upload Vaelor and start mapping Strata
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				| @ -20,6 +20,19 @@ the material plane which is considered to be Etra herself. The war between the s | |||||||
| pantheon --- darkness and light combining chaotically to produce divine concepts of Sun, Moon, Life, Death, and so on | pantheon --- darkness and light combining chaotically to produce divine concepts of Sun, Moon, Life, Death, and so on | ||||||
| --- countless immortal forces that govern the universe. | --- countless immortal forces that govern the universe. | ||||||
| 
 | 
 | ||||||
|  | ## The Material Plane | ||||||
|  | 
 | ||||||
|  | The world of Etravar is known as Etra based on the goddess's influence and divine history, and consists of five primary | ||||||
|  | continents, each separated from the other by large oceans. Travel between the continents is quite rare, but not unknown; | ||||||
|  | due to their relative isolation, their histories and culture tend to differ, and even the recognized pantheon can vary | ||||||
|  | as some deities are known by multiple names or unknown in a region entirely. | ||||||
|  | 
 | ||||||
|  | ### Trezuria | ||||||
|  | 
 | ||||||
|  | Trezuria is a long continent, spanning most of the latitudes, leading to a diverse climate over the span of the | ||||||
|  | continent. It is roughly divided into a north and south Trezuria, divided by a vast mountain range that runs from ocean | ||||||
|  | to ocean. | ||||||
|  | 
 | ||||||
| ## Themes | ## Themes | ||||||
| 
 | 
 | ||||||
| * The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an | * The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an | ||||||
|  | |||||||
| @ -14,9 +14,50 @@ A solo Cypher System game by bss, set in the fantasy world of [Etravar](/etravar | |||||||
| 
 | 
 | ||||||
| * [Cyne Valbrook](cyne) is an intelligent and exiled spellsword [warrior flavored with magic] who wields an enchanted | * [Cyne Valbrook](cyne) is an intelligent and exiled spellsword [warrior flavored with magic] who wields an enchanted | ||||||
|   weapon. |   weapon. | ||||||
|  | * [Vaelor Galanodel](vaelor) is an inquisitive high elf wizard [adept] who wields a vast magical grimoire. | ||||||
| 
 | 
 | ||||||
| ## Cycles | ## Cycles | ||||||
| 
 | 
 | ||||||
|  | ### Vaelor Cycle | ||||||
|  | 
 | ||||||
|  | |> [](queens-reach.png) | ||||||
|  | |: Queen's Reach, a barony on the east coast of Trezuria. | ||||||
|  | {: .right } | ||||||
|  | 
 | ||||||
|  | I run this game over IRC, since that is convenient to me from basically anywhere. As such, chapters will only be brought | ||||||
|  | here as fiction when I have opportunity to provide a write-up. | ||||||
|  | 
 | ||||||
|  | #### Queen's Reach | ||||||
|  | 
 | ||||||
|  | The campaign currently takes place in Queen's Reach, a region on the eastern side of [Trezuria](../etravar/#trezuria). | ||||||
|  | 
 | ||||||
|  | * **E11:** Arrowhaven, a small village, home of [Vaelor Galanodel](vaelor). | ||||||
|  | * **L7:** Greenhook, one of the largest cities in Queen's Reach. | ||||||
|  | 
 | ||||||
|  | ## Tools and Standards | ||||||
|  | 
 | ||||||
|  | Jotting down things I'm using for the campaign that haven't yet become part of my "normal" process, such as it is, but | ||||||
|  | might in the future. | ||||||
|  | 
 | ||||||
|  | ### Overland Travel | ||||||
|  | 
 | ||||||
|  | I am using a 3-mile hex in the "kingdom scale" maps. This is a break from where I was using 6-mile hexes, having been | ||||||
|  | convinced by arguments such as [Down With The 6 Mile | ||||||
|  | Hex!](https://silverarmpress.com/down-with-the-6-mile-hex-a-modest-proposal/). | ||||||
|  | 
 | ||||||
|  | | Hex                               | Unencumbered | Encumbered | | ||||||
|  | |-----------------------------------|--------------|------------| | ||||||
|  | | Easy (plains, grasslands, etc.)   | 1 hour       | 2 hours    | | ||||||
|  | | Rough (hills, forest, etc.)       | 2 hours      | 4 hours    | | ||||||
|  | | Difficult (mountains, etc.)       | 4 hours      | 8 hours    | | ||||||
|  | 
 | ||||||
|  | Unencumbered travel is travelling very light with little equipment; most adventurers with a normal amount of gear are | ||||||
|  | encumbered for purposes of overland travel. Wagons, horses, and the like can make travel unencumbered if the | ||||||
|  | transportation is suited for the terrain. An adventuring day is usually 8--12 hours of rest, 8 hours of overland | ||||||
|  | travel, and the remaining left for adventuring. | ||||||
|  | 
 | ||||||
|  | ## Old Cycles | ||||||
|  | 
 | ||||||
| ### Cyne Cycle | ### Cyne Cycle | ||||||
| 
 | 
 | ||||||
| I started this as a writing challenge for myself, so it's a bit more "properly" written with narration and the like, but | I started this as a writing challenge for myself, so it's a bit more "properly" written with narration and the like, but | ||||||
|  | |||||||
							
