remove a lot of the OG extra content and similar references
these are things that are not included in my version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on this includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one
This commit is contained in:
parent
995cbf12f7
commit
4d2bfe9d04
10
Makefile
10
Makefile
@ -11,6 +11,10 @@ BASE_PATCH_DIR := ./patches/base
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BASE_PATCHES := $(wildcard $(BASE_PATCH_DIR)/*.patch)
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BASE_PATCHES_OUT := $(subst $(BASE_PATCH_DIR),$(TMPDIR),$(BASE_PATCHES))
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DE_OGCSRD_PATCH_DIR := ./patches/de-ogcsrd
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DE_OGCSRD_PATCHES := $(wildcard $(DE_OGCSRD_PATCH_DIR)/*.patch)
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DE_OGCSRD_PATCHES_OUT := $(subst $(DE_OGCSRD_PATCH_DIR),$(TMPDIR),$(DE_OGCSRD_PATCHES))
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# DEFAULT BUILD
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all: base
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@ -18,6 +22,7 @@ all: base
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# CCSRD VERSIONS
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base: $(CCSRD) $(BASE_PATCHES_OUT)
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de-ogcsrd: base $(DE_OGCSRD_PATCHES_OUT)
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# CLEANUPS
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@ -35,6 +40,11 @@ $(TMPDIR)/%.patch: $(BASE_PATCH_DIR)/%.patch
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@patch $(CCSRD) $< --quiet
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@touch $@
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$(TMPDIR)/%.patch: $(DE_OGCSRD_PATCH_DIR)/%.patch
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$(info >>> BASE '$<')
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@patch $(CCSRD) $< --quiet
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@touch $@
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# OUTPUTS
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web: $(CCSRD)
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152
patches/de-ogcsrd/001-remove-skill-categories.patch
Normal file
152
patches/de-ogcsrd/001-remove-skill-categories.patch
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@ -0,0 +1,152 @@
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--- _tmp/ccsrd.md 2025-07-19 21:32:11.506149624 -0500
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+++ _tmp/ccsrd.new.md 2025-07-20 00:59:07.187671199 -0500
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@@ -1108,7 +1108,6 @@
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- [Character Advancement](#character-advancement) [(240)]{.og-ref}
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- [Crafting](#choose-crafting) [(227)]{.og-ref}
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- [Rules of the Game: Skills](#modifying-the-difficulty-skills) [(209)]{.og-ref}
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-- [Skill Categories](#skill-categories) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Skills and Other Abilities](#running-the-game-skills-and-other-abilities) [(421)]{.og-ref}
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:::
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@@ -1216,7 +1215,7 @@
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This section is based on *Skills from Backgrounds* [(235)]{.og-ref} in the [Cypher System
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Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
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-The GM can allow players to choose one or two additional [narrow skills](#skill-categories) appropriate to their PC's
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+The GM can allow players to choose one or two additional skills appropriate to their PC's
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background. For example, if an [Adept](#type-adept)'s family owns a large vineyard as a result of rolling on the [Adept
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Background Connection](#adept-background-connection) table, they might be skilled in wine-making or being a sommelier.
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Background skills aren't immediately applicable to the game\'s primary adventures, but should instead address other
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@@ -5942,7 +5941,7 @@
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new descriptor that fits exactly how the player wants to portray the character.
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more on broad and narrow skills, see [Skill Categories](#skill-categories). For more on
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+**Editor's Notes ---** For more on
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customizing PCs, see [Optional Rules](#choose-optional-rules).
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:::
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@@ -24396,11 +24395,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** [Task Specialization](#ability-task-specialization){.og-ability} doesn\'t seem like a
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-particularly impressive ability, but if applied to a narrow skill important to the setting, or specialized
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-knowledge---something other PCs have an assumed inability with---as described under [Skill
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-Categories](#skill-categories) might make it an important choice for the right PC.
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-
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+**Editor's Notes ---**
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This ability is a more restrictive replacement for the [Specialization](#ability-specialization){.og-ability} ability in
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the 2015 Cypher System Rulebook [(62)]{.og-ref}:
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@@ -29860,7 +29855,6 @@
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- [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref}
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- [Perilous Venture](#horror-rules-perilous-venture) [(SA, 92)]{.og-ref}
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- [Repairing and Building](#repairing-and-building) [(RR, 71)]{.og-ref}
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-- [Skill Categories](#skill-categories) [(OG-CSRD)]{.og-ref .og-ref-og}
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:::
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[(Cypher System Rulebook, page 227)]{.og-ref}
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@@ -29869,7 +29863,7 @@
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a machine that can take you into hyperspace. Normally, the level of the item determines the
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[difficulty](#crafting-difficulty-and-time) of creating or repairing it as well as the [time
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required](#crafting-difficulty-and-time). For [cyphers](#choose-cyphers), [artifacts](#choose-artifacts), other items
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-that require [specialized knowledge](#skill-categories), or items unique to a world or species other than your own (such
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+that require specialized knowledge, or items unique to a world or species other than your own (such
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as a Martian tripod walker), add 5 to the item's level to determine the difficulty of building or repairing it.
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Sometimes, if the item is artistic in nature, the GM will add to the difficulty and time required. For example, a crude
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@@ -33573,10 +33567,6 @@
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- **Posthuman Power Shifts:** If you have at least one [posthuman upgrade](#optional-rule-posthuman-upgrades), you
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gain one [power shift](#optional-rule-power-shifts) as described under [Posthuman Power
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Shifts](#posthuman-power-shifts). [(SF, 53)]{.og-ref}
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-
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-- **Specialized Knowledge:** If the setting includes [specialized knowledge](#skill-categories) that PCs are assumed
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- to have an inability with, you become trained in that knowledge (may require an available teacher or repository of
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- such knowledge). [(OG-CSRD)]{.og-ref .og-ref-og}
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:::
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##### Equal Advancement [#](#equal-advancement){.og-h-anchor aria-hidden="true"}
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@@ -54732,7 +54722,7 @@
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difficulty of 5. Identifying an object grants PCs the ability to use the object, whether it's a manifest cypher or
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an artifact.
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- However, without [training or specialization](#skill-categories) in alien technology, advanced technology, or
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+ However, without training or specialization in alien technology, advanced technology, or
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something similar (which most starting characters don't have), a character has an inability in understanding
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advanced and alien tech.
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@@ -79858,54 +79848,6 @@
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In a way, this is no different than adjudicating a not-so-straightforward solution to a challenge. Sometimes you have to
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say \"No, that's not possible.\" But sometimes, if it makes sense, open yourself up to the possibility.
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-::: {.alert .ps-4 .pb-0}
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-##### Skill Categories [#](#skill-categories){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This section is based on *[The (Unwritten) Rules on Skills in Numenera](https://www.youtube.com/watch?v=FEVmVDW-gjU)* by
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-the Infinite Construct.
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-
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-Here is a framework for thinking about [skills](#skills) and character progression: Because skills are one way of
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-[modifying the difficulty](#modifying-the-difficulty) of a task, it can be helpful to think of a skill as falling into
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-one the following three categories:
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-
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-- **Broad Skills** are applicable to large number of possible tasks. For example, \"positive social interaction\" is a
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- broad skill that can apply to a variety of tasks that involve social pleasantry: etiquette, flattery, persuasion,
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- negotiation, seduction, and even deception. Likewise, a [crafting](#choose-crafting) skill like \"metalworking\"
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- might be considered a broad skill that allows a PC represents some training in metallurgy, working a forge, and
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- creating different types of finishes for several kinds of well-known metals on a completed object.
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-
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-- **Narrow Skills** are less frequent in their application, and they frequently build upon a broad skill. For example,
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- \"negotiation\" might be a specialization within a broad \"positive social interaction\" skill. Likewise,
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- \"weaponsmithing\", \"bronze casting\", \"hull welding\", and \"jewelrymaking\" might be specific skills that fall
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- under a broad \"metalworking\" skill. The GM should consider what each of these specializations says about the PC.
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- Are they a warrior? An artist? A craftsperson?
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-
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- A GM might decide that some skills are so broad that it is impossible to become specialized in them, and a player
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- must instead choose a narrow skill under the broad skill. For example, if the GM considers \"stealth\" as applicable
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- to too many different types of tasks, they might require the character specialize in picking pockets, sleight of
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- hand, sneaking, or hiding instead.
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-
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-- **Specialized Knowledge** skills might be uniquely important to the game world or campaign, with only a certain few
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- that possess them. The Cypher System assumes PCs are broadly competent: the default state of any given skill is
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- Practiced. However, the GM might decide that when it comes to a few select skills, PCs are assumed to have an
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- [inability](#key-concepts) with those skills unless they begin the game [trained](#key-concepts) in them.
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-
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- For example, in a [science fiction](#chapter-15-science-fiction) setting, being able to decipher the language of a
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- long-dead ancient species might be specialized knowledge, and the GM might allow characters to rid themselves of the
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- inability as part of choosing a skill as part of [character advancement](#character-advancement).
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-
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- Specialized knowledge is also useful when thinking about [crafting](#choose-crafting). In a
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- [fantasy](#chapter-13-fantasy) setting, \"elven weaponsmithing\" might be a specialized knowledge skill within the
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- broad \"metalworking\" skill. if a PC is already trained in metalworking and completes a [Master a
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- Skill](#arc-master-a-skill) character arc, they might be able to specialize in \"elven weaponsmithing\", which would
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- then enable them begin to use the rules for [crafting magic items](#crafting-magic-items). In a
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- [superhero](#chapter-18-superheroes) setting where magic is rare, a PC without an ability like[Magic
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- Training](#ability-magic-training){.og-ability} might be assumed to have an inability on tasks related to
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- understanding magic, with no established way of gaining any magical talent.
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-:::
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-
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------------------------------------------------------------------------------------------------------------------------
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#### NPCs and Death [#](#npcs-and-death){.og-h-anchor aria-hidden="true"}
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@@ -80343,9 +80285,7 @@
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[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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- **Define Skills:** Make a list of useful [skills](#skills) for the setting and genre. Add any new skills that are
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- needed, including languages. If the setting includes magic or involves exploring great unknowns, it might also be a
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- good time to consider defining any [skill categories](#skill-categories) and expected inabilities most PCs will
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- share.
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+ needed, including languages.
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- **Define Types:** Establish the [types](#chapter-5-type) PCs can play. You might also want to define a new type with
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a [flavor](#chapter-6-flavor), including any [further customization](#further-customization) you make.
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@@ -82682,7 +82622,6 @@
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- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Followers vs. Temporary Companions](#followers-vs-temporary-companions) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Resolving Cypher Levels and Effects](#resolving-cypher-levels-and-effects) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Skill Categories](#skill-categories) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Skill Training](#skill-training) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Task Difficulty](#how-to-play-task-difficulty) [(8)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Using Armor](#equipment-using-armor) [(202)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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417
patches/de-ogcsrd/002-remove-example-of-play.patch
Normal file
417
patches/de-ogcsrd/002-remove-example-of-play.patch
Normal file
@ -0,0 +1,417 @@
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--- _tmp/ccsrd.md 2025-07-20 08:40:30.837537927 -0500
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+++ _tmp/ccsrd.new.md 2025-07-20 08:43:43.190736250 -0500
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@@ -192,7 +192,6 @@
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Related Sections
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-- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Key Concepts](#key-concepts) [(207)]{.og-ref}
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- [Rules of the Game](#choose-rules) [(206)]{.og-ref}
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@@ -289,8 +288,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts). For an example of these
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-concepts in practice, see [An Example of Play](#an-example-of-play).
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+**Editor's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts).
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:::
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------------------------------------------------------------------------------------------------------------------------
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@@ -27743,7 +27741,6 @@
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Related Sections
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-- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Followers and Factions](#chapter-11-a-followers-and-factions) [(233)]{.og-ref}
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- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Optional Rules](#choose-optional-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -78852,7 +78849,6 @@
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- [NPCs and Death](#npcs-and-death) [(424)]{.og-ref}
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- [Creatures](#running-the-game-creatures) [(425)]{.og-ref}
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- [Balancing Encounters](#balancing-encounters) [(434)]{.og-ref}
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-- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
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GM Preparation
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@@ -80975,364 +80971,6 @@
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------------------------------------------------------------------------------------------------------------------------
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-#### An Example of Play [#](#an-example-of-play){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-Sometimes the best way to learn a game is to observe it being played. This section provides a transcript of a
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-hypothetical group of characters playing through a Cypher System encounter.
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-
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-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-For more examples of play, see this excellent compilation of [Cypher System Actual Plays by
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-SirJames](https://docs.google.com/document/d/1_kmOtmcOMFfEe5zrocAPKZn_Uqcacoa7PYaY2YGHeF0/edit#heading=h.nqvu02hhjlgh).
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-:::
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-
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-::: {.alert .ps-4 .pb-0}
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-##### Characters and Setting [#](#an-example-of-play-characters){.og-h-anchor aria-hidden="true"} {#an-example-of-play-characters .og-h-small}
|
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
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-
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-The setting is a [Fantasy](#chapter-13-fantasy) and [Fairy Tale](#chapter-20-fairy-tale) setting with some surreal,
|
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-Saturday morning cartoon sensibilities. In the example, the party is composed of three Tier 1 PCs with a few [character
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-advancements](#character-advancement):
|
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-
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-- **Ori**, a [Naive](#descriptor-naive) [Speaker](#type-speaker) who [Runs Away](#focus-runs-away)
|
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-
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- An 8-year old child, and a powerful \"dreamer\" from the human world, Ori's character arc is [Undo a
|
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- Wrong](#arc-undo-a-wrong), because he brought several of his nightmares into this world, where they are wreaking
|
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- havoc. As part of roleplaying a young child, Ori's player prefers exploration to combat, and almost never attacks a
|
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- foe directly.
|
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-
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-- **Chert**, a [Tough](#descriptor-tough) [Warrior](#type-warrior) who [Abides in Stone](#focus-abides-in-stone)
|
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-
|
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- Eleven feet (3.4 m) tall and with a body of durable quartz, Chert took the [Aid a Friend](#arc-aid-a-friend)
|
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- character arc when joining Ori on his quest. Chert's player is frequently the life of the party, providing comic
|
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- relief with her trademark wholesome cluelessness. Chert's player also enjoys inflicting and taking damage in
|
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- combat.
|
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-
|
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-- **Rena**, a [Mysterious](#descriptor-mysterious) [Explorer](#type-explorer) with [Magic Flavor](#flavor-magic) who
|
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- [Masters Spells](#focus-masters-spells)
|
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-
|
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- As enigmatic as they are ambitious, Rena is a humanoid fox who has been less than forthcoming with their fellow
|
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- party members about their true motives. Rena's player enjoys solving puzzles, casting spells, and is eager to
|
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- increase their PC's sorcerous powers through the [Master a Skill](#arc-master-a-skill) arc.
|
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-:::
|
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-
|
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-------------------------------------------------------------------------------------------------------------------------
|
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-
|
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-##### Exploring the Sunken Library [#](#an-example-of-play-exploration){.og-h-anchor aria-hidden="true"} {#an-example-of-play-exploration .og-h-small}
|
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-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-- **GM:** [The other end of the portal's tears open with a bright blue light, and the three of you slide into an
|
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- enormous library. It sprawls away into at least eight different wings. It's dark, too---huge circular windows are
|
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- set high up along the walls, with thick, bolted brass frames around the edges. What light there is plays in ripples
|
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- across the high wooden stacks and black marble floors. A shimmering school of a thousand dazzling silver mackerel
|
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- rush past one of the windows---after they pass, you notice other---larger, darker---shapes in the water. There
|
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- doesn't seem to be anyone around.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
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-- **Rena:** [I want to stabilize this portal to give us more time to explore.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
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-- **GM:** [Good thinking! Stabilizing this portal for an hour is a [difficulty](#how-to-play-task-difficulty) 4
|
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- [Intellect](#intellect) task---this one is harder to keep open than the last one. It's already buckling in, like a
|
||||
- soda can on the verge of being crushed.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
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-
|
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-*(This isn't the first portal of this kind the party has been through. Left unattended, they can destabilize and close
|
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-without warning. Since the players are still new to the game, the GM usually tells them the difficulty of the roll ahead
|
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-of them.)*
|
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-
|
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-- **Rena:** [I'm assuming my[Magic Training](#ability-magic-training){.og-ability} applies as a
|
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- [skill](#modifying-the-difficulty-skills) like last time?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
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-- **GM:** [Yeah, it does.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
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-- **Ori:** [I want to [help](#cooperative-actions), too. Ori takes Rena's loose hand and concentrates on the portal
|
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- by remembering the beach we were on.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
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-- **Rena:** [Thanks. I'm also going to use two levels of [Effort](#modifying-the-difficulty-effort). I have 2
|
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- Intellect [Edge](#edge), so that will cost... 5 − 2 = 3 Intellect points from my [Pool](#pool), but with Ori's help
|
||||
- as an [asset](#modifying-the-difficulty-effort), I won't have to roll for this at all.]{.d-table-cell .pt-1 .pb-1
|
||||
- .pr-3}
|
||||
-- **Ori:** [Worth it! If there's no one to help us find this book, we\'re going to have to find it on our
|
||||
- own.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
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-- **GM:** [Stabilizing the portal is going to take about a minute, but the two of you succeed. Chert, what are you
|
||||
- doing while they're busy with the portal?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
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-- **Chert:** [I want to take a quick nosy---not far, just want to see if anyone is hiding, and why it's so dark in
|
||||
- here. It was the middle of the day, wasn't it?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Yes, it was about midday when you headed into the portal. Checking the place out will also be an Intellect
|
||||
- task---no set difficulty here, let's just see what you discover.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [And I call out---\"Hell*oooo*? Is anybody here?\" I'm just going to roll it straight... an
|
||||
- 8!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [You look around, and realize you must be deep underwater. Large, menacing shadows of sea creatures
|
||||
- occasionally pass by the windows. There's always a slight creaking from the one wall or another, and occasional
|
||||
- droplets of seawater fall from the high ceiling above onto you. []{.d-block .mt-2} Your words are answered only by
|
||||
- your own voice echoing through the cavernous chamber, but you do happen upon a fancy card catalog. It's nearly
|
||||
- fifteen feet (5 m) tall, with drawers that have been meticulously engraved with all manner of
|
||||
- seashells.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Oh, cool! I skip on over to where Chert is. I bet we can use that to find where the book is! What was it
|
||||
- called again?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [Hang on, let me check my notes ... it was \"1,001 Uses for Peas\", by Old Gus. *Yuck*, it sounds awful.
