finally(!) give a name I like to yacsra --- Etravar
this is going to be used for at least a solo game I'm starting up, and maybe/probably/hopefully more fantasy campaigns in the future
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|  | Title:          Etravar | ||||||
|  | Description:    bss's high fantasy campaign setting, a world of adventuring and discovery. | ||||||
|  | 
 | ||||||
|  | # Etravar | ||||||
|  | 
 | ||||||
|  | Etravar is bss's home campaign setting, a universe of high fantasy, setting adventuring and discovery against the backdrop | ||||||
|  | of points of light in the wilderness and the forgotten legacy of lost eras. It is | ||||||
|  | meant to be a rich, varying world, where any type of adventure can occur among its many continents and regions, most of | ||||||
|  | which haven't been written of or described yet. | ||||||
|  | 
 | ||||||
|  | ## History | ||||||
|  | 
 | ||||||
|  | ### Creation | ||||||
|  | 
 | ||||||
|  | In the beginning, The One Beyond created three goddesses out of the endless nothingness --- the twin sisters Nydia and | ||||||
|  | Dysthia, goddesses of Light and Darkness, and Etra, goddess of World. The twin sisters both coveted domain over Etra, | ||||||
|  | and waged a bitter war, bringing about the light of the stars and the darkness of the void, creating the universe. As | ||||||
|  | they sparred over eons, their wounds shed their essence and, merging with that of Etra's, created the planes, including | ||||||
|  | the material plane which is considered to be Etra herself. The war between the sisters also brought forth the Etran | ||||||
|  | pantheon --- darkness and light combining chaotically to produce divine concepts of Sun, Moon, Life, Death, and so on | ||||||
|  | --- countless immortal forces that govern the universe. | ||||||
|  | 
 | ||||||
|  | ## Themes | ||||||
|  | 
 | ||||||
|  | * The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an | ||||||
|  |   astral plane. | ||||||
|  | * Magic is common but not commonly-practiced, and is nearly limitless in potential. | ||||||
|  | * Casting magic can be learned, divinely bestowed, or inherent. | ||||||
|  | * Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in | ||||||
|  |   between. | ||||||
|  | * The world is old, many civilizations have risen and fallen. | ||||||
|  | * The world itself is magical, and not strictly bound by natural law. | ||||||
|  | * Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up. | ||||||
							
								
								
									
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|  | etravar | ||||||
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| Title:          Yacsra |  | ||||||
| Description:    Yet another campaign setting, roughly assembled, the fantasy world of bss and friends' campaigns. |  | ||||||
| 
 |  | ||||||
| # Yacsra |  | ||||||
| 
 |  | ||||||
| Yacsra is *yet another campaign setting, roughly assembled*, the fantasy world used in bss's multiple burgeoning fantasy |  | ||||||
| campaigns. It is meant to be a rich, varying world, where any type of adventure can occur among its many continents and |  | ||||||
| regions, most of which haven't been written of or described yet. |  | ||||||
| 
 |  | ||||||
| ## History |  | ||||||
| 
 |  | ||||||
| ### Creation |  | ||||||
| 
 |  | ||||||
| In the beginning, The One Beyond created three goddesses out of the endless nothingness --- the twin sisters Nydia and |  | ||||||
| Dysthia, goddesses of Light and Darkness, and Etra, goddess of World. The twin sisters both coveted domain |  | ||||||
| over Etra, and waged a bitter war, bringing about the light of the stars and the darkness of the void, creating the |  | ||||||
| universe. As they sparred over eons, their wounds shed their essence and, merging with that of Etra's, created the |  | ||||||
| planes, including the material plane which is considered to be Etra herself. The war between the sisters also brought |  | ||||||
| forth countless more gods and goddesses --- darkness and light combining chaotically to produce divine concepts of Sun, |  | ||||||
| Moon, Life, Death, and so on --- countless immortal forces that govern the universe. |  | ||||||
| 
 |  | ||||||
| ## Themes |  | ||||||
| 
 |  | ||||||
| * The universe is a wide assortment of planes, including forces of law/chaos, good/evil, and light/dark, connected via an |  | ||||||
|   astral plane. |  | ||||||
| * Magic is common but not commonly-practiced, and is nearly limitless in potential. |  | ||||||
| * Casting magic can be learned, divinely bestowed, or inherent. |  | ||||||
| * Civilization ranges from hunter tribes to grand metropolises, points of light with much uncharted territory in |  | ||||||
|   between. |  | ||||||
| * The world is old, many civilizations have risen and fallen. |  | ||||||
| * The world itself is magical, and not strictly bound by natural law. |  | ||||||
| * Humans, elves, and dwarves are most common among civilized lands, but plenty of other intelligent humanoids show up. |  | ||||||
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