								
								
									
										
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							| @ -0,0 +1,73 @@ | |||||||
|  | Title:          Vaelor Galanodel | ||||||
|  | Description:    The subject of the Vaelor Cycle in bss's Cypher System solo campaign Strata. | ||||||
|  | Footer:         Numenera, the Cypher System, No Thank You, Evil!, Invisible Sun, and their respective logos are | ||||||
|  |                 trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games | ||||||
|  |                 characters and character names, and the distinctive likenesses thereof, are trademarks of Monte | ||||||
|  |                 Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2022 Monte Cook | ||||||
|  |                 Games, LLC. <a href="/cypher/fan-use-policy">Full Disclaimer</a>. | ||||||
|  | 
 | ||||||
|  | # Vaelor Galanodel | ||||||
|  | 
 | ||||||
|  | Vaelor Galanodel is an inquisitive high elf wizard [adept] who wields a vast magical grimoire. | ||||||
|  | 
 | ||||||
|  | ## Cypher System Stat Block | ||||||
|  | 
 | ||||||
|  | * **Might: 8, Speed: 13, Intellect: 19** | ||||||
|  | * **Effort: 1, Intellect Edge: 1** | ||||||
|  | * **Cypher Use:** 3 cyphers at a time. | ||||||
|  | 
 | ||||||
|  | ### Spells | ||||||
|  | 
 | ||||||
|  | Abilities under the spellcasting rule, either from Vaelor's tier or focus, or learned via adventuring. Spells may be | ||||||
|  | renamed for thematic flavor. | ||||||
|  | 
 | ||||||
|  | * **Far Step (2 Intellect points):** leap within long range. | ||||||
|  | * **Onslaught (1 Intellect point):** attack with physical ray or mental blast. | ||||||
|  | * **Minor Illusion (1 Intellect point):** create an illusion in a small 10' area. | ||||||
|  | 
 | ||||||
|  | ### Abilities | ||||||
|  | 
 | ||||||
|  | * **Augment Cypher (2+ Intellect points):** add +1 to the level of cyphers when activating them, and spend | ||||||
|  |   Effort to increase their level further. | ||||||
|  | * **Magic Training** | ||||||
|  | 
 | ||||||
|  | ### Skills | ||||||
|  | 
 | ||||||
|  | * **Specialized** in any task related to studying or recalling magical lore. | ||||||
|  | * **Trained** in any task that involves learning something new. | ||||||
|  | * **Trained** in any task involving geography or history. | ||||||
|  | * **Trained** in interaction tasks where he can take a position of intellectual authority. | ||||||
|  | * **Trained** in the understanding and identification of magic (including magical artifacts and cyphers) and its | ||||||
|  |   properties. | ||||||
|  | * **Practiced** in using a longsword. | ||||||
|  | * **Hindered** in any task to hear or notice dangers around himself. | ||||||
|  | * **Hindered** in initiative actions. | ||||||
|  | 
 | ||||||
|  | ### Attacks | ||||||
|  | 
 | ||||||
|  | * ***Magic Missile*** **(1 intellect point):** Speed attack, 4 damage, short range | ||||||
|  | * ***Psionic Blast*** **(1 intellect point):** Intellect attack, 2 Intellect damage, ignores Armor, short range | ||||||
|  | * **Longsword:** Speed attack, 4 damage, slashing, melee | ||||||
|  | * **Dagger:** Speed attack (eased), 2 damage, piercing, melee | ||||||
|  | 
 | ||||||
|  | ### Features | ||||||
|  | 
 | ||||||
|  | * **Long-Lived:** A high elf's natural lifespan is thousands of years. | ||||||
|  | * **Fragile:** When Vaelor fails a Might defense roll to avoid damage, he takes 1 extra point of damage. | ||||||
|  | 
 | ||||||
|  | ### Equipment | ||||||
|  | 
 | ||||||
|  | * **Weapons:** longsword, dagger | ||||||
|  | * **Armor/clothing:** red wizard's outfit | ||||||
|  | * **Books:** spellbook, *Historia Magica* [history of magical study], *The Divine Register* [deities of Trezuria], | ||||||
|  |   *Grand History of Trezuria* | ||||||
|  | * Flask of acid, adventuring pack, bedroll, 5 candles, healing kit, flask of ink, ink pen, lamp, 10 flasks of oil, pouch | ||||||
|  |   for reagents, 15 rations, waterskin, backpack | ||||||
|  | * 35 gp, 6 sp, 8 cp | ||||||
|  | 
 | ||||||
|  | ### Arcs | ||||||
|  | 
 | ||||||
|  | * **New Discovery** | ||||||
|  |     * The Idea --- Create a ritual that enhances plant and animal growth in an area on a large scale. | ||||||
|  |     * Steps | ||||||
|  |         * Travel to Greenhook to learn from their libraries. | ||||||
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