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Author SHA1 Message Date
c781385a3b
remove a lot of the OG extra content and similar references
these are things that are not included in my version because they're
homebrew, because they are a lot of writing/creativity that I don't feel
comfortable stealing/distributing, are resources I'm not distributing,
or so on. this includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one
2025-07-21 00:29:05 -05:00
3 changed files with 11 additions and 11 deletions

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@ -22,7 +22,7 @@ all: base
# CCSRD VERSIONS
base: $(CCSRD) $(BASE_PATCHES_OUT)
de-ogcsrd: base $(DE_OGCSRD_PATCHES_OUT)
de_ogcsrd: base $(DE_OGCSRD_PATCHES_OUT)
# CLEANUPS

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@ -19,10 +19,10 @@
Related Sections
- [Ability Category: Attack Skill](#abilities-category-attack-skill) [(96)]{.og-ref}
@@ -1194,24 +1188,7 @@
@@ -1194,24 +1189,6 @@
In most campaigns, fluency in a language is considered a skill. So if you want to speak French, that's the same as
being trained in biology or swimming.
-
-##### Optional Rule: Skills from Backgrounds [#](#optional-rule-skills-from-backgrounds){.og-h-anchor aria-hidden="true"} {#optional-rule-skills-from-backgrounds .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@ -39,12 +39,12 @@
-
-The GM can also use the [Further Customization](#further-customization) or [XP Advance](#optional-rule-xp-advance)
-optional rules to allow PCs to start the game trained in even more skills.
:::
-:::
-
#### Special Abilities [#](#special-abilities){.og-h-anchor aria-hidden="true"}
[(Cypher System Rulebook, page 18)]{.og-ref}
@@ -79421,7 +79399,7 @@
@@ -79421,7 +79398,7 @@
- [Power Shifts](#optional-rule-power-shifts) [(292)]{.og-ref}[(CTS, 57)]{.og-ref}
- [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref}
- [Psionics](#optional-rule-psionics) [(SF, 50)]{.og-ref}

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@ -9,10 +9,10 @@
- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
[(OG-CSRD)]{.og-ref .og-ref-og}
@@ -958,27 +955,7 @@
@@ -958,27 +956,6 @@
However, abilities like [Mind for Might](#ability-mind-for-might){.og-ability} and [Think Your Way
Out](#ability-think-your-way-out){.og-ability} might feel a little less special when using this rule.
-
-###### Optional Rule: Using Effort After Rolling the Die [#](#optional-rule-using-effort-after-rolling-the-die){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@ -32,12 +32,12 @@
- or do something else specified by a [special ability](#choose-abilities). When using this option, the GM might
- decide that a [special roll](#rules-special-rolls) of natural 20 doesn't decrease the point cost of the action to
- 0.
:::
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Character Tiers [#](#character-tiers){.og-h-anchor aria-hidden="true"}
@@ -79333,8 +79311,6 @@
@@ -79333,8 +79310,6 @@
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}