diff --git a/pages/etravar/index.md b/pages/etravar/index.md new file mode 100644 index 0000000..eaeebcc --- /dev/null +++ b/pages/etravar/index.md @@ -0,0 +1,33 @@ +Title: Etravar +Description: bss's high fantasy campaign setting, a world of adventuring and discovery. + +# Etravar + +Etravar is bss's home campaign setting, a universe of high fantasy, setting adventuring and discovery against the backdrop +of points of light in the wilderness and the forgotten legacy of lost eras. It is +meant to be a rich, varying world, where any type of adventure can occur among its many continents and regions, most of +which haven't been written of or described yet. + +## History + +### Creation + +In the beginning, The One Beyond created three goddesses out of the endless nothingness --- the twin sisters Nydia and +Dysthia, goddesses of Light and Darkness, and Etra, goddess of World. The twin sisters both coveted domain over Etra, +and waged a bitter war, bringing about the light of the stars and the darkness of the void, creating the universe. As +they sparred over eons, their wounds shed their essence and, merging with that of Etra's, created the planes, including +the material plane which is considered to be Etra herself. The war between the sisters also brought forth the Etran +pantheon --- darkness and light combining chaotically to produce divine concepts of Sun, Moon, Life, Death, and so on +--- countless immortal forces that govern the universe. + +## Themes + +* The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an + astral plane. +* Magic is common but not commonly-practiced, and is nearly limitless in potential. +* Casting magic can be learned, divinely bestowed, or inherent. +* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in + between. +* The world is old, many civilizations have risen and fallen. +* The world itself is magical, and not strictly bound by natural law. +* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up. diff --git a/pages/yacsra b/pages/yacsra new file mode 120000 index 0000000..2e74af0 --- /dev/null +++ b/pages/yacsra @@ -0,0 +1 @@ +etravar \ No newline at end of file diff --git a/pages/yacsra/index.md b/pages/yacsra/index.md deleted file mode 100644 index 0b543d2..0000000 --- a/pages/yacsra/index.md +++ /dev/null @@ -1,32 +0,0 @@ -Title: Yacsra -Description: Yet another campaign setting, roughly assembled, the fantasy world of bss and friends' campaigns. - -# Yacsra - -Yacsra is *yet another campaign setting, roughly assembled*, the fantasy world used in bss's multiple burgeoning fantasy -campaigns. It is meant to be a rich, varying world, where any type of adventure can occur among its many continents and -regions, most of which haven't been written of or described yet. - -## History - -### Creation - -In the beginning, The One Beyond created three goddesses out of the endless nothingness --- the twin sisters Nydia and -Dysthia, goddesses of Light and Darkness, and Etra, goddess of World. The twin sisters both coveted domain -over Etra, and waged a bitter war, bringing about the light of the stars and the darkness of the void, creating the -universe. As they sparred over eons, their wounds shed their essence and, merging with that of Etra's, created the -planes, including the material plane which is considered to be Etra herself. The war between the sisters also brought -forth countless more gods and goddesses --- darkness and light combining chaotically to produce divine concepts of Sun, -Moon, Life, Death, and so on --- countless immortal forces that govern the universe. - -## Themes - -* The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an - astral plane. -* Magic is common but not commonly-practiced, and is nearly limitless in potential. -* Casting magic can be learned, divinely bestowed, or inherent. -* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in - between. -* The world is old, many civilizations have risen and fallen. -* The world itself is magical, and not strictly bound by natural law. -* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.