diff --git a/pages/etravar/index.md b/pages/etravar/index.md index eaeebcc..0529829 100644 --- a/pages/etravar/index.md +++ b/pages/etravar/index.md @@ -20,6 +20,19 @@ the material plane which is considered to be Etra herself. The war between the s pantheon --- darkness and light combining chaotically to produce divine concepts of Sun, Moon, Life, Death, and so on --- countless immortal forces that govern the universe. +## The Material Plane + +The world of Etravar is known as Etra based on the goddess's influence and divine history, and consists of five primary +continents, each separated from the other by large oceans. Travel between the continents is quite rare, but not unknown; +due to their relative isolation, their histories and culture tend to differ, and even the recognized pantheon can vary +as some deities are known by multiple names or unknown in a region entirely. + +### Trezuria + +Trezuria is a long continent, spanning most of the latitudes, leading to a diverse climate over the span of the +continent. It is roughly divided into a north and south Trezuria, divided by a vast mountain range that runs from ocean +to ocean. + ## Themes * The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an diff --git a/pages/strata/index.md b/pages/strata/index.md index f5f0c0e..61e18a3 100644 --- a/pages/strata/index.md +++ b/pages/strata/index.md @@ -14,9 +14,50 @@ A solo Cypher System game by bss, set in the fantasy world of [Etravar](/etravar * [Cyne Valbrook](cyne) is an intelligent and exiled spellsword [warrior flavored with magic] who wields an enchanted weapon. +* [Vaelor Galanodel](vaelor) is an inquisitive high elf wizard [adept] who wields a vast magical grimoire. ## Cycles +### Vaelor Cycle + +|> [![Hex map of the Queen's Reach area](queens-reach.png)](queens-reach.png) +|: Queen's Reach, a barony on the east coast of Trezuria. +{: .right } + +I run this game over IRC, since that is convenient to me from basically anywhere. As such, chapters will only be brought +here as fiction when I have opportunity to provide a write-up. + +#### Queen's Reach + +The campaign currently takes place in Queen's Reach, a region on the eastern side of [Trezuria](../etravar/#trezuria). + +* **E11:** Arrowhaven, a small village, home of [Vaelor Galanodel](vaelor). +* **L7:** Greenhook, one of the largest cities in Queen's Reach. + +## Tools and Standards + +Jotting down things I'm using for the campaign that haven't yet become part of my "normal" process, such as it is, but +might in the future. + +### Overland Travel + +I am using a 3-mile hex in the "kingdom scale" maps. This is a break from where I was using 6-mile hexes, having been +convinced by arguments such as [Down With The 6 Mile +Hex!](https://silverarmpress.com/down-with-the-6-mile-hex-a-modest-proposal/). + +| Hex | Unencumbered | Encumbered | +|-----------------------------------|--------------|------------| +| Easy (plains, grasslands, etc.) | 1 hour | 2 hours | +| Rough (hills, forest, etc.) | 2 hours | 4 hours | +| Difficult (mountains, etc.) | 4 hours | 8 hours | + +Unencumbered travel is travelling very light with little equipment; most adventurers with a normal amount of gear are +encumbered for purposes of overland travel. Wagons, horses, and the like can make travel unencumbered if the +transportation is suited for the terrain. An adventuring day is usually 8--12 hours of rest, 8 hours of overland +travel, and the remaining left for adventuring. + +## Old Cycles + ### Cyne Cycle I started this as a writing challenge for myself, so it's a bit more "properly" written with narration and the like, but diff --git a/pages/strata/queens-reach.png b/pages/strata/queens-reach.png new file mode 100644 index 0000000..b18dc63 Binary files /dev/null and b/pages/strata/queens-reach.png differ diff --git a/pages/strata/vaelor.md b/pages/strata/vaelor.md new file mode 100644 index 0000000..99ed1dd --- /dev/null +++ b/pages/strata/vaelor.md @@ -0,0 +1,73 @@ +Title: Vaelor Galanodel +Description: The subject of the Vaelor Cycle in bss's Cypher System solo campaign Strata. +Footer: Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are + trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games + characters and character names, and the distinctive likenesses thereof, are trademarks of Monte + Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook + Games, LLC. Full Disclaimer. + +# Vaelor Galanodel + +Vaelor Galanodel is an inquisitive high elf wizard [adept] who wields a vast magical grimoire. + +## Cypher System Stat Block + +* **Might: 8, Speed: 13, Intellect: 19** +* **Effort: 1, Intellect Edge: 1** +* **Cypher Use:** 3 cyphers at a time. + +### Spells + +Abilities under the spellcasting rule, either from Vaelor's tier or focus, or learned via adventuring. Spells may be +renamed for thematic flavor. + +* **Far Step (2 Intellect points):** leap within long range. +* **Onslaught (1 Intellect point):** attack with physical ray or mental blast. +* **Minor Illusion (1 Intellect point):** create an illusion in a small 10' area. + +### Abilities + +* **Augment Cypher (2+ Intellect points):** add +1 to the level of cyphers when activating them, and spend + Effort to increase their level further. +* **Magic Training** + +### Skills + +* **Specialized** in any task related to studying or recalling magical lore. +* **Trained** in any task that involves learning something new. +* **Trained** in any task involving geography or history. +* **Trained** in interaction tasks where he can take a position of intellectual authority. +* **Trained** in the understanding and identification of magic (including magical artifacts and cyphers) and its + properties. +* **Practiced** in using a longsword. +* **Hindered** in any task to hear or notice dangers around himself. +* **Hindered** in initiative actions. + +### Attacks + +* ***Magic Missile*** **(1 intellect point):** Speed attack, 4 damage, short range +* ***Psionic Blast*** **(1 intellect point):** Intellect attack, 2 Intellect damage, ignores Armor, short range +* **Longsword:** Speed attack, 4 damage, slashing, melee +* **Dagger:** Speed attack (eased), 2 damage, piercing, melee + +### Features + +* **Long-Lived:** A high elf's natural lifespan is thousands of years. +* **Fragile:** When Vaelor fails a Might defense roll to avoid damage, he takes 1 extra point of damage. + +### Equipment + +* **Weapons:** longsword, dagger +* **Armor/clothing:** red wizard's outfit +* **Books:** spellbook, *Historia Magica* [history of magical study], *The Divine Register* [deities of Trezuria], + *Grand History of Trezuria* +* Flask of acid, adventuring pack, bedroll, 5 candles, healing kit, flask of ink, ink pen, lamp, 10 flasks of oil, pouch + for reagents, 15 rations, waterskin, backpack +* 35 gp, 6 sp, 8 cp + +### Arcs + +* **New Discovery** + * The Idea --- Create a ritual that enhances plant and animal growth in an area on a large scale. + * Steps + * Travel to Greenhook to learn from their libraries.