|
||||
- Is there a reference or circulation desk?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Yeah, there's a large circular, official-looking desk a [short distance](#rules-distance)
|
||||
- away.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [I'll head over there.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [I lift Ori up so he can reach any drawers he needs to look through.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Ori, if you're looking through the drawers now, it\'s going to be a difficulty 4 Intellect roll to find
|
||||
- the book in the catalog.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Okay, I'll use one level of Effort, so I pay 3 Intellect points and that makes the difficulty
|
||||
- 3.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Cool, so roll a 9!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [... It's a 3. That\'s not great. I\'m going to [spend 1 XP](#spending-experience-points) to reroll. Oof,
|
||||
- it's a 6. This isn\'t my night for d20 rolls.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-The GM notices that Ori has a point---the PC's rolls have been a little middling lately, and decides the scene could
|
||||
-use a dash of the unexpected. Maybe the library isn't as uninhabited as it looks.
|
||||
-:::
|
||||
-
|
||||
-- **GM:** [Hey, Ori, I have a [GM intrusion](#gm-intrusion) for you.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Ori always says yes to [XP](#choose-xp)! Chert, you can have the other XP.]{.d-table-cell .pt-1 .pb-1
|
||||
- .pr-3}
|
||||
-- **Chert:** [Thanks, dude!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-The group [uses colored poker chips](#keeping-track-of-numbers) to represent [Pool](#pool) points and [XP](#choose-xp),
|
||||
-so the GM passes an XP chip each to Ori and Chert.
|
||||
-:::
|
||||
-
|
||||
-- **GM:** [So, Ori, you're struggling with the card catalog---the cards are all out of order, or upside-down, and
|
||||
- it's just chaos in there. Just as you\'re just starting to make headway, the card catalog lurches, pulling you away
|
||||
- from Chert's grasp. You\'re now dangling precariously off one of the high drawers, and it is sliding out of its
|
||||
- framing. What do you do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Ori will try to use his weight to slide the drawer back in a little ways, and find a foothold somewhere
|
||||
- where a drawer fell out. I still want to find out where the book is!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Okay, give me a Might roll. The difficulty is 4.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Does Ori's [skill](#modifying-the-difficulty-skills) with [climbing](#movement-climbing) count for
|
||||
- this?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Sure, it's basically a very aggressive climbing wall right now---difficulty 3, so roll a 9.]{.d-table-cell
|
||||
- .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [... 14. Ori hangs on for dear life, and I want to activate[Go
|
||||
- Defensive](#ability-go-defensive){.og-ability}.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [Hang on, buddy! I'll save you from this ...]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [... Evil furniture!?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-The GM takes a few moments to [create a new creature](#creating-creatures-and-npcs)---the Crabby Hermit.
|
||||
-:::
|
||||
-
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-###### Crabby Hermit [4 (12)]{.float-end} [#](#creature-crabby-hermit){.og-h-anchor aria-hidden="true"} {#creature-crabby-hermit .og-tab}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-- **Motive:** Solitude, survival
|
||||
-
|
||||
-- **Environment:** Underwater
|
||||
-
|
||||
-- **Health:** 18
|
||||
-
|
||||
-- **Damage Inflicted:** 5 points
|
||||
-
|
||||
-- **Armor:** 2
|
||||
-
|
||||
-- **Movement:** Short; short when swimming
|
||||
-
|
||||
-- **Modifications:** Crushing, breaking, and grappling as level 5; Speed defense as level 3 due to size
|
||||
-
|
||||
-- **Combat:** Can attack twice, once with each claw.
|
||||
-
|
||||
-- **Interaction:** The crabby hermit can be reasoned with if it is humiliated or becomes demoralized.
|
||||
-
|
||||
-- **Loot:** If the crabby hermit is slain or leaves the card catalog, it leaves behind three cyphers: a [Seashell of
|
||||
- Instant Shelter](#cypher-instant-shelter), a [Pearl Necklace of Giant Size](#fantasy-cypher-giant-size), and a
|
||||
- [Mermaid Tear](#fairy-tale-cypher-mermaid-tear).
|
||||
-:::
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-The crabby hermit isn't difficult to hit, but it will be tough with only two combatants. Unless Chert and Rena decide
|
||||
-to expend a fair amount of [Effort](#modifying-the-difficulty-effort) to [damage](#rules-damage), the crab will probably
|
||||
-be defeated by morale conditions rather than depletion of all of its health. The GM trusts Ori or Rena to come up with a
|
||||
-plan, or to use one of their [cyphers](#choose-cyphers).
|
||||
-:::
|
||||
-
|
||||
-------------------------------------------------------------------------------------------------------------------------
|
||||
-
|
||||
-##### Combat [#](#an-example-of-play-combat){.og-h-anchor aria-hidden="true"} {#an-example-of-play-combat .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-- **GM:** [As the card catalog finishes rounding its turn, several drawers clatter to the floor, and legs emerge from
|
||||
- them. and you can make out Ori's dangling silhouette hanging off one side. A large wooden flap opens, and two
|
||||
- eyestalks protrude, followed by the two massive pincer claws---it's an enormous hermit crab, and it *does not look
|
||||
- happy*, so roll [initiative](#rules-encounters-rounds-and-initiative), everybody! That's a [Speed](#speed) task,
|
||||
- and the difficulty is 4---so you need to roll a 12, but Ori is hindered from being spun around---you're just a
|
||||
- little bit dizzy, so this is difficulty 5 for you---you need to roll a 15.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [I'm going to put a level of [Effort](#modifying-the-difficulty-effort) in to lower that target number
|
||||
- to a 9, and I rolled ... a 10. Phew! Expensive, but worth it in this case.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [I rolled a 13.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Ori rolled a 13, too---doesn't beat a difficulty 5, though.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Okay, Rena, Chert: the initiative is yours.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [I'll go first---I just want to get up in this thing\'s face, and try to [guard](#action-guarding)
|
||||
- against it grabbing or attacking Ori.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [I attack the crab with my bow. Is this thing level 4?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [It's large, so it\'s only a difficulty 3 to hit it. The target number is 9.]{.d-table-cell .pt-1 .pb-1
|
||||
- .pr-3}
|
||||
-- **Rena:** [A 17! That hits, so I inflict 4 [damage](#rules-damage) for my longbow, +1 for the [special
|
||||
- roll](#rules-special-rolls), for a total of 5 damage.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-Rena's longbow is a [medium weapon](#equipment-weapons)---The GM notes that Crabby Hermit takes only 3 damage due to
|
||||
-its [Armor](#rules-armor).
|
||||
-:::
|
||||
-
|
||||
-- **GM:** [Your arrow sails across the still air of the library and sticks into the crab's thick armor plates,
|
||||
- sending hairline fractures in all directions on one of its forelegs.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [Did I do any damage?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [You did, but this thing definitely has some Armor. And now it's the crab\'s turn: It rears up on its legs
|
||||
- and tries to grab Ori with one of its claws---It bellows out at you all: \"You are *way too loud!* Get out of my
|
||||
- library!\"]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [But I'm guarding him!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Oh yeah---that will be an eased Speed task to prevent the attack. So, difficulty 3. Roll a
|
||||
- 9.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [... Uh oh. It's a 1.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Oh no ...]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [Hey, if I can't guard against the attack, could I [take the attack](#cooperative-actions) instead as my
|
||||
- [GM intrusion](#gm-intrusion)?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-The GM pauses to think. Is there a rule for this? What Chert suggested sounds cool, and keeping Ori out of direct combat
|
||||
-is definitely in keeping with the spirit of the game and her character. The GM decides to accept.
|
||||
-:::
|
||||
-
|
||||
-- **GM:** [Well, it'll take your next [action](#rules-actions) to do that, and the crab is going to hit you harder,
|
||||
- is that cool?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [... I take the attack.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Okay, here's how that happens: You miscalculate---the crab wasn\'t reaching up for Ori, it was actually
|
||||
- winding up a punch targeted at Chert, so you are surprised when its claw rushes toward your face. []{.d-block
|
||||
- .mt-2}Rena, your fox ears hear a faint *sonic boom* as the punch lands, sending Chert flying 20 feet (6 m) across
|
||||
- the room, crashing into the sea of abandoned tables and chairs. The sound of splintering wood echoes throughout the
|
||||
- chamber. All told, you take 11 damage to your [Might](#might) [Pool](#pool), Chert.]{.d-table-cell .pt-1 .pb-1
|
||||
- .pr-3}
|
||||
-- **Chert:** [Okay, I have 5 [Armor](#rules-armor). 11 − 5 = 6 Might points is what I lose.]{.d-table-cell .pt-1 .pb-1
|
||||
- .pr-3}
|
||||
-- **Rena:** [Yikes. You okay?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [You also gain 2 XP for your [Aid a Friend](#arc-aid-a-friend) character arc, Chert, for the full bodyguard
|
||||
- treatment.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [Oh, I can take it for 2 [XP](#choose-xp)! Since I can't take an action this turn, I am just going to
|
||||
- twitch my left leg dramatically to let Rena and Ori know I'm still alive. This crab\'s got nothing once I get back
|
||||
- up.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-For a tier 1 PC, Chert is a very specialized, with several sources of [Armor](#rules-armor): a set of stone [heavy
|
||||
-armor](#equipment-armor) she wears provides +3 Armor, +1 from her [Tough](#descriptor-tough) descriptor, and +1 from
|
||||
-her[Golem Body](#ability-golem-body){.og-ability}. As a result of all of this, Chert doesn't put [Effort](#effort) into
|
||||
-[Speed](#speed) rolls, especially [defense rolls](#action-defend)---this kind of durability is just part of being a big
|
||||
-rock monster.
|
||||
-:::
|
||||
-
|
||||
-- **GM:** [With its other claw, the hermit crab---or maybe it's a mantis shrimp now?---launches a heavy wooden
|
||||
- armchair in your direction, Rena. That's a Speed roll, difficulty 4 to avoid.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [I'm still behind the circulation desk, aren\'t I? Can I use that as
|
||||
- [cover](#attack-modifiers-cover)?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Yeah, that'll ease the difficulty from 4 to 3---roll me a 9.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [... 14! I'll take it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Okay, the chair sails safely overhead! It's your turn again. Chert still recovering from that
|
||||
- haymaker---kelpmaker? Either way, Ori and Rena have an action to choose.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Ori is still just hanging on and digging through the drawers that haven't fallen out. I want to use
|
||||
- my[Understanding](#ability-understanding){.og-ability} ability on it so I can find the book!]{.d-table-cell .pt-1
|
||||
- .pb-1 .pr-3}
|
||||
-- **GM:** [Ori is just rifling through the cards up there, got it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [Okay, I have an idea. I'm going to activate a [cypher](#choose-cyphers): my [Darning
|
||||
- Needle](#fairy-tale-cypher-darning-needle), and I rush this thing.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [You're a [short distance](#rules-distance) away, so it\'ll be a difficulty 4 [Speed](#speed) task to [move
|
||||
- and still have time to attack](#action-move) the crab---and it's still a difficulty 3 to hit. Also, [using a
|
||||
- cypher](#using-cyphers) is normally an [Intellect](#intellect) roll, but since this requires a [melee
|
||||
- attack](#action-attack), you must use either [Might](#might) or Speed for the task.]{.d-table-cell .pt-1 .pb-1
|
||||
- .pr-3}
|
||||
-- **Rena:** [I'm going to use a level of [Effort](#modifying-the-difficulty) ... 10. I run over there! I\'ll use
|
||||
- Might for my attack roll ... oh, a 20!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Awesome---wait, what does that cypher do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Oh, wow! So, your 4 damage just barely gets through this thing's armor, but it\'s enough to deal some
|
||||
- damage---and you see it start to shrink down from to the [Darning Needle](#fairy-tale-cypher-darning-needle)'s
|
||||
- magic. Do you want the extra +4 damage, or to choose a [major effect](#special-rolls-major-effect)?]{.d-table-cell
|
||||
- .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [Can I shrink the crab even more as a major effect? I want this thing to be *puny*.]{.d-table-cell .pt-1
|
||||
- .pb-1 .pr-3}
|
||||
-- **GM:** [Ha ha, okay, let's say it\'s about Ori\'s size now. The wood flap on the card catalog swings shut, and the
|
||||
- whole card catalog settles down onto the floor. It's a much smoother ride for Ori, who is still riding on top of
|
||||
- the card catalogue.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [Whoa, cool.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Okay. It's technically the crab\'s turn, but I\'m going to say it spends its turn hiding in the card
|
||||
- catalog. It appears the immediate threat of combat has faded.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [Nice, can I take a turn now?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Yeah, Chert you stand back up and clear your head. What do you do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-------------------------------------------------------------------------------------------------------------------------
|
||||
-
|
||||
-##### Conclusion [#](#an-example-of-play-conclusion){.og-h-anchor aria-hidden="true"} {#an-example-of-play-conclusion .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-- **Chert:** [I march back over there and I want to pull this crab or shrimp or whatever he is out of this card
|
||||
- catalog.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Okay. It doesn't say that the [Darning Needle](#fairy-tale-cypher-darning-needle)\'s shrinking hinders the
|
||||
- target's Might tasks, but I\'m going to ease this for you by two steps anyway in honor of the extra shrinkage from
|
||||
- Rena's natural 20. So, it\'ll only be a difficulty 3 to yank this thing out of its home.]{.d-table-cell .pt-1 .pb-1
|
||||
- .pr-3}
|
||||
-- **Chert:** [I have +3 Might Edge, so that pays for one level of [Effort](#modifying-the-difficulty-effort) ... I
|
||||
- rolled an 8, so I succeed.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-Again, Chert's unique PC pays off here---She has 1 [Might](#might) [Edge](#edge) from being a [Warrior](#type-warrior),
|
||||
-+1 from[Golem Body](#ability-golem-body){.og-ability}, and +1 from a [character advancement](#character-advancement) she
|
||||
-purchased, and she isn't even Tier 2 yet.
|
||||
-:::
|
||||
-
|
||||
-- **GM:** [The crab is wriggling in a vain attempt to get free. It's shrieking \"You can\'t do this to
|
||||
- me!\"]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [Can I propose a [player intrusion](#running-the-game-player-intrusions)? Is it possible there's a door,
|
||||
- airlock, or tube I could toss it out of?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Sure, tell us how you show it the door, and give me that XP.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [I just open the main doors---and there's probably a wall of ocean water there that doesn\'t rush in at
|
||||
- all---and I say \"Hit the road, Jack!\", and boot the crab out the door. The water just stays like a wall at the
|
||||
- door, and I calmly just close the door again, and dust off my hands.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [Ha! I love it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [Good riddance!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Ori, if you want to try one last time to find the book in the cart catalog, you do have to apply a level of
|
||||
- [Effort](#modifying-the-difficulty-effort) because you're [retrying a task](#rules-retrying-a-task-after-failure),
|
||||
- but you also have that [asset](#modifying-the-difficulty-assets) from
|
||||
- using[Understanding](#ability-understanding){.og-ability}. With both of those in play, it's going to be a
|
||||
- difficulty 2 Intellect task, so you only need to roll a 6 this time.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [... 10, but that's a success! Ori proudly shows the index card to his friends, but I think it\'s time Ori
|
||||
- uses his one-action [recovery roll](#recovery-rolls) ... I recover 3 Pool points.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [Yeah, me too ... I recover 6 points.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [We should search this card catalog, see if the crab left anything behind, but I need a little bit longer
|
||||
- to rest. We should still have at least 10 minutes left on the portal for me to make a [recovery
|
||||
- roll](#recovery-rolls), right?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Oh, yeah, you have plenty of time. What are Ori and Rena doing while Chert is resting?]{.d-table-cell .pt-1
|
||||
- .pb-1 .pr-3}
|
||||
-- **Ori:** [Let's go get the book!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Rena:** [I'll help look and make sure nothing else jumps out at us. If it does, we run right back here, okay? We
|
||||
- can search the card catalog when we get back, I guess.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [With both of you looking, the index card, and a better understanding of the library's filing system, I\'m
|
||||
- going to say you find the book on a high shelf. Ori, you have to climb a pretty precarious-looking wooden ladder to
|
||||
- get to it, and it's a cartoonishly large and heavy tome, but there it is---\"1,001 Uses for Peas\". It has long,
|
||||
- heavy, leather binding straps on it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [We did it! Can I wear the book like a big backpack using those straps?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Sure, why not?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Chert:** [Okay let's search that secret compartment in the card catalog!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [I'll climb in there and start looking around.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Okay, the two of you return with your prize to where Chert is finishing her rest. Searching that will be a
|
||||
- difficulty 3 Intellect task.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **Ori:** [... a 16!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Nice. Each of you gains 1 [XP](#choose-xp) for discovering that the library was not abandoned, for dealing
|
||||
- with the crabby hermit, and for locating the book in the card catalogue, and here are the three cyphers Ori finds.
