write up a Cypher System version of icon relationships
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@ -175,6 +175,55 @@ cost and investment. Others focus on an particular style or school, you prefer f
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* *Sky/Air (2 Intellect points).* You or a creature you touch can fly short distances for ten minutes. You must land at
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* *Sky/Air (2 Intellect points).* You or a creature you touch can fly short distances for ten minutes. You must land at
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the end of your movement, or otherwise fall. Action.
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the end of your movement, or otherwise fall. Action.
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## Optional Rules
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### Relationship Connections
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> This rule is inspired by 13th Age's Icon Relationships, though not a direct copy. It tries to get the same feel but in
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> a Cypher System framework. ~bss
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To more closely connect characters with the (other) significant movers and shakers of the game, relationship connections
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generate free 1 XP spends that represent a close mystical, operational, or situational tie with a major world NPC (or
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their factions). As a reminder, 1 XP can be spent by players on:
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* Immediate benefits (a reroll, or refuse a GM intrusion)
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* Player intrusions (varies, see the rules as they are pretty open-ended)
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**Obtaining relationship points:** As an extra step in character creation, you receive 4 relationship points, which you
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allocate to 1 to 3 significant NPCs. These NPCs may be provided by the GM ahead of time, or GMs may allow players to
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define key NPCs and organizations themselves, at their discretion. Each point represents an increasingly stronger
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connection between the player character and that NPC and agents of that NPC, and makes obtaining connections more
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likely.
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**Regularly obtaining relationship connections:** After taking ten hours of rest (or otherwise making the recovery roll
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associated with a ten hour rest), roll a difficulty 5 generic (not associated to a pool) task for each relationship you
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put points into during character creation. Each point eases the task by one step. For example, a character with all of
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their points in one particular relationship makes one difficulty 1 roll after each ten hour rest, all but guaranteeing
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that their relationship will factor in to one of the upcoming scenes or conflicts, whereas a character with their points
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spread across three relationships makes three rolls that are together to succeed on but may yield more points to use.
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Since this roll is not associated to a pool, Effort cannot be used to ease the roll.
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If a player fails all of their relationship connection rolls, they get one connection to a relationship of the GM's
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choosing (whether or not the character is normally aligned with the relationship), which can be spent as normal, but
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it comes with a GM intrusion as an extra little gotcha when used.
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**Obtaining relationship connections ad hoc:** The GM can call for connection rolls for a specific relationship, as
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above, at any point if the story warrants it --- for example, if the party is encountering a site blessed by a related
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deity or meeting with officials of a related faction. The results of these rolls do not invalidate any existing
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relationship connections, but also do not yield a "gotcha" consolation connection.
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Generally, a player can only roll for the relationships they have, unless the GM feels the situation warrants otherwise.
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The GM may also grant free relationship connections as desired, for example if the party receives a boon from the
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emperor of the kingdom.
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**Using relationship connections:** Any time before their character's ten hour rest, the player has the option at any
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time to spend a connection as if it was 1 XP. The player should frame the use in light of some sort of positive or
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negative influence from the connection's people, factions, magical effects, or so on. A sudden ally appears, they recall
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some off-camera intel, the relationship's spirits suddenly appear to whisper a secret or bless their attack roll, and so
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on.
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Connections not spent by the time the next ten hour rest is rolled are lost.
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## Rituals
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## Rituals
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### Read Object
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### Read Object
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@ -22,6 +22,7 @@ homebrew](homebrew). Additionally, I use the following house rules:
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* [Optional spellcasting uses pool points, not recovery rolls](homebrew#cost-of-optional-spellcasting)
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* [Optional spellcasting uses pool points, not recovery rolls](homebrew#cost-of-optional-spellcasting)
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* [Recovery rolls can be applied in any
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* [Recovery rolls can be applied in any
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order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
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order](https://callmepartario.github.io/og-csrd/#house-rule-making-recovery-rolls-in-any-order)
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* [Relationship connections](https://orb.moe/cypher/homebrew#relationship-connections)
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* [Weapon properties](https://callmepartario.github.io/og-csrd/#optional-rule-weapon-properties)
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* [Weapon properties](https://callmepartario.github.io/og-csrd/#optional-rule-weapon-properties)
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### General Advice
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### General Advice
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