Commit Graph

528 Commits

Author SHA1 Message Date
Brian S. Stephan cac9afd33e document sqlite/threads bug 2011-01-19 20:59:24 -06:00
Brian S. Stephan e88a934569 Twitter: cleanup/organize the code a bit 2011-01-19 19:44:04 -06:00
Brian S. Stephan 89905ac771 Twitter: tweet_or_retweet_text -> _return_tweet_or_retweet_text 2011-01-19 19:26:28 -06:00
Brian S. Stephan 7c05f60ffd Markov: implement a min_size, which tries to make a chain of at least min_size words.
note that this isn't guaranteed, if the chain is such that the
current tuple has nowhere to go but to the end of the line, then
it will follow it --- it doesn't try to go back and rebuilt a different
chain or anything.
2011-01-19 18:44:07 -06:00
Brian S. Stephan ac0429569e Markov: size -> max_size, since I'm going to try adding a min_size soon 2011-01-19 18:35:01 -06:00
Brian S. Stephan 176ca25c68 Markov: increase the default max length from 25 words to 100 words.
it's expected that, usually, the chain will have hit an end before this.
2011-01-19 18:32:15 -06:00
Brian S. Stephan c4ade3cbca catch all Exception when calling the handlers, to avoid a crash there.
this used to be in the bot before we moved this code around
2011-01-19 10:21:14 -06:00
Brian S. Stephan d592d3f3bb Markov: regexes should only match start of line --- add ^ 2011-01-19 10:20:20 -06:00
Brian S. Stephan 3283fac1ff Markov: remove some debugging i forgot to clean out before the initial commit 2011-01-18 22:51:40 -06:00
Brian S. Stephan 9841a51f21 .gitignore dr.botzo.markov 2011-01-18 22:34:03 -06:00
Brian S. Stephan 8dd223f778 Markov: a module to implement a chatterbot via markov chains.
yeah, we have MegaHAL, but i can't find a good implementation in
python that actually works and is stable, so we'll implement a
simple thing ourselves. works pretty much like MegaHAL does, but
without the string corruption.

original code provided by ape, care of mike bloy
2011-01-18 22:30:59 -06:00
Brian S. Stephan 8f86b7484a Storycraft: fix progress math 2011-01-09 22:36:56 -06:00
Brian S. Stephan 10cbe1944f Storycraft: add a terse progress string to the output when messaging players.
this is so that people know when they should start wrapping their
story up.
2011-01-09 22:17:22 -06:00
Brian S. Stephan e9c22d33f3 Storycraft: write completed story to disk via !storycraft export # 2011-01-09 21:41:23 -06:00
Brian S. Stephan e39d55f03d Storycraft: display how over the user went when writing their line, if they went over 2011-01-09 21:40:03 -06:00
Mike Bloy 69aa4016bc add working karma module to django bot site 2011-01-09 14:11:24 -06:00
Brian S. Stephan 2f001e274b Storycraft: notify (via privmsg) a player who has had a game newly assigned to them, and show the line. 2011-01-09 13:50:16 -06:00
Mike Bloy 154eb9753f adding karma 'app' 2011-01-09 12:51:22 -06:00
Brian S. Stephan 487ca2e862 Storycraft: display the number of logged lines when doing an in progress status 2011-01-09 12:30:55 -06:00
Brian S. Stephan 7ae2a75732 Storycraft: when picking a new random player in the middle of a game, avoid picking the same person as the last turn 2011-01-09 12:28:37 -06:00
Brian S. Stephan b133b37d61 Storycraft: list games waiting for me.
shows games in progress where the current line is assigned to the queryer,
and games open (waiting for registrations) that the queryer started
2011-01-09 11:51:10 -06:00
Brian S. Stephan 26a510ff40 Storycraft: add 'list games my games', which is the open/in progress games the queryer is in 2011-01-09 11:32:09 -06:00
Brian S. Stephan ce7d9e8010 Storycraft: allow listing of completed games 2011-01-09 11:16:36 -06:00
Brian S. Stephan 940ed57f2e Storycraft: tell the master channel when someone joins a game 2011-01-09 11:13:06 -06:00
Brian S. Stephan 797f660a9e Storycraft: don't flood the target with storycraft_listgames, display only ids if count > 5 2011-01-09 11:12:27 -06:00
Mike Bloy da313800b9 initial django setup 2011-01-09 11:11:20 -06:00
Brian S. Stephan fd22cb64d4 Storycraft: add command to show the assignee the line to reply to.
apparently at 3 AM i forgot to implement important features, because
this is pretty critical to the game actually being playable. let
the assignee, if the game is still open, get the text of the line
they are to reply to.