|
||||
- There's no [identification roll](#manifest-cyphers) needed for these, as they are all labeled with
|
||||
- trustworthy-looking, tidy handwriting.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-- **Rena:** [Ooh, I finally have enough XP to increase my [Pools](#pool) and [advance](#character-advancement) to Tier
|
||||
- 2!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-- **GM:** [Cool, let's take a short break while you distribute those new cyphers among yourselves, and we\'ll give
|
||||
- Rena a few minutes to choose four new abilities from their [Explorer](#type-explorer) type or [Magic
|
||||
- Flavor](#flavor-magic)!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||||
-
|
||||
-------------------------------------------------------------------------------------------------------------------------
|
||||
-
|
||||
::: {#part5}
|
||||
## [Part 5]{.og-chap} Back Matter
|
||||
|
||||
@@ -82614,7 +82252,6 @@
|
||||
- [Ability Category: Roll](#abilities-category-roll) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Ability Category: Stats](#abilities-category-stats) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Ability Category: Stress](#horror-rules-stress-abilities) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
@@ -82905,7 +82542,6 @@
|
||||
- [Challenging Characters](#creating-challenging-encounters) [(435)]{.og-ref}
|
||||
- [Higher-Tier Characters](#optional-rule-slower-advancement) [(436)]{.og-ref}
|
||||
- Character Death [(436)]{.og-ref}
|
||||
-- [An Example of Play](#an-example-of-play) [(439)]{.og-ref}
|
||||
|
||||
##### Claim the Sky --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"} [#](#claim-the-sky-product){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border}
|
||||
|
@ -0,0 +1,179 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 10:06:13.570823356 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 18:37:57.758088035 -0500
|
||||
@@ -31935,8 +31935,7 @@
|
||||
|
||||
Using Cyphers as Spells
|
||||
: When using this type of familiar, it's worth considering the optional [Spellcasting](#optional-rule-spellcasting)
|
||||
- rules, including [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits)---especially the
|
||||
- spells as cyphers and artifacts option.
|
||||
+ rules.
|
||||
|
||||
Spellbound Sidekicks as a Gateway to Another World
|
||||
: The sidekick might gain [Traverse the Worlds](#ability-traverse-the-worlds){.og-ability} [(194)]{.og-ref} as a
|
||||
@@ -35533,10 +35532,6 @@
|
||||
- [Prepared vs. Spontaneous](#spellcasting-prepared-vs-spontaneous-spellcasting) [(260)]{.og-ref}[(GF, 23)]{.og-ref}
|
||||
- [Ritual Magic](#ritual-magic) [(GF, 56)]{.og-ref}
|
||||
|
||||
-Optional Rules
|
||||
-
|
||||
-- [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-
|
||||
Related Sections
|
||||
|
||||
- [Cantrips](#cantrips) [(IOM, 82)]{.og-ref}
|
||||
@@ -35662,115 +35657,6 @@
|
||||
titled *Wizards and the Optional Spellcasting Rule*.
|
||||
:::
|
||||
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-##### Assigning Different Limits for Supernatural Abilities [#](#spellcasting-limits){.og-h-anchor aria-hidden="true"} {#spellcasting-limits}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-There are many other ways the GM can place limits on supernatural abilities---for example,
|
||||
-[spellcasting](#optional-rule-spellcasting) or [psionics](#optional-rule-psionics)---that don't affect the PCs\'
|
||||
-[recovery rolls](#recovery-rolls). Here are a few possible arrangements:
|
||||
-
|
||||
-- **Cyphers and Artifacts:** [Creating new cyphers and artifacts](#creating-cyphers-artifacts-and-abilities) that
|
||||
- replicate the effects of [abilities](#choose-abilities) is a good way to try out adding new abilities to PCs. If
|
||||
- they are [subtle cyphers](#subtle-cyphers), the PCs can [pay 1 XP](#discovering-subtle-cyphers-requesting) to
|
||||
- request the cypher, and use the ability again. If it's a [manifest cypher](#manifest-cyphers) or
|
||||
- [artifact](#choose-artifacts), the PC focuses the supernatural ability through it. If the artifact depletes, the PCs
|
||||
- might find a way to [revive it](#optional-rule-reviving-artifacts). PCs might also be able to
|
||||
- [craft](#crafting-magic-items) or repair these artifacts.
|
||||
-
|
||||
-- **Acquiring Supernatural Abilities and Joining Covens:** Another simple solution is to allow PCs to purchase new
|
||||
- supernatural [abilities](#choose-abilities) for 4 [XP](#choose-xp), and pay for their use just as they would any
|
||||
- other---using their stat [Pool](#pool) points (as described in [More Powerful Psionics](#more-powerful-psionics)).
|
||||
- PCs using abilities in this way might learn them from a [coven](#covens)---which might take the form of a magic
|
||||
- university, a secret society of like-minded wizards, or a psionic cult.
|
||||
-
|
||||
-- **Tier-Based Limits:** The GM might determine PCs can learn (and
|
||||
- [prepare](#spellcasting-prepared-vs-spontaneous-spellcasting), if necessary) a number of supernatural
|
||||
- [abilities](#choose-abilities) based on their Tier, for example:
|
||||
-
|
||||
-::: table-responsive
|
||||
- PC Tier Supernatural Abilities Known Supernatural Abilities Prepared
|
||||
- --------- ------------------------------ ---------------------------------
|
||||
- Tier 1 3 3
|
||||
- Tier 2 6 4
|
||||
- Tier 3 9 5
|
||||
- Tier 4 12 6
|
||||
- Tier 5 15 7
|
||||
- Tier 6 18 8
|
||||
-
|
||||
- : Supernatural Abilities Known and Prepared by Tier
|
||||
-:::
|
||||
-
|
||||
-- **Daily Limits:** Supernatural [abilities](#choose-abilities) might be limited to one, two, or three uses each day.
|
||||
- If a low-tier PC uses a high-tier ability, they might need up to 1d6 days to be able to cast it again.
|
||||
-
|
||||
-- **Depletion:** Each time a supernatural [ability](#choose-abilities) (or only certain abilities) are activated, the
|
||||
- player rolls for an assigned depletion, similar to an [artifact](#choose-artifacts). For example, an ability with a
|
||||
- depletion of 1 in 1d10 has a 10% chance of depleting, 1 in 1d20 has a 5% chance of depleting, and so on. The GM
|
||||
- might also assign the depletion a recharge rate or method---usually either the next day at dawn, or the completion
|
||||
- of a one-hour or ten-hour [recovery roll](#recovery-rolls), but other arrangements might also be interesting, for
|
||||
- example, recharging at a specific location with a well of available power. In some cases, memorizing supernatural
|
||||
- abilities might require a successful Intellect tasks, or performing [ritual magic](#ritual-magic) in order to invoke
|
||||
- the ability later. Consider the two following arrangements:
|
||||
-
|
||||
- - *Universal Depletion.* A PC with supernatural abilities begins with a depletion of 10 in 1d20, and can pay 3
|
||||
- [XP](#choose-xp) as a [long-term benefit](#experience-points-long-term-benefits) to lower their depletion rating
|
||||
- by 1, to a minimum of 1. Once depleted, the PC can't cast use their supernatural abilities until after their
|
||||
- next ten-hour [recovery roll](#recovery-rolls).
|
||||
-
|
||||
- - *Individual Depletion.* Each supernatural ability has its own depletion rating. Low-tier spells are usually 1 in
|
||||
- 1d10, mid-tier spells are usually 3 in 1d10, and high-tier spells are usually 5 in 1d10.
|
||||
-
|
||||
-- **Stress:** If the game uses the optional [Stress](#horror-rules-stress) module, see [Stress and the
|
||||
- Supernatural](#horror-rules-stress-supernatural) and [Ability Category: Stress](#horror-rules-stress-abilities).
|
||||
-
|
||||
-- **Backlash and Corruption:** Here's an old idea: Using a supernatural ability costs nothing---however, each time
|
||||
- the PC casts a spell, their [GM intrusion](#gm-intrusion) rate is raised by 1 until they finish a ten-hour [recovery
|
||||
- roll](#recovery-rolls). Additionally, triggering a GM intrusion on a task prompted by using supernatural abilities
|
||||
- might corrupt the caster. The PC rolls a 1d20 on the following table:
|
||||
-
|
||||
-::: table-responsive
|
||||
- d20 Backlash Effects
|
||||
- -------- -------------------------------------------------------------------------
|
||||
- 1 The PC is lost to corruption, and betrays their allies.
|
||||
- 2 The PC gains one random [harmful mutation](#harmful-mutations).
|
||||
- 3 The PC permanently loses 1 [Might](#might) point.
|
||||
- 4 The PC permanently loses 1 [Speed](#speed) point.
|
||||
- 5 The PC permanently loses 1 [Intellect](#intellect) point.
|
||||
- 6--10 The PC descends two steps on [the damage track](#the-damage-track).
|
||||
- 11--16 The PC descends one step on [the damage track](#the-damage-track).
|
||||
- 17--19 The PC gains one random [cosmetic mutation](#cosmetic-mutations).
|
||||
- 20 The PC gains one random [distinctive mutation](#distinctive-mutations).
|
||||
-
|
||||
- : Backlash and Corruption
|
||||
-:::
|
||||
-
|
||||
-- **Supernatural Stat Pool:** This option is a more extreme measure that will have profound effects on the game: PCs
|
||||
- with supernatural abilities gain a new stat [Pool](#pool)---Magic, Mana, Essence, Psi---whatever makes sense for the
|
||||
- setting. Whatever the name, the new stat's Pool begins with 8 points, and has an [Edge](#edge) of 0. Regardless of
|
||||
- the Pool the special ability's cost is usually paid from, it is paid from the new Pool\'s points instead, and tasks
|
||||
- it prompts are related to that stat instead of the ability's usual [Might](#might), [Speed](#speed), or
|
||||
- [Intellect](#intellect). PCs can use the Increasing Capabilities [character advancement](#character-advancement) to
|
||||
- assign additional points to their new stat Pool, and Moving Toward Perfection to increase the new stat's Edge.
|
||||
- Reducing the new stat Pool to 0 points probably doesn't send the PC down [the damage
|
||||
- track](#the-damage-track)---but that's up to the GM. In some settings, becoming a supernatural PC might bind your
|
||||
- fate to the world in new ways.
|
||||
-
|
||||
-- **Enablers and Durations:** If a supernatural [ability](#choose-abilities) is an Enabler, it's unclear how long its
|
||||
- effects should last after activation. For example, if a player learns [Ward](#ability-ward){.og-ability} as a
|
||||
- supernatural ability and uses a [recovery roll](#recovery-rolls) to activate it, how long does the PC benefit from
|
||||
- the [Armor](#rules-armor) bonus it provides? Ultimately, the GM must decide what's appropriate. The GM should
|
||||
- consider the following options (and might assign different supernatural abilities different durations):
|
||||
-
|
||||
- - *Preparation Counts.* The enabler ability is always active so long as the ability is prepared.
|
||||
-
|
||||
- - *Duration Assignment.* The enabler ability is active for ten minutes, one hour, one day, or until the PC makes a
|
||||
- ten-hour recovery roll.
|
||||
-
|
||||
- - *Minimum Concentration.* The ability remains active until the PC makes a recovery roll.
|
||||
-:::
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Mystical Martial Arts [#](#mystical-martial-arts){.og-h-anchor aria-hidden="true"}
|
||||
@@ -44273,7 +44159,6 @@
|
||||
|
||||
Related Sections
|
||||
|
||||
-- [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Stress](#horror-rules-stress) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
:::
|
||||
|
||||
@@ -44372,11 +44257,6 @@
|
||||
lots of time); instead, the user simply pays their [Pool](#pool) costs to use them.
|
||||
:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** The optional rules for [Assigning Different Limits for Supernatural
|
||||
-Abilities](#spellcasting-limits) also apply to psi abilities.
|
||||
-:::
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Optional Rule: Posthuman Upgrades [#](#optional-rule-posthuman-upgrades){.og-h-anchor aria-hidden="true"}
|
||||
@@ -50018,11 +49898,6 @@
|
||||
: Stress Fuels Supernatural Abilities
|
||||
:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** For more on supernatural abilities, see [Assigning Different Limits for Supernatural
|
||||
-Abilities](#spellcasting-limits).
|
||||
-:::
|
||||
-
|
||||
::: {.alert .ps-4 .pb-0}
|
||||
###### Ability Category: Stress [#](#horror-rules-stress-abilities){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-abilities}
|
||||
|
||||
@@ -82068,7 +81943,6 @@
|
||||
|
||||
##### Customizing PCs and Abilities [#](#choose-optional-rules-characters){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-characters .og-h-small}
|
||||
|
||||
-- [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Cantrips](#cantrips) [(IOM, 82)]{.og-ref}
|
||||
- [Covens](#covens) [(IOM, 88)]{.og-ref}
|
||||
- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
|
147
patches/de-ogcsrd/004-remove-fantastic-transformations.patch
Normal file
147
patches/de-ogcsrd/004-remove-fantastic-transformations.patch
Normal file
@ -0,0 +1,147 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 18:38:37.382336815 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 18:41:31.557430045 -0500
|
||||
@@ -51261,7 +51261,6 @@
|
||||
|
||||
Optional Rules
|
||||
|
||||
-- [Fantastic Transformations](#optional-rule-fantastic-transformations) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation)
|
||||
[(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
|
||||
@@ -51321,8 +51320,6 @@
|
||||
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
**Editor's Notes ---** An [XP advance](#optional-rule-xp-advance) can set some PCs even further apart from others.
|
||||
-Alternatively, the optional [Fantastic Transformations](#optional-rule-fantastic-transformations) rules can be used for
|
||||
-heroes who aren't always quite so \"super\".
|
||||
:::
|
||||
|
||||
##### Suggested Types for a Superhero Game [#](#suggested-types-for-a-superhero-game){.og-h-anchor aria-hidden="true"}
|
||||
@@ -52116,7 +52113,6 @@
|
||||
new tier, only the second super-focus provides new abilities to the PC.
|
||||
|
||||
- *Fantastic Transformations.* The PC assumes a completely different identity when their superpowers are active.
|
||||
- Use the optional rules for [Fantastic Transformations](#optional-rule-fantastic-transformations).
|
||||
|
||||
- **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power
|
||||
shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other
|
||||
@@ -52138,100 +52134,6 @@
|
||||
[XP Advance](#optional-rule-xp-advance) or [starting just past tier 1](#starting-just-past-tier-1) rules for
|
||||
superpowered PCs.
|
||||
|
||||
-##### Optional Rule: Fantastic Transformations [#](#optional-rule-fantastic-transformations){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-These optional rules allow GMs to create dramatic tension by giving PCs a weaker, [mundane
|
||||
-form](#optional-rule-fantastic-transformations-mundane), and a second, dramatically more powerful [fantastic
|
||||
-form](#optional-rule-fantastic-transformations-fantastic). These PCs might lead a double life, and be pushed to their
|
||||
-limits to maintain a balance between their normal life and their fantastic exploits---as the two worlds inevitably
|
||||
-collide or otherwise come into conflict. If you enjoy this rules module, consider purchasing
|
||||
-[Unmasked](https://www.montecookgames.com/store/product/unmasked/){.og-icon .og-mcg}.
|
||||
-
|
||||
-GMs and players should establish the nature or source of the transformations, and come up with a good description of
|
||||
-each PC's transformation. Possible themes for fantastic forms include:
|
||||
-
|
||||
-- off-beat superheroes
|
||||
-- henshin heroes and magical girls
|
||||
-- werewolves
|
||||
-- divine, demonic, or eldritch possession
|
||||
-
|
||||
-To accomplish this, create character sheets for each form as follows:
|
||||
-
|
||||
-###### Mundane Form [#](#optional-rule-fantastic-transformations-mundane){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-mundane}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-First, create your mundane form. This is probably how you spend most of your time, and what most people would consider
|
||||
-your \"real life\"---going to school or work, maintaining [relationships](#optional-rule-relationship-levels) with
|
||||
-friends, family, or loved ones, and dealing with day-to-day happenings.
|
||||
-
|
||||
-- **Starting Pools:** Your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Pools](#pool) have 6 points
|
||||
- each. You get 2 additional points to divide among your stat Pools however you wish.
