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+Title:          Etravar
+Description:    bss's high fantasy campaign setting, a world of adventuring and discovery.
+
+# Etravar
+
+Etravar is bss's home campaign setting, a universe of high fantasy, setting adventuring and discovery against the backdrop
+of points of light in the wilderness and the forgotten legacy of lost eras. It is
+meant to be a rich, varying world, where any type of adventure can occur among its many continents and regions, most of
+which haven't been written of or described yet.
+
+## History
+
+### Creation
+
+In the beginning, The One Beyond created three goddesses out of the endless nothingness --- the twin sisters Nydia and
+Dysthia, goddesses of Light and Darkness, and Etra, goddess of World. The twin sisters both coveted domain over Etra,
+and waged a bitter war, bringing about the light of the stars and the darkness of the void, creating the universe. As
+they sparred over eons, their wounds shed their essence and, merging with that of Etra's, created the planes, including
+the material plane which is considered to be Etra herself. The war between the sisters also brought forth the Etran
+pantheon --- darkness and light combining chaotically to produce divine concepts of Sun, Moon, Life, Death, and so on
+--- countless immortal forces that govern the universe.
+
+## Themes
+
+* The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an
+  astral plane.
+* Magic is common but not commonly-practiced, and is nearly limitless in potential.
+* Casting magic can be learned, divinely bestowed, or inherent.
+* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in
+  between.
+* The world is old, many civilizations have risen and fallen.
+* The world itself is magical, and not strictly bound by natural law.
+* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.
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+etravar
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-Title:          Yacsra
-Description:    Yet another campaign setting, roughly assembled, the fantasy world of bss and friends' campaigns.
-
-# Yacsra
-
-Yacsra is *yet another campaign setting, roughly assembled*, the fantasy world used in bss's multiple burgeoning fantasy
-campaigns. It is meant to be a rich, varying world, where any type of adventure can occur among its many continents and
-regions, most of which haven't been written of or described yet.
-
-## History
-
-### Creation
-
-In the beginning, The One Beyond created three goddesses out of the endless nothingness --- the twin sisters Nydia and
-Dysthia, goddesses of Light and Darkness, and Etra, goddess of World. The twin sisters both coveted domain
-over Etra, and waged a bitter war, bringing about the light of the stars and the darkness of the void, creating the
-universe. As they sparred over eons, their wounds shed their essence and, merging with that of Etra's, created the
-planes, including the material plane which is considered to be Etra herself. The war between the sisters also brought
-forth countless more gods and goddesses --- darkness and light combining chaotically to produce divine concepts of Sun,
-Moon, Life, Death, and so on --- countless immortal forces that govern the universe.
-
-## Themes
-
-* The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an
-  astral plane.
-* Magic is common but not commonly-practiced, and is nearly limitless in potential.
-* Casting magic can be learned, divinely bestowed, or inherent.
-* Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in
-  between.
-* The world is old, many civilizations have risen and fallen.
-* The world itself is magical, and not strictly bound by natural law.
-* Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up.