also display it, rather than the add line command, where appropriate.
2011-01-09 10:41:57 -06:00
Brian S. Stephan 8c1d98cb74 Storycraft: order by id in addition to time in _get_lines_for_game query 2011-01-09 10:39:08 -06:00
Brian S. Stephan 22d3ce44bf Storycraft: trivial comment correction 2011-01-09 10:38:25 -06:00
Brian S. Stephan 656468f955 Storycraft: proper argument order in _update_line 2011-01-09 10:36:21 -06:00
Brian S. Stephan 95e7a243d1 tighten up the regexes since we only use integer IDs for operations.
i'd originally intended to use strings, too, but never decided on
if there should be a game name, or the commands should search
something, or what, so i'll just quit waffling and remove it. numbers
only for now.
2011-01-09 10:12:27 -06:00
Brian S. Stephan 90d38c1741 Storycraft - collaborative nonsense story writing
this module implements a game where players write a line in a story,
probably a nonsensical one, a couple lines at a time. once the player
who started the story has written something, the last line is
passed along to someone else in the game, who continues the story ---
or disregards the small bit of context entirely and writes their own
thing.

eventually you get a story like this:
line 1 by user 1
line 2 by user 1
line 3 by user 2 (who only read line 2)
line 4 by user 2
line 5 by user 3 (who only read line 4)
...

conceptually, that's the idea of the game. the code itself is still
a bit rough around the edges, but i can bang through a game by
myself. it needs some robustification, but it's fairly well
documented and the module does try to provide some clues to IRC while
you're playing.

config option explanations, more such options, etc. to come. critically
important is a way to get completed stories out of the bot, of course.

more to come, i'll shut up now and commit.
2011-01-09 03:27:12 -06:00
Mike Bloy 47bb4bac49 Merge branch 'mjb.help' into mjb 2011-01-08 23:42:18 -06:00
Mike Bloy 66a736b108 added help for the IrcAdmin module 2011-01-08 23:41:41 -06:00
Mike Bloy d68487de95 added help for Karma module 2011-01-08 23:21:36 -06:00
Mike Bloy 07d3775842 added help text to the Help module 2011-01-08 22:47:51 -06:00
Mike Bloy fdd059ddbc change default module description
Modules by default were returning None from help_description(), which
meant that they would not display in !help

Instead, return a generic not-available message. If a module really
doesn't want to display in !help, override and return None
2011-01-08 22:32:55 -06:00
Mike Bloy 87088e67d1 attempt to ask the modules for help text 2011-01-08 22:32:18 -06:00
Mike Bloy 763f8906d7 Help module responds to commands
Responding to
!help
!help module
!help module [detail...] form
2011-01-08 22:02:04 -06:00
Mike Bloy d34a134993 add help functions to Module.py 2011-01-08 22:02:02 -06:00
Mike Bloy 10ec3b2213 .gitignore ignore tags files 2011-01-08 22:00:44 -06:00
Brian S. Stephan 649e183337 allow for newlines in DrBotIRC.reply(), split on them for multiple lines of output 2011-01-08 14:40:01 -06:00
Brian S. Stephan a2ac73325c turns out we do indeed need modules/__init__.py, so add it back
it doesn't need to do anything special though, so it's blank ---
just the standard hint to the python module compiler
2011-01-08 09:39:05 -06:00
Brian S. Stephan 1664cf2de7 since the save command was saving both modules and config, call it !save, not !config save 2011-01-08 09:16:37 -06:00
Brian S. Stephan a6c7b6b0b2 list loaded modules in DrBotIRC, display it via IrcAdmin 2011-01-08 01:22:31 -06:00
Brian S. Stephan 451084a1d9 BUGS: document a GoogleWeather crash i've seen once 2011-01-08 01:13:24 -06:00
Brian S. Stephan 3e533890a1 IrcAdmin: following the last change to saving, have !save also call a new save_modules() 2011-01-08 00:49:10 -06:00
Brian S. Stephan 1e0de47d84 MegaHAL: we don't need to sync the brain in shutdown(), since we sync it in save() 2011-01-08 00:46:20 -06:00
Brian S. Stephan f2668c3851 mention how Module.save() and Module.shutdown() are related 2011-01-08 00:45:42 -06:00
Brian S. Stephan faf37447cf make the module saving a bit more consistent 2011-01-08 00:44:37 -06:00