|
||||
-
|
||||
-- **Descriptor:** Choose a [descriptor](#choose-descriptor). Some descriptors---for example,
|
||||
- [Mystical](#descriptor-mystical)---might not be appropriate for mundane forms.
|
||||
-
|
||||
-- **Skills:** Choose three [skills](#skills) (other than attacks or defense) appropriate to the setting.
|
||||
-
|
||||
-- **Background:** Add a background connection you have to the setting.
|
||||
-
|
||||
-- **Minimized Advancement:** To best preserve the dramatic tension between your mundane life and [fantastic
|
||||
- forms](#optional-rule-fantastic-transformations-fantastic), your mundane form doesn't gain [character
|
||||
- advancements](#character-advancement) or reach new tiers. The GM might make occasional exceptions, for example, as a
|
||||
- reward for the completion of a significant [character arc](#choose-character-arc). Each time your mundane form
|
||||
- advances, you must choose a different option. Examples of mundane form advancements include:
|
||||
-
|
||||
- - *Pools.* You gain 4 additional points to divide among your stat [Pools](#pool) however you wish.
|
||||
-
|
||||
- - *Effort.* You have an [Effort](#effort) score of 1.
|
||||
-
|
||||
- - *Edge.* You increase your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Edge](#edge) to 1.
|
||||
-
|
||||
- - *Focus.* You gain the tier 1 abilities from a [mundane focus](#mundane-foci).
|
||||
-
|
||||
-###### Fantastic Form [#](#optional-rule-fantastic-transformations-fantastic){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-fantastic}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-When your transform, you become a far more powerful being. Assuming your fantastic form usually requires an
|
||||
-[action](#rules-actions), but the GM might set additional requirements, including (but not limited to) some combination
|
||||
-of the following:
|
||||
-
|
||||
-- activate an [artifact](#choose-artifacts)
|
||||
-- speak aloud an incantation, invocation, or oath
|
||||
-- make a specific set of complex motions
|
||||
-- perform a brief ritual
|
||||
-- move to another plane of existence
|
||||
-- fall asleep and begin to dream
|
||||
-- log onto a virtual reality where the PC's fantastic adventures take place
|
||||
-- involuntarily triggered by heightened emotional states, stress, or other specific circumstances---preferably
|
||||
- something that is a good source of [GM intrusion](#gm-intrusion)---on a failed [Intellect](#intellect) [defense
|
||||
- roll](#action-defend), the transformation takes hold
|
||||
-
|
||||
-Fantastic forms start out as standard tier 1 PC, and gain [character advancements](#character-advancement) by spending 4
|
||||
-[XP](#choose-xp). The GM decides which character options are available to PCs' fantastic forms, as outlined in the
|
||||
-[Campaign Design Checklist](#campaign-design-checklist)---some settings will need to be more restrictive than others.
|
||||
-
|
||||
-- **Descriptor:** Choose a [descriptor](#choose-descriptor). It can be the as your [mundane
|
||||
- form](#optional-rule-fantastic-transformations-mundane)'s descriptor, but some transformations involve substantial
|
||||
- changes in stature or personality.
|
||||
-
|
||||
-- **Type:** Choose a [type](#choose-type) (and perhaps a [flavor](#choose-flavor)).
|
||||
-
|
||||
-- **Focus:** Choose a [focus](#choose-focus).
|
||||
-
|
||||
-- **Other Options:** The GM might also assign your fantastic form a number of [power
|
||||
- shifts](#optional-rule-power-shifts) (as described under [Power Shifts in Other
|
||||
- Genres](#optional-rule-power-shifts-in-other-genres)) or make use of other [optional rules](#choose-optional-rules).
|
||||
-:::
|
||||
-
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** For a dramatically less powerful mundane form, use the ruels for [Handling PCs as
|
||||
-Children](#optional-rule-handling-pcs-as-children).
|
||||
-:::
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Power Stunts [#](#superhero-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts}
|
||||
@@ -81949,7 +81851,6 @@
|
||||
.og-ref-og}
|
||||
- [Customizing Descriptors](#customizing-descriptors) [(59)]{.og-ref}
|
||||
- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
|
||||
-- [Fantastic Transformations](#optional-rule-fantastic-transformations) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
|
||||
- [Flavor](#chapter-6-flavor) [(34)]{.og-ref}
|
||||
- [Flavor, Personalized](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
@@ -83227,8 +83128,8 @@
|
||||
|
||||
- Creating a Character in Unmasked [(UM, 14)]{.og-ref}
|
||||
- Skills [(UM, 15)]{.og-ref}
|
||||
-- [Creating the Teen](#optional-rule-fantastic-transformations) [(UM, 24)]{.og-ref}
|
||||
-- [Creating the Mask Form](#optional-rule-fantastic-transformations) [(UM, 32)]{.og-ref}
|
||||
+- Creating the Teen [(UM, 24)]{.og-ref}
|
||||
+- Creating the Mask Form [(UM, 32)]{.og-ref}
|
||||
- [Mask-Form Power Shifts](#optional-rule-power-shifts-in-other-genres) [(UM, 62)]{.og-ref}
|
||||
- [NPC Prodigies and Power Shifts](#superpowered-npcs-and-power-shifts) [(UM, 64)]{.og-ref}
|
||||
- Comic Book Feel: Once-Per-Session Bonus Power Shift [(UM, 164)]{.og-ref}
|
120
patches/de-ogcsrd/005-remove-power-shifts-in-other-genres.patch
Normal file
120
patches/de-ogcsrd/005-remove-power-shifts-in-other-genres.patch
Normal file
@ -0,0 +1,120 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 18:41:58.609599838 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 18:47:45.337776059 -0500
|
||||
@@ -31736,7 +31736,7 @@
|
||||
Other Dragon Advancements
|
||||
: Powerful dragons are innate [spellcasters](#optional-rule-spellcasting) (gaining spells through [Signature
|
||||
Ability](#ability-sidekick-signature-ability){.og-ability}), or naturally gaining [gain power shifts at certain
|
||||
- tiers](#optional-rule-power-shifts-in-other-genres).
|
||||
+ tiers](#optional-rule-power-shifts).
|
||||
:::
|
||||
:::
|
||||
:::
|
||||
@@ -32263,7 +32263,7 @@
|
||||
|
||||
::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
In some settings, symbiotes might also gain [gain power shifts at certain
|
||||
-tiers](#optional-rule-power-shifts-in-other-genres), which they either retain on their own, or impart to a host when
|
||||
+tiers](#optional-rule-power-shifts), which they either retain on their own, or impart to a host when
|
||||
merged (determined by the GM).
|
||||
:::
|
||||
:::
|
||||
@@ -35708,7 +35708,7 @@
|
||||
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
**Editor's Notes ---** If your goal is to create a kind of \"cultivation\" fantasy, or to emphasize schools and
|
||||
-teachers, see [Power Shifts in Other Genres](#optional-rule-power-shifts-in-other-genres) and [Covens](#covens).
|
||||
+teachers, see [Covens](#covens).
|
||||
:::
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -48742,8 +48742,7 @@
|
||||
an interesting choice for a horror game.
|
||||
|
||||
- If a PCs is---or becomes---a powerful supernatural being, for example, a vampire, werewolf, or demon, the GM might
|
||||
- assign them a number of [power shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other
|
||||
- Genres](#optional-rule-power-shifts-in-other-genres).
|
||||
+ assign them a number of [power shifts](#optional-rule-power-shifts).
|
||||
|
||||
- A ghost PC might use the [Ghost](#modern-magic-descriptor-ghost) descriptor in [Chapter 14: Modern
|
||||
Magic](#chapter-14-a-modern-magic).
|
||||
@@ -51265,7 +51264,6 @@
|
||||
[(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
|
||||
- [Power Shifts](#optional-rule-power-shifts) [(292)]{.og-ref}[(CTS, 57)]{.og-ref}
|
||||
-- [Power Shifts in Other Genres](#optional-rule-power-shifts-in-other-genres) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref}
|
||||
- [Really Impossible Tasks](#really-impossible-tasks) [(293)]{.og-ref}[(CTS, 61)]{.og-ref}
|
||||
|
||||
@@ -52053,44 +52051,6 @@
|
||||
with PCs of greater or lesser power (cosmic-level heroes or street-level heroes, perhaps). In such cases, the GM should
|
||||
grant the PCs more or fewer power shifts at the game's start.
|
||||
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-##### Power Shifts in Other Genres [#](#optional-rule-power-shifts-in-other-genres){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-in-other-genres}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-[Power shifts](#optional-rule-power-shifts) and [power stunts](#superhero-power-stunts) are a staple of the superhero
|
||||
-genre, but the GM might use them in other genres, like a [fantasy](#chapter-13-fantasy) game where with apotheosis or
|
||||
-cultivation themes, or a [modern](#chapter-14-modern) setting where vampires with amazing powers prowl the streets, or
|
||||
-any setting where the GM wants to encourage creative use of PC abilities. If you enjoy this rules module, consider
|
||||
-purchasing [Claim the Sky](https://www.montecookgames.com/store/product/claim-the-sky/){.og-icon .og-mcg}, [Gods of the
|
||||
-Fall](https://www.montecookgames.com/store/product/gods-of-the-fall/){.og-icon .og-mcg}, [Stay
|
||||
-Alive!](https://www.montecookgames.com/store/product/stay-alive/){.og-icon .og-mcg}, or
|
||||
-[Unmasked](https://www.montecookgames.com/store/product/unmasked/){.og-icon .og-mcg}.
|
||||
-
|
||||
-The GM decides which power shifts are available, and how they are gained. Once assigned, power shifts don't change
|
||||
-unless something dramatic happens, like the culmination of a [character arc](#character-arcs). A PC can't put more than
|
||||
-three shifts into the same category without approval from the GM. Here are a few possible arrangements:
|
||||
-
|
||||
-- **Superheroes:** At tier 1, you have five [power shifts](#optional-rule-power-shifts). You can purchase more power
|
||||
- shifts with 10 [XP](#spending-experience-points).
|
||||
-
|
||||
-- **Teen Supers:** At tier 1, you have three [power shifts](#optional-rule-power-shifts). At tiers 2 and 4, you gain a
|
||||
- power shift, which you can apply to one [type](#chapter-5-type) or [focus](#chapter-8-focus) ability. If the ability
|
||||
- inflicts damage, choose to dedicate the power shift to easing the [attack](#action-attack) task, or increasing
|
||||
- damage inflicted by 3.
|
||||
-
|
||||
-- **Potent Bloodlines:** At tier 1, you have three [power shifts](#optional-rule-power-shifts). At tiers 2, 4, and 6,
|
||||
- you gain another power shift.
|
||||
-
|
||||
-- **Mastery:** You can gain a [power shift](#optional-rule-power-shifts) by completing an appropriate [character
|
||||
- arc](#choose-character-arc). You can't gain a number of power shifts greater than your tier.
|
||||
-
|
||||
-- **XP Purchase:** You can spend 10 [XP](#spending-experience-points) to gain one power shift, up to a number equal to
|
||||
- your tier.
|
||||
-
|
||||
-- **Beyond Tier 6:** You can gain [power shifts](#optional-rule-power-shifts) as described under [Advancing Beyond
|
||||
- Tier 6](#optional-rule-advancing-beyond-tier-6).
|
||||
-
|
||||
##### Optional Rule: Gaining Superpowers After Character Creation [#](#optional-rule-power-shifts-after-character-creation){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation}
|
||||
|
||||
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
@@ -52115,8 +52075,8 @@
|
||||
- *Fantastic Transformations.* The PC assumes a completely different identity when their superpowers are active.
|
||||
|
||||
- **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power
|
||||
- shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other
|
||||
- Genres](#optional-rule-power-shifts-in-other-genres). The GM might also decide how some or all of the PC's power
|
||||
+ shifts](#optional-rule-power-shifts).
|
||||
+ The GM might also decide how some or all of the PC's power
|
||||
shifts are assigned, allow the player to choose what to do with their power shifts, or leave matters up to a roll of
|
||||
the die.
|
||||
|
||||
@@ -81960,7 +81920,6 @@
|
||||
- [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Playing Poker](#weird-west-playing-poker) [(HNAM, 54)]{.og-ref}
|
||||
- [Post-Apocalyptic Rules](#choose-post-apocalyptic) [(RR, 61)]{.og-ref}
|
||||
-- [Power Shifts in Other Genres](#optional-rule-power-shifts-in-other-genres) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Relationship Levels](#optional-rule-relationship-levels) [(288)]{.og-ref}
|
||||
- [Radiation in the Real World](#radiation-in-the-real-world) [(RR, 63)]{.og-ref}
|
||||
- [Random GM Intrusions](#random-gm-intrusions) [(409)]{.og-ref}
|
||||
@@ -83130,7 +83089,7 @@
|
||||
- Skills [(UM, 15)]{.og-ref}
|
||||
- Creating the Teen [(UM, 24)]{.og-ref}
|
||||
- Creating the Mask Form [(UM, 32)]{.og-ref}
|
||||
-- [Mask-Form Power Shifts](#optional-rule-power-shifts-in-other-genres) [(UM, 62)]{.og-ref}
|
||||
+- Mask-Form Power Shifts [(UM, 62)]{.og-ref}
|
||||
- [NPC Prodigies and Power Shifts](#superpowered-npcs-and-power-shifts) [(UM, 64)]{.og-ref}
|
||||
- Comic Book Feel: Once-Per-Session Bonus Power Shift [(UM, 164)]{.og-ref}
|
||||
- Comic Book Feel: Bullets are an Annoyance [(UM, 164)]{.og-ref}
|
58
patches/de-ogcsrd/006-remove-personalized-flavor.patch
Normal file
58
patches/de-ogcsrd/006-remove-personalized-flavor.patch
Normal file
@ -0,0 +1,58 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 18:48:38.814111687 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 19:23:18.017194070 -0500
|
||||
@@ -3041,7 +3041,6 @@
|
||||
Optional Rules
|
||||
|
||||
- [Simplified Flavor](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Personalized Flavor](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
|
||||
Related Sections
|
||||
|
||||
@@ -3092,31 +3091,6 @@
|
||||
has the option to choose a flavor at the start of the game, or earn one in the game, for example, by completing a
|
||||
[character arc](#choose-character-arc).
|
||||
|
||||
-#### Optional Rule: Personalized Flavor [#](#optional-rule-personalized-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-personalized-flavor .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-This section is based on *Using Character Types to Define the Setting* [(415)]{.og-ref}. Using this rule, the GM allows
|
||||
-personalized flavors for PCs. It can be a good idea to choose a new name for the PC's When using this option, it\'s a
|
||||
-good the PC's [type](#choose-type) a new name that reflects their individual, group, or societal role in the setting,
|
||||
-and choose any [optional character advancements](#optional-character-advancements) they might have available to them.
|
||||
-
|
||||
-- **Gaining a Flavor:** The GM might allow PCs to earn a flavor by completing a [character arc](#choose-character-arc)
|
||||
- like [Join an Organization](#arc-join-an-organization), [Master a Skill](#arc-master-a-skill), [Mysterious
|
||||
- Background](#arc-mysterious-background), [Transformation](#arc-transformation), or [Uncover a
|
||||
- Secret](#arc-uncover-a-secret), or purchase a flavor by spending 4 [XP](#choose-xp) as a [long-term
|
||||
- benefit](#experience-points-long-term-benefits) or [character advancement](#character-advancement).
|
||||
-
|
||||
-- **Adding Flavor Abilities:** When a PC gains a flavor or advance to the next tier, that player and the GM should
|
||||
- work together to create a list of [special abilities](#choose-abilities) appropriate for the PC's tier. If the PC
|
||||
- gained their flavor at a after reaching second-tier, the GM should allow them to make a few additional exchanges of
|
||||
- type abilities.
|
||||
-
|
||||
-- **Approving Flavor Abilities:** The GM approves each ability to determine it is of appropriate tier, it is
|
||||
- appropriate to the game setting, and---most importantly---won't make another PC feel redundant, or be disruptive in
|
||||
- the game.
|
||||
-:::
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Charms and Figments Flavor [#](#flavor-charms-and-figments){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border}
|
||||
@@ -81813,7 +81787,6 @@
|
||||
- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
|
||||
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
|
||||
- [Flavor](#chapter-6-flavor) [(34)]{.og-ref}
|
||||
-- [Flavor, Personalized](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Flavor, Simplified](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation)
|
||||
[(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
@@ -82244,7 +82217,6 @@
|
||||
- [Adjudicating](#making-meaning) [(412)]{.og-ref}
|
||||
- [Logic](#making-meaning) [(413)]{.og-ref}
|
||||
- [Dice Rolling](#making-rulings-and-pacing) [(414)]{.og-ref}
|
||||
-- [Using Character Types to Define the Setting](#optional-rule-personalized-flavor) [(415)]{.og-ref}
|
||||
- [The Flow of Information](#passive-difficulty) [(416)]{.og-ref}
|
||||
- [Failure to Notice](#passive-difficulty) [(417)]{.og-ref}
|
||||
- [Graduated Success](#graduated-difficulty) [(417)]{.og-ref}
|
38
patches/de-ogcsrd/007-remove-simplified-flavor.patch
Normal file
38
patches/de-ogcsrd/007-remove-simplified-flavor.patch
Normal file
@ -0,0 +1,38 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 19:24:45.773747087 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 19:26:20.477343883 -0500
|
||||
@@ -3038,10 +3038,6 @@
|
||||
- [Stealth](#flavor-stealth) [(34)]{.og-ref}
|
||||
- [Technology](#flavor-technology) [(35)]{.og-ref}
|
||||
|
||||
-Optional Rules
|
||||
-
|
||||
-- [Simplified Flavor](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-
|
||||
Related Sections
|
||||
|
||||
- [Type](#choose-type) [(20)]{.og-ref}
|
||||
@@ -3081,16 +3077,6 @@
|
||||
**Editor's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules).
|
||||
:::
|
||||
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-#### Optional Rule: Simplified Flavor [#](#optional-rule-simplified-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-simplified-flavor .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-Using this rule, [flavor](#choose-flavor) abilities are added to a PC's list of [type](#choose-type) abilities---but no
|
||||
-sacrifices from the list are made. Since this rule makes flavor purely additive, it's probably a good idea if every PC
|
||||
-has the option to choose a flavor at the start of the game, or earn one in the game, for example, by completing a
|
||||
-[character arc](#choose-character-arc).
