving geography or history.
* **Trained** in interaction tasks where he can take a position of intellectual authority.
* **Trained** in the understanding and identification of magic (including magical artifacts and cyphers) and its
properties.
* **Practiced** in using a longsword.
* **Hindered** in any task to hear or notice dangers around himself.
* **Hindered** in initiative actions.
### Attacks
* ***Magic Missile*** **(1 intellect point):** Speed attack, 4 damage, short range
* ***Psionic Blast*** **(1 intellect point):** Intellect attack, 2 Intellect damage, ignores Armor, short range
* **Longsword:** Speed attack, 4 damage, slashing, melee
* **Dagger:** Speed attack (eased), 2 damage, piercing, melee
### Features
* **Long-Lived:** A high elf's natural lifespan is thousands of years.
* **Fragile:** When Vaelor fails a Might defense roll to avoid damage, he takes 1 extra point of damage.
### Equipment
* **Weapons:** longsword, dagger
* **Armor/clothing:** red wizard's outfit
* **Books:** spellbook, *Historia Magica* [history of magical study], *The Divine Register* [deities of Trezuria],
*Grand History of Trezuria*
* Flask of acid, adventuring pack, bedroll, 5 candles, healing kit, flask of ink, ink pen, lamp, 10 flasks of oil, pouch
for reagents, 15 rations, waterskin, backpack
* 35 gp, 6 sp, 8 cp
### Arcs
* **New Discovery**
* The Idea --- Create a ritual that enhances plant and animal growth in an area on a large scale.
* Steps
* Travel to Greenhook to learn from their libraries.