finally(!) give a name I like to yacsra --- Etravar
this is going to be used for at least a solo game I'm starting up, and maybe/probably/hopefully more fantasy campaigns in the future
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| Title:          Etravar | ||||
| Description:    bss's high fantasy campaign setting, a world of adventuring and discovery. | ||||
| 
 | ||||
| # Etravar | ||||
| 
 | ||||
| Etravar is bss's home campaign setting, a universe of high fantasy, setting adventuring and discovery against the backdrop | ||||
| of points of light in the wilderness and the forgotten legacy of lost eras. It is | ||||
| meant to be a rich, varying world, where any type of adventure can occur among its many continents and regions, most of | ||||
| which haven't been written of or described yet. | ||||
| 
 | ||||
| ## History | ||||
| 
 | ||||
| ### Creation | ||||
| 
 | ||||
| In the beginning, The One Beyond created three goddesses out of the endless nothingness --- the twin sisters Nydia and | ||||
| Dysthia, goddesses of Light and Darkness, and Etra, goddess of World. The twin sisters both coveted domain over Etra, | ||||
| and waged a bitter war, bringing about the light of the stars and the darkness of the void, creating the universe. As | ||||
| they sparred over eons, their wounds shed their essence and, merging with that of Etra's, created the planes, including | ||||
| the material plane which is considered to be Etra herself. The war between the sisters also brought forth the Etran | ||||
| pantheon --- darkness and light combining chaotically to produce divine concepts of Sun, Moon, Life, Death, and so on | ||||
| --- countless immortal forces that govern the universe. | ||||
| 
 | ||||
| ## Themes | ||||
| 
 | ||||
| * The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an | ||||
|   astral plane. | ||||
| * Magic is common but not commonly-practiced, and is nearly limitless in potential. | ||||
| * Casting magic can be learned, divinely bestowed, or inherent. | ||||
| * Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in | ||||
|   between. | ||||
| * The world is old, many civilizations have risen and fallen. | ||||
| * The world itself is magical, and not strictly bound by natural law. | ||||
| * Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up. | ||||
							
								
								
									
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| etravar | ||||
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| Title:          Yacsra | ||||
| Description:    Yet another campaign setting, roughly assembled, the fantasy world of bss and friends' campaigns. | ||||
| 
 | ||||
| # Yacsra | ||||
| 
 | ||||
| Yacsra is *yet another campaign setting, roughly assembled*, the fantasy world used in bss's multiple burgeoning fantasy | ||||
| campaigns. It is meant to be a rich, varying world, where any type of adventure can occur among its many continents and | ||||
| regions, most of which haven't been written of or described yet. | ||||
| 
 | ||||
| ## History | ||||
| 
 | ||||
| ### Creation | ||||
| 
 | ||||
| In the beginning, The One Beyond created three goddesses out of the endless nothingness --- the twin sisters Nydia and | ||||
| Dysthia, goddesses of Light and Darkness, and Etra, goddess of World. The twin sisters both coveted domain | ||||
| over Etra, and waged a bitter war, bringing about the light of the stars and the darkness of the void, creating the | ||||
| universe. As they sparred over eons, their wounds shed their essence and, merging with that of Etra's, created the | ||||
| planes, including the material plane which is considered to be Etra herself. The war between the sisters also brought | ||||
| forth countless more gods and goddesses --- darkness and light combining chaotically to produce divine concepts of Sun, | ||||
| Moon, Life, Death, and so on --- countless immortal forces that govern the universe. | ||||
| 
 | ||||
| ## Themes | ||||
| 
 | ||||
| * The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an | ||||
|   astral plane. | ||||
| * Magic is common but not commonly-practiced, and is nearly limitless in potential. | ||||
| * Casting magic can be learned, divinely bestowed, or inherent. | ||||
| * Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in | ||||
|   between. | ||||
| * The world is old, many civilizations have risen and fallen. | ||||
| * The world itself is magical, and not strictly bound by natural law. | ||||
| * Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up. | ||||
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