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Charms and Figments Flavor [#](#flavor-charms-and-figments){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border}
|
||||
@@ -81787,7 +81773,6 @@
|
||||
- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
|
||||
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
|
||||
- [Flavor](#chapter-6-flavor) [(34)]{.og-ref}
|
||||
-- [Flavor, Simplified](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation)
|
||||
[(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Handling PCs as Children](#optional-rule-handling-pcs-as-children) [(266)]{.og-ref}
|
@ -0,0 +1,85 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 19:29:10.639416198 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 19:28:47.212268559 -0500
|
||||
@@ -51220,8 +51220,6 @@
|
||||
|
||||
Optional Rules
|
||||
|
||||
-- [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation)
|
||||
- [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
|
||||
- [Power Shifts](#optional-rule-power-shifts) [(292)]{.og-ref}[(CTS, 57)]{.og-ref}
|
||||
- [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref}
|
||||
@@ -52011,49 +52009,6 @@
|
||||
with PCs of greater or lesser power (cosmic-level heroes or street-level heroes, perhaps). In such cases, the GM should
|
||||
grant the PCs more or fewer power shifts at the game's start.
|
||||
|
||||
-##### Optional Rule: Gaining Superpowers After Character Creation [#](#optional-rule-power-shifts-after-character-creation){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-Gaining superpowers can be part of any campaign with fantastic elements. It can be permanent, or temporary. In fact,
|
||||
-it's not necessary for every PC in the group to have anywhere near the same number of [power
|
||||
-shifts](#optional-rule-power-shifts). If a PC gains superpowers in the course of the story, the GM can use these rules.
|
||||
-If you enjoy this rules module, consider purchasing [The
|
||||
-Origin](https://www.montecookgames.com/store/product/the-origin/){.og-icon .og-mcg}.
|
||||
-
|
||||
-- **Super-Focus:** If a [modern](#chapter-14-modern) PC with a [mundane focus](#mundane-foci) gains superpowers, the
|
||||
- nature of their new powers can be realized by choosing a \"super-focus\" in one of the following ways:
|
||||
-
|
||||
- - *Become Super.* The PC makes their existing focus \"super\". The GM should allow them choose at least one
|
||||
- low-tier [ability](#choose-abilities) from [Chapter 9: Abilities](#chapter-9-abilities) to help complete their
|
||||
- superpower package.
|
||||
-
|
||||
- - *Second Focus.* The PC gains a second super-[focus](#choose-focus). Any [power
|
||||
- shifts](#optional-rule-power-shifts) gained can't be applied to their first focus, and when they advance to a
|
||||
- new tier, only the second super-focus provides new abilities to the PC.
|
||||
-
|
||||
- - *Fantastic Transformations.* The PC assumes a completely different identity when their superpowers are active.
|
||||
-
|
||||
-- **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power
|
||||
- shifts](#optional-rule-power-shifts).
|
||||
- The GM might also decide how some or all of the PC's power
|
||||
- shifts are assigned, allow the player to choose what to do with their power shifts, or leave matters up to a roll of
|
||||
- the die.
|
||||
-
|
||||
-- **Mastering New Powers:** Learning to use superpowers can be tricky. Until PCs complete a [character
|
||||
- arc](#choose-character-arc) like [Learn](#arc-learn), the GM might assign the PC an inability when using their
|
||||
- fledgling powers, or raise the [GM intrusion](#gm-intrusion) rate for the PC. GM intrusions might take the form of
|
||||
- accidental or uncontrollable manifestation of superpowers.
|
||||
-
|
||||
-- **Other Changes:** Gaining powers might cause other dramatic changes in a PC. Most begin a new [character
|
||||
- arc](#choose-character-arc), but some might change their [descriptor](#choose-descriptor), [type](#choose-type), or
|
||||
- gain a [flavor](#choose-flavor).
|
||||
-
|
||||
-- **Supers Gain an XP Advance:** To set increase the baseline between PCs with and without superpowers even further,
|
||||
- use the optional [starting at tier 0](#optional-rule-starting-at-tier-0) rules for normal PCs, and use the optional
|
||||
- [XP Advance](#optional-rule-xp-advance) or [starting just past tier 1](#starting-just-past-tier-1) rules for
|
||||
- superpowered PCs.
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Power Stunts [#](#superhero-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts}
|
||||
@@ -81773,8 +81728,6 @@
|
||||
- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
|
||||
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
|
||||
- [Flavor](#chapter-6-flavor) [(34)]{.og-ref}
|
||||
-- [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation)
|
||||
- [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Handling PCs as Children](#optional-rule-handling-pcs-as-children) [(266)]{.og-ref}
|
||||
- [Hands of Fate](#weird-west-hands-of-fate) [(HNAM, 57)]{.og-ref}
|
||||
- [Mutations](#choose-mutations) [(RR, 75)]{.og-ref}
|
||||
@@ -82782,11 +82735,9 @@
|
||||
|
||||
Optional Rules
|
||||
|
||||
-- [Second Focus](#optional-rule-power-shifts-after-character-creation) [(ORIG, 10)]{.og-ref}
|
||||
-- [Dynamic or Static Power Shift Selection](#optional-rule-power-shifts-after-character-creation) [(ORIG,
|
||||
- 14)]{.og-ref}
|
||||
-- [Flameout Mode: Intrusions for Inexperienced Power Use](#optional-rule-power-shifts-after-character-creation)
|
||||
- [(ORIG, 17)]{.og-ref}
|
||||
+- Second Focus [(ORIG, 10)]{.og-ref}
|
||||
+- Dynamic or Static Power Shift Selection [(ORIG, 14)]{.og-ref}
|
||||
+- Flameout Mode: Intrusions for Inexperienced Power Use [(ORIG, 17)]{.og-ref}
|
||||
|
||||
Running the Game
|
||||
|
@ -0,0 +1,77 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 19:29:30.593541951 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 19:34:11.332303741 -0500
|
||||
@@ -27692,8 +27692,6 @@
|
||||
- [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
|
||||
.og-ref-og}
|
||||
-- [Modifying Abilities Using Initial Costs](#optional-rule-modifying-abilities-using-initial-costs)
|
||||
- [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
@@ -28353,27 +28351,6 @@
|
||||
succeed on an action, logic still suggests that some actions are very difficult and taxing, particularly for some PCs
|
||||
more than others.
|
||||
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-##### Optional Rule: Modifying Abilities Using Initial Costs [#](#optional-rule-modifying-abilities-using-initial-costs){.og-h-anchor aria-hidden="true"} {#optional-rule-modifying-abilities-using-initial-costs .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-This section is based on *Modifying Abilities on the Fly* [(419)]{.og-ref} in the [Cypher System
|
||||
-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
|
||||
-
|
||||
-Setting an [initial cost](#rules-initial-cost) is a good way to allow players to be creative with the use of
|
||||
-Intellect-based abilities, similar to performing a [power stunt](#superhero-power-stunts):
|
||||
-
|
||||
-::: table-responsive
|
||||
- Power Stunt Details Cost
|
||||
- ------------------- ------------------------------------------------------ ---------------------------------
|
||||
- Increase range short to long, or long to very long +1 Intellect point (each step)
|
||||
- Increase duration one minute to ten minutes, or ten minutes to an hour +1 Intellect (maximum one step)
|
||||
-
|
||||
- : Modifying Abilities Using Initial Costs
|
||||
-:::
|
||||
-:::
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Distance [#](#rules-distance){.og-h-anchor aria-hidden="true"} {#rules-distance}
|
||||
@@ -52025,7 +52002,7 @@
|
||||
- An illusionist hero negating an opponent's invisibility
|
||||
|
||||
The [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}
|
||||
-explains [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref},
|
||||
+explains modifying abilities on the fly [(419)]{.og-ref},
|
||||
describing a method of altering the range, area, or other aspects of an Intellect-based ability by spending more
|
||||
Intellect points. In a superhero game, these modifications aren't limited to Intellect-based abilities---it\'s
|
||||
reasonable that a strong hero could affect a larger area with[Golem Stomp](#ability-golem-stomp){.og-ability} or an
|
||||
@@ -80576,8 +80553,8 @@
|
||||
[Adepts](#type-adept) are assigned fewer new abilities each tier compared to other [types](#choose-type):
|
||||
|
||||
- Adept abilities include more higher-tier abilities, and PCs can choose them at lower tiers.
|
||||
-- Adepts favor [Intellect](#intellect)-based abilities that might be [modified with initial
|
||||
- costs](#optional-rule-modifying-abilities-using-initial-costs), allowing them to be more creative with how they
|
||||
+- Adepts favor [Intellect](#intellect)-based abilities that might be modified with initial
|
||||
+ costs, allowing them to be more creative with how they
|
||||
apply their abilities.
|
||||
|
||||
Because of their limited ability choices, an [Adept](#type-adept) can't benefit as much choosing a [flavor](#choose)
|
||||
@@ -81732,8 +81709,6 @@
|
||||
- [Hands of Fate](#weird-west-hands-of-fate) [(HNAM, 57)]{.og-ref}
|
||||
- [Mutations](#choose-mutations) [(RR, 75)]{.og-ref}
|
||||
- [Learning Cantrips](#optional-rule-learning-cantrips) [(IOM, 81)]{.og-ref}
|
||||
-- [Modifying Abilities Using Initial Costs](#optional-rule-modifying-abilities-using-initial-costs)
|
||||
- [(419)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Modifying Type Aspects](#modifying-type-aspects) [(33)]{.og-ref}
|
||||
- [Mystical Martial Arts](#mystical-martial-arts) [(GF, 68)]{.og-ref}
|
||||
- [Paranormal Vices](#choose-paranormal-vices) [(HNAM, 65)]{.og-ref}
|
||||
@@ -82140,7 +82115,7 @@
|
||||
- Faster Initiative [(215)]{.og-ref}
|
||||
- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}
|
||||
- [Getting an XP Advance](#optional-rule-xp-advance) [(232)]{.og-ref}
|
||||
-- [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref}
|
||||
+- Modifying Abilities on the Fly [(419)]{.og-ref}
|
||||
- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref}
|
||||
- Switching Descriptors and Foci After Character Creation [(437)]{.og-ref}
|
||||
- Using Miniatures [(235)]{.og-ref}
|
2365
patches/de-ogcsrd/010-remove-sidekicks.patch
Normal file
2365
patches/de-ogcsrd/010-remove-sidekicks.patch
Normal file
File diff suppressed because it is too large
Load Diff
64
patches/de-ogcsrd/011-remove-skills-from-backgrounds.patch
Normal file
64
patches/de-ogcsrd/011-remove-skills-from-backgrounds.patch
Normal file
@ -0,0 +1,64 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 19:38:59.898113395 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 19:44:43.704269435 -0500
|
||||
@@ -570,7 +570,6 @@
|
||||
|
||||
Optional Rules
|
||||
|
||||
-- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref
|
||||
.og-ref-og}
|
||||
- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
|
||||
@@ -1082,10 +1081,6 @@
|
||||
- [Skill Training](#skill-training) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Languages](#skills-languages) [(19)]{.og-ref}
|
||||
|
||||
-Optional Rules
|
||||
-
|
||||
-- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-
|
||||
Related Sections
|
||||
|
||||
- [Ability Category: Attack Skill](#abilities-category-attack-skill) [(96)]{.og-ref}
|
||||
@@ -1194,24 +1188,7 @@
|
||||
In most campaigns, fluency in a language is considered a skill. So if you want to speak French, that's the same as
|
||||
being trained in biology or swimming.
|
||||
-
|
||||
-##### Optional Rule: Skills from Backgrounds [#](#optional-rule-skills-from-backgrounds){.og-h-anchor aria-hidden="true"} {#optional-rule-skills-from-backgrounds .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-This section is based on *Skills from Backgrounds* [(235)]{.og-ref} in the [Cypher System
|
||||
-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
|
||||
-
|
||||
-The GM can allow players to choose one or two additional skills appropriate to their PC's
|
||||
-background. For example, if an [Adept](#type-adept)'s family owns a large vineyard as a result of rolling on the [Adept
|
||||
-Background Connection](#adept-background-connection) table, they might be skilled in wine-making or being a sommelier.
|
||||
-Background skills aren't immediately applicable to the game\'s primary adventures, but should instead address other
|
||||
-aspects of the PC, world, or setting. Skills with attacks, defense, or wearing armor are not appropriate background
|
||||
-skills.
|
||||
-
|
||||
-The GM can also use the [Further Customization](#further-customization) or [XP Advance](#optional-rule-xp-advance)
|
||||
-optional rules to allow PCs to start the game trained in even more skills.
|
||||
:::
|
||||
|
||||
#### Special Abilities [#](#special-abilities){.og-h-anchor aria-hidden="true"}
|
||||
|
||||
[(Cypher System Rulebook, page 18)]{.og-ref}
|
||||
@@ -79421,7 +79399,7 @@
|
||||
- [Power Shifts](#optional-rule-power-shifts) [(292)]{.og-ref}[(CTS, 57)]{.og-ref}
|
||||
- [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref}
|
||||
- [Psionics](#optional-rule-psionics) [(SF, 50)]{.og-ref}
|
||||
-- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
+- Skills from Backgrounds [(235)]{.og-ref}
|
||||
- [Species as Descriptor](#descriptors-as-species) [(59)]{.og-ref}
|
||||
- [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref}
|
||||
- [Transitory Mutations](#optional-rule-transitory-mutations) [(RR, 75)]{.og-ref}
|
||||
@@ -79820,7 +79797,7 @@
|
||||
- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}
|
||||
- [Getting an XP Advance](#optional-rule-xp-advance) [(232)]{.og-ref}
|
||||
- Modifying Abilities on the Fly [(419)]{.og-ref}
|
||||
-- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref}
|
||||
+- Skills from Backgrounds [(235)]{.og-ref}
|
||||
- Switching Descriptors and Foci After Character Creation [(437)]{.og-ref}
|
||||
- Using Miniatures [(235)]{.og-ref}
|
||||
|
@ -0,0 +1,55 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 19:45:31.723570583 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 19:47:33.988337298 -0500
|
||||
@@ -19999,8 +19999,8 @@
|
||||
Ease](#ability-inspiring-ease){.og-ability} ability. This misprint was corrected in the CSRD and deluxe editions of the
|
||||
Cypher System Rulebook.
|
||||
|
||||
-[Inspiration](#ability-inspiration){.og-ability} might be so powerful that the GM adds a [usage
|
||||
-limit](#usage-limits-for-abilities-and-artifacts) to it.
|
||||
+[Inspiration](#ability-inspiration){.og-ability} might be so powerful that the GM adds a usage
|
||||
+limit to it.
|
||||
:::
|
||||
|
||||
- ::: {#ability-inspiration-in-a-glass}
|
||||
@@ -78179,23 +78179,6 @@
|
||||
it as a [special ability](#choose-abilities), or to decide if the PC can [revive](#optional-rule-reviving-artifacts) the
|
||||
artifact, or make its effects permanent by [spending XP](#choose-xp).
|
||||
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-##### Usage Limits for Abilities and Artifacts[](#usage-limits-for-abilities-and-artifacts){.og-h-anchor aria-hidden="true"} {#usage-limits-for-abilities-and-artifacts .og-h-small .og-h-h6-icon}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-Depending on how powerful an ability or artifact is, the GM might want to limit how frequently a PC can use it, or how
|
||||
-often a target can be affected by it. Here are a few ideas for how to do that:
|
||||
-
|
||||
-- You can't use this ability again until you make a [recovery roll](#recovery-rolls).
|
||||
-- You can't use this ability again after you make a one-hour or a ten-hour [recovery roll](#recovery-rolls).
|
||||
-- You can't use this ability again until after you make a ten-hour [recovery roll](#recovery-rolls).
|
||||
-- If a PC wishes to benefit from this ability again, they must pay 1 [XP]{.choose-xp}, or finish a ten-hour [recovery
|
||||
- roll](#recovery-rolls).
|
||||
-- Each time you use this ability again before you finish a ten-hour [recovery roll](#recovery-rolls), you must apply
|
||||
- one additional level of [Effort](#effort).
