upload Vaelor and start mapping Strata
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@ -20,6 +20,19 @@ the material plane which is considered to be Etra herself. The war between the s
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pantheon --- darkness and light combining chaotically to produce divine concepts of Sun, Moon, Life, Death, and so on
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--- countless immortal forces that govern the universe.
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## The Material Plane
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The world of Etravar is known as Etra based on the goddess's influence and divine history, and consists of five primary
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continents, each separated from the other by large oceans. Travel between the continents is quite rare, but not unknown;
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due to their relative isolation, their histories and culture tend to differ, and even the recognized pantheon can vary
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as some deities are known by multiple names or unknown in a region entirely.
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### Trezuria
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Trezuria is a long continent, spanning most of the latitudes, leading to a diverse climate over the span of the
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continent. It is roughly divided into a north and south Trezuria, divided by a vast mountain range that runs from ocean
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to ocean.
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## Themes
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* The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an
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@ -14,9 +14,50 @@ A solo Cypher System game by bss, set in the fantasy world of [Etravar](/etravar
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* [Cyne Valbrook](cyne) is an intelligent and exiled spellsword [warrior flavored with magic] who wields an enchanted
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weapon.
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* [Vaelor Galanodel](vaelor) is an inquisitive high elf wizard [adept] who wields a vast magical grimoire.
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## Cycles
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### Vaelor Cycle
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|> [](queens-reach.png)
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|: Queen's Reach, a barony on the east coast of Trezuria.
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{: .right }
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I run this game over IRC, since that is convenient to me from basically anywhere. As such, chapters will only be brought
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here as fiction when I have opportunity to provide a write-up.
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#### Queen's Reach
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The campaign currently takes place in Queen's Reach, a region on the eastern side of [Trezuria](../etravar/#trezuria).
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* **E11:** Arrowhaven, a small village, home of [Vaelor Galanodel](vaelor).
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* **L7:** Greenhook, one of the largest cities in Queen's Reach.
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## Tools and Standards
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Jotting down things I'm using for the campaign that haven't yet become part of my "normal" process, such as it is, but
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might in the future.
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### Overland Travel
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I am using a 3-mile hex in the "kingdom scale" maps. This is a break from where I was using 6-mile hexes, having been
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convinced by arguments such as [Down With The 6 Mile
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Hex!](https://silverarmpress.com/down-with-the-6-mile-hex-a-modest-proposal/).
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| Hex | Unencumbered | Encumbered |
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|-----------------------------------|--------------|------------|
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| Easy (plains, grasslands, etc.) | 1 hour | 2 hours |
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| Rough (hills, forest, etc.) | 2 hours | 4 hours |
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| Difficult (mountains, etc.) | 4 hours | 8 hours |
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Unencumbered travel is travelling very light with little equipment; most adventurers with a normal amount of gear are
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encumbered for purposes of overland travel. Wagons, horses, and the like can make travel unencumbered if the
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transportation is suited for the terrain. An adventuring day is usually 8--12 hours of rest, 8 hours of overland
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travel, and the remaining left for adventuring.
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## Old Cycles
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### Cyne Cycle
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I started this as a writing challenge for myself, so it's a bit more "properly" written with narration and the like, but
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Title: Vaelor Galanodel
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Description: The subject of the Vaelor Cycle in bss's Cypher System solo campaign Strata.
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Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are
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trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games
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characters and character names, and the distinctive likenesses thereof, are trademarks of Monte
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Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook
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Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>.
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# Vaelor Galanodel
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Vaelor Galanodel is an inquisitive high elf wizard [adept] who wields a vast magical grimoire.
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## Cypher System Stat Block
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* **Might: 8, Speed: 13, Intellect: 19**
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* **Effort: 1, Intellect Edge: 1**
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* **Cypher Use:** 3 cyphers at a time.
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### Spells
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Abilities under the spellcasting rule, either from Vaelor's tier or focus, or learned via adventuring. Spells may be
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renamed for thematic flavor.
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* **Far Step (2 Intellect points):** leap within long range.
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* **Onslaught (1 Intellect point):** attack with physical ray or mental blast.
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* **Minor Illusion (1 Intellect point):** create an illusion in a small 10' area.
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### Abilities
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* **Augment Cypher (2+ Intellect points):** add +1 to the level of cyphers when activating them, and spend
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Effort to increase their level further.
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* **Magic Training**
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### Skills
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* **Specialized** in any task related to studying or recalling magical lore.
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* **Trained** in any task that involves learning something new.
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* **Trained** in any task involving geography or history.
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* **Trained** in interaction tasks where he can take a position of intellectual authority.
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* **Trained** in the understanding and identification of magic (including magical artifacts and cyphers) and its
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properties.
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* **Practiced** in using a longsword.
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* **Hindered** in any task to hear or notice dangers around himself.
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* **Hindered** in initiative actions.
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### Attacks
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* ***Magic Missile*** **(1 intellect point):** Speed attack, 4 damage, short range
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* ***Psionic Blast*** **(1 intellect point):** Intellect attack, 2 Intellect damage, ignores Armor, short range
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* **Longsword:** Speed attack, 4 damage, slashing, melee
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* **Dagger:** Speed attack (eased), 2 damage, piercing, melee
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### Features
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* **Long-Lived:** A high elf's natural lifespan is thousands of years.
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* **Fragile:** When Vaelor fails a Might defense roll to avoid damage, he takes 1 extra point of damage.
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### Equipment
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* **Weapons:** longsword, dagger
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* **Armor/clothing:** red wizard's outfit
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* **Books:** spellbook, *Historia Magica* [history of magical study], *The Divine Register* [deities of Trezuria],
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*Grand History of Trezuria*
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* Flask of acid, adventuring pack, bedroll, 5 candles, healing kit, flask of ink, ink pen, lamp, 10 flasks of oil, pouch
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for reagents, 15 rations, waterskin, backpack
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* 35 gp, 6 sp, 8 cp
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### Arcs
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* **New Discovery**
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* The Idea --- Create a ritual that enhances plant and animal growth in an area on a large scale.
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* Steps
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* Travel to Greenhook to learn from their libraries.
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