|
||||
-:::
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Creating New Character Options [#](#creating-new-character-options){.og-h-anchor aria-hidden="true"}
|
||||
@@ -79403,8 +79386,6 @@
|
||||
- [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref}
|
||||
- [Transitory Mutations](#optional-rule-transitory-mutations) [(RR, 75)]{.og-ref}
|
||||
- [Two Descriptors](#variant-rule-two-descriptors) [(GF, 86)]{.og-ref}
|
||||
-- [Usage Limits for Abilities and Artifacts](#usage-limits-for-abilities-and-artifacts) [(OG-CSRD)]{.og-ref
|
||||
- .og-ref-og}
|
||||
|
||||
##### Experience Points (XP) [#](#choose-optional-experience-points){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small}
|
||||
|
||||
@@ -79446,8 +79427,6 @@
|
||||
- [Scavenging](#scavenging) [(296)]{.og-ref}[(RR, 64)]{.og-ref}
|
||||
- [Special Armor](#equipment-armor-special-armor) [(256)]{.og-ref}[(SF, 71)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Transferring Subtle Cyphers](#optional-rule-transferring-subtle-cyphers) [(RR, 132)]{.og-ref}
|
||||
-- [Usage Limits for Abilities and Artifacts](#usage-limits-for-abilities-and-artifacts) [(OG-CSRD)]{.og-ref
|
||||
- .og-ref-og}
|
||||
- [Vehicular Combat](#action-vehicular-combat) [(230)]{.og-ref}
|
||||
- [Vehicular Combat, Extended](#extended-vehicular-combat) [(SF, 39)]{.og-ref}
|
||||
- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
|
20
patches/de-ogcsrd/013-rename-pdfs-and-tools-just-tools.patch
Normal file
20
patches/de-ogcsrd/013-rename-pdfs-and-tools-just-tools.patch
Normal file
@ -0,0 +1,20 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 19:47:54.359464537 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 19:50:09.500308530 -0500
|
||||
@@ -79283,7 +79283,7 @@
|
||||
|
||||
Related Sections
|
||||
|
||||
-- [PDFs and Tools](#choose-pdfs) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
+- [Tools](#choose-pdfs) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [What's In the Book?](#choose-products) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
:::
|
||||
|
||||
@@ -79520,7 +79520,7 @@
|
||||
- [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Using the Rules: Making Meaning](#making-meaning) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
|
||||
-##### PDFs and Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
|
||||
+##### Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
|
||||
|
||||
- [Abbreviated Creature Statistics: Demon](#creature-demon-summoned) [(322)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref
|
44
patches/de-ogcsrd/014-remove-summoned-demon.patch
Normal file
44
patches/de-ogcsrd/014-remove-summoned-demon.patch
Normal file
@ -0,0 +1,44 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 19:50:47.196543958 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 19:51:38.825866396 -0500
|
||||
@@ -24086,33 +24086,6 @@
|
||||
initiate. [(188)]{.og-ref}[(See ability details)]{.og-ability-notes}
|
||||
:::
|
||||
|
||||
-::: {.alert .pb-0}
|
||||
-##### Demon [5 (15)]{.float-end} [#](#creature-demon-summoned){.og-h-anchor aria-hidden="true"} {#creature-demon-summoned .og-h-small .og-tab}
|
||||
-
|
||||
-[(Cypher System Rulebook, page 322)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-- **Health:** 25
|
||||
-
|
||||
-- **Movement:** Short; can fly an immediate distance while immaterial
|
||||
-
|
||||
-- **Modifications:** Stealth as level 7 while immaterial; deception as level 6
|
||||
-
|
||||
-- **Combat:**
|
||||
-
|
||||
- - *Immaterial Form.* The demon can pass through solid objects (up to level 4). Mundane attacks inflict only 1
|
||||
- damage, but magic, energy, and psychic attacks inflict damage normally.
|
||||
- - *Immaterial Touch.* 5 points of damage, and The target must succeed an Intellect defense roll or be possessed.
|
||||
- Once in possession of a host, the demon is immune to most attacks, and can only control or leave its host.
|
||||
- - *Possession.* After one round (and every other round thereafter), the host must make an Intellect defense roll.
|
||||
- On a success, the host loses their action. On a failure, the demon controls the host's actions. Each day, the
|
||||
- host can make an Intellect defense roll to eject the demon. After seven days, these attempts are hindered one
|
||||
- additional step each day.
|
||||
- - *Casting Out.* Each day, the host can make an Intellect defense roll to cast out the demon. After seven days,
|
||||
- these attempts are hindered one additional step each day. Exorcisms, rituals, or other methods might be used to
|
||||
- cast out a demon. Killing the host will also eject the demon. Cast out demons are usually powerless---for a
|
||||
- while.
|
||||
-:::
|
||||
-
|
||||
- ::: {#ability-summon-giant-spider}
|
||||
**Summon Giant Spider (4+ Intellect points):** A [giant spider](#creature-giant-spider) appears within immediate
|
||||
range. If you applied a level of Effort as part of the summoning, the spider is amenable to your instructions;
|
||||
@@ -79522,7 +79495,6 @@
|
||||
|
||||
##### Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
|
||||
|
||||
-- [Abbreviated Creature Statistics: Demon](#creature-demon-summoned) [(322)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref
|
||||
.og-ref-og}
|
||||
- [Ability Category: Cyphers and Artifacts](#abilities-category-cyphers-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og}
|
36
patches/de-ogcsrd/015-remove-summoned-giant-spider.patch
Normal file
36
patches/de-ogcsrd/015-remove-summoned-giant-spider.patch
Normal file
@ -0,0 +1,36 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 19:52:25.503157908 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 19:52:14.176087167 -0500
|
||||
@@ -24093,24 +24093,6 @@
|
||||
away. Action to initiate. [(188)]{.og-ref}[(See ability details)]{.og-ability-notes}
|
||||
:::
|
||||
|
||||
-::: {.alert .pb-0}
|
||||
-##### Giant Spider [3 (9)]{.float-end} [#](#creature-giant-spider-summoned){.og-h-anchor aria-hidden="true"} {#creature-giant-spider-summoned .og-h-small .og-tab}
|
||||
-
|
||||
-[(Cypher System Rulebook, page 335)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-- **Health:** 12
|
||||
-
|
||||
-- **Movement:** Short; long when traveling on web
|
||||
-
|
||||
-- **Modifications:** Perception as level 5; Speed defense as level 4 due to quickness---loses both modifications in
|
||||
- bright light
|
||||
-
|
||||
-- **Combat:**
|
||||
-
|
||||
- - *Envenomed Fangs.* 3 damage, and if the target fails a Might defense roll, add 3 Speed damage (ignores Armor).
|
||||
- - *Webs.* Giant spider webs (level 4) can hold victims immobile, unable to take actions until they break free.
|
||||
-:::
|
||||
-
|
||||
- ::: {#ability-summon-gun}
|
||||
**Summon Gun (3 Intellect points):** If you're ever without your six shooter, you can summon it (or another just
|
||||
like it) instantly to your hand, already loaded. Enabler. [(HNAM, 114)]{.og-ref}
|
||||
@@ -79495,8 +79477,6 @@
|
||||
|
||||
##### Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
|
||||
|
||||
-- [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref
|
||||
- .og-ref-og}
|
||||
- [Ability Category: Cyphers and Artifacts](#abilities-category-cyphers-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Ability Category: Errata](#abilities-category-errata) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Ability Category: Extra Action](#abilities-category-extra-action) [(OG-CSRD)]{.og-ref .og-ref-og}
|
147
patches/de-ogcsrd/016-remove-alternative-armor-encumbrance.patch
Normal file
147
patches/de-ogcsrd/016-remove-alternative-armor-encumbrance.patch
Normal file
@ -0,0 +1,147 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 19:52:43.276268912 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 19:58:52.951577660 -0500
|
||||
@@ -13233,8 +13233,8 @@
|
||||
Many abilities from the 2015 Cypher Sytem Rulebook were simply renamed or reworded, but others may have been removed or
|
||||
altered for reasons including too complex resolution, improper cost assignment, or inappropriate power grade.
|
||||
|
||||
-Some abilities will work best with optional rules like [Alternative Armor
|
||||
-Encumbrance](optional-rule-alternative-armor-encumbrance) or [Weapon Properties](#optional-rule-weapon-properties).
|
||||
+Some abilities will work best with optional rules like
|
||||
+[Weapon Properties](#optional-rule-weapon-properties).
|
||||
:::
|
||||
|
||||
::: row
|
||||
@@ -18108,14 +18108,7 @@
|
||||
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
**Editor's Notes ---** In the 2015 Cypher System Rulebook [(26, 41, 49)]{.og-ref}, the [Experienced in
|
||||
-Armor](#ability-experienced-in-armor){.og-ability} ability is named [Experienced With Armor]{.og-ability}. If your game
|
||||
-uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance), use the following version instead:
|
||||
-
|
||||
-- ::: {#ability-experienced-in-armor-og}
|
||||
- **Experienced in Armor:** Your [Practiced in Armor](#ability-practiced-in-armor-og){.og-ability} ability improves,
|
||||
- reducing the [hourly Might cost and Speed Pool penalty](#optional-rule-alternative-armor-encumbrance) for wearing
|
||||
- armor by 3 points each instead. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}[(See ability details)]{.og-ability-notes}
|
||||
- :::
|
||||
+Armor](#ability-experienced-in-armor){.og-ability} ability is named [Experienced With Armor]{.og-ability}.
|
||||
:::
|
||||
|
||||
- ::: {#ability-expert-crafter}
|
||||
@@ -20812,17 +20805,6 @@
|
||||
In the 2015 Cypher System Rulebook [(28, 43, 61)]{.og-ref}, the [Experienced in
|
||||
Armor](#ability-greater-skill-with-attacks){.og-ability} ability is named [Experienced With Armor]{.og-ability}, and
|
||||
includes explicit direction to perform the ability exchange suggested above.
|
||||
-
|
||||
-If your game uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance), use the following
|
||||
-version instead:
|
||||
-
|
||||
-- ::: {#ability-mastery-in-armor-og}
|
||||
- **Mastery in Armor:** Your [Practiced in Armor](#ability-practiced-in-armor-og){.og-ability} ability improves,
|
||||
- reducing the [hourly Might cost and Speed Pool penalty](#optional-rule-alternative-armor-encumbrance) for wearing
|
||||
- armor by 5 points each instead. If you have the [Experienced in
|
||||
- Armor](#ability-experienced-in-armor-og){.og-ability} ability, replace it with a different mid-tier ability from
|
||||
- your type or focus. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}[(See ability details)]{.og-ability-notes}
|
||||
- :::
|
||||
:::
|
||||
|
||||
- ::: {#ability-mastery-with-attacks}
|
||||
@@ -21941,17 +21923,6 @@
|
||||
the game with a type of [armor](#equipment-armor) of your choice. Enabler. [(171)]{.og-ref}
|
||||
:::
|
||||
|
||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-**Editor's Notes ---** If your game uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance),
|
||||
-use the following version of [Practiced in Armor](#ability-practiced-in-armor){.og-ability} instead:
|
||||
-
|
||||
-- ::: {#ability-practiced-in-armor-og}
|
||||
- **Practiced in Armor:** You reduce the [hourly Might cost and Speed Pool
|
||||
- penalty](#optional-rule-alternative-armor-encumbrance) for wearing armor by 2 points each. Enabler.
|
||||
- [(OG-CSRD)]{.og-ref .og-ref-og}[(See ability details)]{.og-ability-notes}
|
||||
- :::
|
||||
-:::
|
||||
-
|
||||
- ::: {#ability-practiced-in-light-armor}
|
||||
**Practiced in Light Armor:** You can wear light armor for long periods of time without tiring and can compensate
|
||||
for slowed reactions from wearing light armor. You reduce the Speed cost for wearing light armor by 1. You start the
|
||||
@@ -26946,7 +26917,6 @@
|
||||
|
||||
Optional Rules
|
||||
|
||||
-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
|
||||
@@ -27107,7 +27077,6 @@
|
||||
|
||||
Optional Rules
|
||||
|
||||
-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
|
||||
[(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
:::
|
||||
@@ -27228,29 +27197,6 @@
|
||||
: Speed Effort Cost per Level of Effort Used (Lower)
|
||||
:::
|
||||
|
||||
-###### Optional Rule: Alternative Armor Encumbrance [#](#optional-rule-alternative-armor-encumbrance){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-Using this optional rule, Armor doesn't impose a Speed Effort cost. Instead, wearing armor has the following two
|
||||
-effects:
|
||||
-
|
||||
-- **Hourly Might Cost:** You must pay a number of [Might](#might) points each hour the armor is worn.
|
||||
-
|
||||
-- **Speed Pool Penalty:** Wearing armor reduces your [Speed](#speed) [Pool](#pool)'s point maximum.
|
||||
-
|
||||
--
|
||||
-
|
||||
-::: table-responsive
|
||||
- Physical Armor Armor Bonus Hourly Might Cost Speed Pool Penalty
|
||||
- ---------------- ------------- ------------------- --------------------
|
||||
- Light armor +1 Armor 1 point −2 points
|
||||
- Medium armor +2 Armor 2 points −3 points
|
||||
- Heavy armor +3 Armor 3 points −5 points
|
||||
-
|
||||
- : Alternative Armor Encumbrance
|
||||
-:::
|
||||
-
|
||||
When using this rule, use the modified verions of the following abilities:
|
||||
|
||||
- [Practiced in Armor](#ability-practiced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
@@ -78865,8 +78811,7 @@
|
||||
|
||||
::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
Depending on the setting, the GM might also use rules for [lower speed Effort costs for wearing
|
||||
-armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) or [alternative armor
|
||||
-encumbrance](#optional-rule-alternative-armor-encumbrance).
|
||||
+armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor).
|
||||
:::
|
||||
:::
|
||||
|
||||
@@ -79359,7 +79304,6 @@
|
||||
##### Equipment, Cyphers, Artifacts, and Vehicles [#](#choose-optional-rules-equipment){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-equipment .og-h-small}
|
||||
|
||||
- [Advanced and Alien Tech](#advanced-and-alien-tech) [(RR, 73)]{.og-ref}
|
||||
-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Crafting Magic Items](#crafting-magic-items) [(GF, 49)]{.og-ref}[(IOM, 90)]{.og-ref}
|
||||
- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
|
||||
.og-ref-og}
|
||||
@@ -80231,7 +80175,7 @@
|
||||
|
||||
- *Numenera Discovery* (2019) uses [Lower Speed Effort Costs for Wearing
|
||||
Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). [(NDIS, 95)]{.og-ref}
|
||||
-- *Numenera* (2014) uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(NUM,
|
||||
+- *Numenera* (2014) uses Alternative Armor Encumbrance [(NUM,
|
||||
79)]{.og-ref} and [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(NUM,
|
||||
98)]{.og-ref}
|
||||
:::
|
||||
@@ -80570,7 +80514,7 @@
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
**Editor's Notes ---** *The Strange* has its own rules for the setting, including:
|
||||
|
||||
-- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(TS, 86)]{.og-ref}
|
||||
+- Alternative Armor Encumbrance [(TS, 86)]{.og-ref}
|
||||
- [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(TS, 113)]{.og-ref}
|
||||
:::
|
||||
|
@ -0,0 +1,110 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 19:59:35.409842814 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 20:02:32.472948622 -0500
|
||||
@@ -26919,8 +26919,6 @@
|
||||
|
||||
- [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
|
||||
- [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref}
|
||||
- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
|
||||
@@ -27074,11 +27072,6 @@
|
||||
- [Example: Using Light Armor](#speed-effort-cost-example) [(72)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Special Armor](#equipment-armor-special-armor) [(256)]{.og-ref}[(SF, 71)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Shields](#equipment-armor-shields) [(143)]{.og-ref}[(GF, 37)]{.og-ref}
|
||||
-
|
||||
-Optional Rules
|
||||
-
|
||||
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
|
||||
- [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
:::
|
||||
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
@@ -27180,36 +27173,6 @@
|
||||
otherwise](#first-tier-adept).
|
||||
:::
|
||||
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-###### Optional Rule: Lower Speed Effort Costs for Wearing Armor [#](#optional-rule-lower-speed-effort-costs-for-wearing-armor){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-Using this optional rule, Speed Effort costs for wearing armor use the following table instead:
|
||||
-
|
||||
-::: table-responsive
|
||||
- Physical Armor Armor Bonus Not Experienced Practiced Experienced Mastery
|
||||
- ---------------- ------------- ----------------- ----------- ------------- ---------
|
||||
- Light armor +1 Armor +1 --- --- ---
|
||||
- Medium armor +2 Armor +2 +1 --- ---
|
||||
- Heavy armor +3 Armor +3 +2 +1 ---
|
||||
-
|
||||
- : Speed Effort Cost per Level of Effort Used (Lower)
|
||||
-:::
|
||||
-
|
||||
-When using this rule, use the modified verions of the following abilities:
|
||||
-
|
||||
-- [Practiced in Armor](#ability-practiced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Experienced in Armor](#ability-experienced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Mastery in Armor](#ability-mastery-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-:::
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-In games using alternative armor encumbrance rule, the \"Other\" [character advancement](#character-advancement) option
|
||||
-to \"reduce the cost for wearing armor\" might instead reduce the Might cost per hour and Speed Pool reduction for
|
||||
-wearing armor by an additional 1 point each.
|
||||
-:::
|
||||
-
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Weapons [#](#equipment-weapons){.og-h-anchor aria-hidden="true"} {#equipment-weapons}
|
||||
@@ -78808,11 +78771,6 @@
|
||||
armor](#equipment-using-armor), [Speed Effort costs](#equipment-armor-speed-effort-cost-per-level-of-effort-used) (also
|
||||
referred to as \"encumbrance\"), [special armor](#equipment-armor-special-armor), and
|
||||
[shields](#equipment-armor-shields).
|
||||
-
|
||||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
-Depending on the setting, the GM might also use rules for [lower speed Effort costs for wearing
|
||||
-armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor).
|
||||
-:::
|
||||
:::
|
||||
|
||||
#### Playing the Game [#](#faq-gameplay){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small}
|
||||
@@ -79314,8 +79272,6 @@
|
||||
- [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref}
|
||||
- [I Have That!](#optional-rule-i-have-that) [(WAAMH, 70)]{.og-ref}
|
||||
- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
|
||||
- [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
|
||||
- [Normal Cyphers Duplicating Fantastic Effects](#optional-rule-normal-cyphers-duplicating-fantastic-effects)
|
||||
[(381)]{.og-ref}
|
||||
@@ -80173,8 +80129,8 @@
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
**Editor's Notes ---** *Numenera* has its own rules for the setting, including:
|
||||
|
||||
-- *Numenera Discovery* (2019) uses [Lower Speed Effort Costs for Wearing
|
||||
- Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). [(NDIS, 95)]{.og-ref}
|
||||
+- *Numenera Discovery* (2019) uses Lower Speed Effort Costs for Wearing
|
||||
+ Armor. [(NDIS, 95)]{.og-ref}
|
||||
- *Numenera* (2014) uses Alternative Armor Encumbrance [(NUM,
|
||||
79)]{.og-ref} and [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(NUM,
|
||||
98)]{.og-ref}
|
||||
@@ -80256,7 +80212,7 @@
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
**Editor's Notes ---** *Old Gods of Appalachia* has its own rules for the setting, including:
|
||||
|
||||
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(OGOA,
|
||||
+- Lower Speed Effort Costs for Wearing Armor [(OGOA,
|
||||
124)]{.og-ref}
|
||||
:::
|
||||
|
||||
@@ -80599,7 +80555,7 @@
|
||||
|
||||
- [Lethal Weapons](#optional-rule-lethal-weapons) (with the *Effective Armor* optional rule) [(VURT,
|
||||
99)]{.og-ref}[(VURT, 101)]{.og-ref}
|
||||
-- [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(VURT,
|
||||
+- Lower Speed Effort Costs for Wearing Armor [(VURT,
|
||||
139)]{.og-ref}
|
||||
:::
|
||||
|
@ -0,0 +1,10 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 20:07:04.382647213 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 20:10:47.764043003 -0500
|
||||
@@ -188,7 +188,6 @@
|
||||
- [Experience Points](#how-to-play-experience-points) [(11)]{.og-ref}
|
||||
- [Cyphers](#how-to-play-cyphers) [(12)]{.og-ref}
|
||||
- [Other Dice](#how-to-play-other-dice) [(12)]{.og-ref}
|
||||
-- [Are You a New Player?](#are-you-a-new-player) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
|
||||
Related Sections
|
||||
|
@ -0,0 +1,48 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 20:12:28.187670489 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 20:12:24.140645201 -0500
|
||||
@@ -569,8 +569,6 @@
|
||||
|
||||
Optional Rules
|
||||
|
||||
-- [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref
|
||||
- .og-ref-og}
|
||||
- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
|
||||
[(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
|
||||
@@ -958,27 +955,7 @@
|
||||
However, abilities like [Mind for Might](#ability-mind-for-might){.og-ability} and [Think Your Way
|
||||
Out](#ability-think-your-way-out){.og-ability} might feel a little less special when using this rule.
|
||||
-
|
||||
-###### Optional Rule: Using Effort After Rolling the Die [#](#optional-rule-using-effort-after-rolling-the-die){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-Some players hate to fail a roll. If players decide [roll the die](#rules-rolling-the-die), and then decide how many
|
||||
-levels of [Effort](#effort) after rolling, they will never never feel like Effort used was \"wasted\" because of a low
|
||||
-roll. However, this introduces new efficiency in [Pool](Pool) point expenditure, and might require the GM to find new
|
||||
-ways of challenging the PCs. Here are a two possible arrangements:
|
||||
-
|
||||
-- **Apply Effort After Rolling:** Before you [roll the die](#rules-rolling-the-die), decide how many levels of
|
||||
- [Effort](#effort) to apply to the task. After you roll the die and know the result, you can decide how each level
|
||||
- Effort used is applied, for example, easing the task to succeed, inflicting additional damage, or do something else
|
||||
- specified by a [special ability](#choose-abilities).
|
||||
-
|
||||
-- **Declare Effort After Rolling:** After you [roll the die](#rules-rolling-the-die) and know the result, you can
|
||||
- choose to use [Effort](#effort) on the task, for example, easing the task to succeed, inflicting additional damage,
|
||||
- or do something else specified by a [special ability](#choose-abilities). When using this option, the GM might
|
||||
- decide that a [special roll](#rules-special-rolls) of natural 20 doesn't decrease the point cost of the action to
|
||||
- 0.
|
||||
:::
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#### Character Tiers [#](#character-tiers){.og-h-anchor aria-hidden="true"}
|
||||
@@ -79333,8 +79311,6 @@
|
||||
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref
|
||||
- .og-ref-og}
|
||||
- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
|
||||
[(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Void Rules](#void-rules) [(SF, 35)]{.og-ref}
|
@ -0,0 +1,156 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 20:15:54.371958812 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 20:15:49.447928047 -0500
|
||||
@@ -579,7 +579,6 @@
|
||||
Related Sections
|
||||
|
||||
- [Character Advancement](#character-advancement) [(240)]{.og-ref}
|
||||
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
:::
|
||||
|
||||
[(Cypher System Rulebook, page 14)]{.og-ref}
|
||||
@@ -1300,13 +1299,11 @@
|
||||
|
||||
- [Fairy Tale](#fairy-tale-types) [(WAAMH, 64)]{.og-ref}
|
||||
- [Additional Types](#additional-types) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
|
||||
Related Sections
|
||||
|
||||
- [Flavor](#choose-flavor) [(34)]{.og-ref}
|
||||
- [Additional Types](#additional-types) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
:::
|
||||
|
||||
[(Cypher System Rulebook, page 20)]{.og-ref}
|
||||
@@ -2995,7 +2992,6 @@
|
||||
|
||||
- [Type](#choose-type) [(20)]{.og-ref}
|
||||
- [Additional Flavors](#additional-flavors) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
:::
|
||||
|
||||
[(Cypher System Rulebook, page 34)]{.og-ref}
|
||||
@@ -4021,7 +4017,6 @@
|
||||
Related Sections
|
||||
|
||||
- [Additional Descriptors](#additional-descriptors) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
:::
|
||||
|
||||
[(Cypher System Rulebook, page 38)]{.og-ref}
|
||||
@@ -6930,7 +6925,6 @@
|
||||
Related Sections
|
||||
|
||||
- [Additional Foci](#additional-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
:::
|
||||
|
||||
[(Cypher System Rulebook, page 60)]{.og-ref}
|
||||
@@ -76008,7 +76002,6 @@
|
||||
- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
|
||||
.og-ref-og}
|
||||
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
@@ -78021,91 +78014,6 @@
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-#### Creating New Character Options [#](#creating-new-character-options){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-Creating new character options is fun and easy. Just like any game, it's a good idea to take something and modify it
|
||||
-first, or at least read around for the closest comparison.
|
||||
-
|
||||
-[Chapter 9: Abilities](#chapter-9-abilities) is an invaluable tool for creating new character options. When selecting an
|
||||
-ability, it's a good idea to see how common it is. If an ability only exists in one [focus](#choose-focus), it might
|
||||
-not be a good idea to combine it with other such abilities, since they were never intended for a PC to have both. Be
|
||||
-fearless, but use your judgement.
|
||||
-
|
||||
-##### Creating New Descriptors [#](#creating-new-character-options-descriptors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-descriptors .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-The section on [Customizing Descriptors](#customizing-descriptors) provides some guidance and a few recipes for
|
||||
-descriptors. It's okay to be a little more adventurous, as descriptors like [Clumsy](#descriptor-clumsy),
|
||||
-[Dishonorable](#descriptor-dishonorable), [Doomed](#descriptor-doomed).
|
||||
-
|
||||
-If you're interested in the idea of [Species as Descriptor](#species-as-descriptor), the
|
||||
-[Mutant](#post-apocalyptic-species-mutant) descriptor also provides recipes using the [mutations](#mutations) tables you
|
||||
-can employ.
|
||||
-
|
||||
-Alternatively, the [Modern Magic Descriptors](#modern-magic-descriptors) provide an interesting sort of
|
||||
-mini-[flavor](#choose-flavor) with a selection of appropriate low-tier abilities taken as [abilities](#choose-type).
|
||||
-
|
||||
-##### Creating New Types [#](#creating-new-character-options-types){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-types .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-In addition to the use of [flavor](#choose-flavor) to modify types, the section on [Further
|
||||
-Customization](#further-customization) provides some guidance.
|
||||
-
|
||||
-The ability power grades described in [Chapter 9: Abilities](#chapter-9-abilities) begin to explain why
|
||||
-[Adepts](#type-adept) are assigned fewer new abilities each tier compared to other [types](#choose-type):
|
||||
-
|
||||
-- Adept abilities include more higher-tier abilities, and PCs can choose them at lower tiers.
|
||||
-- Adepts favor [Intellect](#intellect)-based abilities that might be modified with initial
|
||||
- costs, allowing them to be more creative with how they
|
||||
- apply their abilities.
|
||||
-
|
||||
-Because of their limited ability choices, an [Adept](#type-adept) can't benefit as much choosing a [flavor](#choose)
|
||||
-compared to an [Explorer](#type-explorer).
|
||||
-
|
||||
-##### Creating New Flavors [#](#creating-new-character-options-flavors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-flavors .og-h-small}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-Since [flavors](#choose-flavor) can be chosen by any PC, it's best if their abilities stick to the power grades
|
||||
-described in [Chapter 9: Abilities](#chapter-9-abilities). Be careful to preserve PC niches. For example, if a
|
||||
-[type](#choose-type) or [focus](#choose-focus) assigns a unique ability at tier 3, it might be best if a flavor offers
|
||||
-it at tier 4 instead.
|
||||
-
|
||||
-You might not even need to design an entire flavor, and prefer to use the optional rule for [Personal
|
||||
-Flavor](#optional-rule-personal-flavor) instead.
|
||||
-
|
||||
-###### Creating New Foci [#](#creating-new-character-options-foci){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-foci}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-In addition to the sections on [Creating New Foci](#focus-creating-new-foci) and [Customizing
|
||||
-Foci](#focus-customizing-foci) in [Chapter 8: Foci](#chapter-8-foci), this section provides observations about foci to
|
||||
-consier when [creating new abilities](#creating-cyphers-artifacts-and-abilities):
|
||||
-
|
||||
-- Training in two [skills](#choose-skills)---other than attacks or defense---is a common form of low-tier ability.
|
||||
-- Most foci start with two low-tier abilities at tier 1. A few start with one mid-tier ability.
|
||||
-- Training in a [defense task](#defense-tasks) is a common low-tier ability.
|
||||
-- If a focus is all about using a particular weapon, include a tier 1 ability that ensures the PC is practiced with
|
||||
- those attacks.
|
||||
-- Powerful foci frequently assign a single low-tier ability tier 2.
|
||||
-- Training in an [attack](#action-attack) is a common mid-tier ability.
|
||||
-- A low-tier ability assigned at tier 4 or tier 5 can balance things out.
|
||||
-- Ensuring a PC is specialized in attacks is a common high-tier ability, but some PCs might become specialized earlier
|
||||
- through a [type](#choose-type) or [flavor](#choose-flavor) ability, especially if the focus about using weaponry.
|
||||
-- Tier 3 and tier 6 usually assign a choice between two abilities, but there are exceptions, like [Inks Spells on
|
||||
- Skin](#focus-inks-spells-on-skin) and [Never Says Die](#focus-never-says-die).
|
||||
-- Remember that PCs can gain both options of an [ability choice](#focus-choosing-foci) through [character
|
||||
- advancement](#character-advancement).
|
||||
-
|
||||
-It can be fun to come up with four [focus connections](#focus-connections) for your new focus that address the setting,
|
||||
-the other PCs, or whatever else is appropriate.
|
||||
-
|
||||
-------------------------------------------------------------------------------------------------------------------------
|
||||
-
|
||||
::: {#part5}
|
||||
## [Part 5]{.og-chap} Back Matter
|
||||
|
||||
@@ -79337,7 +79245,6 @@
|
||||
- [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Difficulty, Graduated](#graduated-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Difficulty, Passive](#passive-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Difficulty, Vague](#vague-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
|
@ -0,0 +1,110 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 20:16:16.727098497 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 20:26:13.245828204 -0500
|
||||
@@ -12544,8 +12544,6 @@
|
||||
Related Sections
|
||||
|
||||
- [Covens](#choose-covens) [(IOM, 88)]{.og-ref}
|
||||
-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
|
||||
- .og-ref-og}
|
||||
- [Flavor](#choose-flavor) [(34)]{.og-ref}
|
||||
- [Mystical Martial Arts](#mystical-martial-arts) [(GF, 68)]{.og-ref}
|
||||
- [Paranormal Vices](#choose-paranormal-vices) [(HNAM, 65)]{.og-ref}
|
||||
@@ -27339,8 +27337,6 @@
|
||||
Related Sections
|
||||
|
||||
- [Ability Category: Cyphers and Artifacts](#abilities-category-cyphers-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
|
||||
- .og-ref-og}
|
||||
- [Running the Game: Artifacts](#running-the-game-artifacts) [(421)]{.og-ref}
|
||||
:::
|
||||
|
||||
@@ -73167,8 +73163,6 @@
|
||||
Related Sections
|
||||
|
||||
- [Ability Category: Cyphers and Artifacts](#abilities-category-cyphers-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
|
||||
- .og-ref-og}
|
||||
- [Running the Game: Cyphers](#running-the-game-cyphers) [(420)]{.og-ref}
|
||||
:::
|
||||
|
||||
@@ -76000,8 +75994,6 @@
|
||||
GM Preparation
|
||||
|
||||
- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
|
||||
- .og-ref-og}
|
||||
- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
@@ -77967,53 +77959,6 @@
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-#### Creating Cyphers, Artifacts, and Abilities [#](#creating-cyphers-artifacts-and-abilities){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-In the Cypher System, discovering things isn't just for players. Thankfully, the game provides us some quick and easy
|
||||
-ways to try anything once, especially where the PCs are concerned. If you've come up with the idea for an ability, or a
|
||||
-player wants to try out a special customization for their PC, try it as a [cypher](#choose-cyphers) first! For example,
|
||||
-let's say a player wants to try out focus abilities beyond their current tier. You could create a cypher that lets them
|
||||
-do exactly that---for one day.
|
||||
-
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-##### Future You[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-future-you){.og-h-anchor aria-hidden="true"} {#cypher-future-you .og-h-small .og-h-h6-icon}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-- **Level:** 1d6
|
||||
-
|
||||
-- **Effect:** For the next day, you gain a number of type or focus abilities available to your tier or one higher. The
|
||||
- number of abilities you choose is equal to the cypher level.
|
||||
-:::
|
||||
-
|
||||
-The cypher's effects can\'t last more than one session, but might give you a good basis on which to judge how
|
||||
-dangerous, delightful, or disruptive it might be. If you'd like to continue playing with things, refine your cypher
|
||||
-into an artifact. If you're worried something is too powerful, you can also add balancing factors:
|
||||
-
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-##### Well of Potential [#](#artifact-well-of-potential){.og-h-anchor aria-hidden="true"} {#artifact-well-of-potential .og-h-small .og-tab}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-- **Level:** 1d6
|
||||
-
|
||||
-- **Form:** Amulet
|
||||
-
|
||||
-- **Effect:** For the next day, you gain a number of type or focus abilities available to your tier or one higher. The
|
||||
- number of abilities you choose is equal to the cypher level. The abilities you gain are slightly unstable, and any
|
||||
- tasks you use them for raise the [GM intrusion rate](#intrusion-through-player-rolls) on the roll by 1.
|
||||
-
|
||||
-- **Depletion:** 1 in 1d10
|
||||
-:::
|
||||
-
|
||||
-By the time the artifact depletes, you'll be in a better position to assign an [initial cost](#rules-initial-cost) for
|
||||
-it as a [special ability](#choose-abilities), or to decide if the PC can [revive](#optional-rule-reviving-artifacts) the
|
||||
-artifact, or make its effects permanent by [spending XP](#choose-xp).
|
||||
-
|
||||
-------------------------------------------------------------------------------------------------------------------------
|
||||
-
|
||||
::: {#part5}
|
||||
## [Part 5]{.og-chap} Back Matter
|
||||
|
||||
@@ -79106,8 +79051,6 @@
|
||||
|
||||
- [Cantrips](#cantrips) [(IOM, 82)]{.og-ref}
|
||||
- [Covens](#covens) [(IOM, 88)]{.og-ref}
|
||||
-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
|
||||
- .og-ref-og}
|
||||
- [Customizing Descriptors](#customizing-descriptors) [(59)]{.og-ref}
|
||||
- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
|
||||
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
|
||||
@@ -79147,8 +79090,6 @@
|
||||
|
||||
- [Advanced and Alien Tech](#advanced-and-alien-tech) [(RR, 73)]{.og-ref}
|
||||
- [Crafting Magic Items](#crafting-magic-items) [(GF, 49)]{.og-ref}[(IOM, 90)]{.og-ref}
|
||||
-- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
|
||||
- .og-ref-og}
|
||||
- [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Exceeding Cypher Limits](#optional-rule-exceeding-cypher-limits) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Exceeding Cypher Limits (Modern Fantasy)](#modern-magic-exceeding-cypher-limits) [(IOM, 92)]{.og-ref}
|
80
patches/de-ogcsrd/022-remove-advancing-beyond-tier-6.patch
Normal file
80
patches/de-ogcsrd/022-remove-advancing-beyond-tier-6.patch
Normal file
@ -0,0 +1,80 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 20:26:55.504092664 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 20:30:36.967478667 -0500
|
||||
@@ -30500,7 +30500,6 @@
|
||||
|
||||
Optional Rules
|
||||
|
||||
-- [Advancing Beyond Tier 6](#optional-rule-advancing-beyond-tier-6) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
|
||||
- [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
@@ -30926,7 +30925,7 @@
|
||||
armor](#equipment-using-armor) by 1.
|
||||
- Add 2 to your [recovery rolls](#recovery-rolls).
|
||||
- Select another [focus](#chapter-8-focus) ability available to you at tier 3. (You must be tier 3 or higher to do
|
||||
- this. Characters [advancing beyond tier 6](#optional-rule-advancing-beyond-tier-6) can use this option to select
|
||||
+ this. Characters advancing beyond tier 6 can use this option to select
|
||||
their other tier 6 focus ability.)
|
||||
- Select another character ability from your [type](#chapter-5-type), such as a tier 2 [Warrior](#type-warrior)
|
||||
selecting [Reload](#ability-reload){.og-ability} or [Crushing Blow](#ability-crushing-blow){.og-ability}.
|
||||
@@ -31185,52 +31184,6 @@
|
||||
|
||||
: Increased Advancement Costs by Tier
|
||||
:::
|
||||
-
|
||||
-##### Optional Rule: Advancing Beyond Tier 6 [#](#optional-rule-advancing-beyond-tier-6){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-This section is based on *Tiers Above Sixth* in the 2015 Cypher System Rulebook [(234)]{.og-ref}. Challenging PCs above
|
||||
-sixth tier probably involves [really impossible tasks](#really-impossible-tasks).
|
||||
-
|
||||
-After reaching sixth-tier, if the GM allows it, you can continue to spend [XP](#choose-xp) to purchase the following
|
||||
-character advancements. After purchasing four advancements, instead of advancing to a new tier, you gain one special
|
||||
-ability of your choice from your [type](#choose-type) or [focus](#choose-focus). The GM might also assign additional
|
||||
-benefits instead of tier advancement, for example, advancing a second [focus](#choose-focus) by one tier and gaining its
|
||||
-associated special abilities, or making a choice from a list of [power shifts](#optional-rule-power-shifts) or
|
||||
-[posthuman upgrades](#optional-rule-posthuman-upgrades).
|
||||
-
|
||||
-- **Increase Pools**: You gain 4 new points to add to your [stat](#character-stats) [Pools](#pool). You can allocate
|
||||
- the points among your Pools however you wish.
|
||||
-
|
||||
-- **Increase Edge:** You add 1 to your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Edge](#edge), up
|
||||
- to a maximum of 6. If you have features that permanently increase a stat's Edge, the maximum is increased by an
|
||||
- equal amount. For example, a PC with the [Roach](#post-apocalyptic-species-roach) descriptor and [Golem
|
||||
- Body](#ability-golem-body){.og-ability} ability has a maximum Might Edge and Speed Edge of 7. Likewise, a
|
||||
- [weakness](#drawbacks-and-penalties) from a [harmful mutation](#harmful-mutations) or other source lowers a stat's
|
||||
- maximum. [Cyphers](#choose-cyphers) like [Speed Boost](#cypher-speed-boost) and special abilities [Beast
|
||||
- Form](#ability-beast-form){.og-ability} that provide temporary increases to Edge function normally.
|
||||
-
|
||||
-- **Increase Effort:** Your [Effort](#effort) score increases by 1, up to a maximum of 6.
|
||||
-
|
||||
-- **Increase Skills:** Choose one [skill](#skills) (other than attacks or defense) or a special ability to become
|
||||
- trained in. You can also use this advancement to become specialized in a skill or ability you're already trained
|
||||
- in, or to cancel out an inability, becoming practiced in the task. You can choose this advancement up to three
|
||||
- times, selecting a different skill or special ability each time.
|
||||
-
|
||||
-- **Increase Recovery Rolls:** Add 2 to your [recovery rolls](#recovery-rolls).
|
||||
-
|
||||
-- **Armor Training:** Reduce your [Speed Effort cost](#equipment-armor-speed-effort-cost-per-level-of-effort-used) for
|
||||
- wearing armor by 1.
|
||||
-
|
||||
-- **Gain a Special Ability:** Select one new ability from your [type](#chapter-5-type) or [focus](#chapter-8-focus).
|
||||
- If the GM allows, you can use this option to permanently gain a [spellcasting](#optional-rule-spellcasting) or
|
||||
- [psionic](#optional-rule-psionics) ability, allowing you to use it by paying its Pool point cost instead of using a
|
||||
- [recovery roll](#recovery-rolls) or spending time to cast a spell or manifest a psionic ability.
|
||||
-
|
||||
-- **Mutate:** If the GM allows this character advancement, you gain a [beneficial mutation](#beneficial-mutations),
|
||||
- [powerful mutation](#powerful-mutations), or [distinctive mutations](#distinctive-mutations). The GM might allow you
|
||||
- to choose a specific mutation, or require you to roll for a random one.
|
||||
:::
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -79074,7 +79027,6 @@
|
||||
|
||||
##### Experience Points (XP) [#](#choose-optional-experience-points){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small}
|
||||
|
||||
-- [Advancing Beyond Tier 6](#optional-rule-advancing-beyond-tier-6) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
|
||||
- [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Separate Reroll and GM Intrusion Refusal Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs)
|
@ -0,0 +1,60 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 20:31:54.669964951 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 20:33:54.567715310 -0500
|
||||
@@ -30808,8 +30808,7 @@
|
||||
|
||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||||
**Editor's Notes ---** For more on GM intrusions and rerolls, see [Intrusion Through Player
|
||||
-Rolls](#intrusion-through-player-rolls) and the optional rule for [Separate Reroll and GM Intrusion Refusal
|
||||
-Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs).
|
||||
+Rolls](#intrusion-through-player-rolls).
|
||||
:::
|
||||
|
||||
##### Short- and Medium-Term Benefits [#](#experience-points-short-and-medium-term-benefits){.og-h-anchor aria-hidden="true"} {#experience-points-short-and-medium-term-benefits}
|
||||
@@ -75956,8 +75955,6 @@
|
||||
|
||||
- [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Separate Reroll and GM Intrusion Refusal Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs)
|
||||
- [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
|
||||
Related Sections
|
||||
|
||||
@@ -76371,8 +76368,6 @@
|
||||
- [Horror Mode](#horror-rules-horror-mode) [(283)]{.og-ref}[(SA, 89)]{.og-ref}
|
||||
- [Last Survivor](#horror-rules-last-survivor) [(SA, 91)]{.og-ref}
|
||||
- [Poor Choices](#horror-rules-poor-choices-gm-intrusions) [(SA, 94)]{.og-ref}
|
||||
-- [Separate Reroll and GM Intrusion Refusal Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs)
|
||||
- [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
|
||||
Related Sections
|
||||
@@ -76580,20 +76575,6 @@
|
||||
of 1--3.
|
||||
:::
|
||||
|
||||
-::: {.alert .ps-4 .pb-0}
|
||||
-###### Optional Rule: Separate Reroll and GM Intrusion Refusal Costs [#](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-Using this optional rule, the 1 [XP](#choose-xp) costs for [rerolling the die](#experience-points-immediate-benefits)
|
||||
-and avoiding a [GM intrusion](#gm-intrusion) triggered by a [special roll](#rules-special-rolls) are treated as separate
|
||||
-expenditures. Possible outcomes of this include:
|
||||
-
|
||||
-- If a player decides to keep the GM intrusion, but pays 1 XP to to reroll the die and succeeds, the GM intrusion
|
||||
- still complicates the situation.
|
||||
-- If the PC pays 1 XP to avoid the GM intrusion but keeps the roll, the outcome is that of a normal unsuccessful roll.
|
||||
-- If a PC pays 2 XP, they avoid the GM intrusion and make another roll.
|
||||
-
|
||||
###### Optional Rule: Trading Success for GM Intrusion [#](#optional-rule-trading-success-for-gm-intrusion){.og-h-anchor aria-hidden="true"}
|
||||
|
||||
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
@@ -79029,8 +79010,6 @@
|
||||
|
||||
- [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
|
||||
- [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Separate Reroll and GM Intrusion Refusal Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs)
|
||||
- [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Spending XP](#choose-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og}
|
@ -0,0 +1,33 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 20:34:13.240832165 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 20:34:41.045006170 -0500
|
||||
@@ -76368,7 +76368,6 @@
|
||||
- [Horror Mode](#horror-rules-horror-mode) [(283)]{.og-ref}[(SA, 89)]{.og-ref}
|
||||
- [Last Survivor](#horror-rules-last-survivor) [(SA, 91)]{.og-ref}
|
||||
- [Poor Choices](#horror-rules-poor-choices-gm-intrusions) [(SA, 94)]{.og-ref}
|
||||
-- [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
|
||||
Related Sections
|
||||
|
||||
@@ -76575,14 +76574,6 @@
|
||||
of 1--3.
|
||||
:::
|
||||
|
||||
-###### Optional Rule: Trading Success for GM Intrusion [#](#optional-rule-trading-success-for-gm-intrusion){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-Using this optional rule, if a PC fails a task by only 1 difficulty level (3 or fewer on the d20 roll), they can choose
|
||||
-to succeed instead, but the GM makes a free [GM intrusion](#gm-intrusion).
|
||||
-:::
|
||||
-
|
||||
##### GM Intrusion That Affects the Group [#](#gm-intrusion-that-affects-the-group){.og-h-anchor aria-hidden="true"}
|
||||
|
||||
[(Cypher System Rulebook, page 410)]{.og-ref}
|
||||
@@ -79088,7 +79079,6 @@
|
||||
- [Survival](#weird-west-curses) [(HNAM, 62)]{.og-ref}
|
||||
- [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
|
||||
[(OG-CSRD)]{.og-ref .og-ref-og}
|
92
patches/de-ogcsrd/025-remove-slower-advancement.patch
Normal file
92
patches/de-ogcsrd/025-remove-slower-advancement.patch
Normal file
@ -0,0 +1,92 @@
|
||||
--- _tmp/ccsrd.md 2025-07-20 20:35:15.276220401 -0500
|
||||
+++ _tmp/ccsrd.new.md 2025-07-20 20:42:12.309830337 -0500
|
||||
@@ -30502,7 +30502,6 @@
|
||||
|
||||
- [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
|
||||
- [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [XP Advance](#optional-rule-xp-advance) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
|
||||
@@ -31135,54 +31134,6 @@
|
||||
abilities](#choose-abilities) from your [type](#choose-type) (or [flavor](#choose-flavor), and increasing your
|
||||
[cypher limit](#cypher-limits) by 1. From now on, you use the standard rules for [character
|
||||
advancement](#character-advancement).
|
||||
-
|
||||
-##### Optional Rule: Slower Advancement [#](#optional-rule-slower-advancement){.og-h-anchor aria-hidden="true"}
|
||||
-
|
||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||||
-
|
||||
-The following options allow the GM to slow the rate of [character advancement](#character-advancement) and change the
|
||||
-nature of [XP](#choose-xp) as a currency.
|
||||
-
|
||||
-- **Expenditure Requirements:** The GM can require that some portion---for example, half---of the [XP](#choose-xp)
|
||||
- earned by a PC must be spent on [immediate](#experience-points-immediate-benefits), [short- and
|
||||
- medium-term](#experience-points-short-and-medium-term-benefits), or
|
||||
- [long-term](#experience-points-long-term-benefits) benefits.
|
||||
-
|
||||
-- **Two Kinds of XP:** The GM might separate XP into two types---one of which can be spent on character advancement,
|
||||
- and another which cannot.
|
||||
-
|
||||
-- **Milestone Advancement:** This option is a variant of [Equal Advancement](#equal-advancement), except PCs purchase
|
||||
- their character advancements as normal, but the GM decides when a PC advances to the next tier. This might be to
|
||||
- wait until all PCs are ready to advance, just before or after a significant event in the campaign, or as part of a
|
||||
- specific step of a [character arc](#sample-character-arcs).
|
||||
-
|
||||
- An old-fashioned way of handling milestones is to require PCs to spend time, currency---or both---to advance to the
|
||||
- next tier, potentially involving the instruction of a mentor or at least someone with something to teach the PC.
|
||||
- Even if PCs do not reach new tiers at the same rate, some [character arcs](#character-arcs) can be addressed quite
|
||||
- effectively during \"downtime\" between adventures, providing other PCs with the opportunity to pursue those, or go
|
||||
- carousing and [explore](#arc-explore) nearby locations.
|
||||
-
|
||||
-- **Require More Advancements Each Tier:** The GM decides on a number of additional [character
|
||||
- advancements](#character-advancement) a PC must purchase with XP to before advancing to the next tier. When using
|
||||
- this rule, the GM decides any requirements or limitations for the additional advancements, including [optional
|
||||
- character advancements](#optional-character-advancements). When using this rule, PCs will gain additional breadth
|
||||
- each tier in the form of additional skills, special abilities, or other benefits.
|
||||
-
|
||||
-- **Increased Advancement Costs by Tier:** Each tier, the cost for purchasing a character advancement is increased by
|
||||
- 1 XP. Additionally, every two tiers, a PC can hold 1 additional XP.
|
||||
-
|
||||
-::: table-responsive
|
||||
- PC Tier Character Advancement Cost XP Limit
|
||||
- --------- ---------------------------- ----------
|
||||
- Tier 1 4 XP 10 XP
|
||||
- Tier 2 5 XP 10 XP
|
||||
- Tier 3 6 XP 11 XP
|
||||
- Tier 4 7 XP 11 XP
|
||||
- Tier 5 8 XP 12 XP
|
||||
- Tier 6 9 XP 12 XP
|
||||
-
|
||||
- : Increased Advancement Costs by Tier
|
||||
-:::
|
||||
:::
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -79001,7 +78952,6 @@
|
||||
|
||||
- [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
|
||||
- [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
-- [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Spending XP](#choose-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||||
- [Starting Just Past Tier 1](#starting-just-past-tier-1) [(CTS, 9)]{.og-ref}
|
||||
@@ -79414,7 +79364,7 @@
|
||||
- [Balancing Encounters](#balancing-encounters) [(434)]{.og-ref}
|
||||
- [Resolving Encounters](#making-rulings-and-pacing) [(435)]{.og-ref}
|
||||
- [Challenging Characters](#creating-challenging-encounters) [(435)]{.og-ref}
|
||||
-- [Higher-Tier Characters](#optional-rule-slower-advancement) [(436)]{.og-ref}
|
||||
+- Higher-Tier Characters [(436)]{.og-ref}
|
||||
- Character Death [(436)]{.og-ref}
|
||||
|
||||
##### Claim the Sky --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"} [#](#claim-the-sky-product){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border}
|
||||
@@ -79794,8 +79744,7 @@
|
||||
- PC types begin at tier 1 with 6 fewer [Pool](#pool) points. [(MFPNP, 113)]{.og-ref}
|
||||
- [XP](#choose-xp) is awarded at the end of each session. Purchasing a [character advancement](#character-advancement)
|
||||
costs 10 XP, and PCs advance up to tier 3. [(MFPNP, 18)]{.og-ref}[(MFPNP, 113)]{.og-ref}
|
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-- *Grit* is similar to the *Two Kinds of XP* option described under [Slower
|
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- Advancement](#optional-rule-slower-advancement). *Grit* is gained from [GM intrusions](#gm-intrusion), and can spent
|
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+- *Grit* is gained from [GM intrusions](#gm-intrusion), and can spent
|
||||
to avoid proposed GM intrusions or [reroll](#experience-points-immediate-benefits) the die---unless the roll
|
||||
triggered a [GM intrusion](#gm-intrusion). [(MFPNP, 15)]{.og-ref}[(MFPNP, 113)]{.og-ref}
|
||||
:::
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Reference in New Issue
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